Game Secrets:Sonic the Hedgehog CD

From Sonic Retro

Unused sprites

Artwork Name Description
SCD eyes closed.png
Sonic with eyes closed A sprite of Sonic with his eyes closed. Could have been used as part of an idling animation, akin to Sonic 2's two stages of waiting, and Sonic 3's unused animation of Sonic nodding off to sleep.
SCD electrocuted.png
Sonic being electrocuted An animation of Sonic being shocked by electricity. It may have been used in Wacky Workbench, which contains various level elements with the potential to electrocute the player. It could also have been used in Collision Chaos, as part of the Metal Sonic sequence.
SCD fallshrink.png
Sonic falling An animation of Sonic falling into the distance. Purpose is unknown. It could have been used for the sequence where an animation of Sonic warping through time is shown. A similar animation was found in Sonic 1 which was also unused.
Sonic waving his arms An animation of Sonic waving his arms with his palms outstretched. This could have been used in Tidal Tempest when walking through the water, to simulate an attempt at moving more quickly.
SCD looking over shoulder.png
Sonic looking backwards A sprite of Sonic looking over his shoulder. Most likely to look at Dr. Eggman when he activates his laser behind Metal Sonic prior to the start of the race against Metal in Stardust Speedway Act 3.
SCD sneeze.png
Sonic sneezing An animation of Sonic sneezing. Purpose is unknown. A similar animation can be seen in the opening cartoon where Sonic looks up and then sneezes. It is possible that the moth-like enemies that leave pollen would have caused Sonic to sneeze if he went through the trail of pollen. Possibly this could have caused Sonic to stop suddenly and sneeze, leaving him vulnerable to getting hit by a badnik.
Sonic upside-down An animation of Sonic upside-down with his eyes wide and his mouth open. This suggests that this animation could have either been used for an alternate death animation, or if Sonic was caught by an environmental hazard that dangles him in the air somehow.
Sonic grabbing An unused sprite of Sonic grabbing onto something and attempting to create traction. This implies that he may have been trying to stop something from pulling him into some sort of hazard. Part of a scrapped badnik, maybe? A modified version of this sprite appears in Sonic Crackers, as well.
SCD WW Swinging.png
Sonic on horizontal pole Similar to the other horizontal pole sprites from Wacky Workbench, this one has Sonic swinging his feet forward. Perhaps he originally had to pull away from electrical hazards positioned underneath.
SCD sp Sinking.png
Sonic shrugging An unused animation of Sonic shrugging his shoulders. These sprites are found in the SPSS__.BIN, which contains Sonic's special stage specific sprites. In the final frames of the animation, the very bottoms of his feet disappear, as though he is sinking into something. Perhaps an unused quicksand hazard, or even being pulled out of the special stage altogether, as a failure to obtain the time stone animation.
SCD hanging.png
Sonic hanging An animation of Sonic being pulled up by... something. Purpose unknown. These sprites are also found in the SPSS__.BIN. Early beta shots show hot-air balloons, not UFOs, in the Special Stages. Perhaps they caught Sonic and floated him around?
SCD sp Falling.png
Sonic falling back An animation of Sonic being knocked back. Purpose unknown. These sprites are also found in the SPSS__.BIN.
SCD sp Leaping.png
Sonic leaping Purpose unknown. These sprites are also found in the SPSS__.BIN. Perhaps it could have been used for when Sonic jumps on a spring in the special stage?
Sonic with chest forward An unused animation of Sonic with his arms outstretched and his chest pushed out in front of him. Whilst its purpose is unknown, many believe that this is somehow related to transforming into Super Sonic.
Sonic skidding An animation of Sonic skidding whilst looking the other way. It is unused in the main game, but does appear during the "You Are Greatest Player!" sequence seen once beating the Time Attack scores. It's fairly similar to the skidding animation in Sonic Crackers, and could have been used while skidding at higher speeds in contrast to the normal skidding animation, which was modified from Sonic 1.
Unused Amy sprites Unused sprites of Amy with hearts in her eyes. Not used at any point in the game. In the Sonic CD 2011 remake, these sprites are utilized whenever Amy hugs Sonic.

