Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Palmtree Panic"
From Sonic Retro
(spoilers: I'm not doing all of these) |
|||
Line 13: | Line 13: | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Further on, a "time monitor". It does nothing. | + | | desc=Further on, a "time monitor". It does nothing, other than temporarily stop rings from spinning. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=This tunnel is blocked. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 21: | Line 28: | ||
| game2=Final game | | game2=Final game | ||
| desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen). | | desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen). | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic doesn't automatically spin when entering these underground tunnels. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Different trees grow in the good future version Palmtree Panic. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=EGG-HVC-001.png | ||
+ | | game1=510 prototype (bad future) | ||
+ | | game2=Final game (bad future) | ||
+ | }}{{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=EGG-HVC-goodfuture.png | ||
+ | | game1=510 prototype (good future) | ||
+ | | game2=Final game (good future) | ||
+ | | desc=Eggman's [[EGG-HVC-001]] is missing its red (or pink) highlights, and opts for pincers instead of bumpers. | ||
}} | }} | ||
Revision as of 15:45, 17 April 2018
510 prototype |
---|
Final game |
---|
The first monitor you see in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of invincibility and Power Sneakers. There are also more enemies in this section than in the final game.
510 prototype |
---|
Final game |
---|
Further on, a "time monitor". It does nothing, other than temporarily stop rings from spinning.
510 prototype |
---|
Final game |
---|
This tunnel is blocked.
510 prototype |
---|
Final game |
---|
These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original Sonic the Hedgehog, albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen).
510 prototype |
---|
Final game |
---|
Sonic doesn't automatically spin when entering these underground tunnels.
510 prototype |
---|
Final game |
---|
Different trees grow in the good future version Palmtree Panic.
510 prototype (bad future) |
---|
Final game (bad future) |
---|
510 prototype (good future) |
---|
Final game (good future) |
---|
Eggman's EGG-HVC-001 is missing its red (or pink) highlights, and opts for pincers instead of bumpers.
References
Sonic the Hedgehog CD | |
---|---|
Main page (2011) Manuals |
show;hide
Scrapped Enemies: Scrapped Bosses: Mega-CD: Windows PC:
Books:
Music: |