Difference between revisions of "Super Smash Bros. Ultimate"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=SuperSmashBrosUltimate_Switch_TitleScreen.png |
+ | | bobscreen2=Notavailable.svg | ||
+ | | bobscreen3=Notavailable.svg | ||
+ | | bobscreen4=Notavailable.svg | ||
+ | | tab1=Western | ||
+ | | tab2=JP | ||
+ | | tab3=HK/TW | ||
+ | | tab4=KR | ||
| screenwidth=320px | | screenwidth=320px | ||
| banner= | | banner= | ||
| icon= | | icon= | ||
− | | publisher=[[Nintendo]] | + | | publisher={{company|[[Nintendo]]}} |
− | | developer=Sora Ltd., Bandai Namco | + | | developer={{company|[[Sora Ltd.]]}}, {{company|[[sega:Bandai Namco Entertainment|Bandai Namco Studios]]}} |
+ | | licensor=HAL Laboratory Inc., [[sega:The Pokémon Company|The Pokémon Company]], [[sega:Creatures|Creatures]], [[sega:Game Freak|Game Freak]], Shigesato Itoi, Ape, Intelligent Systems, [[sega:Konami|Konami]], [[Sega]], [[sega:Capcom|Capcom]], [[sega:Bandai Namco Entertainment|Bandai Namco Entertainment]], Monolith Soft, Square Enix, [[sega:Atlus|Atlus]], [[sega:Microsoft|Microsoft]], [[sega:SNK|SNK]], Mojang, [[sega:Disney|Disney]] | ||
| system=[[Nintendo Switch]] | | system=[[Nintendo Switch]] | ||
| players=1-8 | | players=1-8 | ||
− | | romsize= | + | | romsize=16 GB |
| releases={{releases | | releases={{releases | ||
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+ | |||
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}} | }} | ||
| genre=Fighting | | genre=Fighting | ||
− | |||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''', known as '''''Dairantou Smash Brothers Special''''' (大乱闘スマッシュブラザーズ SPECIAL) in Japan, is the fifth in a series of fighting games featuring Nintendo characters, as well as third-party characters including Solid Snake, [[Sonic the Hedgehog]], Mega Man and [[sega:Bayonetta|Bayonetta]]. This game also supports amiibo, including the [[Sonic (amiibo)|Sonic amiibo]]. | |
− | '''{{PAGENAME}}''' (大乱闘スマッシュブラザーズ | + | <!-- TODO: List Sonic-related Spirits and perhaps Sonic's Classic Mode path as well. --> |
+ | |||
+ | ==Inclusion of Sonic and Sega-related characters== | ||
+ | [[File:SuperSmashBrosUltimate Switch CharacterSelectScreen.png|thumb|right|200px|The fighter select screen with all fighters unlocked and all DLC purchased.]] | ||
+ | On June 12th, 2018, it was announced during the E3 Nintendo Direct{{ref|1=https://www.youtube.com/watch?v=akohTFyGu88}} that every single playable character from the past four games will return. Among them is [[Sonic the Hedgehog]], marking his third appearance as a fighter in the series, and [[sega:Bayonetta|Bayonetta]], who was DLC in the previous game. | ||
+ | |||
+ | In addition, the [[Green Hill Zone]] stage from ''[[Super Smash Bros. Brawl]]'', the [[Windy Hill|Windy Hill Zone]] stage from ''[[Super Smash Bros. for Wii U]]'' and the Umbra Clock Tower DLC stage make a return. [[Shadow the Hedgehog]] reprises his role as an Assist Trophy for the third time, using [[Chaos Control]] to slow down time once again, along with the addition of three new Assist Trophies: [[Knuckles the Echidna]], who attacks opponents by punching, digging and using the [[Homing Attack]] when summoned{{ref|1=https://www.youtube.com/watch?v=qpjFpt-7k_Y&t=1101}}; Rodin, who attacks with giant arms similar to Bayonetta's Wicked Weaves and leaves behind items when finished; and Akira Yuki from ''[[sega:Virtua Fighter|Virtua Fighter]]'', appearing in his polygonal form from the original game. | ||
+ | |||
+ | Like most fighters in the game, Sonic and Bayonetta must be unlocked in order to play as them. There are three methods to unlock them: | ||
+ | *Play VS. matches, Mob Smash, Spirit Board or World of Light. Sonic is the 17th character to be unlocked in order, and Bayonetta is the 43rd. | ||
+ | *Clear Classic Mode as Mario to unlock Sonic, then either clear Classic Mode as Mario again or as Sonic to unlock Bayonetta. | ||
+ | *Have Sonic and Bayonetta join the player's party in World of Light. | ||
+ | |||
+ | At [[sega:The Game Awards 2019|The Game Awards 2019]], just one day before the release of ''Ultimate'', Joker from ''[[sega:Persona 5|Persona 5]]'' was announced to be a paid downloadable fighter as part of the first of five DLC "Challenger Packs", and was later released on April 17th, 2019. The pack that features Joker also includes a stage based on Mementos, and various music tracks from the ''Persona'' series. At the same time as Joker, various [[Mii]] Fighter costumes were released as separate DLC based on the protagonists of ''Persona 3'' and ''Persona 4'', along with hats based on Teddie and Morgana, and the return of the [[Miles "Tails" Prower|Tails]] and Knuckles costumes from the previous game. | ||
+ | |||
+ | ==As a fighter== | ||
+ | ===Sonic=== | ||
+ | Sonic retains the many moves he has had in previous ''Smash'' games, with some moves having slight changes from the 3DS and Wii U entries. His attributes have been altered, making him faster in many areas, but making him considerably lighter. His special moves are as follows: | ||
+ | |||
+ | *'''Neutral Special''': [[Homing Attack]]. Sonic spins in mid-air for a second, and then launches towards the back of the nearest enemy in an arc. The move can now be charged for longer, further increasing its power and accuracy, and can still be activated immediately with {{B}}. A homing reticle is now also displayed on an opponent like in many games since ''[[Sonic and the Secret Rings]]''. | ||
+ | *'''Side Special''': [[Spin Dash]]. Sonic starts Spin Dashing on the ground or mid-air. The longer the {{B}} button is held down, the bigger the charge, the faster Sonic will go, and the more he'll move for until he has to stop. In this game, the move can no longer be cancelled by shielding, and Sonic can now be stopped if the opponent shields, hurting its utility. | ||
+ | *'''Up Special''': [[Spring]] Jump. When activated, a red spring spawns under Sonic, and he's sent flying upwards, the spring staying there for around three seconds if the move is used on the ground. This move is mostly used for recovery, as it doesn't normally cause damage, however, if it's activated in mid-air, the spring tumbles downward, which can cause some minor damage. | ||
