Difference between revisions of "Windy Hill"
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|theme1= tropical island | |theme1= tropical island | ||
|theme2= underground/cave | |theme2= underground/cave | ||
+ | |boss=Zazz | ||
}} | }} | ||
− | '''''Windy Hill''''' (ウィンディヒル) is the first | + | '''''Windy Hill''''' (ウィンディヒル) is the first level of ''[[Sonic Lost World]]''. Located on the far-left corner on the [[Lost Hex]], Windy Hill is the location where the events of ''Sonic Lost World'' begin, as [[Sonic the Hedgehog]] and [[Miles "Tails" Prower]] crash-land at Windy Hill after their recent ambush with [[Dr. Eggman]]. |
− | + | ===Wii U/PC Version=== | |
− | |||
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− | ===Wii U | ||
Act 1 of Windy Hill in the Wii U version of Sonic Lost World is mostly played in the "behind-the-back" perspective gameplay that the past Sonic the Hedgehog video games have used over the years since Sonic Adventure. | Act 1 of Windy Hill in the Wii U version of Sonic Lost World is mostly played in the "behind-the-back" perspective gameplay that the past Sonic the Hedgehog video games have used over the years since Sonic Adventure. | ||
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Act 4 of Windy Hill has two segments within the zone; the first half of the stage is devoted to a behind-the-back perspective gameplay style, then the other half has the gameplay switch to a 2D side-scrolling perspective like in Act 2. | Act 4 of Windy Hill has two segments within the zone; the first half of the stage is devoted to a behind-the-back perspective gameplay style, then the other half has the gameplay switch to a 2D side-scrolling perspective like in Act 2. | ||
− | ===3DS | + | ===3DS Version=== |
In Act 1 and in its counterpart Wii U Windy Hill has an equal point of view, but no waterfalls. The biggest change is that the chosen path is unique to scroll through the entire area, which unlike the Wii U has various routes. Sonic can defeat in pareds Moto Bugs, Buzz Bombers and Sandworms and end of the zone Sonic runs away from a giant Caterkiller. The wisp used herein is the Indigo Wisp that transforms Sonic on an asteroid. | In Act 1 and in its counterpart Wii U Windy Hill has an equal point of view, but no waterfalls. The biggest change is that the chosen path is unique to scroll through the entire area, which unlike the Wii U has various routes. Sonic can defeat in pareds Moto Bugs, Buzz Bombers and Sandworms and end of the zone Sonic runs away from a giant Caterkiller. The wisp used herein is the Indigo Wisp that transforms Sonic on an asteroid. | ||
The Act 2 of Windy Hill is actually similar to Act 3 version Wii U, in an underground cave in the form of tube that defies gravity, several pools of lava appear. You can go through the lava using the Red Wisp that brings with it the red explosion. | The Act 2 of Windy Hill is actually similar to Act 3 version Wii U, in an underground cave in the form of tube that defies gravity, several pools of lava appear. You can go through the lava using the Red Wisp that brings with it the red explosion. | ||
+ | |||
+ | ==''Super Smash Bros. for Wii U''== | ||
+ | Windy Hill also appears as a stage in ''[[Super Smash Bros. for Wii U]]'' as Sonic's home stage. It is a large platform with three smaller platforms above it, various [[Animals]] as spectators, and the giant windmill from Zone 1 on the side. Players can stand on the windmill's platforms, but they must be careful not to stay on them for too long as they will go offscreen beyond the blast lines. Springs appear on both sides of the stage that will allow players to bounce back onto the stage, but they can turn and instead catapult players away. There is also point-like center of gravity similar to the Mario Galaxy stage. Because of the size, gimmicks and gravity effects, this stage is banned from tournaments. | ||
+ | |||
+ | Like all stages in the game, Windy Hill has an "Ω form" where the stage is a single gimmickless flat platform like the Final Destination stage. | ||
+ | |||
+ | ==''Sonic Runners''== | ||
+ | Windy Hill was also one of the three standard stages of ''[[Sonic Runners]]'', and the first one the player would run through during the story. It was a Speed-type stage, and contained obstacles suitable for Speed-type characters such as Sonic. | ||
==Gallery== | ==Gallery== | ||
− | + | ===Wii U/PC Version=== | |
− | ===Wii U | ||
<gallery> | <gallery> | ||
File:Windy hill wii u.png | File:Windy hill wii u.png | ||
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</gallery> | </gallery> | ||
− | ===3DS | + | ===3DS Version=== |
<gallery> | <gallery> | ||
File:Windy hill 3ds 4.png | File:Windy hill 3ds 4.png | ||
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</gallery> | </gallery> | ||
− | ===[[Super Smash Bros. for Wii U]]=== | + | ===''[[Super Smash Bros. for Wii U]]''=== |
<gallery> | <gallery> | ||
File:Windy_Hill_%28SSB4_for_WiiU%29.png | File:Windy_Hill_%28SSB4_for_WiiU%29.png |
Revision as of 23:58, 29 August 2017
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Expression error: Unexpected < operator.
