Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Mushroom Hill Zone"
From Sonic Retro
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==Act 1== | ==Act 1== | ||
− | {| | + | {{Comparison |
− | | | + | | image1=S3C0408 mhz act1start.png |
− | || | + | | image2=Notavailable.svg |
− | |At the beginning of Act 1, as Sonic and Tails, you fall instead of flying in. | + | | game1=0408 prototype |
− | + | | game2=''Sonic & Knuckles'' final | |
− | | | + | | desc=At the beginning of Act 1, as Sonic and Tails, you fall instead of flying in. |
− | |On the other hand, Knuckles gets dumped in a completely different part of the zone than he does in the final. | + | }} |
+ | {{Comparison | ||
+ | | image1=S3C0408 mhz diffpath1.png | ||
+ | | image2=S3C0408 mhz diffpath2.png | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=On the other hand, Knuckles gets dumped in a completely different part of the zone than he does in the final. | ||
His starting point in 0408 is (0x0440, 0x033C), while in S3&K final it's (0x0080, 0x096D)—a point which doesn't even exist in 0408's version of the zone. | His starting point in 0408 is (0x0440, 0x033C), while in S3&K final it's (0x0080, 0x096D)—a point which doesn't even exist in 0408's version of the zone. | ||
Sonic and Tails, however, are dropped at the usual spot. | Sonic and Tails, however, are dropped at the usual spot. | ||
− | + | }} | |
− | | | + | {{Comparison |
− | |It's been a long time, but I don't recognize this section of the zone... | + | | image1=S3C0408 mhz act1difflayout1.png |
− | + | | image2=S3C0408 mhz act1difflayout2.png | |
− | | | + | | game1=0408 prototype |
− | |The big ring is not a super big ring. | + | | game2=''Sonic & Knuckles'' final |
− | + | | desc=It's been a long time, but I don't recognize this section of the zone... | |
− | | | + | }} |
− | |In lieu of a giant ring, there is a pattern of regular rings here instead. (Act 1; screen coordinates 25D1:068C) | + | {{Comparison |
− | + | | image1=S3C0408 mhz act1 giantring.png | |
− | | | + | | image2=Notavailable.svg |
− | |However, there is a giant ring seemingly randomly placed elsewhere in the level. | + | | game1=0408 prototype |
− | | | + | | game2=''Sonic & Knuckles'' final |
− | | | + | | desc=The big ring is not a super big ring. |
− | |The spring you must hit to get to the ledge to use the pulley machine isn't very reactive. | + | }} |
− | | | + | {{Comparison |
− | | | + | | image1=S3C0408 mhz ringpattern.png |
− | |There is no sound effect on the Pulley machine. | + | | image2=Notavailable.svg |
− | + | | game1=0408 prototype | |
− | | | + | | game2=''Sonic & Knuckles'' final |
− | |There is no chopping sound effect. Touching the mini-boss' axe will hurt you in this proto, but not in the final. | + | | desc=In lieu of a giant ring, there is a pattern of regular rings here instead. (Act 1; screen coordinates 25D1:068C) |
− | + | }} | |
+ | {{Comparison | ||
+ | | image1=S3C0408 mhz warpring.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=However, there is a giant ring seemingly randomly placed elsewhere in the level. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=The spring you must hit to get to the ledge to use the pulley machine isn't very reactive. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=There is no sound effect on the Pulley machine. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=S3C0408 mhz noaxe.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=There is no chopping sound effect. Touching the mini-boss' axe will hurt you in this proto, but not in the final. | ||
+ | }} | ||
==Act 2== | ==Act 2== | ||
− | {| | + | {{Comparison |
− | + | | image1=S3C0408 mhz blueswitch.png | |
− | + | | image2=Notavailable.svg | |
− | |Knuckles' switch at the beginning of Act 2 is blue, not red. There is no sound effect. When Knuckles pulls the lever, it does not move down with his hand. | + | | game1=0408 prototype |
− | + | | game2=''Sonic & Knuckles'' final | |
− | | | + | | desc=Knuckles' switch at the beginning of Act 2 is blue, not red. There is no sound effect. When Knuckles pulls the lever, it does not move down with his hand. |
− | |There should be an invincibility monitor here. Also, the layout is slightly different. | + | }} |
