Super Smash Bros. for Wii U
From Sonic Retro
|Super Smash Bros. for Wii U
|System(s): Wii U
|Developer: Sora Ltd., Bandai Namco Games
|Licensor: HAL Laboratory Inc., The Pokémon Company, Creatures, Game Freak, Shigesato Itoi, Ape, Intelligent Systems, Sega, Capcom, Bandai Namco Games, Monolith Soft, Square Enix
Super Smash Bros. for Wii U, known as Dairantou Smash Brothers for Wii U (大乱闘スマッシュブラザーズ for Wii U) in Japan, is the fourth in a series of fighting games featuring Nintendo characters. It was released alongside a 3DS version, which marks the first time the series is available on a handheld system. Sonic the Hedgehog returns as a veteran character in this update, and is joined by newcomer third-party guests Mega Man, Pac-Man, Ryu, Cloud Strife, and Bayonetta. This game also supports amiibo, including the Sonic and Bayonetta amiibo.
Inclusion of Sonic the Hedgehog
On 1 October 2013, it was announced on a Nintendo Direct that Sonic the Hedgehog would return as a playable character in the game. Unlike in Super Smash Bros. Brawl, Sonic is immediately available from the start.
In addition, there is a new stage in the Wii U version based on Windy Hill from Sonic Lost World. Shadow the Hedgehog reprises his role as an Assist Trophy, slowing down time with Chaos Control for everyone except the player who summoned him.
On 3 February 2016, Mii Fighter costumes based on Tails and Knuckles were released as part of the final wave of paid DLC alongside fellow Sega character Bayonetta. The Tails costume is compatible with Mii Gunners, while the Knuckles costume is compatible with Mii Brawlers.
As a fighter
Sonic retains almost all of the moves he had in Brawl, and like every other non-DLC character in the game, he now has multiple variations of his special moves that the player can choose to use when playing matches with customization turned on. His special moves are as follows:
- Neutral special:
- Default: Homing Attack. Sonic spins in mid-air for a second, and then launches towards the back of the nearest enemy in an arc. The move can be completed faster by pressing , albeit at the cost of accuracy. Once used, Sonic cannot use this move again until he touches the ground.
- Custom 1: Stomp. Instead of moving towards a target, Sonic goes straight down, meteor smashing the opponent.
- Custom 2: Surprise Attack. A faster variant of the Homing Attack, albeit with less power and range.
- Side special:
- Default: Spin Dash. Sonic starts Spin Dashing on the ground or mid-air. The longer the button is held down, the bigger the charge, the faster Sonic will go, and the more he'll move for until he has to stop. When the move is starting, on the ground, Sonic will move backwards for a small bit. After being activated, Sonic will perform a small hop and will only start spinning when he touches the ground. Once spinning, it's possible to switch directions without losing speed. Easily combos into one of his aerial attacks.
- Custom 1: Hammer Spin Dash. Has a larger hop at the beginning, with the descending part of the arc having burying capabilities.
- Custom 2: Burning Spin Dash. The hop is non-existent, but Sonic is on fire. Has shorter hops out of the move.
- Up Special:
- Default: Spring Jump. When activated, a red spring spawns under Sonic, and he's sent flying upwards, the spring staying there for around three seconds if the move is used on the ground. This move is mostly used for recovery, as it doesn't normally cause damage, however, if it's activated in mid-air, the spring becomes a projectile and tumbles downward, which can cause some minor damage. Once used, Sonic cannot use any special moves until he lands.
- Custom 1: Double Spring. Sonic can pull out two springs, but gains much less altitude.
- Custom 2: Springing Headbutt. Slightly shorter altitude, but has the added ability to hit opponents on the way up.
- Down Special:
- Default: Spin Charge. Like his Side Special, except it's charged like in the classic games by mashing the button while is held. This move also lacks the minor backwards movement and small hop at the start.
- Custom 1: Auto-Spin Charge. Removes the need to repeatedly press the button in order to charge.
- Custom 2: Gravitational Charge. Pulls opponents in front of Sonic towards him, and pushes opponents behind Sonic away from him.
His Final Smash turns him into Super Sonic for around 15 seconds. While in this form, he can fly in all directions at very high speeds. If he collides against a character, they receive damage and knockback. The downside to this is that to cause maximum damage, the player should make Sonic fly very fast, which is very hard to control.
Other moves worth mentioning are as follows:
- Dash attack: Sonic curls into a ball while running, known in his games as the Spin Attack, then follows with a drop kick.
- Forward tilt: Horse Kick from Sonic the Fighters.
- Down tilt: Leg Throw from Sonic the Fighters.
