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Difference between revisions of "Mirage Saloon Zone Mini-Boss"

From Sonic Retro

(Removed reference to Knuckles' boss - though it uses the same graphics set, it's a separate boss with its own function and a unique name in the game's internal object list. Have linked to the new page for it instead.)
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This mini-boss burrows through the sand in the background to jump out like a [[Sandworm]] and attack from either the back, the front or the sides of the screen. Its head is only vulnerable when it is directly above the Tornado, so be prepared to strike it.
 
This mini-boss burrows through the sand in the background to jump out like a [[Sandworm]] and attack from either the back, the front or the sides of the screen. Its head is only vulnerable when it is directly above the Tornado, so be prepared to strike it.
  
When playing as Knuckles, this mini-boss is fought in a different location with a completely different strategy, choosing to attack Knuckles with the same strategy as the [[Dangerous Ball Tower]] from ''[[Sonic Chaos]]''. It'll launch each of its segments at Knuckles, then replace them to begin the cycle anew. Its head is again its weak point, so jump up and hit it when it's low enough.
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Since Knuckles has a unique alternative Act 1 for this stage, the player does not face this boss when playing as Knuckles, instead facing off against the [[Dangerous Ball Tower (Sonic Mania Boss)|Dangerous Ball Tower]].
  
 
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[[Category:Sonic Mania bosses]]
 
[[Category:Sonic Mania bosses]]

Revision as of 04:57, 8 September 2017

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Mirage Saloon Zone Mini-Boss
MSZ MinorBoss.png
Mirage Saloon Zone Mini-Boss
Game: Sonic Mania
Level: [[Mirage Saloon Zone]]
Hits to defeat: 6

The Mirage Saloon Zone Mini-Boss is the eighth mini-boss encountered in Sonic Mania. encountered at the end of Mirage Saloon Zone Act 1. It was an ordinary Caterkiller that was turned gigantic by the Heavy Magician.

Defeat Strategy

This mini-boss burrows through the sand in the background to jump out like a Sandworm and attack from either the back, the front or the sides of the screen. Its head is only vulnerable when it is directly above the Tornado, so be prepared to strike it.

Since Knuckles has a unique alternative Act 1 for this stage, the player does not face this boss when playing as Knuckles, instead facing off against the Dangerous Ball Tower.


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