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Difference between revisions of "Sonic Adventure DX: PC/Lists"

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(Moving "Animation Lists" section to its own page)
 
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__NOTOC__
+
{{SCHG SA|3}}
{{SCHG SADX:PC}}
+
__TOC__
 
This page is for lists of values that are used for several things.
 
This page is for lists of values that are used for several things.
  
==Action Lists==
+
==Action lists==
 
This is a list of actions for use with the [[SCHG:Sonic Adventure DX: PC/RAM Editing#Character Object 1|Address in RAM]] or in [[SCHG:Sonic Adventure DX: PC/EXE Editing#Action Swapping|code]].
 
This is a list of actions for use with the [[SCHG:Sonic Adventure DX: PC/RAM Editing#Character Object 1|Address in RAM]] or in [[SCHG:Sonic Adventure DX: PC/EXE Editing#Action Swapping|code]].
 
===Sonic's Actions===
 
===Sonic's Actions===
{| class="prettytable"
+
{| class="prettytable" style="width:auto"
 
!Value||Description
 
!Value||Description
 
|-
 
|-
Line 247: Line 247:
 
|-
 
|-
 
| 79
 
| 79
| ???
+
| Super Sonic springing
 
|-
 
|-
 
| 80
 
| 80
Line 275: Line 275:
  
 
===Tails' Actions===
 
===Tails' Actions===
{| class="prettytable"
+
{| class="prettytable" style="width:auto"
 
!Value||Description
 
!Value||Description
 
|-
 
|-
Line 398: Line 398:
 
===Knuckles' Actions===
 
===Knuckles' Actions===
 
{{sectstub}}
 
{{sectstub}}
{| class="prettytable"
+
{| class="prettytable" style="width:auto"
 
!Value||Description
 
!Value||Description
 
|-
 
|-
Line 455: Line 455:
 
===Amy's Actions===
 
===Amy's Actions===
 
{{sectstub}}
 
{{sectstub}}
{| class="prettytable"
+
{| class="prettytable" style="width:auto"
 
!Value||Description
 
!Value||Description
 
|-
 
|-
Line 524: Line 524:
 
===Gamma's Actions===
 
===Gamma's Actions===
 
{{sectstub}}
 
{{sectstub}}
{| class="prettytable"
+
{| class="prettytable" style="width:auto"
 
!Value||Description
 
!Value||Description
 
|-
 
|-
Line 563: Line 563:
 
===Big's Actions===
 
===Big's Actions===
 
{{sectstub}}
 
{{sectstub}}
{| class="prettytable"
+
{| class="prettytable" style="width:auto"
 
!Value||Description
 
!Value||Description
 
|-
 
|-
Line 580: Line 580:
  
 
===Camera's Actions===
 
===Camera's Actions===
{| class="prettytable"
+
{| class="prettytable" style="width:auto"
 
!Value||Description
 
!Value||Description
 
|-
 
|-
Line 596: Line 596:
 
|}
 
|}
  
==Animation Lists==
+
==References==
 
+
<references />
===Sonic's Animations===
 
{| class="prettytable"
 
!Value||Description
 
|-
 
| 0
 
| Standing
 
|-
 
| 1
 
| Standing -> Surf Stance
 
|-
 
| 2
 
| Surf Stance
 
|-
 
| 3
 
| Looking around
 
|-
 
| 4
 
| Bored Comment
 
|-
 
| 5
 
| Bored Comment 2
 
|-
 
| 6
 
| Bored Comment 2 -> Standing
 
|-
 
| 7
 
| Lean Forward
 
|-
 
| 8
 
| Lean Back
 
|-
 
| 9
 
| Walk 1
 
|-
 
| 10
 
| Walk 2
 
|-
 
| 11
 
| Walk 3
 
|-
 
| 12
 
| Run 1
 
|-
 
| 13
 
| Run 2
 
|-
 
| 14
 
| Jump (in air)/Spindash (on ground)
 
