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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Palmtree Panic"

From Sonic Retro

(spoilers: I'm not doing all of these)
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| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Further on, a "time monitor". It does nothing.
+
| desc=Further on, a "time monitor". It does nothing, other than temporarily stop rings from spinning.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=This tunnel is blocked.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game2=Final game
 
| game2=Final game
 
| desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen).
 
| desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen).
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=Sonic doesn't automatically spin when entering these underground tunnels.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=Different trees grow in the good future version Palmtree Panic.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=EGG-HVC-001.png
 +
| game1=510 prototype (bad future)
 +
| game2=Final game (bad future)
 +
}}{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=EGG-HVC-goodfuture.png
 +
| game1=510 prototype (good future)
 +
| game2=Final game (good future)
 +
| desc=Eggman's [[EGG-HVC-001]] is missing its red (or pink) highlights, and opts for pincers instead of bumpers.
 
}}
 
}}
  

Revision as of 15:45, 17 April 2018

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.
SonicCD510 MCD Comparison PPBlueRingMonitor.png
510 prototype
SonicCD MCD Comparison PPBlueRingMonitor.png
Final game

The first monitor you see in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of invincibility and Power Sneakers. There are also more enemies in this section than in the final game.

SonicCD510 MCD Comparison PPTimeMonitor.png
510 prototype
SonicCD MCD Comparison PPTimeMonitor.png
Final game

Further on, a "time monitor". It does nothing, other than temporarily stop rings from spinning.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

This tunnel is blocked.

SonicCD510 MCD Comparison PPSMonitor.png
510 prototype
SonicCD MCD Comparison PPSMonitor.png
Final game

These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original Sonic the Hedgehog, albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen).

Notavailable.svg
510 prototype
Notavailable.svg
Final game

Sonic doesn't automatically spin when entering these underground tunnels.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

Different trees grow in the good future version Palmtree Panic.

Notavailable.svg
510 prototype (bad future)
EGG-HVC-001.png
Final game (bad future)
Notavailable.svg
510 prototype (good future)
EGG-HVC-goodfuture.png
Final game (good future)

Eggman's EGG-HVC-001 is missing its red (or pink) highlights, and opts for pincers instead of bumpers.

References


Sonic the Hedgehog CD
Scd titlescreen.png

Main page (2011)
Comparisons (2011)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content (2011)
Bugs
Hacking guide