− | + | {{Comparison | |
− | | | + | | image1=S3C0408 mhz noinvmonitor.png |
− | |In the S3C0408 prototype, there is a water shield monitor at this location. In the final, it's an electric shield monitor. | + | | image2=Notavailable.svg |
− | + | | game1=0408 prototype | |
− | | | + | | game2=''Sonic & Knuckles'' final |
− | |There's no entry to the giant ring here. | + | | desc=There should be an invincibility monitor here. Also, the layout is slightly different. |
− | | | + | }} |
− | | | + | {{Comparison |
− | |There is a lack of weighted mushroom devices - but there is one on the bottom of the level, not right after the change. | + | | image1=S3C0408 mhz monswitch.png |
− | | | + | | image2=Notavailable.svg |
− | | | + | | game1=0408 prototype |
− | |There is no gust of air that raises Sonic during the mushroom flight, instead, there seems to be a similar air to Sky Sanctuary Zone that mucks up Sonic. | + | | game2=''Sonic & Knuckles'' final |
− | | | + | | desc=In the S3C0408 prototype, there is a water shield monitor at this location. In the final, it's an electric shield monitor. |
− | | | + | }} |
− | |After the palette change, the level layout is different again. | + | {{Comparison |
− | + | | image1=S3C0408 mhz nogiantring.png | |
− | | | + | | image2=Notavailable.svg |
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=There's no entry to the giant ring here. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=There is a lack of weighted mushroom devices - but there is one on the bottom of the level, not right after the change. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=There is no gust of air that raises Sonic during the mushroom flight, instead, there seems to be a similar air to Sky Sanctuary Zone that mucks up Sonic. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=After the palette change, the level layout is different again. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=S3C0408 mhz ringsproto.png | ||
+ | | image2=S3C0408 mhz ringsfin.png | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
|Ring placement is different. | |Ring placement is different. | ||
− | + | }} | |
− | | | + | {{Comparison |
− | |In the final, these breakable walls were shifted to the left. Interestingly, Knuckles cannot break them while gliding, but they break when he lands. | + | | image1=S3C0408_mhz_wallproto.png |
+ | | image2=S3C0408 mhz wallfinal.png | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=In the final, these breakable walls were shifted to the left. Interestingly, Knuckles cannot break them while gliding, but they break when he lands. | ||
After that segment, the level layout is different. | After that segment, the level layout is different. | ||
− | + | }} | |
− | | | + | {{Comparison |
− | |The super ring is missing... instead, a pair of monitors stuck in the ceiling? Knocking them down reveals... | + | | image1=S3C0408 mhz stuckmons1.png |
− | + | | image2=Notavailable.svg | |
− | | | + | | game1=0408 prototype |
− | |A little Russian roulette action? The layout in this area is different, too. Both MHZ1 and MHZ2 received a lot of changes before the final, it seems. | + | | game2=''Sonic & Knuckles'' final |
− | + | | desc=The super ring is missing... instead, a pair of monitors stuck in the ceiling? Knocking them down reveals... | |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=S3C0408 mhz stuckmons2.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=A little Russian roulette action? The layout in this area is different, too. Both MHZ1 and MHZ2 received a lot of changes before the final, it seems. | ||
+ | }} | ||
==As Knuckles== | ==As Knuckles== | ||
− | {| | + | {{Comparison |
− | + | | image1=S3C0408 mhz knuxgrab.png | |
− | + | | image2=Notavailable.svg | |
− | |Continuing on the MHZ trend, Knuckles can grab a lot more than he should be able to. | + | | game1=0408 prototype |
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=Continuing on the MHZ trend, Knuckles can grab a lot more than he should be able to. | ||
I was able to grab the other side as well, but he was obscured by it so I didn't really feel like uploading it. If prodded, I may upload it. | I was able to grab the other side as well, but he was obscured by it so I didn't really feel like uploading it. If prodded, I may upload it. | ||