|-
 
| 15
 
| Roll
 
|-
 
| 16
 
| Spring flight
 
|-
 
| 17
 
| Spring flight -> Falling
 
|-
 
| 18
 
| Falling
 
|-
 
| 19
 
| Landing
 
|-
 
| 20
 
| Skid stop
 
|-
 
| 21
 
| Push (start)
 
|-
 
| 22
 
| Push (loop)
 
|-
 
| 23
 
| Take damage
 
|-
 
| 24
 
| Hurt landing
 
|-
 
| 25
 
| Skid Stop
 
|-
 
| 26
 
| Air Flip
 
|-
 
| 27
 
| Hit wall 1
 
|-
 
| 28
 
| Hit wall recovery
 
|-
 
| 29
 
| Slow backflip
 
|-
 
| 30
 
| turn around
 
|-
 
| 31
 
| Slide stance
 
|-
 
| 32
 
| Spin Ball (no flash)
 
|-
 
| 33
 
| Pick up object
 
|-
 
| 34
 
| object Run
 
|-
 
| 35
 
| Object stop
 
|-
 
| 36
 
| Object Turnaround
 
|-
 
| 37
 
| Object stand
 
|-
 
| 38
 
| Object walk
 
|-
 
| 39
 
| Trampoline Flight
 
|-
 
| 40
 
| Trampoline Backflip
 
|-
 
| 41
 
| Trampoline Flight 2
 
|-
 
| 42
 
| Trampoline Flip 2
 
|-
 
| 43
 
| Trampoline Flight 3
 
|-
 
| 44
 
| Slip
 
|-
 
| 45
 
| Slip
 
|-
 
| 46
 
| slow frontflip
 
|-
 
| 47
 
| Hanging
 
|-
 
| 48
 
| Pull
 
|-
 
| 49
 
| Shake Tree
 
|-
 
| 50
 
| Pick up object
 
|-
 
| 51
 
| Shake object
 
|-
 
| 52
 
| Stop shaking
 
|-
 
| 53
 
| Standing -> Pick up
 
|-
 
| 54
 
| idle holding tree
 
|-
 
| 55
 
| object jump
 
|-
 
| 56
 
| object jump -> object fall
 
|-
 
| 57
 
| Object fall
 
|-
 
| 58
 
| Object landing
 
|-
 
| 59
 
| Throw object
 
|-
 
| 60
 
| Toss object
 
|-
 
| 61
 
| Air throw
 
|-
 
| 62
 
| Air toss
 
|-
 
| 63
 
| Put object down
 
|-
 
| 64
 
| Light dash flight
 
|-
 
| 65
 
| Ready to pull
 
|-
 
| 66
 
| monkeybars (broken eyes)
 
|-
 
| 67
 
| monkeybars (broken eyes)
 
|-
 
| 68
 
| monkeybars (broken eyes)
 
|-
 
| 69
 
| climbing ladder
 
|-
 
| 70
 
| Shot from cannon
 
|-
 
| 71
 
| Slipping on ice
 
|-
 
| 72
 
| Jump pad invert
 
|-
 
| 73
 
| Flight to jump pad
 
|-
 
| 74
 
| Surfer stance
 
|-
 
| 75
 
| Win level
 
|-
 
| 76
 
| Win -> Standing
 
|-
 
| 77
 
| Standing -> holding tree
 
|-
 
| 78
 
| holding tree
 
|-
 
| 79
 
| holding rocket
 
|-
 
| 80
 
| holding rocket
 
|-
 
| 81
 
| gassed/drunk sonic
 
|-
 
| 82
 
| pain flight
 
|-
 
| 83
 
| Spin
 
|-
 
| 84
 
| breathe bubble
 
|-
 
| 85
 
| Drowning
 
|-
 
| 86
 
| hit
 
|-
 
| 87
 
| death 1
 
|-
 
| 88
 
| Falling
 
|-
 
| 89
 
| Sky Deck grasping cylinder
 
|-
 
| 90
 
| Sky Deck cylinder shimmy
 
|-
 
| 91
 
| Sky Deck cylinder shimmy (other way)
 
