Difference between revisions of "Sonic Origins/Comparisons/Sonic the Hedgehog 3 & Knuckles"
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| desc=The Slot Machine Bonus Stage rotates smoothly, much like the Special Stage in ''Sonic 1''. | | desc=The Slot Machine Bonus Stage rotates smoothly, much like the Special Stage in ''Sonic 1''. | ||
+ | }} | ||
+ | |||
+ | ===Competition=== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Mega Drive | ||
+ | | game2=''Sonic Origins'' | ||
+ | | desc=All of the Competition Mode levels have been redrawn, and so now play in full screen. This leads to a curious situation where in order to match the original gameplay, character speeds and jump heights are increased. Azure Lake. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Mega Drive | ||
+ | | game2=''Sonic Origins'' | ||
+ | | desc=Balloon Park | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Mega Drive | ||
+ | | game2=''Sonic Origins'' | ||
+ | | desc=Chrome Gadget | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Mega Drive | ||
+ | | game2=''Sonic Origins'' | ||
+ | | desc=Desert Palace | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Mega Drive | ||
+ | | game2=''Sonic Origins'' | ||
+ | | desc=Endless Mine | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Mega Drive | ||
+ | | game2=''Sonic Origins'' | ||
+ | | desc=If two players are racing, a ''Sonic 2''-style split screen setup is used. | ||
}} | }} | ||
Revision as of 09:48, 25 June 2022
- Back to: Sonic Origins/Comparisons.
Contents
- 1 Graphics comparisons
- 2 Level comparisons
- 2.1 Angel Island Zone
- 2.2 Hydrocity Zone
- 2.3 Marble Garden Zone
- 2.4 Carnival Night Zone
- 2.5 IceCap Zone
- 2.6 Launch Base Zone
- 2.7 Mushroom Hill Zone
- 2.8 Flying Battery Zone
- 2.9 Sandopolis Zone
- 2.10 Lava Reef Zone
- 2.11 Hidden Palace Zone
- 2.12 Sky Sanctuary Zone
- 2.13 Death Egg Zone
- 2.14 The Doomsday Zone
- 2.15 Special Stage
- 2.16 Bonus Stages
- 2.17 Competition
- 3 Audio comparisons
- 4 References
Graphics comparisons
Mega Drive |
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Sonic Origins |
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Characters have a new set of ducking and "looking up" sprites for when spinning. This is most visible with the infamous barrel section in Carnival Night Zone Act 2.
Mega Drive |
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Sonic Origins |
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Super Sonic (and by extension, Hyper Sonic) has more frames of animation than before. In the Mega Drive original, Sonic's regular sprites (with the Super Sonic palette) were used for these actions.
Mega Drive |
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Sonic Origins |
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Hyper versions of characters have semi-transparent trails.
Mega Drive |
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Sonic Origins |
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As with other games in the collection, the number of ring animation frames has been doubled.
Mega Drive |
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Sonic Origins |
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Giant Rings also have more frames.
Level comparisons
Angel Island Zone
Mega Drive |
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Sonic Origins |
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The intro sequence for Sonic now has sound effects for when Sonic jumps off the Tornado and transforms into Super Sonic. Additionally, sand is now kicked up when Super Sonic dashes across the beach.
Mega Drive |
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Sonic Origins |
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After ambushing Super Sonic, Knuckles now puts up a fighting stance.
Mega Drive |
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Sonic Origins |
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When playing a Sonic & Tails game, Tails walks in from the left instead of flying in from above.
Mega Drive |
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Sonic Origins |
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Tails now has his own intro sequence where he lands the Tornado on the beach and disembarks into the jungle.
Mega Drive |
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Sonic Origins |
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The swinging vines animate more smoothly.
Hydrocity Zone
Marble Garden Zone
Mega Drive |
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Sonic Origins |
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The moving spiked pillars animate more smoothly.