+ | *'''Down Special''': Spin Charge. Like his Side Special, except it's charged like in the classic games, by mashing the {{B}} button while {{Down}} is held. This move also lacks the minor backwards movement and small hop at the start. In this game, the trail changes colour to indicate charge strength, going from blue to cyan to yellow. | ||
+ | *'''Final Smash''': [[Super Sonic]]. Sonic transforms into Super Sonic like before, but the move now functions differently. Super Sonic now automatically zips back and forth across the screen at lightning fast speed without input, though the player still has some vertical control over him using {{Up}} and {{Down}}. He doesn't do as much damage as before and lasts a shorter amount of time. | ||
+ | |||
+ | ===Bayonetta=== | ||
+ | |||
+ | ===Joker=== | ||
+ | |||
+ | ==Classic Mode== | ||
+ | Classic Mode in ''Super Smash Bros. Ultimate'' has each fighter go through their own predetermined set of opponents and stages, sometimes with special rules or conditions put in place. | ||
+ | |||
+ | ===Sonic Route: At the Speed of Sound=== | ||
+ | Sonic's route is named "At the Speed of Sound", and all of his opponents are a mix between the game's fastest characters and references to other ''Sonic'' games in chronological order. | ||
+ | |||
+ | {| class="prettytable" style="width:auto;" | ||
+ | !Round !!Opponent !!Stage !!Music !!Notes | ||
+ | |- | ||
+ | |1 | ||
+ | |Fox | ||
+ | |Green Hill Zone | ||
+ | |Green Hill Zone | ||
+ | |References the classic ''Sonic'' titles on the [[Sega Mega Drive]], with Fox serving as an allusion to [[Miles "Tails" Prower|Tails]]. | ||
+ | |- | ||
+ | |2 | ||
+ | |Captain Falcon | ||
+ | |Figure-8 Circuit | ||
+ | |[[Super Sonic Racing]] | ||
+ | |References the various racing games Sonic has starred in, particularly ''[[Sonic R]]''. | ||
+ | |- | ||
+ | |3 | ||
+ | |Giant Metal Sonic | ||
+ | |Fourside (Ω form) | ||
+ | |[[Open Your Heart]] | ||
+ | |References the fight against [[Chaos]] at the beginning of Sonic's story in ''[[Sonic Adventure]]''. | ||
+ | |- | ||
+ | |4 | ||
+ | |Kirby x3 | ||
+ | |Halberd | ||
+ | |[[Sonic Heroes (song)|Sonic Heroes]] | ||
+ | |References ''[[Sonic Heroes]]''. Each Kirby is coloured after the three character types (blue for the [[Speed Type]], yellow for the [[Fly Type]], and red for the [[Power Type]]), and the round taking place on the Halberd is a reference to [[Egg Fleet]] and [[Final Fortress]], the last two stages of the game. | ||
+ | |- | ||
+ | |5 | ||
+ | |Sheik | ||
+ | |Mushroomy Kingdom | ||
+ | |[[Seven Rings in Hand]] | ||
+ | |References ''[[Sonic and the Secret Rings]]''. | ||
+ | |- | ||
+ | |6 | ||
+ | |Giant Incineroar | ||
+ | |Windy Hill Zone | ||
+ | |Wonder World | ||
+ | |References ''[[Sonic Lost World]]'', with Incineroar serving as an allusion to [[Zavok]]. | ||
+ | |- | ||
+ | |colspan="5"|'''Bonus Game''' | ||
+ | |- | ||
+ | |Final | ||
+ | |Master Hand | ||
+ | |Final Destination | ||
+ | |Master Hand | ||
+ | |On Intensity 7.0 or higher, Crazy Hand will also appear and fight alongside Master Hand, and the music will change to "Master Hand / Crazy Hand". | ||
+ | |} | ||
+ | |||
+ | ===Bayonetta Route: The Requiem of Fallen Wings=== | ||
+ | Bayonetta's route is named "The Requiem of Fallen Wings", and many of her opponents have wings, in reference to her battles against angels. | ||
+ | {| class="prettytable" style="width:auto;" | ||
+ | !Round !!Opponent !!Stage !!Music !!Notes | ||
+ | |- | ||
+ | |1 | ||
+ | |Dark Pit | ||
+ | |Umbra Clock Tower | ||
+ | |One Of A Kind | ||
+ | |May be a reference to the stage being the setting of "The Witch Hunts", the opening scene of the first ''Bayonetta'' game. | ||
+ | |- | ||
+ | |2 | ||
+ | |Falco | ||
+ | |Castle Siege | ||
+ | |Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental) | ||
+ | | | ||
+ | |- | ||
+ | |3 | ||
+ | |Ridley | ||
+ | |Reset Bomb Forest | ||
+ | |Riders Of The Light | ||
+ | |May be a reference to the fight against Fortitudo in the Colisseum Ruins. | ||
+ | |- | ||
+ | |4 | ||
+ | |Giant Charizard | ||
+ | |Skyloft | ||
+ | |Time For The Climax! | ||
+ | | | ||
+ | |- | ||
+ | |5 | ||
+ | |Meta Knight | ||
+ | |Skyworld | ||
+ | |Theme Of Bayonetta - Mysterious Destiny (Instrumental) | ||
+ | | | ||
+ | |- | ||
+ | |colspan="5"|'''Bonus Game''' | ||
+ | |- | ||
+ | |6 | ||
+ | |Pit x6 | ||
+ | |Skyworld | ||
+ | |Let's Hit The Climax! | ||
+ | | | ||
+ | |- | ||
+ | |Final | ||
+ | |Giant Palutena | ||
+ | |Palutena's Temple (Ω form) | ||
+ | |The Legend of Aesir | ||
+ | |References the final boss battle against Jubileus, the Creator. | ||
+ | |} | ||
+ | |||
+ | ===Joker Route: Shadows=== | ||
+ | Joker's route is named "Shadows", and he mainly fights opponents relating to shadows. On every round, the former enemy fighter becomes a ally to him under a new alternate costume, referencing how in ''Persona 5'', Joker can negotiate with the Shadows and recruit them as Personas, freeing the corrupted demon in the process. Additionally, some items and Assist Trophies are references to ''Persona 5'', such as the Kapp'n Assist Trophy referencing the Morgana Bus. | ||
+ | {| class="prettytable" style="width:auto;" | ||
+ | !Round !!Opponent !!Stage !!Music !!Notes | ||
+ | |- | ||
+ | |1 | ||
+ | |Mr. Game & Watch x6 | ||
+ | |Mementos | ||
+ | |Last Surprise | ||
+ | | | ||
+ | |- | ||
+ | |2 | ||
+ | |Giant Kirby | ||
+ | |Kalos Pokémon League | ||
+ | |Aria of the Soul | ||
+ | |A white Mr. Game & Watch appears as the player's ally. | ||
+ | |- | ||
+ | |3 | ||
+ | |Samus & Dark Samus | ||
+ | |Mementos | ||
+ | |Mass Destruction | ||
+ | |A blue Kirby appears as the player's ally. | ||
+ | |- | ||
+ | |4 | ||
+ | |Meta Knight | ||
+ | |Mementos (Battlefield form) | ||
+ | |Beneath The Mask | ||
+ | |A white Dark Samus appears as the player's ally. | ||
+ | |- | ||
+ | |5 | ||
+ | |Link, Young Link & Toon Link | ||
+ | |Mementos | ||
+ | |Reach Out to the Truth | ||
+ | |A yellow Meta Knight appears as the player's ally. | ||
+ | |- | ||
+ | |6 | ||
+ | |Giant Incineroar | ||
+ | |Mementos (Ω form) | ||
+ | |Rivers in the Desert | ||
+ | |A white Link appears as the player's ally. | ||
+ | |- | ||
+ | |colspan="5"|'''Bonus Game''' | ||
+ | |- | ||
+ | |Final | ||
+ | |Master Hand | ||
+ | |Mementos (Ω form) | ||
+ | |Our Beginning | ||
+ | |On Intensity 7.0 or higher, Crazy Hand will also appear and fight alongside Master Hand. This fight serves as a homage to the god Yaldabaoth, the final boss of ''Persona 5''. | ||