|-
 
| 92
 
| slide down Sky Deck cylinder
 
|-
 
| 93
 
| slide down Sky Deck cylinder -> Sky Deck grasping cylinder
 
|-
 
| 94
 
| holding icicle
 
|-
 
| 95
 
| Slipping on icicle
 
|-
 
| 96
 
| jumping from icicle
 
|-
 
| 97
 
| Flight from icicle
 
|-
 
| 98
 
| latching onto icicle
 
|-
 
| 99
 
| moving left on icicle
 
|-
 
| 100
 
| moving right on icicle
 
|-
 
| 101
 
| instance of 100
 
|-
 
| 102
 
| snowboard stance
 
|-
 
| 103
 
| turning on board
 
|-
 
| 104
 
| turning on board
 
|-
 
| 105
 
| jumping on board
 
|-
 
| 106
 
| Jumping on Board -> Falling on Board
 
|-
 
| 107
 
| board stance 2
 
|-
 
| 108
 
| board stance 2
 
|-
 
| 109
 
| wavering on board
 
|-
 
| 110
 
| hit on board
 
|-
 
| 111
 
| Falling on board
 
|-
 
| 112
 
| Falling on board
 
|-
 
| 113
 
| hit on board
 
|-
 
| 114
 
| Standing on board
 
|-
 
| 115
 
| eh more boarding animations
 
|-
 
| 116
 
| Jump trick 1
 
|-
 
| 117
 
| Jump trick 2
 
|-
 
| 118
 
| Jump trick 3
 
|-
 
| 119
 
| Jump trick 4
 
|-
 
| 120
 
| Spin jump trick
 
|-
 
| 121
 
| Spin jump trick
 
|-
 
| 122
 
| Spin jump trick -> Falling on Board
 
|-
 
| 123
 
| Melon grab
 
|-
 
| 124
 
| Crouch on board
 
|-
 
| 125
 
| Spin
 
|-
 
| 126
 
| Shower
 
|-
 
| 127
 
| Shower 2
 
|-
 
| 128
 
| Shower 3
 
|-
 
| 129
 
| Shake off water
 
|-
 
| 130
 
| Pet chao
 
|-
 
| 131
 
| Pet chao loop
 
|-
 
| 132
 
| Stop petting chao
 
|-
 
| 133
 
| Whistle
 
|-
 
!colspan=2|Note: 134-145 will use Super Sonic's model and will crash the game if it has not been loaded.
 
|-
 
| 134
 
| Standing
 
|-
 
| 135
 
| Standing -> Moving 1
 
|-
 
| 136
 
| Moving 1
 
|-
 
| 137
 
| Moving 2
 
|-
 
| 138
 
| Moving 3
 
|-
 
| 139
 
| Spring Flight
 
|-
 
| 140
 
| Spring Flight -> Falling
 
|-
 
| 141
 
| Falling
 
|-
 
| 142
 
| Landing?
 
|-
 
| 143
 
| Victory
 
|-
 
| 144
 
| Victory -> Standing
 
|-
 
| 145
 
| Jumping
 
|-
 
!colspan=2|This one works for normal Sonic also.
 
|-
 
| 146
 
| Metal Sonic Hover
 
|}
 
 
 
===Tails' Animations===
 
{| class="prettytable"
 
!Value||Description
 
|-
 
| 0
 
| Standing
 
|-
 
| 1
 
| Landing
 
|-
 
| 2
 
| Standing after landing (animates faster)
 
|-
 
| 3
 
| ?
 