− | + | }} | |
==Boss== | ==Boss== | ||
− | {| | + | {{Comparison |
− | + | | image1=S3C0408 mhz bosshit.png | |
− | + | | image2=Notavailable.svg | |
− | | When Eggman's still embedded in the ground transmitting his satellite signal, he's closer to that ledge in 0408. In the final he's farther back. There is no sound effect on the boss' radar. You can jump over the satellite dish and repeatedly hit the backside of the boss vehicle. This continues until you hit the satellite dish. He stays there a lot longer after he comes out of the ground. As for the boss itself, it always takes 7 hits to destroy, regardless of how many times you hit it before the autoscrolling sequence. Once you're in the battle, when you hit him, you'll fly back much farther than the final. | + | | game1=0408 prototype |
− | + | | game2=''Sonic & Knuckles'' final | |
− | | | + | | desc= When Eggman's still embedded in the ground transmitting his satellite signal, he's closer to that ledge in 0408. In the final he's farther back. There is no sound effect on the boss' radar. You can jump over the satellite dish and repeatedly hit the backside of the boss vehicle. This continues until you hit the satellite dish. He stays there a lot longer after he comes out of the ground. As for the boss itself, it always takes 7 hits to destroy, regardless of how many times you hit it before the autoscrolling sequence. Once you're in the battle, when you hit him, you'll fly back much farther than the final. |
− | |Defeating Eggman doesn't cause his ship to burn until he hits the log at the end of the level. The spikeballs also disappear and do not burn. | + | }} |
− | + | {{Comparison | |
− | | | + | | image1=S3C0408 mhz nobossexplo.png |
− | |In the egg cage at the end of the level, blue smoke comes out instead of grey. (Oddly-colored smoke seems to be plaguing these protos.) | + | | image2=Notavailable.svg |
− | + | | game1=0408 prototype | |
− | | | + | | game2=''Sonic & Knuckles'' final |
− | |The MHZ->FBZ cutscene has missing sound effects with Eggman. When Sonic is about to board the ship, Tails continues to run and kills himself, rather then taking flight. | + | | desc=Defeating Eggman doesn't cause his ship to burn until he hits the log at the end of the level. The spikeballs also disappear and do not burn. |
− | + | }} | |
+ | {{Comparison | ||
+ | | image1=S3C0408 mhz bluesmoke.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=In the egg cage at the end of the level, blue smoke comes out instead of grey. (Oddly-colored smoke seems to be plaguing these protos.) | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=S3C0408 mhz act2end.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0408 prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=The MHZ->FBZ cutscene has missing sound effects with Eggman. When Sonic is about to board the ship, Tails continues to run and kills himself, rather then taking flight. | ||
+ | }} | ||
==References== | ==References== |
Revision as of 12:46, 5 April 2018
This article needs cleanup. This article needs to be edited to conform to a higher standard of article quality. |
Contents
Act 1
0408 prototype |
---|
Sonic & Knuckles final |
---|
At the beginning of Act 1, as Sonic and Tails, you fall instead of flying in.
0408 prototype |
---|
Sonic & Knuckles final |
---|
On the other hand, Knuckles gets dumped in a completely different part of the zone than he does in the final.
His starting point in 0408 is (0x0440, 0x033C), while in S3&K final it's (0x0080, 0x096D)—a point which doesn't even exist in 0408's version of the zone.
Sonic and Tails, however, are dropped at the usual spot.
0408 prototype |
---|
Sonic & Knuckles final |
---|
It's been a long time, but I don't recognize this section of the zone...
0408 prototype |
---|
Sonic & Knuckles final |
---|
The big ring is not a super big ring.
0408 prototype |
---|
Sonic & Knuckles final |
---|
In lieu of a giant ring, there is a pattern of regular rings here instead. (Act 1; screen coordinates 25D1:068C)
0408 prototype |
---|
Sonic & Knuckles final |
---|
However, there is a giant ring seemingly randomly placed elsewhere in the level.