+ | |} | ||
+ | |||
+ | ==Adventure Mode: World of Light== | ||
+ | [[Image:SuperSmashBrosUltimate Switch WorldOfLightSonic.png|thumb|right|200px|Sonic and Pikachu running away from Galeem's attack.]] | ||
+ | World of Light is the Adventure Mode of ''Super Smash Bros. Ultimate'' in which the player roams about a world map and fight puppet fighters possessed by spirits and rescue other fighters. At the start of this mode, a mysterious entity known as Galeem unleashes a powerful attack, engulfing the entire playable cast in light and turning countless other characters into spirits. Sonic is consumed trying to run away while also trying to save Pikachu, while Bayonetta is vaporized while attempting to evade the beams of light with Bat Within. Kirby is the only character to successfully escape. | ||
+ | |||
+ | Sonic and Bayonetta are not available until after the player has defeated Galeem, in which a separate entity known as Dharkon appears and takes control of the remaining fighters and spirits. Sonic is located within the Sacred Land sub-area in the Dark Realm, blocking the path to the Master Sword which is needed to progress, therefore making him an obligatory rescue. He is later seen standing alongside Mario as the heroes prepare their last stand in a cutscene later on. Bayonetta is one of the last fighters to be rescued as she is located in The Final Battle, and is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. Bayonetta is required to achieve the true ending, as rescuing her allows the player to rescue Crazy Hand from Dharkon's control. | ||
+ | |||
+ | As a DLC fighter, Joker does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after rescuing a certain number of fighters from Galeem's control. | ||
+ | |||
+ | ==Spirits== | ||
+ | Spirits are collectible items that represent various characters, items, and other elements from the many games released by Nintendo and third-party franchises, which replace the trophies from past installments and are similar to the stickers from ''[[Super Smash Bros. Brawl]]''. They can be obtained by many means, such as by clearing Classic Mode, by winning battles in the Spirit Board or World of Light, by meeting certain achievements or by purchasing them from the in-game shops. The main purpose of spirits is to power up fighters in certain modes and give them advantages in battle. Primary spirits raise a character's stats and can be leveled up and enhanced, while Support spirits give additional effects. | ||
+ | |||
+ | There are a total of 23 Spirits from the ''Sonic the Hedgehog'' series, with 14 Primary spirits, 8 Support spirits and one Fighter spirit. | ||
+ | |||
+ | ===Primary spirits=== | ||
+ | {| class="prettytable sortable" border="1" | ||
+ | ! colspan="8"|Spirit Stats | ||
+ | ! colspan="5"|Augmented Fighter Stats | ||
+ | |- | ||
+ | ! No. | ||
+ | ! class="unsortable"|Image | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Class | ||
+ | ! Slots | ||
+ | ! Base Stats | ||
+ | ! Ability | ||
+ | ! Enemy Fighter | ||
+ | ! Enemy Power | ||
+ | ! Stage | ||
+ | ! Rules | ||
+ | ! Conditions | ||
+ | |- | ||
+ | |776 | ||
+ | |style="text-align:center|[[File:SLW Eggman.png|70px]] | ||
+ | |[[Dr. Eggman]] | ||
+ | |Grab | ||
+ | |★★★★ | ||
+ | |3 | ||
+ | |AT: 2,215<br>DF: 1,036 | ||
+ | |Electric Attack ↑ | ||
+ | |Roy Koopa<br>& Metal Sonic | ||
+ | |13,200 | ||
+ | |Green Hill Zone | ||
+ | | | ||
+ | *Hazard: Bob-omb Festival | ||
+ | *Item: Shooting Types | ||
+ | | | ||
+ | *Bob-ombs will rain from the sky after a little while | ||
+ | *The enemy's shooting items have increased power | ||
+ | *Items will be pulled toward the enemy | ||
+ | |- | ||
+ | |778 | ||
+ | |style="text-align:center|[[File:Super sonic final.png|100px]] | ||
+ | |[[Super Sonic]] | ||
+ | |Grab | ||
+ | |★★★★ | ||
+ | |3 | ||
+ | |AT: 2,215<br>DF: 1,603 | ||
+ | |Speed ↑ | ||
+ | |Gold Sonic | ||
+ | |13,700 | ||
+ | |Windy Hill Zone | ||
+ | | | ||
+ | *Sudden Final Smash | ||
+ | | | ||
+ | *The enemy will suddenly have a Final Smash | ||
+ | |- | ||
+ | |780 | ||
+ | |style="text-align:center|[[File:Forces MetalSonic-2.png|50px]] | ||
+ | |[[Metal Sonic]] | ||
+ | |Shield | ||
+ | |★★ | ||
+ | |1 | ||
+ | |AT: 894<br>DF: 894 | ||
+ | |Speed ↑ | ||
+ | |Metal Sonic | ||
+ | |4,600 | ||
+ | |Windy Hill Zone | ||
+ | |N/A | ||
+ | | | ||
+ | *Timed Stamina battle | ||
+ | *The enemy is metal | ||
+ | *The enemy starts the battle with a Rocket Belt | ||
+ | |- | ||
+ | |781 | ||
+ | |style="text-align:center|[[File:Forces Knuckles.png|70px]] | ||
+ | |[[Knuckles the Echidna|Knuckles]] | ||
+ | |Grab | ||
+ | |★★★ | ||
+ | |1 | ||
+ | |AT: 1,443<br>DF: 1,229 | ||
+ | |Fist Attack ↑ | ||
+ | |colspan=5|Summon with Gordo, Muddy Mole, and a Grab type's cores. | ||
+ | |- | ||
+ | |782 | ||
+ | |style="text-align:center|[[File:Chaotix Render.png|100px]] | ||
+ | |[[Team Chaotix|Chaotix]] | ||
+ | |Grab | ||
+ | |★ | ||
+ | |3 | ||
+ | |AT: 354<br>DF: 451 | ||
+ | |N/A | ||
+ | |Sonic, Pichu<br>& King K. Rool | ||
+ | |1,600 | ||
+ | |Windy Hill Zone | ||
+ | | | ||
+ | *Invisibility | ||
+ | | | ||
+ | *The enemy is invisible | ||
+ | |- | ||
+ | |783 | ||
+ | |style="text-align:center|[[File:Big Render.png|100px]] | ||
+ | |[[Big the Cat]] | ||
+ | |Neutral | ||
+ | |★ | ||
+ | |1 | ||
+ | |AT: 344<br>DF: 456 | ||
+ | |Weight ↑ | ||
+ | |Giant Incineroar | ||
+ | |2,600 | ||
+ | |Windy Hill Zone | ||
+ | |N/A | ||
+ | | | ||
+ | *The floor is sleep-inducing | ||
+ | *The enemy is giant | ||
+ | |- | ||
+ | |784 | ||
+ | |style="text-align:center|[[File:DX E-102.png|100px]] | ||
+ | |[[E-102 Gamma|Gamma]] | ||
+ | |Grab | ||
+ | |★ | ||
+ | |1 | ||
+ | |AT: 453<br>DF: 500 | ||
+ | |N/A | ||
+ | |R.O.B. | ||
+ | |1,700 | ||
+ | |Frigate Orpheon | ||
+ | |N/A | ||
+ | | | ||
+ | *Stamina battle | ||
+ | *The enemy's shooting items have increased power | ||
+ | *The enemy will start the battle with a Ray Gun | ||
+ | |- | ||
+ | |785 | ||
+ | |style="text-align:center|[[File:Forces Chaos.png|70px]] | ||
+ | |[[Chaos]] | ||
+ | |Grab | ||
+ | |★★ | ||
+ | |1 | ||
+ | |AT: 722<br>DF: 900 | ||
+ | |Water Attack ↑ | ||
+ | |Metal Inkling | ||
+ | |4,200 | ||
+ | |Fourside<br>(Battlefield form) | ||
+ | | | ||
+ | *Giant | ||
+ | | | ||
+ | *The enemy is giant when the enemy's at high damage | ||