Mega Drive |
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Sonic Origins |
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When fighting the Drill Mobile as Knuckles, the drill now stops at the ceiling with a slight screen shake rather than burrow through it.
Carnival Night Zone
IceCap Zone
Mega Drive |
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Sonic Origins |
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The falling snow is semi-transparent.
Launch Base Zone
Mega Drive |
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Sonic Origins |
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Sonic and Tails fight Big Arm, which although was the case in Sonic 3, was not a boss for the pair in Sonic 3 & Knuckles.
Mega Drive |
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Sonic Origins |
---|
Eggman is seen flying towards the falling Death Egg after Act 2. These sprites exist in the Mega Drive game, but are unused.
Mega Drive |
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Sonic Origins |
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An extra cutscene, inspired by the Sonic & Knuckles title screen, shows the Death Egg landing on the Floating Island.
Mushroom Hill Zone
Mega Drive |
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Sonic Origins |
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Characters rotate while looking at Flying Battery. In the Mega Drive original, there is just a horizontal flip.
Flying Battery Zone
Mega Drive |
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Sonic Origins |
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Act 1 begins with Sonic and Tails jumping up to the first platform.
Mega Drive |
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Sonic Origins |
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The Barriers protecting Eggman are semi-transparent.
Mega Drive |
---|
Sonic Origins |
---|
Completely different Eggman sprites are used for the Hang Mobile, and he looks at the player character.
Mega Drive |
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Sonic Origins |
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In the end of Act cutscene, the door rotates as it falls off.
Sandopolis Zone
Lava Reef Zone
Mega Drive |
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Sonic Origins |
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In the lead up to Hot Mobile, the boulder which knocks Sonic and Tails can be seen landing.
Mega Drive |
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Sonic Origins |
---|
Smoke trails in the background are semi-transparent.
Hidden Palace Zone
Mega Drive |
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Sonic Origins |
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Enter from a Giant Ring, and characters look at the chaos emeralds as they land.
Sky Sanctuary Zone
Mega Drive |
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Sonic Origins |
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All foreground clours are semi-transparent.
Mega Drive |
---|
Sonic Origins |
---|
The wrecking ball for the "Green Hill Zone" Mecha Sonic fight rotates.
Death Egg Zone
Mega Drive |
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Sonic Origins |
---|
The bumpers on the Death Ball rotate smoothly.
The Doomsday Zone
Mega Drive |
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Sonic Origins |
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Knuckles has a better look at Sonic and Tails in the ending sequence.
Special Stage
Mega Drive |
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Sonic Origins |
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As was the case with Sonic Mania, the floor has more frames of animation so movement appears smoother.
Mega Drive |
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Sonic Origins |
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Collected Chaos Emeralds "pulse" rather than flicker.
Bonus Stages
Mega Drive |
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Sonic Origins |
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The gumball machine switch rotates smoothly.
Mega Drive |
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Sonic Origins |
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The exit "beam"(?) in the Glowing Spheres Bonus Stage is semi-transparent in Origins, whereas it flickered in the original game.
Mega Drive |
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Sonic Origins |
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The Slot Machine Bonus Stage rotates smoothly, much like the Special Stage in Sonic 1.
Competition
Mega Drive |
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Sonic Origins |
---|
All of the Competition Mode levels have been redrawn, and so now play in full screen. This leads to a curious situation where in order to match the original gameplay, character speeds and jump heights are increased. Azure Lake.
Mega Drive |
---|
Sonic Origins |
---|
Balloon Park
Mega Drive |
---|
Sonic Origins |
---|
Chrome Gadget
Mega Drive |
---|
Sonic Origins |
---|
Desert Palace
Mega Drive |
---|
Sonic Origins |
---|
Endless Mine
Mega Drive |
---|
Sonic Origins |
---|
If two players are racing, a Sonic 2-style split screen setup is used.
Audio comparisons
References
Sonic Origins / Sonic Origins Plus | |
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Main page (Plus) Manuals Development (Plus) |