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Difference between revisions of "Sonic Origins/Comparisons/Sonic the Hedgehog 3 & Knuckles"

From Sonic Retro

(General comparisons: some new ones from today's Speed Strats video on the official YouTube channel)
(there'll be plenty more)
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{{back}}
 
{{back}}
  
==General comparisons==
+
==Graphics comparisons==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Characters have a new set of ducking and "looking up" sprites for when spinning. This is most visible with the infamous barrel section in [[Carnival Night Zone]] Act 2.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Super Sonic (and by extension, Hyper Sonic) has more frames of animation than before. In the Mega Drive original, Sonic's regular sprites (with the Super Sonic palette) were used for these actions.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Hyper versions of characters have semi-transparent trails.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=As with other games in the collection, the number of ring animation frames has been doubled.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Giant Rings also have more frames.
 +
}}
 +
 
 +
==Level comparisons==
 +
===Angel Island Zone===
 
{{Comparison
 
{{Comparison
 
| image1=Sonic3 MD AIZ1 Intro2.png
 
| image1=Sonic3 MD AIZ1 Intro2.png
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| game2=''Sonic Origins''
 
| game2=''Sonic Origins''
 
| desc=Tails now has his own intro sequence where he lands the Tornado on the beach and disembarks into the jungle.
 
| desc=Tails now has his own intro sequence where he lands the Tornado on the beach and disembarks into the jungle.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The swinging vines animate more smoothly.
 +
}}
 +
 +
===Hydrocity Zone===
 +
 +
 +
===Marble Garden Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The moving spiked pillars animate more smoothly.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game2=''Sonic Origins''
 
| game2=''Sonic Origins''
 
| desc=When fighting the [[Drill Mobile]] as Knuckles, the drill now stops at the ceiling with a slight screen shake rather than burrow through it.
 
| desc=When fighting the [[Drill Mobile]] as Knuckles, the drill now stops at the ceiling with a slight screen shake rather than burrow through it.
 +
}}
 +
 +
===Carnival Night Zone===
 +
 +
===IceCap Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The falling snow is semi-transparent.
 +
}}
 +
 +
===Launch Base Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Sonic and Tails fight [[Big Arm]], which although was the case in ''Sonic 3'', was not a boss for the pair in ''Sonic 3 & Knuckles''.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Eggman is seen flying towards the falling Death Egg after Act 2. These sprites exist in the Mega Drive game, but are unused.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=An extra cutscene, inspired by the ''Sonic & Knuckles'' title screen, shows the Death Egg landing on the Floating Island.
 +
}}
 +
 +
===Mushroom Hill Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Characters rotate while looking at Flying Battery. In the Mega Drive original, there is just a horizontal flip.
 +
}}
 +
 +
===Flying Battery Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Act 1 begins with Sonic and Tails jumping up to the first platform.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The Barriers protecting Eggman are semi-transparent.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Completely different Eggman sprites are used for the [[Hang Mobile]], and he looks at the player character.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=In the end of Act cutscene, the door rotates as it falls off.
 +
}}
 +
 +
===Sandopolis Zone===
 +
 +
===Lava Reef Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=In the lead up to [[Hot Mobile]], the boulder which knocks Sonic and Tails can be seen landing.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Smoke trails in the background are semi-transparent.
 +
}}
 +
 +
===Hidden Palace Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Enter from a Giant Ring, and characters look at the chaos emeralds as they land.
 +
}}
 +
 +
===Sky Sanctuary Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=All foreground clours are semi-transparent.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The wrecking ball for the "Green Hill Zone" [[Mecha Sonic]] fight rotates.
 +
}}
 +
 +
===Death Egg Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The bumpers on the [[Death Ball]] rotate smoothly.
 +
}}
 +
 +
===The Doomsday Zone===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Knuckles has a better look at Sonic and Tails in the ending sequence.
 +
}}
 +
 +
===Special Stage===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=As was the case with ''[[Sonic Mania]]'', the floor has more frames of animation so movement appears smoother.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=Collected Chaos Emeralds "pulse" rather than flicker.
 +
}}
 +
===Bonus Stages===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The gumball machine switch rotates smoothly.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The exit "beam"(?) in the Glowing Spheres Bonus Stage is semi-transparent in ''Origins'', whereas it flickered in the original game.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Mega Drive
 +
| game2=''Sonic Origins''
 +
| desc=The Slot Machine Bonus Stage rotates smoothly, much like the Special Stage in ''Sonic 1''.
 