+ | *The enemy is metal | ||
+ | |- | ||
+ | |786 | ||
+ | |style="text-align:center|[[File:NeutralChao Render.png|60px]] | ||
+ | |[[Chao]] | ||
+ | |Shield | ||
+ | |★ | ||
+ | |2 | ||
+ | |AT: 529<br>DF: 416 | ||
+ | |Can Be Enhanced at Lv.99 | ||
+ | |Squirtle x4 | ||
+ | |2,100 | ||
+ | |Windy Hill Zone | ||
+ | | | ||
+ | *Item: Food | ||
+ | | | ||
+ | *The enemy becomes more powerful after eating | ||
+ | *The enemy is easily distracted by items | ||
+ | |- | ||
+ | |787 | ||
+ | |style="text-align:center|[[File:HeroChao Render.png|60px]] | ||
+ | |[[Chao|Hero Chao]] | ||
+ | |Shield | ||
+ | |★★★ | ||
+ | |2 | ||
+ | |AT: 1,692<br>DF: 1,531 | ||
+ | |Fast Final Smash Meter | ||
+ | |colspan=5|Enhanced from the Chao spirit. | ||
+ | |- | ||
+ | |788 | ||
+ | |style="text-align:center|[[File:Forces Shadow-2.png|70px]] | ||
+ | |[[Shadow the Hedgehog]] | ||
+ | |Attack | ||
+ | |★★★ | ||
+ | |2 | ||
+ | |AT: 1,648<br>DF: 1,054 | ||
+ | |Can Be Enhanced at Lv.99 | ||
+ | |Sonic | ||
+ | |9,100 | ||
+ | |New Pork City<br>(Battlefield form) | ||
+ | | | ||
+ | *Assist Trophy Enemies: Shadow | ||
+ | *Item: Timer | ||
+ | | | ||
+ | *The enemy's dash attacks have increased power | ||
+ | *Hostile assist trophies will appear | ||
+ | *The enemy is easily distracted by items | ||
+ | |- | ||
+ | |789 | ||
+ | |style="text-align:center|[[File:Super shadow final.png|100px]] | ||
+ | |[[Super Shadow]] | ||
+ | |Attack | ||
+ | |★★★★ | ||
+ | |2 | ||
+ | |AT: 2,368<br>DF: 2,059 | ||
+ | |Undamaged Attack & Speed ↑ | ||
+ | |colspan=5|Enhanced from the Shadow the Hedgehog spirit. | ||
+ | |- | ||
+ | |792 | ||
+ | |style="text-align:center|[[File:Mario & Sonic Rio 2016 E-123 Omega.png|120px]] | ||
+ | |[[E-123 Omega|Omega]] | ||
+ | |Shield | ||
+ | |★ | ||
+ | |1 | ||
+ | |AT: 490<br>DF: 563 | ||
+ | |N/A | ||
+ | |Giant R.O.B. | ||
+ | |2,200 | ||
+ | |Green Hill Zone<br>(Battlefield form) | ||
+ | |N/A | ||
+ | | | ||
+ | *Stamina battle | ||
+ | *The enemy starts the battle with a Drill | ||
+ | *The enemy is giant | ||
+ | |- | ||
+ | |797 | ||
+ | |style="text-align:center|[[File:Infinite fix.png|50px]] | ||
+ | |[[Infinite]] | ||
+ | |Attack | ||
+ | |★★ | ||
+ | |2 | ||
+ | |AT: 1,083<br>DF: 707 | ||
+ | |N/A | ||
+ | |Metal Sonic | ||
+ | |4,400 | ||
+ | |Big Blue | ||
+ | | | ||
+ | *Hazard: Screen Flip | ||
+ | | | ||
+ | *The screen will suddenly flip after a little while | ||
+ | *Stamina battle | ||
+ | *The enemy is metal | ||
+ | |} | ||
+ | |||
+ | ===Support spirits=== | ||
+ | {| class="prettytable sortable" border="1" | ||
+ | ! colspan="7"|Spirit Stats | ||
+ | ! colspan="5"|Augmented Fighter Stats | ||
+ | |- | ||
+ | |- | ||
+ | ! No. | ||
+ | ! class="unsortable"|Image | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Class | ||
+ | ! Slot Cost | ||
+ | ! Ability | ||
+ | ! Enemy Fighter | ||
+ | ! Enemy Power | ||
+ | ! Stage | ||
+ | ! Rules | ||
+ | ! Conditions | ||
+ | |- | ||
+ | |777 | ||
+ | |style="text-align:center|[[File:SLW Tails.png|100px]] | ||
+ | |[[Miles "Tails" Prower|Tails]] | ||
+ | |Neutral | ||
+ | |★★★ | ||
+ | |1 | ||
+ | |Up Special ↑ | ||
+ | |Fox | ||
+ | |9,600 | ||
+ | |Windy Hill Zone | ||
+ | | | ||
+ | *Hazard: Low Gravity | ||
+ | *Assist Trophy Enemies: Knuckles | ||
+ | | | ||
+ | *Gravity is reduced | ||
+ | *Hostile assist trophies will appear | ||
+ | *The enemy starts the battle with an enhanced Ray Gun | ||
+ | |- | ||
+ | |779 | ||
+ | |style="text-align:center|[[File:SASRT Amy.png|60px]] | ||
+ | |[[Amy Rose|Amy]] | ||
+ | |Attack | ||
+ | |★★★ | ||
+ | |1 | ||
+ | |Shield Damage ↑ | ||
+ | |Inkling | ||
+ | |9,400 | ||
+ | |Windy Hill Zone | ||
+ | | | ||
+ | *Item: Hammer | ||
+ | | | ||
+ | *The enemy starts with a Hammer | ||
+ | *The enemy can swing the Hammer for a long time | ||
+ | *The enemy has increased move speed | ||
+ | |- | ||
+ | |790 | ||
+ | |style="text-align:center|[[File:Rouge Render.png|80px]] | ||
+ | |[[Rouge the Bat]] | ||
+ | |Grab | ||
+ | |★★ | ||
+ | |1 | ||
+ | |Air Attack ↑ | ||
+ | |Fox | ||
+ | |3,700 | ||
+ | |Fourside | ||
+ | |N/A | ||
+ | | | ||
+ | *The enemy's kicks and knee strikes have increased power | ||
+ | *The enemy's melee blows will heal them when they hit | ||
+ | *The enemy has increased jump power | ||
+ | |- | ||
+ | |791 | ||
+ | |style="text-align:center|[[File:CreamandCheese Render.png|100px]] | ||
+ | |[[Cream the Rabbit|Cream]] & [[Cheese]] | ||
+ | |Grab | ||
+ | |★★ | ||
+ | |1 | ||
+ | |Jump Height ↑ | ||
+ | |Isabelle & Squirtle | ||
+ | |3,500 | ||
+ | |Green Hill Zone | ||
+ | | | ||
+ | *Hazard: Low Gravity | ||
+ | | | ||
+ | *Gravity is reduced | ||
+ | *The enemy takes less damage while in the air | ||
+ | |- | ||
+ | |793 | ||
+ | |style="text-align:center|[[File:Blaze Render.png|50px]] | ||
+ | |[[Blaze the Cat]] | ||
+ | |Shield | ||
+ | |★★ | ||
+ | |1 | ||
+ | |Mouthful of Curry | ||
+ | |Robin | ||
+ | |4,100 | ||
+ | |Green Hill Zone<br>(Battlefield form) | ||
+ | | | ||
+ | *Hazard: Lava Floor | ||
+ | | | ||
+ | *The floor is lava | ||
+ | *The enemy's explosion and fire attacks have increased power | ||
+ | *The enemy starts the battle with a Fire Flower | ||
+ | |- | ||
+ | |794 | ||
+ | |style="text-align:center|[[File:Mario & Sonic Rio 2016 Jet.png|90px]] | ||
+ | |[[Jet the Hawk]] | ||
+ | | | ||
+ | |★★ | ||
+ | |1 | ||
+ | |Speed ↑ | ||
+ | |colspan=5|Summon with Pidgey and Akari Hayami's cores. | ||
+ | |- | ||
+ | |795 | ||
+ | |style="text-align:center|[[File:Silver Render.png|70px]] | ||
+ | |[[Silver the Hedgehog]] | ||
+ | |Neutral | ||
+ | |★★ | ||
+ | |1 | ||
+ | |Strong Throw ↑ | ||
+ | |Sonic | ||
+ | |3,600 | ||
+ | |Green Hill Zone | ||
+ | | | ||
+ | *Item: Throwing Types | ||
+ | | | ||
+ | *The enemy starts with a Black Hole | ||
+ | *The enemy is easily distracted by items | ||
+ | |- | ||
+ | |796 | ||
+ | |style="text-align:center|[[File:Werehog3.jpg|80px]] | ||
+ | |[[Sonic the Werehog]] | ||
+ | |Attack | ||
+ | |★★ | ||
+ | |1 | ||
+ | |Physical Attack ↑ | ||
+ | |Wolf | ||
+ | |4,200 | ||
+ | |Luigi's Mansion | ||
+ | | | ||
+ | *Move Speed ↓ | ||
+ | *Attack Power ↑ | ||
+ | *Hazard: Fog | ||
+ | | | ||
+ | *The stage is covered in fog | ||
+ | *The enemy's physical attacks have increased power | ||
+ | *The enemy has increased attack power | ||
+ | |} | ||
+ | |||
