Sonic Adventure 2: Battle
From Sonic Retro
Revision as of 21:39, 20 September 2004 by Ss is testing (talk | contribs)
Sonic Adventure 2/2B is the second of the Sonic Adventure series games. Sonic Adventure 2, for the Dreamcast, came out on June 20, 2000 while Sonic Adventure 2: Battle, the Gamecube version of Sonic Adventure 2, came out on February 12, 2001. This game features two new characters to the mix, Rouge the Bat and Shadow the Hedgehog, Sonic's counterpart, who join the evil Doctor Robotnik (Eggman) to rule the world. This game features the ability to play through both sides of the story, Hero, with Sonic, Tails, and Knuckles, or Dark, with Robotnik, Rouge, and Shadow. Each side of the story allows you to completely understand what happens in the story, with just a few changes here and there, depending upon which side you choose. Robotnik is back again, and this time, he is trying to figure out what his great grandfather's, Professor Gerald Robotnik, legacy was before he mysteriously died. When he opens a pod, he awakens Shadow, and together they go off to rule the world by collecting the Chaos Emeralds to power the Eclipse Cannon, a cannon that can destroy entire planets. Along the way, Rouge joins up to help them take over the world. However, due to some twist of fate, the GUN, a police organization, arrest Sonic. Sonic escapes, and, with the help of Tails, Knuckles, and Amy Rose, they go off to prove his innocence. The only immediately apparent difference between Sonic Adventure 2 for the Dreamcast and Gamecube is that the Gamecube version has added stuff in it like extra 2 player levels and a 3D version of Green Hill Zone from Sonic 1, recreated for dedicated game fans who manage to get all 180 emblems in the game. (Some levels like Hidden Base and Cosmic Wall have added objects in the GameCube version of the game, a minor difference, while Knuckles' Spiral Upper and Rouge's Screw Kick have a Dreamcast-exclusive function that allows them to "reach out" and grab nearby rings and emeralds, even through walls, when using the move. This no longer works on GameCube.)
Levels
---Hero---
01. City Escape
02. Wild Canyon
03. Prison Lane
04. Metal Harbor
05. Green Forest
06. Pumpkin Hill
07. Mission Street
08. Aquatic Mine
09. Route 101
10. Hidden Base
11. Pyramid Cave
12. Death Chamber
13. Eternal Engine
14. Meteor Herd
15. Crazy Gadget
16. Final Rush
---Dark---
01. Iron Gate
02. Dry Lagoon
03. Sand Ocean
04. Radical Highway
05. Egg Quarters
06. Lost Colony
07. Weapons Bed
08. Security Hall
09. White Jungle
10. Route 280
11. Sky Rail
12. Mad Space
13. Cosmic Wall
14. Final Chase
---Final---
31. Cannon's Core
---Extra---
32. Green Hill