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Windy Hill |
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First world, Sonic Lost World |
Number of Acts: 4 |
Level themes: tropical island, underground/cave |
Boss: Zazz |
Windy Hill (ウィンディヒル) is the first level of Sonic Lost World. Located on the far-left corner on the Lost Hex, Windy Hill is the location where the events of Sonic Lost World begin, as Sonic the Hedgehog and Miles "Tails" Prower crash-land at Windy Hill after their recent ambush with Dr. Eggman.
Contents
Wii U/PC Version
Act 1 of Windy Hill in the Wii U version of Sonic Lost World is mostly played in the "behind-the-back" perspective gameplay that the past Sonic the Hedgehog video games have used over the years since Sonic Adventure.
Act 2 of Windy Hill in the Wii U version of Sonic Lost World is a 2D-perspective zone where the gameplay is slightly like the gameplay from the Sega Genesis Sonic the Hedgehog games.
Zone 3 takes place within a tubular gem mine inside ancient ruins, where the gameplay has been switched to behind-the-back perspective.
Act 4 of Windy Hill has two segments within the zone; the first half of the stage is devoted to a behind-the-back perspective gameplay style, then the other half has the gameplay switch to a 2D side-scrolling perspective like in Act 2.
3DS Version
In Act 1 and in its counterpart Wii U Windy Hill has an equal point of view, but no waterfalls. The biggest change is that the chosen path is unique to scroll through the entire area, which unlike the Wii U has various routes. Sonic can defeat in pareds Moto Bugs, Buzz Bombers and Sandworms and end of the zone Sonic runs away from a giant Caterkiller. The wisp used herein is the Indigo Wisp that transforms Sonic on an asteroid.
The Act 2 of Windy Hill is actually similar to Act 3 version Wii U, in an underground cave in the form of tube that defies gravity, several pools of lava appear. You can go through the lava using the Red Wisp that brings with it the red explosion.
Super Smash Bros. for Wii U
Windy Hill also appears as a stage in Super Smash Bros. for Wii U as Sonic's home stage. It is a large platform with three smaller platforms above it, various Animals as spectators, and the giant windmill from Zone 1 on the side. Players can stand on the windmill's platforms, but they must be careful not to stay on them for too long as they will go offscreen beyond the blast lines. Springs appear on both sides of the stage that will allow players to bounce back onto the stage, but they can turn and instead catapult players away. There is also point-like center of gravity similar to the Mario Galaxy stage. Because of the size, gimmicks and gravity effects, this stage is banned from tournaments.
Like all stages in the game, Windy Hill has an "Ω form" where the stage is a single gimmickless flat platform like the Final Destination stage.
Sonic Runners
Windy Hill was also one of the three standard stages of Sonic Runners, and the first one the player would run through during the story. It was a Speed-type stage, and contained obstacles suitable for Speed-type characters such as Sonic.
Gallery
Wii U/PC Version
3DS Version
Super Smash Bros. for Wii U
Sonic Runners
Sonic Lost World | |
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Main page Manuals |
show;hide
DLC: |