+ | ===Fighter spirits=== | ||
+ | {| class="prettytable sortable" border="1" | ||
+ | ! No. | ||
+ | ! class="unsortable"|Image | ||
+ | ! Name | ||
+ | ! Notes | ||
+ | |- | ||
+ | |775 | ||
+ | |style="text-align:center|[[File:SLW Sonic.jpg|80px]] | ||
+ | |[[Sonic the Hedgehog]] | ||
+ | |Obtained by clearing Classic Mode as Sonic. Can also be purchased from the shop. | ||
+ | |} | ||
+ | |||
+ | ==Music== | ||
+ | Like in previous ''Smash'' games, this game has a large selection of over 900 music tracks which can be played in stages, and the player can adjust how likely each available song will play on each stage with the "My Music" feature, or choose to have a specific song play when selecting a stage. 20 of the songs in the game come from ''Sonic'' games, and all of them play on both Green Hill Zone and Windy Hill Zone; 11 of the songs come from the ''Bayonetta'' series, and all of them play on Umbra Clock Tower. When Joker is purchased, 11 songs are added which all play on Mementos. The only remix the ''Sonic'' series gets is the Angel Island Zone remix from ''Brawl''; there are no new remixes made for this series or for ''Bayonetta''. Most of the songs here are available from the start, while those listed in '''bold''' must be unlocked. | ||
+ | |||
+ | ===''Sonic the Hedgehog'' series=== | ||
+ | *[[Green Hill Zone]] (''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (1991)]]'') | ||
+ | *[[Scrap Brain Zone]] (''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (1991)]]'') | ||
+ | *[[Emerald Hill Zone]] (''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'') | ||
+ | *'''[[Sonic Boom (song)|Sonic Boom]] (''[[Sonic the Hedgehog CD]]'')''' | ||
+ | *[[Angel Island Zone]] (''[[Sonic the Hedgehog 3]]'') - ''Brawl'' remix composed by [[Jun Senoue]]. | ||
+ | *'''[[Super Sonic Racing]] (''[[Sonic R]]'')''' | ||
+ | *[[Open Your Heart]] (''[[Sonic Adventure]]'') | ||
+ | *[[Escape from the City]] (''[[Sonic Adventure 2]]'') | ||
+ | *[[Live & Learn]] (''[[Sonic Adventure 2]]'') | ||
+ | *[[Sonic Heroes (song)|Sonic Heroes]] (''[[Sonic Heroes]]'') | ||
+ | *[[His World]] (Theme of Sonic the Hedgehog - 2006 E3 Version) (''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'') | ||
+ | *[[Seven Rings in Hand (song)|Seven Rings in Hand]] (''[[Sonic and the Secret Rings]]'') | ||
+ | *[[Knight of the Wind]] (''[[Sonic and the Black Knight]]'') | ||
+ | *'''[[Reach for the Stars]] (''[[Sonic Colors]]'')''' | ||
+ | *[[Rooftop Run (Sonic Generations)|Rooftop Run]] (''[[Sonic Generations]]'') | ||
+ | *Wonder World (''[[Sonic Lost World]]'') | ||
+ | *[[Windy Hill]] - Zone 1 (''[[Sonic Lost World]]'') | ||
+ | *Lights, Camera, Action! ([[Studiopolis Zone]] Act 1) (''[[Sonic Mania]]'') | ||
+ | *[[Fist Bump]] (''[[Sonic Forces]]'') | ||
+ | *'''[[Sunset Heights]] (''[[Sonic Forces]]'')''' | ||
− | == | + | ===''Bayonetta'' series=== |
− | + | *Theme of Bayonetta - Mysterious Destiny (Instrumental) (''[[sega:Bayonetta|Bayonetta]]'') - Arranged by Junichi Nakatsuru. | |
+ | *'''One Of A Kind (''[[sega:Bayonetta|Bayonetta]]'')''' | ||
+ | *Riders Of The Light (''[[sega:Bayonetta|Bayonetta]]'') | ||
+ | *Let's Hit The Climax! (''[[sega:Bayonetta|Bayonetta]]'') | ||
+ | *Red & Black (''[[sega:Bayonetta|Bayonetta]]'') | ||
+ | *'''[[sega:After Burner|After Burner]] (∞ Climax Mix) (''[[sega:Bayonetta|Bayonetta]]'')''' | ||
+ | *Friendship (''[[sega:Bayonetta|Bayonetta]]'') | ||
+ | *Let's Dance, Boys! (''[[sega:Bayonetta|Bayonetta]]'') | ||
+ | *Tomorrow Is Mine (''Bayonetta 2'' Theme) (Instrumental) (''[[sega:Bayonetta 2|Bayonetta 2]]'') - Arranged by Junichi Nakatsuru. | ||
+ | *'''The Legend Of Aesir (''[[sega:Bayonetta 2|Bayonetta 2]]'')''' | ||
+ | *Time For The Climax! (''[[sega:Bayonetta 2|Bayonetta 2]]'') | ||
− | In | + | ===''Persona'' series=== |
+ | *Last Surprise (''[[sega:Persona 5|Persona 5]]'') | ||
+ | *Beneath the Mask (''[[sega:Persona 5|Persona 5]]'') - Arranged by ACE (TOMOri Kudo / CHiCO). | ||
+ | *Wake Up, Get Up, Get Out There (''[[sega:Persona 5|Persona 5]]'') | ||
+ | *Rivers In the Desert (''[[sega:Persona 5|Persona 5]]'') | ||
+ | *Our Beginning (''[[sega:Persona 5|Persona 5]]'') | ||
+ | *Reach Out To The Truth (''[[sega:Persona 4 Golden|Persona 4]]'') | ||
+ | *I'll Face Myself (''[[sega:Persona 4 Golden|Persona 4]]'') - Arranged by Yusuke Yamauchi. | ||
+ | *Time To Make History (''[[sega:Persona 4 Golden|Persona 4]]'') | ||
+ | *Mass Destruction (''[[sega:Persona 3 Portable|Persona 3]]'') | ||
+ | *Battle Hymn of the Soul (''[[sega:Persona 3 Portable|Persona 3]]'') | ||
+ | *Aria of the Soul (''Revelations: Persona'') - Arranged by Mitsuhiro Kitadani. | ||
==Artwork== | ==Artwork== | ||
<gallery> | <gallery> | ||
− | + | SuperSmashBrosUltimate_Logo.jpg|Logo | |
+ | SuperSmashBrosUltimate_Sonic.png|Sonic's render | ||
+ | SuperSmashBrosUltimate_Knuckles.png|Knuckles' render | ||
+ | SuperSmashBrosUltimate_Shadow.png|Shadow's render | ||
+ | SuperSmashBrosUltimate Sonic TwitterPromo.jpg|Promotional artwork from Twitter | ||
+ | SSBU Key Visual1 (Web).png|Key Visual 1 (website version) | ||
+ | SSBU Key Visual2 (Web).jpg|Key Visual 2 (website version) | ||
</gallery> | </gallery> | ||
==Physical scans== | ==Physical scans== | ||
+ | {{Scanbox | ||
+ | | console=Switch | ||
+ | | region=JP | ||
+ | | cover=SSBU Switch JP cover.jpg | ||
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Switch | ||
+ | | region=JP (Console) | ||
+ | | front=SSBU Switch JP cb front.jpg | ||
+ | | square=yes | ||
+ | | disc= | ||
+ | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Switch | | console=Switch | ||
| region=US | | region=US | ||
− | | cover= | + | | cover=SSBU Switch US cover.jpg |
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
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==External links== | ==External links== | ||
− | *[https://www.smashbros.com/ ''{{PAGENAME}}'' | + | * [https://www.smashbros.com/ Official website] |
