Difference between revisions of "Knuckles the Echidna in Sonic the Hedgehog 2/Hidden content"
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− | + | {{back}} | |
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− | + | ==[[Level select]]== | |
+ | {{HiddenContent | ||
+ | | image1=S2 level select.png | ||
+ | | desc=On the title screen, press {{up}} {{up}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{left}} {{right}}. A ring chime will be heard. Press {{A}}+{{Start}} to access the level select screen. | ||
+ | }} | ||
− | + | ==[[Edit mode]]== | |
+ | {{HiddenContent | ||
+ | | image1=KiS2 MD Edit.png | ||
+ | | desc=On the Level Select screen, play songs 01, 09, 09, 04, 01, 00, 01, 08. A ring chime will be heard. Select a level, and press {{A}}+{{Start}} to start the level with edit mode. | ||
+ | }} | ||
+ | ==Have all Chaos Emeralds== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=On the Level Select screen, play songs 01, 06, 07, 07, 07, 02, 01, 06. An emerald chime will be heard. | ||
+ | }} | ||
− | + | ==Cheat device codes== | |
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− | == | ||
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. | These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. | ||
− | === Game Genie === | + | ===[[Game Genie (Mega Drive)|Game Genie]]=== |
− | ==== Official | + | ====Official codes==== |
− | {| | + | {{CodeTable|official=yes| |
− | + | {{CodeRow|AX6D-AA3W|Knuckles doesn't lose rings when hit.}} | |
− | + | {{CodeRow|HWLX-GA2Y|Infinite time.}} | |
− | |AX6D-AA3W | + | {{CodeRow|SD5X-BJT2|Rings worth 2.}} |
− | |Knuckles doesn't lose rings when hit. | + | {{CodeRow|SD5X-BNT2|Rings worth 3.}} |
− | + | {{CodeRow|SD5X-BTT2|Rings worth 4.}} | |
− | |HWLX-GA2Y | + | {{CodeRow|SD5X-BYT2|Rings worth 5.}} |
− | |Infinite time. | + | {{CodeRow|SD5X-B2T2|Rings worth 6.}} |
− | + | {{CodeRow|SD5X-B6T2|Rings worth 7.}} | |
− | |SD5X-BJT2 | + | {{CodeRow|SD5X-BAT2|Rings worth 8.}} |
− | |Rings worth 2. | + | {{CodeRow|AE5X-AAFY|Knuckles starts with 1 life instead of 3.}} |
− | + | {{CodeRow|AY5X-AAFY|Knuckles starts with 5 lives.}} | |
− | |SD5X-BNT2 | + | {{CodeRow|A65X-AAFY|Knuckles starts with 7 lives.}} |
− | |Rings worth 3. | + | {{CodeRow|BE5X-AAFY|Knuckles starts with 9 lives.}} |
− | + | {{CodeRow|DE5X-AAFY|Knuckles starts with 25 lives.}} | |
− | |SD5X-BTT2 | + | {{CodeRow|GJ5X-AAFY|Knuckles starts with 50 lives.}} |
− | |Rings worth 4. | + | {{CodeRow|KN5X-AAFY|Knuckles starts with 75 lives.}} |
− | + | {{CodeRow|NN5X-AAFY|Knuckles starts with 99 lives.}} | |
− | |SD5X-BYT2 | + | {{CodeRow|JV1D-CA6W|Infinite lives.}} |
− | |Rings worth 5. | + | {{CodeRow|PVWD-CRDC|High jump Knuckles.}} |
− | + | {{CodeRow|ABWD-CWDC|Super jump for Knuckles.}} | |
− | |SD5X-B2T2 | + | {{CodeRow|ABWD-C2DC|Mega jump for Knuckles.}} |
− | |Rings worth 6. | + | {{CodeRow|ABWD-DTDC|Orbital jump for Knuckles.}} |
− | + | }} | |
− | |SD5X-B6T2 | ||
− | |Rings worth 7. | ||
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− | |SD5X-BAT2 | ||
− | |Rings worth 8. | ||
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− | |AE5X-AAFY | ||
− | |Knuckles starts with 1 life instead of 3. | ||
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− | |AY5X-AAFY | ||
− | |Knuckles starts with 5 lives. | ||
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− | |A65X-AAFY | ||
− | |Knuckles starts with 7 lives. | ||
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− | |BE5X-AAFY | ||
− | |Knuckles starts with 9 lives. | ||
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− | |DE5X-AAFY | ||
− | |Knuckles starts with 25 lives. | ||
− | |||
− | |GJ5X-AAFY | ||
− | |Knuckles starts with 50 lives. | ||
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− | |KN5X-AAFY | ||
− | |Knuckles starts with 75 lives. | ||
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− | |NN5X-AAFY | ||
− | |Knuckles starts with 99 lives. | ||
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− | |JV1D-CA6W | ||
− | |Infinite lives. | ||
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− | |PVWD-CRDC | ||
− | |High jump | ||
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− | |ABWD-CWDC | ||
− | |Super jump for Knuckles. | ||
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− | |ABWD-C2DC | ||
− | |Mega jump for Knuckles. | ||