|-
 
| 4
 
| Standing -> Looking Around
 
|-
 
| 5
 
| Looking Around
 
|-
 
| 6
 
| Looking Around -> Standing
 
|-
 
| 7
 
| Lean Forwards
 
|-
 
| 8
 
| Lean Backwards
 
|-
 
| 9
 
| Walking 1
 
|-
 
| 10
 
| Walking 2
 
|-
 
| 11
 
| Walking 3 (Tail Effect)
 
|-
 
| 12
 
| Running 1
 
|-
 
| 13
 
| Running 2
 
|-
 
| 14
 
| Jumping (in air)/Spindash (on ground)
 
|-
 
| 15
 
| Rolling
 
|-
 
| 16
 
| Spin ball
 
|-
 
| 17
 
| Spring Flight
 
|-
 
| 18
 
| Spring Flight -> Falling
 
|-
 
| 19
 
| Falling
 
|-
 
| 20
 
| Landing
 
|-
 
| 21
 
| Braking
 
|-
 
| 22
 
| Turning
 
|-
 
| 23
 
| Walking?
 
|-
 
| 24
 
| Pushing
 
|-
 
| 25
 
| Pushing Loop
 
|-
 
| 26
 
| Hurt
 
|-
 
| 27
 
| Hurt Landing
 
|-
 
| 28
 
| Dying
 
|-
 
| 29
 
| Dying w/ head shaking?
 
|-
 
| 30
 
| ?
 
|-
 
| 31
 
| Drowning
 
|-
 
| 32
 
| ?
 
|-
 
| 33
 
| Tumbling
 
|-
 
| 34
 
| Tumbling -> Sitting
 
|-
 
| 35
 
| Sitting -> Standing
 
|-
 
| 36
 
| Tumbling -> Standing
 
|-
 
| 37
 
| Flying
 
|-
 
| 38
 
| Flying reached maximum height
 
|-
 
| 39
 
| Flying falling
 
|-
 
| 40
 
| more Flying
 
|-
 
| 41
 
| more Flying
 
|-
 
| 42
 
| Flying reached limit
 
|-
 
| 43
 
| Tail Attack
 
|-
 
| 44-53
 
| Spin Tail Attack
 
|-
 
| 54
 
| Victory
 
|-
 
| 55
 
| Victory -> Standing
 
|-
 
| 56
 
| Standing -> Failure
 
|-
 
| 57
 
| Failure
 
|-
 
| 58
 
| Pick Up object
 
|-
 
| 59
 
| Walking with object 2
 
|-
 
| 60
 
| Braking with object
 
|-
 
| 61
 
| Turn around with object
 
|-
 
| 62
 
| Holding object
 
|-
 
| 63
 
| Walking with object 1
 
|-
 
| 74
 
| Shaking tree
 
|-
 
| 75
 
| Holding object -> Nuzzle object
 
|-
 
| 76
 
| Nuzzle object
 
|-
 
| 77
 
| Nuzzle object -> Holding object
 
|-
 
| 78
 
| Standing -> Holding tree
 
|-
 
| 79
 
| Holding tree
 
|-
 
| 81
 
| Falling with object
 
|-
 
| 85
 
| Throw object on ground
 
|-
 
| 87
 
| Throw object in air
 
|-
 
| 88
 
| Put down object
 
|}
 
 
 
==PVM Files==
 
{| class="prettytable"
 
