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Talk:Sonic Origins/Comparisons/Sonic the Hedgehog 3 & Knuckles

From Sonic Retro

I wanted to note a few additional changes I observed, so that someone can verify/confirm:

  • In LBZ, characters look up when riding the spinning yellow cups (but not down, probably because the characters wouldn't be visible when ducking inside the cup).
  • In DEZ act 2, when characters enter the vertical, gravity-altering transport tubes, they either duck or look up while spinning, depending on which direction they about to travel (down or up).
  • In FBZ act 2, during the Barrier Eggman fight, the large, roof-mounted laser can actually be destroyed (finally) if the player is able to strike it enough times (I did it using Hyper Sonic), resulting in the sub-boss being defeated without having to wait for it to destroy itself. I wasn't counting (because I wasn't expecting to actually defeat the boss this way), so I don't know how many hits it takes.
  • In DEZ act 2, when fighting the Kyodai Eggman Robo, its fingers no longer rise up slightly before smashing the ground.
  • Sound effects have been added in many places where there were none before, reusing existing sounds. Some examples:
    • Kyodai Eggman Robo has sounds added for when its chest opens and closes and when the player character strikes the Robo's nose to open the hatch.
    • The Final Weapon's turrets now make noise when firing.
    • The metallic orbs attached to Ribots now make a sound when they strike the ground.

--Kingtigermusic (talk) 18:14, 1 July 2022 (EDT)