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Difference between revisions of "Chemical Plant Zone (Sonic Mania)"

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Act 2 has Sonic and the gang exploring deeper into the plant to an indoor section, with large beakers and jars present in the background. The chemical balls from Act 1 now appear in large pools. This hazardous fluid can be transformed into a gelatinous substance that can be bounced on, propelling you high into the air. Along the way you'll find large DNA strands that carry Sonic through the air, encased in a bubble of Mega Mack. Sticky platforms that slide across walls and ceilings can be clinged onto and jumped off to move to different areas of the level.
 
Act 2 has Sonic and the gang exploring deeper into the plant to an indoor section, with large beakers and jars present in the background. The chemical balls from Act 1 now appear in large pools. This hazardous fluid can be transformed into a gelatinous substance that can be bounced on, propelling you high into the air. Along the way you'll find large DNA strands that carry Sonic through the air, encased in a bubble of Mega Mack. Sticky platforms that slide across walls and ceilings can be clinged onto and jumped off to move to different areas of the level.
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==Enemies==
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*[[Grabber]] - Spider enemy, hangs from the ceiling and grabs the player. From the original [[Chemical Plant Zone]].
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*[[Spiny]] - Anemone enemy, moves very slowly and spits out missiles. From the original [[Chemical Plant Zone]].
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*[[Catakiller, Jr.]] - A blue caterpillar surrounded by a shield-like contraption. Only the head is vulnerable. From [[Sonic the Hedgehog 3]]'s [[Angel Island Zone]].
  
 
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{{SManiaOmni}}
 
[[Category:Sonic Mania levels]]
 
[[Category:Sonic Mania levels]]

Revision as of 12:48, 12 August 2017

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Chemical Plant Zone (Sonic Mania)

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Chemical Plant Zone (Sonic Mania)
Zone, Sonic Mania
Number of Acts: 2
Level theme: industrial
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Chemical Plant is a level in Sonic Mania that's based on Chemical Plant Zone from Sonic 2.

Act 1 is very similar to the original, with winding passageways, pipes, harmful chemical balls, and, of course, Mega Mack. New additions include an entirely new bottom route and Metallic Madness-style pipes where you choose your own path.

Act 2 has Sonic and the gang exploring deeper into the plant to an indoor section, with large beakers and jars present in the background. The chemical balls from Act 1 now appear in large pools. This hazardous fluid can be transformed into a gelatinous substance that can be bounced on, propelling you high into the air. Along the way you'll find large DNA strands that carry Sonic through the air, encased in a bubble of Mega Mack. Sticky platforms that slide across walls and ceilings can be clinged onto and jumped off to move to different areas of the level.

Enemies


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