0408 prototype |
---|
Sonic & Knuckles final |
---|
The spring you must hit to get to the ledge to use the pulley machine isn't very reactive.
0408 prototype |
---|
Sonic & Knuckles final |
---|
There is no sound effect on the Pulley machine.
0408 prototype |
---|
Sonic & Knuckles final |
---|
There is no chopping sound effect. Touching the mini-boss' axe will hurt you in this proto, but not in the final.
Act 2
0408 prototype |
---|
Sonic & Knuckles final |
---|
Knuckles' switch at the beginning of Act 2 is blue, not red. There is no sound effect. When Knuckles pulls the lever, it does not move down with his hand.
0408 prototype |
---|
Sonic & Knuckles final |
---|
There should be an invincibility monitor here. Also, the layout is slightly different.
0408 prototype |
---|
Sonic & Knuckles final |
---|
In the S3C0408 prototype, there is a water shield monitor at this location. In the final, it's an electric shield monitor.
0408 prototype |
---|
Sonic & Knuckles final |
---|
There's no entry to the giant ring here.
0408 prototype |
---|
Sonic & Knuckles final |
---|
There is a lack of weighted mushroom devices - but there is one on the bottom of the level, not right after the change.
0408 prototype |
---|
Sonic & Knuckles final |
---|
There is no gust of air that raises Sonic during the mushroom flight, instead, there seems to be a similar air to Sky Sanctuary Zone that mucks up Sonic.
0408 prototype |
---|
Sonic & Knuckles final |
---|
After the palette change, the level layout is different again.
0408 prototype |
---|
Sonic & Knuckles final |
---|
0408 prototype |
---|
Sonic & Knuckles final |
---|
In the final, these breakable walls were shifted to the left. Interestingly, Knuckles cannot break them while gliding, but they break when he lands.
After that segment, the level layout is different.
0408 prototype |
---|
Sonic & Knuckles final |
---|
The super ring is missing... instead, a pair of monitors stuck in the ceiling? Knocking them down reveals...
0408 prototype |
---|
Sonic & Knuckles final |
---|
A little Russian roulette action? The layout in this area is different, too. Both MHZ1 and MHZ2 received a lot of changes before the final, it seems.
As Knuckles
0408 prototype |
---|
Sonic & Knuckles final |
---|
Continuing on the MHZ trend, Knuckles can grab a lot more than he should be able to.
I was able to grab the other side as well, but he was obscured by it so I didn't really feel like uploading it. If prodded, I may upload it.
Boss
0408 prototype |
---|
Sonic & Knuckles final |
---|
When Eggman's still embedded in the ground transmitting his satellite signal, he's closer to that ledge in 0408. In the final he's farther back. There is no sound effect on the boss' radar. You can jump over the satellite dish and repeatedly hit the backside of the boss vehicle. This continues until you hit the satellite dish. He stays there a lot longer after he comes out of the ground. As for the boss itself, it always takes 7 hits to destroy, regardless of how many times you hit it before the autoscrolling sequence. Once you're in the battle, when you hit him, you'll fly back much farther than the final.
0408 prototype |
---|
Sonic & Knuckles final |
---|
Defeating Eggman doesn't cause his ship to burn until he hits the log at the end of the level. The spikeballs also disappear and do not burn.
0408 prototype |
---|
Sonic & Knuckles final |
---|
In the egg cage at the end of the level, blue smoke comes out instead of grey. (Oddly-colored smoke seems to be plaguing these protos.)
0408 prototype |
---|
Sonic & Knuckles final |
---|
The MHZ->FBZ cutscene has missing sound effects with Eggman. When Sonic is about to board the ship, Tails continues to run and kills himself, rather then taking flight.
References
Sonic the Hedgehog 3 | |
---|---|
Main page (S3&K) Manuals Development |
show;hide
Competition Levels: Sub-Bosses: Level Bosses: Sonic 3C Prototypes: |
Sonic & Knuckles | |
---|---|
Main page (S3&K|KiS2|Blue Sphere) Manuals Development |
show;hide
Sub-Bosses: Level Bosses: Books:
Comics: Music: |