!Name||Description
 
|-
 
| ADVSS00
 
| Station Square City Hall
 
|-
 
| ADVSS01
 
| Station Square Casino Area
 
|-
 
| ADVSS02
 
| Station Square Sewer Area
 
|-
 
| ADVSS03
 
| Station Square Station/Main Area
 
|-
 
| ADVSS04
 
| Station Square Hotel Area
 
|-
 
| ADVSS05
 
| Station Square Twinkle Park Entrance Area
 
|-
 
| ADV_EC00
 
|
 
|-
 
| ADV_EC01
 
|
 
|-
 
| ADV_EC02
 
|
 
|-
 
| ADV_EC03
 
|
 
|-
 
| ADV_EC04
 
|
 
|-
 
| ADV_EC05
 
|
 
|-
 
| ADV_EC30
 
|
 
|-
 
| ADV_EC31
 
|
 
|-
 
| ADV_EC32
 
|
 
|-
 
| ADV_EC33
 
|
 
|-
 
| ADV_EC34
 
|
 
|-
 
| ADV_EC35
 
|
 
|-
 
| ADV_EC36
 
|
 
|-
 
| ADV_MR00
 
|
 
|-
 
| ADV_MR01
 
|
 
|-
 
| ADV_MR02
 
|
 
|-
 
| ADV_MR03
 
|
 
|-
 
| ADV_WINDOW
 
|
 
|-
 
| AIR_SIGNAL
 
|
 
|-
 
| AL_BODY
 
|
 
|-
 
| AL_DX_CHAOS
 
| Chaos Chao
 
|-
 
| AL_DX_ETC
 
| Chao Drawings and Shine
 
|-
 
| AL_DX_OBJ_CMN
 
| Objects in Chao Gardens
 
|-
 
| AL_DX_PARTS_TEX
 
| Chao Animal Body Parts
 
|-
 
| AL_DX_TEX_XYBUTTON
 
| Keyboard Controls in Chao Garden
 
|-
 
| AL_ENT_CHAR_E_TEX
 
| English Chao-related text
 
|-
 
| AL_ENT_CHAR_J_TEX
 
| Japanese Chao-related text
 
|-
 
| AL_ENT_TITLE_E_TEX
 
| English Chao Race text
 
|-
 
| AL_ENT_TITLE_J_TEX
 
| Japanese Chao Race text
 
|-
 
| AL_EYE
 
| Chao Eyes
 
|-
 
| AL_GARDEN00SS_2D
 
| Hint Box
 
|-
 
| AL_ICON
 
| Chao Emotions
 
|-
 
| AL_JEWEL
 
| Chao Race Medals
 
|-
 
| AL_MOUTH
 
| Chao Mouths
 
|-
 
| AL_OBJECT
 
| Items in Chao Garden
 
|-
 
| AL_RACE01
 
| Chao Race
 
|-
 
| AL_RACE02
 
| Chao Race
 
|-
 
| AL_STG_KINDER_AD_TEX
 
| Unused Chao Kindergarten Textures
 
|-
 
| AL_TEX_COMMON
 
| Chao Stats Text
 
|-
 
| AL_TEX_ENT_COMMON_EN
 
| English Chao Race Hub Text
 
|-
 
| AL_TEX_ENT_COMMON_FR
 
| French Chao Race Hub text
 
|-
 
| AL_TEX_ENT_COMMON_JP
 
| Japanese Chao Race Hub Text
 
|-
 
| AL_TEX_ODEKAKE_MENU_EN
 
| English Chao Transporter
 
|-
 
| AL_TEX_ODEKAKE_MENU_JP
 
| Japanese Chao Transporter
 
|-
 
| AL_TOY
 
| Chao Garden Toys
 
|-
 
| AMY
 
| Amy Rose
 
|-
 
| AMYROB_WING
 
|
 
|-
 
| AMY_EFF
 
| Amy's Effects
 
|-
 
| AMY_EGGROBO
 
|
 
|-
 
| ANCIENT_LIGHT
 
|
 
|-
 
| ANKO
 
|
 
|-
 
| ANKO_T
 
|
 
|-
 
| AVA_BACK
 
|
 
|-
 
| AVA_CHSEL
 
|
 
|-
 
| AVA_CHSEL_E
 
|
 
|-
 
| AVA_CSR
 
|
 
|-
 
| AVA_DLG
 
|
 
|-
 
| AVA_DLG_E
 
|
 
|-
 
| AVA_EMBLEM
 