}}
 
}}
  

Revision as of 08:47, 25 June 2022

Back to: Sonic Origins/Comparisons.

Graphics comparisons

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Characters have a new set of ducking and "looking up" sprites for when spinning. This is most visible with the infamous barrel section in Carnival Night Zone Act 2.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Super Sonic (and by extension, Hyper Sonic) has more frames of animation than before. In the Mega Drive original, Sonic's regular sprites (with the Super Sonic palette) were used for these actions.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Hyper versions of characters have semi-transparent trails.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

As with other games in the collection, the number of ring animation frames has been doubled.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Giant Rings also have more frames.

Level comparisons

Angel Island Zone

Sonic3 MD AIZ1 Intro2.png
Mega Drive
Notavailable.svg
Sonic Origins

The intro sequence for Sonic now has sound effects for when Sonic jumps off the Tornado and transforms into Super Sonic. Additionally, sand is now kicked up when Super Sonic dashes across the beach.

Sonic3 MD AIZ1 Knuckles1.png
Mega Drive
Notavailable.svg
Sonic Origins

After ambushing Super Sonic, Knuckles now puts up a fighting stance.

Sonic3 MD AIZ1 Knuckles2.png
Mega Drive
Notavailable.svg
Sonic Origins

When playing a Sonic & Tails game, Tails walks in from the left instead of flying in from above.

Sonic3 MD AIZ1 TailsKnuckles.png
Mega Drive
Notavailable.svg
Sonic Origins

Tails now has his own intro sequence where he lands the Tornado on the beach and disembarks into the jungle.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The swinging vines animate more smoothly.

Hydrocity Zone

Marble Garden Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The moving spiked pillars animate more smoothly.

KnuxDrillMobile.PNG
Mega Drive
Notavailable.svg
Sonic Origins

When fighting the Drill Mobile as Knuckles, the drill now stops at the ceiling with a slight screen shake rather than burrow through it.

Carnival Night Zone

IceCap Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The falling snow is semi-transparent.

Launch Base Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Sonic and Tails fight Big Arm, which although was the case in Sonic 3, was not a boss for the pair in Sonic 3 & Knuckles.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Eggman is seen flying towards the falling Death Egg after Act 2. These sprites exist in the Mega Drive game, but are unused.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

An extra cutscene, inspired by the Sonic & Knuckles title screen, shows the Death Egg landing on the Floating Island.

Mushroom Hill Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Characters rotate while looking at Flying Battery. In the Mega Drive original, there is just a horizontal flip.

Flying Battery Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Act 1 begins with Sonic and Tails jumping up to the first platform.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The Barriers protecting Eggman are semi-transparent.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Completely different Eggman sprites are used for the Hang Mobile, and he looks at the player character.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

In the end of Act cutscene, the door rotates as it falls off.

Sandopolis Zone

Lava Reef Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

In the lead up to Hot Mobile, the boulder which knocks Sonic and Tails can be seen landing.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Smoke trails in the background are semi-transparent.

Hidden Palace Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Enter from a Giant Ring, and characters look at the chaos emeralds as they land.

Sky Sanctuary Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

All foreground clours are semi-transparent.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The wrecking ball for the "Green Hill Zone" Mecha Sonic fight rotates.

Death Egg Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The bumpers on the Death Ball rotate smoothly.

The Doomsday Zone

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Knuckles has a better look at Sonic and Tails in the ending sequence.

Special Stage

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

As was the case with Sonic Mania, the floor has more frames of animation so movement appears smoother.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

Collected Chaos Emeralds "pulse" rather than flicker.

Bonus Stages

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The gumball machine switch rotates smoothly.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The exit "beam"(?) in the Glowing Spheres Bonus Stage is semi-transparent in Origins, whereas it flickered in the original game.

Notavailable.svg
Mega Drive
Notavailable.svg
Sonic Origins

The Slot Machine Bonus Stage rotates smoothly, much like the Special Stage in Sonic 1.

Audio comparisons

References


Sonic Origins / Sonic Origins Plus
SonicOriginsXboxOneTitleScreen.png

Main page (Plus)
Comparisons
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material (Plus)
Magazine articles
Reception


Development (Plus)
Hidden content
Bugs (Plus)


Missions
Museum