Level themes
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NOTE: The basis of this article first appeared on RyogaMasaki's defunct site "The Shadow Zone", although it has since been expanded to accomodate newer cliches.
Below is a list of all the Sonic zone clichés:
Contents
Tropical island theme
This is probably one of the most common of all the clichés. To my knowledge, it's appeared in every Sonic game to date, except Sonic Spinball. Common features in levels like this include palmtrees, waterfalls, bright flowers, and badniks relating to the environment (i.e., monkeys, pirahna, etc.). Furthermore, this is typically the first zone of the game when it does occur (Sonic Advance 3 a notable exception). First appeared: Green Hill Zone, Sonic 1
Ancient ruins theme
Another common cliché found in most Sonic games. Expect to find Roman style pillars, brick walls, plenty of secret passageways, and spikes. On an interesting note, alot of the Ancient Ruins zones have small, unique variations to them, usually in the area of a natural trap. For instance, Marble Zone has lava, Aquatic Ruin has water, Marble Garden has tar, etc. etc. First appeared: Marble Zone and Labyrinth Zone, Sonic 1
Carnival/casino theme
Here you'll find lots of pinball bumpers and springs, lots of stuff to keep you in the air. Also, the Casino variations contain the obligatory bright neon lights and ring giving slot machines. First appeared: Spring Yard Zone, Sonic 1
Underwater theme
Another of the common clichéd zones. All or most of the level takes place underwater and the use of air bubbles is critical. You'll find plenty of piranha badniks as well. First appeared: Labyrinth Zone, Sonic 1
Industrial theme
Jeez, Eggman's one busy little scientist! It always seems like he's building a technological city for himself in every game. I've also included levels that are set in factories of city-sized proportion, since they both seem to go along together. Metal galore, electric sparks, spikes, and nasty badniks are a few of the things often found in these zones. First Appeared: Scrap Brain Zone, Sonic 1
Urban theme
This cliche is a relatively new one. It takes place in any level with cars, buildings, and roads! Expect here to run down (or along!) buildings, along roads twisting in any direction, and maybe even dodge some cars!
Underground/cave theme
This type tends to be very popular among Sonic fans, probably because the famous Hidden Palace Zone was of this type. The setting is a huge cavern, littered with badniks and traps.
Desert/western theme
Hot sand, hot sun, quicksand, spikes... a virtual hell. You just gotta think to yourself that those rings are hot too! Note that this first appeared in the desert level in Sonic 2 (prototype), but since we have no concrete proof except a picture, I won't include it. First appeared: Sandopolis Zone, Sonic & Knuckles
Lava/Volcano cliché
Bubbling lava, nasty traps and fire-based badniks, all part of the Lava cliché, these levels are generally tough to complete due to the hot magma that litters the zones. First appeared: Marble Zone, Sonic 1. Also in:
- Underground Zone, Sonic 2(GG/MS)
- Lava Powerhouse and The Showdown, Sonic Spinball
- Lava Reef Zone, Sonic 3 & Knuckles
- Volcano Valley Zone, Sonic 3D Blast
- Red Mountain, Sonic Adventure
- Hot Crater, Sonic Advance 2
- Lava Shelter, Shadow the Hedgehog
- Egg Factory, Sonic Riders
- Flame Core, Sonic the Hedgehog '06
Sky cliché
The Sky cliche is a rare one, but it's a very unique one.
Basically it is a Zone/Act where Sonic, Tails, and sometimes Knuckles take to the skies in the Tornado to battle Eggman's forces. There is no land here, so the Tornado is yours to command! Dodge jets and bullets, and fight back!
First Appeared: Sky Chase Zone, Sonic 2
- Sky Chase Act 1 and Act 2, Sonic Adventure
- Tornado Defense, Sonic Unleashed
Death Egg cliché
The Death Egg! Fearsome overlord of the heavens; a vindictive, killing moon, testament to both the grandiose malice and grandiose megalomania of Doctor Ivo Robotnik. The iconic final stronghold of the early Genesis games could strike fear into the hearts of even the most hardened Sonic players, forming the backbone of the epic Death Egg Saga.
Since Sonic 2, the doc (along with other assorted supervillains) seem to have developed a taste for orbital fortresses, no matter how many times a thousand miles of vacuum proves insufficient defence from Sonic and pals. How the world has avoided Kessler syndrome, considering all the smashed bases floating around up there, is anyone's guess. Still, the space stations keep coming, and Robotnik shows no sign of losing interest in zero-g hideouts.
Often comes paired with an Outer Space cliché zone.
First appeared: Death Egg Zone, Sonic the Hedgehog 2 (16-bit).
Also in:
- Death Egg Zone, Sonic & Knuckles
- Space Colony ARK levels, Sonic Adventure 2:
- Hero story: Eternal Engine, Meteor Herd, Crazy Gadget, Final Rush
- Dark story: Lost Colony, Cosmic Wall, Mad Space, Final Chase
- Space Colony ARK and Black Comet levels, Shadow the Hedgehog (game):
- ARK: The Doom, The Ark, Space Gadget, Lost Impact, Cosmic Fall
- Comet: Black Comet, Final Haunt, The Last Way
- Dead Line Zone, Sonic Rush
- Meteor Base Zone, Sonic Rivals
Subcategories
This category has the following 20 subcategories, out of 20 total.
L
- Levels with a carnival/casino theme
- Levels with a cyberspace theme
- Levels with a desert/western theme
- Levels with a flying fortress theme
- Levels with a jungle theme
- Levels with a lava/volcano theme
- Levels with a mountain/canyon theme
- Levels with a sky theme
- Levels with a space station theme
- Levels with a spooky/supernatural theme
- Levels with a tropical island theme
- Levels with a winter theme
- Levels with an ancient ruins theme
- Levels with an East Asian theme
- Levels with an industrial theme
- Levels with an ocean theme
- Levels with an outer space theme
- Levels with an underground/cave theme
- Levels with an underwater theme
- Levels with an urban theme