|
 
|-
 
| AVA_EMBLEMVIEW
 
|
 
|-
 
| AVA_EMBLEMVIEW_E
 
|
 
|-
 
| AVA_EXPLAIN
 
|
 
|-
 
| AVA_FILESEL
 
|
 
|-
 
| AVA_FILESEL_E
 
|
 
|-
 
| AVA_FSCMN
 
|
 
|-
 
| AVA_FSCMN_E
 
|
 
|-
 
| AVA_FSDLG
 
|
 
|-
 
| AVA_FSDLG_E
 
|
 
|-
 
| AVA_FSDLG_F
 
|
 
|-
 
| AVA_FSDLG_G
 
|
 
|-
 
| AVA_FSDLG_S
 
|
 
|-
 
| AVA_GTITLE0
 
|
 
|-
 
| AVA_GTITLE0_E
 
|
 
|-
 
| AVA_GTITLE0_SHOW
 
|
 
|-
 
| AVA_GTITLE0_SHOW_E
 
|
 
|-
 
| AVA_METAL_SONIC
 
| Metal Sonic's name on the character select
 
|-
 
| AVA_NEW16NO
 
|
 
|-
 
| AVA_OPTION
 
|
 
|-
 
| AVA_OPTION_E
 
|
 
|-
 
| AVA_SAN
 
|
 
|-
 
| AVA_SNDTEST
 
|
 
|-
 
| AVA_SNDTEST_E
 
|
 
|-
 
| AVA_SQUARE
 
|
 
|-
 
| AVA_STNAM
 
|
 
|-
 
| AVA_STNAM_E
 
|
 
|-
 
| AVA_SUUJI
 
|
 
|-
 
| AVA_TITLE
 
|
 
|-
 
| AVA_TITLE_BACK
 
|
 
|-
 
| AVA_TITLE_BACK_E
 
|
 
|-
 
| AVA_TITLE_CMN
 
|
 
|-
 
| AVA_TITLE_CMN_SMALL
 
|
 
|-
 
| AVA_TITLE_E
 
|
 
|-
 
| AVA_TRIALACTSEL
 
|
 
|-
 
| AVA_TRIALACTSEL_E
 
|
 
|-
 
| AVA_VMSSEL
 
|
 
|-
 
| AVA_VMSSEL_E
 
|
 
|-
 
| A_HEAD
 
|
 
|-
 
| A_MASTER
 
|
 
|-
 
| BANB
 
| Deer (Chao Animal)
 
|-
 
| BEACH01
 
| Emerald Coast: Azure Blue World
 
|-
 
| BEACH02
 
| Emerald Coast: Windy & Ripply
 
|-
 
| BEACH03
 
| Emerald Coast: BIG Fishin'
 
|-
 
| BEACH_SEA
 
| Emerald Coast: Sea
 
|-
 
| BG_AL_RACE02
 
| Chao Race: Background
 
|-
 
| BG_BEACH
 
| Emerald Coast: Background
 
|-
 
| BG_EC00
 
| Egg Carrier: Background
 
|-
 
| BG_HIGHWAY
 
| Speed Highway: Background (Buildings and Sky)
 
|-
 
| BG_HIGHWAY01
 
| Speed Highway: Background (City Down There)
 
|-
 
| BG_HIGHWAY02
 
| Speed Highway: Background (City Down There) (Part 2)
 
|-
 
| BG_HIGHWAY03
 
| Speed Highway: At Dawn Background
 
|-
 
| BG_ICECAP
 
| Ice Cap: Background
 
|-
 
| BG_RUIN
 
|
 
|-
 
| BG_SANDBOARD
 
| Sand Hill: Background
 
|-
 
| BG_SHAREOBJ
 
| Twinkle Park & Twinkle Circuit: Background
 
|-
 
| BIG
 
| Big the Cat
 
|-
 
| BIG_KAERU
 
| Froggy
 
|-
 
| BO1_MODEL
 
|
 
|-
 
| BOARD_SCORE
 
|
 
|-
 
| BULLET
 
|
 
|-
 
| B_CHNAM
 
| Full Japanese character names on the character select (Sonic the Hedgehog)
 
|-
 
| B_CHNAM_E
 
| Full English character names on the character select
 
|-
 
| B_CHNAM_SHOW
 
| Same as above, but colored, and with a level.  Super Sonic is blue and points to Emerald Coast.
 
