Frontier Canyon Zone
From Sonic Retro
Sonic Rivals 2 |
Levels |
Frontier Canyon Zone |
Frontier Canyon Zone |
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Fourth Zone, Sonic Rivals 2 |
Number of Acts: 3 + Boss |
Level themes: desert/western, mountain/canyon |
Boss: Egg Bull |
← Neon Palace Zone | Mystic Haunt Zone → |
Frontier Canyon Zone is the fourth level of Sonic Rivals 2 for the PSP. A rare instance of a Wild-West-themed area within the Sonic games, the Zone contains three Acts plus a boss fight at the end. As with most of Rivals 2, the Zone is located somewhere upon an unnamed island in Sonic's world.
Crammed full of wooden saloons, railroad tracks, lassos and tumbleweed, Frontier Canyon uses just about every Western cliché in the book. While Act 1 is mostly conducted outside amidst the sun-bleached rocks, Act 3 delves into the Gusty Gulch Gem Mine below the surface.
Story
Knuckles and Rouge first arrive in Frontier Canyon discussing Silver's cryptic comments in Neon Palace ("Silver said something about saving the world... with the Chao? I think his ESP powers have made him a bit goofy."). Encountering Sonic and Tails, the bat manages to convince them to help them gather rings for the once-again ailing emerald detector. Having dispatched the pair, Rouge then comes across Shadow, who fills her in on everything he and Metal Sonic have discovered about the Chaos Emerald's relationship to the Ifrit. Rouge, in turn, reveals that her current hunt for the Emeralds is actually under commission as opposed to personal greed, and refuses to be dissuaded from her task of gathering them.
Meanwhile, Knuckles bumps into Metal Sonic. The Doctor is in the process of sending a garbled transmission of some sort, about "grave danger... make your way to the...". Knuckles pursues the robot, although no answers are eventually forthcoming.
When Silver and Espio arrive, the hedgehog elaborates on the nature of Nega's plan: to feed chao to the Ifrit in order to render it "invincible". However, Silver's psychokinetic powers are flagging after three zones of chasing a fat scientist, and he and Espio set out to gather rings in order to recharge. This brings them into direct conflict with Rouge's temporary minions, Sonic and Tails.
Level Composition
ACT | Sonic | Tails | Knuckles | Rouge | Shadow | Metal Sonic | Espio | Silver |
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Act 1 | Collect 100 rings | Collect 100 rings | Race: Metal Sonic | Race: Shadow | Race: Rouge | Race: Knuckles | Time Attack (2:10) | Time Attack (2:10) |
Act 2 | Ring Battle (1:30): Espio | Ring Battle (1:30): Silver | Ring Battle (3:00): Metal Sonic | Knock-Out (5): Shadow | Knock-Out (5): Rouge | Ring Battle (3:00): Knuckles | Ring Battle (1:30): Sonic | Ring Battle (1:30): Tails |
Act 3 | Race: Tails vs. Silver | Race: Sonic vs. Espio | Race: Rouge vs. Shadow | Race: Knuckles vs. Metal Sonic | Race: Metal Sonic vs. Knuckles | Race: Shadow vs. Rouge | Silver - Time Attack (2:20) | Espio - Time Attack (2:20) |
Boss | Vs. Espio | Vs. Silver | Vs. Metal Sonic | Vs. Shadow | Vs. Rouge | Vs. Knuckles | Vs. Sonic | Vs. Tails |
References
Sonic Rivals 2 | |
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Manuals Development |
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