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Sky Chase Act 2

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Sky Chase Act 2
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SA1 StageImage SkyChase2.png
Skychaseact2.png
Sky Chase Act 2
Sub-game stage, Sonic Adventure
Number of Acts: 1
Level theme: sky
Played as: Sonic, Tails
Non-English names:
  • JP: スカイチェイス

Sky Chase Act 2 is the second part of two-act sub-game in Sonic Adventure, taking place after Red Mountain in Sonic's storyline and Sand Hill in Tails' storyline. The two are reunited in Tails' improved Tornado 2 and take to a cloudy sky to combat Dr. Eggman a second time.

Gameplay

Gameplay is the same as in Sky Chase Act 1, though this level is more difficult than the first, as Eggman has fitted the Egg Carrier with missile launchers along the hull and is surrounded by several floating mines. These mines are reminiscent of the Nebula Badnik from the original Sky Chase Zone in Sonic the Hedgehog 2. This level is separated into two parts by a short cutscene.

In the first part, the Tornado simply flies around the Egg Carrier, as in Sky Chase Act 1. The floating mines, the bombs launched from the hull, and the launchers themselves can be targeted with the Tornado 2's laser, though it is recommended to destroy some of the launchers with the cannon on close sweeps of the hull. This is the longer of the two parts. After flying around the Egg Carrier and coming up behind, a cutscene is triggered in which Tails transforms the Tornado 2 into its fighter mode. The plane is propelled faster by its more powerful rocket to the front of the Egg Carrier, again through a slew of mines and bombs, where the craft takes on Eggman's powerful front-mounted cannon. The attack pattern of the cannon is simple: it opens to charge, fires, and then closes. It is only vulnerable when charging, and is easy to avoid. When the cannon charges, energy is seen drawing into it. It is ready to fire when this stops. At this point, the player must fly the Tornado to one of the corners of the screen to dodge the attack. A halo flashes around the cannon, indicating it has fired. After covers close over the cannon, it is safe to return to the center of the screen by simply releasing the control stick. After a few rounds of fire, the cannon explodes and the level ends with a cutscene.

The first time the sub-game is cleared, the player is awarded an Emblem, while a second Emblem is awarded for scoring at least 20,000 points on the second run. The points awarded for shooting down targets are as follows:

  • White plane — Worth 30 points.
  • Yellow plane — Worth 50 points. These lead the white planes.
  • Missile cannon — Worth 30 points. Found aboard the Egg Carrier.
  • Missile — Worth 5 points. Fired from missile cannons.
  • Mine — Worth 20 points.
Sonic the Hedgehog
Level number: Sub Game After 7
Areas: 1
Maximum rings: 0
A-rank requirement: 20000pt
Miles "Tails" Prower
Level number: Sub Game After SG2
Areas: 1
Maximum rings: 0
A-rank requirement: 20000pt


References


Sonic Adventure / Sonic Adventure DX: Director's Cut
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