Unused objects

Artwork Name Description
Oil Slick Oil slick used in special stages that cause you to slip. These can be found normally in some prototypes of Sonic CD, but are unused in the final game.
Broken Switch An unused broken switch sprite found within the ROM. Speculation shows that they may have been used in the bad future of a zone, to prevent access to certain routes. Other switch sprites for comparison.
Platform An unused platform which moves up and down while moving to the left. It comes in two variations; a pair and a group of four, all of which do the same thing (though in the latter, the top row are flipped vertically). The object belongs to the present version of Quartz Quadrant Zone.
Hand (Special Stage) This appears to be an unused item from the special stage. Its use is unknown, but it may have stopped the timer.

Unused Special Stage


An extra special stage can be accessed from the Sound Test menu by setting all the 3 selections to 07. According to a former Sega Europe QA Tester, an extra Time Stone was to be collectable here. When collected in addition to the previous Time Stones, "S" TV monitors would appear where the ring TVs were previously located. When broken, you would morph into a gimped version of Super Sonic, which would simply grant you invincibility and greater speed. Graphics would not change.

Prototype Time Attack Icons

Sonic the Hedgehog CD (prototype 510) contains Time Attack icons with differences from those in the final version. The Quartz Quadrant icon shows crystals in the foreground, which are green in the prototype but purple in the final game. The Tidal Tempest icon shows ripples in the backround and foreground in the prototype, while in the final version the ripple effect is only applied to the background

Original level order

Judging from the ending video, the game was meant to have a different level order.

Level order in ending video Final level order
Scene 1 - Palmtree Panic Zone Level 1 - Palmtree Panic Zone
Scene 2 - R2 (Extended video only) Level 2 - Collision Chaos Zone
Scene 3 - Collision Chaos Zone Level 3 - Tidal Tempest Zone
Scene 4 - Quartz Quadrant Zone Level 4 - Quartz Quadrant Zone
Scene 5 - Wacky Workbench Zone Level 5 - Wacky Workbench Zone
Scene 6 - Metallic Madness Zone Level 6 - Stardust Speedway Zone
Scene 7 - Stardust Speedway Zone Level 7 - Metallic Madness Zone

Going by the ending video this could mean that Tidal Tempest Zone was originally not part of the level line-up. Also, since the ending video starts with Sonic rescuing Amy in Stardust Speedway Zone it could mean that Startdust Speedway Zone was originally the final level.

Unused music loops

Within the ISO image of one of the Sonic CD prototypes were some specific files, preceded with the letters "SNCBNK", with a number afterwards. The numbers referred to the timezone for which the file represented.

Each file is a small music loop, played using the PCM chip of the Sega Mega-CD, according to the timezone it represents. Speculation has been rampant as to their use, but two theories have stemmed that seem to be relatively plausible:

  • They were intended to be used to bridge the inevitable gap created when a looping CD audio track rewinds to start again.
  • They were intended to be played at the start of a level, before the CD audio played.

The 2011 Sonic CD re-release uses them for loops, so it is highly probable that was what Sega intended to do for the Mega CD version.

These files are available here (info) (1.97 MB), courtesy of ICEknight. Edited files merged with the CD audio tracks by Shadow Hog are available here (info) (33.56 MB). Discussion of this oddity was held in
Sonic Retro
this forum topic

Prototype music tracks

In Sonic the Hedgehog CD (prototype 510), there were two distinctly different music tracks that were not featured in the final version of the game. scd510_28.mp3 is an alternate speed shoes track, while scd510_25.mp3 is an alternate title screen track.

Download the two tracks together here (info) (922 kB), or listen separately:

25. Opening Theme
28. Speed Shoes

Animation errors

SonicCD MCD AnimationError 1.png SonicCD MCD AnimationError 2.png

While the introduction sequence was originally animated by Toei Animation, the contents were compressed, frames were dropped and elements recoloured for viewing on the Mega-CD. During this process, some frames of animation incorrectly feature Sonic with blue arms - something not seen in the later conversions of the game (and the video in Sonic Jam).


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Scd titlescreen.png

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