- Forward Smash: Wind-up Punch from Sonic the Fighters.
- Down Smash: Has been changed into a split kick.
- Dash: His legs perform the figure-eight movements seen when using Super Peel-Out.
- Ledge attack: Sonic gets up on the stage with a flip-spin attack, resembling his ledge climbing move in Sonic Spinball.
- Side taunt: Sonic runs in place while saying "Sonic speed!". Much like his dash animation, his legs perform the Super Peel-Out figure-eight movement.
- Wall Jump: Wall Jump from Sonic the Fighters.
- Idle poses: Sonic will either cross one foot while waving his finger, resembling the European boxart for Sonic the Hedgehog, or he'll tap his foot on the ground, as he does while idling in most classic Sonic games.
- Jump, Crouch, Edge teeter: The animations resemble the corresponding ones from Sonic the Hedgehog.
Competitively, Sonic is considered to have improved since his appearance in Brawl. While he has had a slight nerf to his recovery, he generally has less trouble KOing with most of his attacks, and a lot of them have become more useful. He has consistently placed high on tier lists as a result.
Trophies (or Figures in Japan) are collectible items that represent various characters, items, and other elements from the many games released by Nintendo and in the case of Brawl onwards, from third-party franchises such as Sonic the Hedgehog as well. These collectibles are optional and appear as figurines on a golden stand, providing some information about the collectible displayed. The trophies available are different in both the 3DS and Wii U versions, with the Wii U version having fewer Sonic trophies than the 3DS version. Usually the are also given two games, their primary debut game with no console associated and their Nintendo debut game. Exceptions are Knuckles' bizarre twin mention of classics (Sonic 3 and Sonic & Knuckles) and the Animals of Windy Hill's lack of mention of the classics.
|Sonic the Hedgehog
NA: The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.
Unlock: Complete Classic Mode on any difficulty as Sonic.
NA: Sonic's up special Spring Jump lets him reach great heights by jumping on a spring, becoming invincible for a moment. He can't use any other specials during the jump, but he can attack or dodge. This move's great for returning from a long launch. Other fighters can use the spring, though!
| The Chaos Emeralds are said to hold enough power to control the whole world. It's that power that turns Sonic into Super Sonic. He turns a glorious golden color and can fly at nearly the speed of light. In his Final Smash, this high-speed flight damages anyone who gets in its way and can even launch them!
Unlock: Complete All-Star Mode on any difficulty as Sonic.
|Shadow the Hedgehog
NA: Engineered to be the ultimate life-form by the brilliant Professor Gerald Robotnik, this black hedgehog appears very much like Sonic. He has a dark side, however. In Smash Bros., he uses Chaos Control to warp space-time, slowing every fighter down except the player who summoned him.
Unlock: Clear the Event "All-Star Battle: Secret" on Hard difficulty.
|Fauna of Windy Hill Zone
| Windy Hill, a plain on the floating Lost Hex continent, is the first area in Sonic Lost World. It has giant windmills and mysterious caves and is home to a wide variety of animals...that Dr. Eggman has gone and used as a power source for his robot collection. Typical... Just destroy the robots and set those animals free.
NA: Dr. Eggman knows a great deal about robots, which is neat. He also knows how to turn animals INTO robots, which isn't so neat. You'd think a man with an IQ of 300 would stop going up against Sonic, but he keeps on trying, all to build a world around his Eggman Empire.
|Tails "Miles" Prower
|This gentle-hearted little fox used to get bullied because of his two tails. Then one day he saw Sonic on West Side Island and decided to join him on his adventures. Now he's an expert mechanic and a partner Sonic can really rely on—he's come a long way since his timid, quiet beginnings!
NA: Amy has two favorite things in this world: Sonic...and soft-serve ice cream. She might not seem tough—what with her love of ice cream and addiction to fortune-telling— but don't be taken in! The business end of her Piko Piko Hammer will give anyone who underestimates her a massive headache.
|Knuckles the Echidna
|Knuckles the Echidna is the dedicated guardian of the Master Emerald, rarely leaving his post on the floating Angel Island. His serious, one-track-minded approach puts him at odds with his rival, Sonic, but the two somehow manage to be friends all the same.
|Cream the Rabbit
NA: Sidekick to Amy Rose, Cream the Rabbit is a cute, hardworking friend. She has a Chao named Cheese, and they make a great team. She probably wants to cream the next person who makes a joke about their names, but I can't help but want a cream- cheese bagel when I talk about them...