+ | * Nintendo catalogue pages: [https://ec.nintendo.com/JP/ja/titles/70010000012085 JP], [https://ec.nintendo.com/JP/ja/bundles/70070000003821 JP (Fighter Pass Set)], [https://www.nintendo.com/games/detail/super-smash-bros-switch/ US], [https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Smash-Bros-Ultimate-1395713.html UK], [https://www.nintendo.com.au/catalogue/super-smash-bros-ultimate AU], [https://ec.nintendo.com/AU/en/titles/70010000012331 AU (digital)], [https://ec.nintendo.com/AU/en/bundles/70070000003921 AU (Fighters Pass)], [https://www.nintendo.co.kr/products/switch/smashbros/ KR], [https://store.nintendo.co.kr/70010000012908 KR (digital)], [https://store.nintendo.co.kr/70070000003982 KR (Fighters Pass)], [https://www.nintendo.com.hk/switch/super_smash_bros_ultimate/products/index.html HK], [https://store.nintendo.com.hk/70010000012908 HK (digital)], [https://store.nintendo.com.hk/70070000003982 HK (Fighters Pass)], [https://www.nintendo.tw/switch/super_smash_bros_ultimate/store/ TW] | ||
+ | * [https://www.ssbwiki.com/Sonic_(SSBU) SmashWiki's article on Sonic in ''{{PAGENAME}}''] | ||
+ | * [https://www.ssbwiki.com/Bayonetta_(SSBU) SmashWiki's article on Bayonetta in ''{{PAGENAME}}''] | ||
+ | * [https://www.ssbwiki.com/Joker_(SSBU) SmashWiki's article on Joker in ''{{PAGENAME}}''] | ||
==References== | ==References== |
Latest revision as of 15:09, 16 January 2024
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Super Smash Bros. Ultimate | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Nintendo Switch | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Nintendo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sora Ltd., Bandai Namco Studios | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: HAL Laboratory Inc., The Pokémon Company, Creatures, Game Freak, Shigesato Itoi, Ape, Intelligent Systems, Konami, Sega, Capcom, Bandai Namco Entertainment, Monolith Soft, Square Enix, Atlus, Microsoft, SNK, Mojang, Disney | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ROM size: 16 GB | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Smash Bros. Ultimate, known as Dairantou Smash Brothers Special (大乱闘スマッシュブラザーズ SPECIAL) in Japan, is the fifth in a series of fighting games featuring Nintendo characters, as well as third-party characters including Solid Snake, Sonic the Hedgehog, Mega Man and Bayonetta. This game also supports amiibo, including the Sonic amiibo.
Contents
On June 12th, 2018, it was announced during the E3 Nintendo Direct[19] that every single playable character from the past four games will return. Among them is Sonic the Hedgehog, marking his third appearance as a fighter in the series, and Bayonetta, who was DLC in the previous game.
In addition, the Green Hill Zone stage from Super Smash Bros. Brawl, the Windy Hill Zone stage from Super Smash Bros. for Wii U and the Umbra Clock Tower DLC stage make a return. Shadow the Hedgehog reprises his role as an Assist Trophy for the third time, using Chaos Control to slow down time once again, along with the addition of three new Assist Trophies: Knuckles the Echidna, who attacks opponents by punching, digging and using the Homing Attack when summoned[20]; Rodin, who attacks with giant arms similar to Bayonetta's Wicked Weaves and leaves behind items when finished; and Akira Yuki from Virtua Fighter, appearing in his polygonal form from the original game.
Like most fighters in the game, Sonic and Bayonetta must be unlocked in order to play as them. There are three methods to unlock them:
- Play VS. matches, Mob Smash, Spirit Board or World of Light. Sonic is the 17th character to be unlocked in order, and Bayonetta is the 43rd.
- Clear Classic Mode as Mario to unlock Sonic, then either clear Classic Mode as Mario again or as Sonic to unlock Bayonetta.
- Have Sonic and Bayonetta join the player's party in World of Light.
At The Game Awards 2019, just one day before the release of Ultimate, Joker from Persona 5 was announced to be a paid downloadable fighter as part of the first of five DLC "Challenger Packs", and was later released on April 17th, 2019. The pack that features Joker also includes a stage based on Mementos, and various music tracks from the Persona series. At the same time as Joker, various Mii Fighter costumes were released as separate DLC based on the protagonists of Persona 3 and Persona 4, along with hats based on Teddie and Morgana, and the return of the Tails and Knuckles costumes from the previous game.
As a fighter
Sonic
Sonic retains the many moves he has had in previous Smash games, with some moves having slight changes from the 3DS and Wii U entries. His attributes have been altered, making him faster in many areas, but making him considerably lighter. His special moves are as follows:
- Neutral Special: Homing Attack. Sonic spins in mid-air for a second, and then launches towards the back of the nearest enemy in an arc. The move can now be charged for longer, further increasing its power and accuracy, and can still be activated immediately with . A homing reticle is now also displayed on an opponent like in many games since Sonic and the Secret Rings.
- Side Special: Spin Dash. Sonic starts Spin Dashing on the ground or mid-air. The longer the button is held down, the bigger the charge, the faster Sonic will go, and the more he'll move for until he has to stop. In this game, the move can no longer be cancelled by shielding, and Sonic can now be stopped if the opponent shields, hurting its utility.
- Up Special: Spring Jump. When activated, a red spring spawns under Sonic, and he's sent flying upwards, the spring staying there for around three seconds if the move is used on the ground. This move is mostly used for recovery, as it doesn't normally cause damage, however, if it's activated in mid-air, the spring tumbles downward, which can cause some minor damage.
- Down Special: Spin Charge. Like his Side Special, except it's charged like in the classic games, by mashing the button while is held. This move also lacks the minor backwards movement and small hop at the start. In this game, the trail changes colour to indicate charge strength, going from blue to cyan to yellow.
- Final Smash: Super Sonic. Sonic transforms into Super Sonic like before, but the move now functions differently. Super Sonic now automatically zips back and forth across the screen at lightning fast speed without input, though the player still has some vertical control over him using and . He doesn't do as much damage as before and lasts a shorter amount of time.
Bayonetta
Joker
Classic Mode
Classic Mode in Super Smash Bros. Ultimate has each fighter go through their own predetermined set of opponents and stages, sometimes with special rules or conditions put in place.