|-
 
| B_CHNAM_SHOW_E
 
| Same as above but English
 
|-
 
| CAPTUREBEAM
 
|
 
|-
 
| CASINO01
 
| Casinopolis: Main Hall
 
|-
 
| CASINO02
 
| Casinopolis: Dilapated Way
 
|-
 
| CASINO03
 
| Casinopolis: SONIC Pinball
 
|-
 
| CASINO04
 
| Casinopolis: NiGHTS Pinball
 
|-
 
| CHAO
 
|
 
|-
 
| CHAOBLACKMARKET
 
| Chao Garden: Black Market
 
|-
 
| CHAOBLACKMARKETOBJ
 
|
 
|-
 
| CHAOS0
 
| Chaos 0
 
|-
 
| CHAOS0_EFFECT
 
| Chaos 0's Effects
 
|-
 
| CHAOS0_OBJECT
 
| Chaos 0's Objects
 
|-
 
| CHAOS1
 
| Chaos 1 (Cutscenes)
 
|-
 
| CHAOS2
 
| Chaos 2
 
|-
 
| CHAOS2_BARRIER
 
| Chaos 2: Barrier
 
|-
 
| CHAOS2_EFFECT
 
| Chaos 2: Effects
 
|-
 
| CHAOS2_OBJECT
 
| Chaos 2: Objects
 
|-
 
| CHAOS4_COMMON
 
|
 
|-
 
| CHAOS4_HASHIRA
 
|
 
|-
 
| CHAOS4_KAMA
 
|
 
|-
 
| CHAOS4_NUMA
 
|
 
|-
 
| CHAOS4_OBJECT
 
|
 
|-
 
| CHAOS4_SHIBUKI
 
|
 
|-
 
| CHAOS4_TIKEI
 
|
 
|-
 
| CHAOS4_WAVE
 
|
 
|-
 
| CHAOS6
 
|
 
|-
 
| CHAOS6_BG
 
|
 
|-
 
| CHAOS6_EFFECT
 
|
 
|-
 
| CHAOS6_EGGMAN
 
|
 
|-
 
| CHAOS6_EISEI
 
|
 
|-
 
| CHAOS6_OBJECT
 
|
 
|-
 
| CHAOS7_0
 
|
 
|-
 
| CHAOS7_0BREATH
 
|
 
|-
 
| CHAOS7_0BREATH2ND
 
|
 
|-
 
| CHAOS7_0DAMAGE
 
|
 
|-
 
| CHAOS7_0DEAD_PTCHG
 
|
 
|-
 
| CHAOS7_0SURFACE
 
|
 
|-
 
| CHAOS7_0WATEREXP
 
|
 
|-
 
| CHAOS7_0WEXP_PTCHG
 
|
 
|-
 
| CHAOS_BRAINFRAME
 
|
 
|-
 
| CHAOS_EFFECT
 
|
 
|-
 
| CHAOS_EMERALD
 
|
 
|-
 
| CHAOS_LIFEGAUGE
 
| Life Gauge For Chaos.
 
|-
 
| CHAOS_SURFACE
 
| Controls Chaos 0-6 water color.
 