NA: How can you resist the cute charm of these little guys? Don't you just want to hold them tight and protect them from the dangers of the world? Well, they'd like that too. Since ancient times, if they can't find a safe place to live, they find someone to look after them.
|Blaze the Cat
NA: A princess charged with guarding the Sol Emeralds, Blaze comes from another dimension. She used to be a bit of a withdrawn loner— it wasn't until she met Sonic and co. that she really opened up. She can brandish fire at will, and she can use the Sol Emeralds to change into Burning Blaze.
|Jet the Hawk
NA: Jet the Hawk, a.k.a. the Legendary Wind Master, has a lot of cool stuff going for him besides his name. He's amazing on his Extreme Gear, a flying skateboard. Unfortunately, he's no hero—he leads thieves called the Babylon Rogues, and he can't stand losing to Sonic in anything.
|Silver the Hedgehog
NA: Silver the Hedgehog comes from the future— from a world that seems to have been laid to waste. He manipulated space-time to travel to the present where he meets Sonic and friends, and now he's putting his telekinetic talents to use in an effort to save the future world he calls home.
|The Deadly Six
NA: The tough and intelligent red leader Zavok! A feisty color to match her feisty personality, Zeena! A fan of the noms, Zomom! Sharp horns and a sharper tongue, Zazz! Braindishing both age and wisdom, Master Zik! And finally, the brooding spy, Zor! Give it up for the Deadly Six!
Like in Brawl, this game has a large selection of over 400 music tracks which can be played in stages, and the player can adjust how likely each available song will play on each stage with the "My Music" feature. 14 of the songs in the game come from Sonic games, and all of them play on the Windy Hill stage. The only remix the Sonic series gets is the Angel Island Zone remix from Brawl; there are no new remixes made for this series, a trait shared with the Final Fantasy series. Most of the songs here are available from the start, while those listed in bold must be unlocked.
- Green Hill Zone (Sonic the Hedgehog (16-bit))
- Angel Island Zone (Sonic the Hedgehog 3) - Brawl remix composed by Jun Senoue.
- Open Your Heart (Sonic Adventure)
- Escape from the City (Sonic Adventure 2)
- Live & Learn (Sonic Adventure 2)
- Sonic Heroes (Sonic Heroes)
- Right There, Ride On (Sonic Rush)
- His World (Instrumental) (Sonic the Hedgehog (2006))
- Seven Rings in Hand (Sonic and the Secret Rings)
- Knight of the Wind (Sonic and the Black Knight)
- Reach for the Stars (Sonic Colors)
- Rooftop Run (Sonic Generations)
- Wonder World (Sonic Lost World)
- Windy Hill - Zone 1 (Sonic Lost World)
Inclusion of Bayonetta
As a fighter
|Main article: Super Smash Bros. for Wii U/Downloadable content
- Official website
- Nintendo catalogue pages: JP, US, UK, AU
- SmashWiki's article on Sonic in Super Smash Bros. for Wii U
- http://www.nintendo.com/games/detail/HPp-wrUaZHOKvK_GzCJ9eDkIom6x_TEA (Wayback Machine: 2014-12-03 14:46)
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- https://www.nintendo.co.uk/Games/Wii-U/Super-Smash-Bros-for-Wii-U-864849.html (archive.today)
- https://www.nintendo.fr/Jeux/Wii-U/Super-Smash-Bros-for-Wii-U-864849.html (archive.today)
- https://www.nintendo.de/Spiele/Wii-U/Super-Smash-Bros-for-Wii-U-864849.html (archive.today)
- https://www.nintendo.es/Juegos/Wii-U/Super-Smash-Bros-for-Wii-U-864849.html (archive.today)
- https://www.nintendo.nl/Games/Wii-U/Super-Smash-Bros-for-Wii-U-864849.html (archive.today)
- https://www.nintendo.it/Giochi/Wii-U/Super-Smash-Bros-for-Wii-U-864849.html (archive.today)
- https://www.smashbros.com/wiiu-3ds/jp/index.html (Wayback Machine: 2019-05-11 11:44)
- http://www.nintendo.com.au/catalogue/super-smash-bros-for-wii-u-1 (Wayback Machine: 2015-01-06 00:28)
- http://www.smashbros.com/en-au/ (Wayback Machine: 2015-02-02 17:49)
- https://www.nintendo.co.jp/titles/20010000010867 (Wayback Machine: 2018-06-07 22:47)
- http://www.nintendolife.com/news/2013/10/sonic_the_hedgehog_confirmed_for_super_smash_bros_on_wii_u_and_3ds (Wayback Machine: 2019-03-22 14:01)
|Super Smash Bros. series
|Super Smash Bros. Brawl (2008) | Super Smash Bros. for Nintendo 3DS (2014) | Super Smash Bros. for Wii U (2014) | Super Smash Bros. Ultimate (2018)