Sonic Route: At the Speed of Sound
Sonic's route is named "At the Speed of Sound", and all of his opponents are a mix between the game's fastest characters and references to other Sonic games in chronological order.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Fox | Green Hill Zone | Green Hill Zone | References the classic Sonic titles on the Sega Mega Drive, with Fox serving as an allusion to Tails. |
2 | Captain Falcon | Figure-8 Circuit | Super Sonic Racing | References the various racing games Sonic has starred in, particularly Sonic R. |
3 | Giant Metal Sonic | Fourside (Ω form) | Open Your Heart | References the fight against Chaos at the beginning of Sonic's story in Sonic Adventure. |
4 | Kirby x3 | Halberd | Sonic Heroes | References Sonic Heroes. Each Kirby is coloured after the three character types (blue for the Speed Type, yellow for the Fly Type, and red for the Power Type), and the round taking place on the Halberd is a reference to Egg Fleet and Final Fortress, the last two stages of the game. |
5 | Sheik | Mushroomy Kingdom | Seven Rings in Hand | References Sonic and the Secret Rings. |
6 | Giant Incineroar | Windy Hill Zone | Wonder World | References Sonic Lost World, with Incineroar serving as an allusion to Zavok. |
Bonus Game | ||||
Final | Master Hand | Final Destination | Master Hand | On Intensity 7.0 or higher, Crazy Hand will also appear and fight alongside Master Hand, and the music will change to "Master Hand / Crazy Hand". |
Bayonetta Route: The Requiem of Fallen Wings
Bayonetta's route is named "The Requiem of Fallen Wings", and many of her opponents have wings, in reference to her battles against angels.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Dark Pit | Umbra Clock Tower | One Of A Kind | May be a reference to the stage being the setting of "The Witch Hunts", the opening scene of the first Bayonetta game. |
2 | Falco | Castle Siege | Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental) | |
3 | Ridley | Reset Bomb Forest | Riders Of The Light | May be a reference to the fight against Fortitudo in the Colisseum Ruins. |
4 | Giant Charizard | Skyloft | Time For The Climax! | |
5 | Meta Knight | Skyworld | Theme Of Bayonetta - Mysterious Destiny (Instrumental) | |
Bonus Game | ||||
6 | Pit x6 | Skyworld | Let's Hit The Climax! | |
Final | Giant Palutena | Palutena's Temple (Ω form) | The Legend of Aesir | References the final boss battle against Jubileus, the Creator. |
Joker Route: Shadows
Joker's route is named "Shadows", and he mainly fights opponents relating to shadows. On every round, the former enemy fighter becomes a ally to him under a new alternate costume, referencing how in Persona 5, Joker can negotiate with the Shadows and recruit them as Personas, freeing the corrupted demon in the process. Additionally, some items and Assist Trophies are references to Persona 5, such as the Kapp'n Assist Trophy referencing the Morgana Bus.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Mr. Game & Watch x6 | Mementos | Last Surprise | |
2 | Giant Kirby | Kalos Pokémon League | Aria of the Soul | A white Mr. Game & Watch appears as the player's ally. |
3 | Samus & Dark Samus | Mementos | Mass Destruction | A blue Kirby appears as the player's ally. |
4 | Meta Knight | Mementos (Battlefield form) | Beneath The Mask | A white Dark Samus appears as the player's ally. |
5 | Link, Young Link & Toon Link | Mementos | Reach Out to the Truth | A yellow Meta Knight appears as the player's ally. |
6 | Giant Incineroar | Mementos (Ω form) | Rivers in the Desert | A white Link appears as the player's ally. |
Bonus Game | ||||
Final | Master Hand | Mementos (Ω form) | Our Beginning | On Intensity 7.0 or higher, Crazy Hand will also appear and fight alongside Master Hand. This fight serves as a homage to the god Yaldabaoth, the final boss of Persona 5. |
Adventure Mode: World of Light
World of Light is the Adventure Mode of Super Smash Bros. Ultimate in which the player roams about a world map and fight puppet fighters possessed by spirits and rescue other fighters. At the start of this mode, a mysterious entity known as Galeem unleashes a powerful attack, engulfing the entire playable cast in light and turning countless other characters into spirits. Sonic is consumed trying to run away while also trying to save Pikachu, while Bayonetta is vaporized while attempting to evade the beams of light with Bat Within. Kirby is the only character to successfully escape.
Sonic and Bayonetta are not available until after the player has defeated Galeem, in which a separate entity known as Dharkon appears and takes control of the remaining fighters and spirits. Sonic is located within the Sacred Land sub-area in the Dark Realm, blocking the path to the Master Sword which is needed to progress, therefore making him an obligatory rescue. He is later seen standing alongside Mario as the heroes prepare their last stand in a cutscene later on. Bayonetta is one of the last fighters to be rescued as she is located in The Final Battle, and is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. Bayonetta is required to achieve the true ending, as rescuing her allows the player to rescue Crazy Hand from Dharkon's control.
As a DLC fighter, Joker does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after rescuing a certain number of fighters from Galeem's control.
Spirits
Spirits are collectible items that represent various characters, items, and other elements from the many games released by Nintendo and third-party franchises, which replace the trophies from past installments and are similar to the stickers from Super Smash Bros. Brawl. They can be obtained by many means, such as by clearing Classic Mode, by winning battles in the Spirit Board or World of Light, by meeting certain achievements or by purchasing them from the in-game shops. The main purpose of spirits is to power up fighters in certain modes and give them advantages in battle. Primary spirits raise a character's stats and can be leveled up and enhanced, while Support spirits give additional effects.
There are a total of 23 Spirits from the Sonic the Hedgehog series, with 14 Primary spirits, 8 Support spirits and one Fighter spirit.
Primary spirits
Spirit Stats | Augmented Fighter Stats | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Type | Class | Slots | Base Stats | Ability | Enemy Fighter | Enemy Power | Stage | Rules | Conditions |
776 | Dr. Eggman | Grab | ★★★★ | 3 | AT: 2,215 DF: 1,036 |
Electric Attack ↑ | Roy Koopa & Metal Sonic |
13,200 | Green Hill Zone |
|
| |
778 | Super Sonic | Grab | ★★★★ | 3 | AT: 2,215 DF: 1,603 |
Speed ↑ | Gold Sonic | 13,700 | Windy Hill Zone |
|
| |
780 | Metal Sonic | Shield | ★★ | 1 | AT: 894 DF: 894 |
Speed ↑ | Metal Sonic | 4,600 | Windy Hill Zone | N/A |
| |
781 | Knuckles | Grab | ★★★ | 1 | AT: 1,443 DF: 1,229 |
Fist Attack ↑ | Summon with Gordo, Muddy Mole, and a Grab type's cores. | |||||
782 | Chaotix | Grab | ★ | 3 | AT: 354 DF: 451 |
N/A | Sonic, Pichu & King K. Rool |
1,600 | Windy Hill Zone |
|
| |
783 | Big the Cat | Neutral | ★ | 1 | AT: 344 DF: 456 |
Weight ↑ | Giant Incineroar | 2,600 | Windy Hill Zone | N/A |
| |
784 | Gamma | Grab | ★ | 1 | AT: 453 DF: 500 |
N/A | R.O.B. | 1,700 | Frigate Orpheon | N/A |
| |
785 | Chaos | Grab | ★★ | 1 | AT: 722 DF: 900 |
Water Attack ↑ | Metal Inkling | 4,200 | Fourside (Battlefield form) |
|
| |
786 | Chao | Shield | ★ | 2 | AT: 529 DF: 416 |
Can Be Enhanced at Lv.99 | Squirtle x4 | 2,100 | Windy Hill Zone |
|
| |
787 | Hero Chao | Shield | ★★★ | 2 | AT: 1,692 DF: 1,531 |
Fast Final Smash Meter | Enhanced from the Chao spirit. | |||||
788 | Shadow the Hedgehog | Attack | ★★★ | 2 | AT: 1,648 DF: 1,054 |
Can Be Enhanced at Lv.99 | Sonic | 9,100 | New Pork City (Battlefield form) |
|
| |
789 | Super Shadow | Attack | ★★★★ | 2 | AT: 2,368 DF: 2,059 |
Undamaged Attack & Speed ↑ | Enhanced from the Shadow the Hedgehog spirit. | |||||
792 | Omega | Shield | ★ | 1 | AT: 490 DF: 563 |
N/A | Giant R.O.B. | 2,200 | Green Hill Zone (Battlefield form) |
N/A |
| |
797 | Infinite | Attack | ★★ | 2 | AT: 1,083 DF: 707 |
N/A | Metal Sonic | 4,400 | Big Blue |
|
|
Support spirits
Spirit Stats | Augmented Fighter Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Type | Class | Slot Cost | Ability | Enemy Fighter | Enemy Power | Stage | Rules | Conditions |
777 | Tails | Neutral | ★★★ | 1 | Up Special ↑ | Fox | 9,600 | Windy Hill Zone |
|
| |
779 | Amy | Attack | ★★★ | 1 | Shield Damage ↑ | Inkling | 9,400 | Windy Hill Zone |
|
| |
790 | Rouge the Bat | Grab | ★★ | 1 | Air Attack ↑ | Fox | 3,700 | Fourside | N/A |
| |
791 | Cream & Cheese | Grab | ★★ | 1 | Jump Height ↑ | Isabelle & Squirtle | 3,500 | Green Hill Zone |
|
| |
793 | Blaze the Cat | Shield | ★★ | 1 | Mouthful of Curry | Robin | 4,100 | Green Hill Zone (Battlefield form) |
|
| |
794 | Jet the Hawk | ★★ | 1 | Speed ↑ | Summon with Pidgey and Akari Hayami's cores. | ||||||
795 | Silver the Hedgehog | Neutral | ★★ | 1 | Strong Throw ↑ | Sonic | 3,600 | Green Hill Zone |
|
| |
796 | Sonic the Werehog | Attack | ★★ | 1 | Physical Attack ↑ | Wolf | 4,200 | Luigi's Mansion |
|
|
Fighter spirits
No. | Image | Name | Notes |
---|---|---|---|
775 | Sonic the Hedgehog | Obtained by clearing Classic Mode as Sonic. Can also be purchased from the shop. |
Music
Like in previous Smash games, this game has a large selection of over 900 music tracks which can be played in stages, and the player can adjust how likely each available song will play on each stage with the "My Music" feature, or choose to have a specific song play when selecting a stage. 20 of the songs in the game come from Sonic games, and all of them play on both Green Hill Zone and Windy Hill Zone; 11 of the songs come from the Bayonetta series, and all of them play on Umbra Clock Tower. When Joker is purchased, 11 songs are added which all play on Mementos. The only remix the Sonic series gets is the Angel Island Zone remix from Brawl; there are no new remixes made for this series or for Bayonetta. Most of the songs here are available from the start, while those listed in bold must be unlocked.