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− | |ABWD-DTDC | ||
− | |Orbital jump for Knuckles. | ||
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− | ==== Unofficial | + | ====Unofficial codes==== |
− | {| | + | {{CodeTable| |
− | + | {{CodeRow|ABWX-CADG|Become Super Knuckles with 0 rings.}} | |
− | + | {{CodeRow|ABXD-CACA|Don't use up rings to maintain transformation of Super Knuckles.}} | |
− | |ABWX-CADG | + | {{CodeRow|ABWX-CAC8|Become Super Knuckles with 0 emeralds.}} |
− | |Become Super Knuckles with 0 rings. | + | {{CodeRow|ADFW-8AF6|The regular level music plays when Super Knuckles, instead of the Super theme.}} |
− | + | }} | |
− | |ABXD-CACA | ||
− | |Don't use up rings to maintain transformation of Super Knuckles. | ||
− | |||
− | |ABWX-CAC8 | ||
− | |Become Super Knuckles with 0 emeralds. | ||
− | |||
− | |ADFW-8AF6 | ||
− | |The regular level music plays when Super Knuckles, instead of the Super theme. | ||
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− | === | + | ===[[Action Replay (Mega Drive)|Action Replay]]=== |
− | ==== Unofficial | + | ====Unofficial codes==== |
− | {| | + | {{CodeTable| |
− | + | {{CodeRow|FFFF08:01|Enable Level Select.}} | |
− | + | {{CodeRow|FFFE10:XXYY|Stage/Act Modifier <nowiki>(XX = Zone, YY = Level)</nowiki>. | |
− | |FFFF08:01 | ||
− | |Enable Level Select. | ||
− | |||
− | |FFFE10:XXYY | ||
− | |Stage/Act Modifier (XX = Zone, YY = Level). | ||
*00 - Emerald Hill | *00 - Emerald Hill | ||
*04 - Metropolis | *04 - Metropolis | ||
+ | *05 - Metropolis 3 | ||
*06 - Wing Fortress | *06 - Wing Fortress | ||
*07 - Hill Top | *07 - Hill Top | ||
Line 136: | Line 72: | ||
*0E - Death Egg | *0E - Death Egg | ||
*0F - Aquatic Ruin | *0F - Aquatic Ruin | ||
− | *10 - Sky Chase | + | *10 - Sky Chase}} |
− | + | {{CodeRow|FFFF0A:01|Enable Debug Mode.}} | |
− | |FFFF0A:01 | + | {{CodeRow|FFFFB1:07|All 7 Chaos Emeralds Collected.}} |
− | |Enable Debug Mode. | + | }} |
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− | + | ==References== | |
+ | <references /> | ||
− | + | {{S2MDOmni}} | |
+ | {{S&KOmni}} |
Latest revision as of 12:02, 1 January 2024
Contents
Level select
On the title screen, press . A ring chime will be heard. Press + to access the level select screen.
Edit mode
On the Level Select screen, play songs 01, 09, 09, 04, 01, 00, 01, 08. A ring chime will be heard. Select a level, and press + to start the level with edit mode.
Have all Chaos Emeralds
On the Level Select screen, play songs 01, 06, 07, 07, 07, 02, 01, 06. An emerald chime will be heard.
Cheat device codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Game Genie
Official codes
Code | Effect | Reference |
---|---|---|
AX6D-AA3W | Knuckles doesn't lose rings when hit. | |
HWLX-GA2Y | Infinite time. | |
SD5X-BJT2 | Rings worth 2. | |
SD5X-BNT2 | Rings worth 3. | |
SD5X-BTT2 | Rings worth 4. | |
SD5X-BYT2 | Rings worth 5. | |
SD5X-B2T2 | Rings worth 6. | |
SD5X-B6T2 | Rings worth 7. | |
SD5X-BAT2 | Rings worth 8. | |
AE5X-AAFY | Knuckles starts with 1 life instead of 3. | |
AY5X-AAFY | Knuckles starts with 5 lives. | |
A65X-AAFY | Knuckles starts with 7 lives. | |
BE5X-AAFY | Knuckles starts with 9 lives. | |
DE5X-AAFY | Knuckles starts with 25 lives. | |
GJ5X-AAFY | Knuckles starts with 50 lives. | |
KN5X-AAFY | Knuckles starts with 75 lives. | |
NN5X-AAFY | Knuckles starts with 99 lives. | |
JV1D-CA6W | Infinite lives. | |
PVWD-CRDC | High jump Knuckles. | |
ABWD-CWDC | Super jump for Knuckles. | |
ABWD-C2DC | Mega jump for Knuckles. | |
ABWD-DTDC | Orbital jump for Knuckles. |
Unofficial codes
Code | Effect |
---|---|
ABWX-CADG | Become Super Knuckles with 0 rings. |
ABXD-CACA | Don't use up rings to maintain transformation of Super Knuckles. |
ABWX-CAC8 | Become Super Knuckles with 0 emeralds. |
ADFW-8AF6 | The regular level music plays when Super Knuckles, instead of the Super theme. |
Action Replay
Unofficial codes
Code | Effect |
---|---|
FFFF08:01 | Enable Level Select. |
FFFE10:XXYY | Stage/Act Modifier (XX = Zone, YY = Level).
|
FFFF0A:01 | Enable Debug Mode. |
FFFFB1:07 | All 7 Chaos Emeralds Collected. |
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |
Sonic & Knuckles | |
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Main page (S3&K|KiS2|Blue Sphere) Manuals Development |
show;hide
Sub-Bosses: Level Bosses: Books:
Comics: Music: |