Sonic the Hedgehog series
- Green Hill Zone (Sonic the Hedgehog (1991))
- Scrap Brain Zone (Sonic the Hedgehog (1991))
- Emerald Hill Zone (Sonic the Hedgehog 2)
- Sonic Boom (Sonic the Hedgehog CD)
- Angel Island Zone (Sonic the Hedgehog 3) - Brawl remix composed by Jun Senoue.
- Super Sonic Racing (Sonic R)
- Open Your Heart (Sonic Adventure)
- Escape from the City (Sonic Adventure 2)
- Live & Learn (Sonic Adventure 2)
- Sonic Heroes (Sonic Heroes)
- His World (Theme of Sonic the Hedgehog - 2006 E3 Version) (Sonic the Hedgehog (2006))
- Seven Rings in Hand (Sonic and the Secret Rings)
- Knight of the Wind (Sonic and the Black Knight)
- Reach for the Stars (Sonic Colors)
- Rooftop Run (Sonic Generations)
- Wonder World (Sonic Lost World)
- Windy Hill - Zone 1 (Sonic Lost World)
- Lights, Camera, Action! (Studiopolis Zone Act 1) (Sonic Mania)
- Fist Bump (Sonic Forces)
- Sunset Heights (Sonic Forces)
Bayonetta series
- Theme of Bayonetta - Mysterious Destiny (Instrumental) (Bayonetta) - Arranged by Junichi Nakatsuru.
- One Of A Kind (Bayonetta)
- Riders Of The Light (Bayonetta)
- Let's Hit The Climax! (Bayonetta)
- Red & Black (Bayonetta)
- After Burner (∞ Climax Mix) (Bayonetta)
- Friendship (Bayonetta)
- Let's Dance, Boys! (Bayonetta)
- Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental) (Bayonetta 2) - Arranged by Junichi Nakatsuru.
- The Legend Of Aesir (Bayonetta 2)
- Time For The Climax! (Bayonetta 2)
Persona series
- Last Surprise (Persona 5)
- Beneath the Mask (Persona 5) - Arranged by ACE (TOMOri Kudo / CHiCO).
- Wake Up, Get Up, Get Out There (Persona 5)
- Rivers In the Desert (Persona 5)
- Our Beginning (Persona 5)
- Reach Out To The Truth (Persona 4)
- I'll Face Myself (Persona 4) - Arranged by Yusuke Yamauchi.
- Time To Make History (Persona 4)
- Mass Destruction (Persona 3)
- Battle Hymn of the Soul (Persona 3)
- Aria of the Soul (Revelations: Persona) - Arranged by Mitsuhiro Kitadani.
Artwork
Physical scans
Switch, AS† |
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External links
- Official website
- Nintendo catalogue pages: JP, JP (Fighter Pass Set), US, UK, AU, AU (digital), AU (Fighters Pass), KR, KR (digital), KR (Fighters Pass), HK, HK (digital), HK (Fighters Pass), TW
- SmashWiki's article on Sonic in Super Smash Bros. Ultimate
- SmashWiki's article on Bayonetta in Super Smash Bros. Ultimate
- SmashWiki's article on Joker in Super Smash Bros. Ultimate
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 https://www.smashbros.com/ja_JP/products/index.html (Wayback Machine: 2018-12-09 22:44)
- ↑ 2.0 2.1 2.2 2.3 https://www.nintendo.com/games/detail/super-smash-bros-switch (Wayback Machine: 2018-12-19 16:53)
- ↑ 3.0 3.1 https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Smash-Bros-Ultimate-1395713.html (archive.today)
- ↑ 4.0 4.1 https://www.nintendo.fr/Jeux/Nintendo-Switch/Super-Smash-Bros-Ultimate-1395713.html (archive.today)
- ↑ 5.0 5.1 https://www.nintendo.de/Spiele/Nintendo-Switch/Super-Smash-Bros-Ultimate-1395713.html (archive.today)
- ↑ https://www.nintendo.es/Juegos/Nintendo-Switch/Super-Smash-Bros-Ultimate-1395713.html (archive.today)
- ↑ https://www.nintendo.it/Giochi/Nintendo-Switch/Super-Smash-Bros-Ultimate-1395713.html (archive.today)
- ↑ https://www.nintendo.nl/Games/Nintendo-Switch/Super-Smash-Bros-Ultimate-1395713.html (archive.today)
- ↑ 9.0 9.1 http://www.nintendo.com.hk/switch/super_smash_bros_ultimate/products/index.html (Wayback Machine: 2018-11-09 18:55)
- ↑ https://www.nintendo.tw/software/switch/ (Wayback Machine: 2019-06-08 21:30)
- ↑ 11.0 11.1 11.2 11.3 https://www.nintendo.co.kr/products/switch/smashbros/ (Wayback Machine: 2019-06-08 21:12)
- ↑ 12.0 12.1 https://ec.nintendo.com/AU/en/titles/70010000012331 (archive.today)
- ↑ 13.0 13.1 https://ec.nintendo.com/AU/en/bundles/70070000003921 (Wayback Machine: 2019-06-08 20:47)
- ↑ 14.0 14.1 https://www.nintendo.com/games/detail/super-smash-bros-switch (Wayback Machine: 2019-05-22 21:42)
- ↑ 15.0 15.1 https://store.nintendo.co.kr/70010000012908 (Wayback Machine: 2019-06-08 21:17)
- ↑ 16.0 16.1 https://store.nintendo.co.kr/70070000003982 (Wayback Machine: 2019-06-08 21:20)
- ↑ 17.0 17.1 https://store.nintendo.com.hk/70010000012908 (Wayback Machine: 2019-06-08 21:24)
- ↑ 18.0 18.1 https://store.nintendo.com.hk/70070000003982 (Wayback Machine: 2019-06-08 21:25)
- ↑ https://www.youtube.com/watch?v=akohTFyGu88
- ↑ https://www.youtube.com/watch?v=qpjFpt-7k_Y&t=1101
Super Smash Bros. series |
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Super Smash Bros. Brawl (2008) | Super Smash Bros. for Nintendo 3DS (2014) | Super Smash Bros. for Wii U (2014) | Super Smash Bros. Ultimate (2018) |