|-
 
| CHAO_ENTRANCE
 
| Chao Race: Entrance
 
|-
 
| CHAO_HYOUJI
 
|
 
|-
 
| CHAO_HYOUJI_E
 
|
 
|-
 
| CHAO_HYOUJI_F
 
|
 
|-
 
| CHAO_HYOUJI_G
 
|
 
|-
 
| CHAO_HYOUJI_S
 
|
 
|-
 
| CHAO_OBJECT
 
|
 
|-
 
| CHAO_RACE
 
| Chao Race
 
|-
 
| COERA
 
|
 
|-
 
| CON_REGULAR
 
|
 
|-
 
| CON_REGULAR_E
 
|
 
|-
 
| CREAM
 
| Cream the Rabbit
 
|-
 
| C_SELECT1
 
|
 
|-
 
| C_SELECT2
 
|
 
|-
 
| E101
 
| E-101 Beta
 
|-
 
| E101R
 
| E-101mkII
 
|-
 
| E101R_BG
 
|
 
|-
 
| E101R_TIKEI
 
|
 
|-
 
| E101_TIKEI
 
|
 
|-
 
| E102
 
| E-102 Gamma
 
|-
 
| E102BEAM
 
|
 
|-
 
| E102EFFECT
 
|
 
|-
 
| E102HIT
 
|
 
|-
 
| E102TIME
 
|
 
|-
 
| E103OLD
 
|
 
|-
 
| E104OLD
 
|
 
|-
 
| E105
 
|
 
|-
 
| E105OLD
 
|
 
|-
 
| EC_ACTDOOR
 
|
 
|-
 
| EC_ALIFE
 
|
 
|-
 
| EC_BG
 
|
 
|-
 
| EC_BOAT
 
|
 
|-
 
| EC_CLOUDS
 
|
 
|-
 
| EC_EGGLIFT
 
|
 
|-
 
| EC_IKADA
 
|
 
|-
 
| EC_LIGHT
 
|
 
|-
 
| EC_SEA
 
|
 
|-
 
| EC_SKY
 
|
 
|-
 
| EC_STATION
 
|
 
|-
 
| EC_TARAI
 
|
 
|-
 
| EC_TORNADO
 
|
 
|-
 
| EC_TRANSFORM
 
|
 
|-
 
| EC_WATER
 
|
 
|-
 
| EDV_K_HLIFT
 
|
 
|-
 
| EDV_S_STDOOR
 
|
 
|-
 
| EFF_C7_BUBBLE
 
|
 
|-
 
| EFF_CANDLE
 
|
 
|-
 
| EFF_FINALEGG_POM
 
|
 
|-
 
| EFF_PAST
 
|
 
|-
 
| EFF_REGULAR
 
|
 
|-
 
| EFF_SANDBOARD
 
|
 
|-
 
| EFF_TWINKLE
 
|
 
|-
 
| EFF_WT_COLUMN
 
|
 
|-
 
| EGGMAN
 
| Dr. Eggman
 
|-
 
| EGGROB
 
| Zero
 
|-
 
| EGG_MISSILE
 
|
 
|-
 
| EGM1
 
| Egg Hornet
 
|-
 
| EGM1BARRIER
 
|
 
|-
 
| EGM1EGGMAN
 
|
 
|-
 
| EGM1JET
 
|
 
|-
 
| EGM1JETB
 
|
 
|-
 
| EGM1LAND
 
| Egg Hornet level
 
|-
 
| EGM1MIS
 
|
 
|-
 
| EGM1SORA
 
|
 
|-
 
| EGM1TSUCHI
 
|
 
|-
 
| EGM2
 
| Egg Walker
 
|-
 
| EGM2_BAKU
 
|
 
|-
 
| EGM2_CAR
 
|
 
|-
 
| EGM2_COMMON
 
|
 
|-
 
| EGM2_EFFECT
 
|
 
|-
 
| EGM2_FIRE
 
|
 
|-
 
| EGM2_HAMON
 
|
 
|-
 
| EGM2_MINE
 
|
 
|-
 
| EGM2_MISSILE
 
|
 
|-
 
| EGM2_SKY
 
|
 
|-
 
| EGM2_TIKEI
 
|
 
|-
 
| EGM3CHIKEI
 
|
 
|-
 
| EGM3MDL
 
|
 
|-
 
| EGM3SPR
 
|
 
|-
 
| EMBLEM
 
|
 
|-
 
| EME_KIRAN
 
|
 
|-
 
| ENDBG_AMY_0
 
| Amy's credits pictures (1-9)
 
|-
 
| ENDBG_AMY_1
 
| Amy's credits pictures (10-18)
 
|-
 
| ENDBG_AMY_2
 
| Amy's credits pictures (19-23)
 
|-
 
| ENDBG_BIG_0
 
| Big's credits pictures (1-9)
 
|-
 
| ENDBG_BIG_1
 
| Big's credits pictures (10-19)
 
|-
 
| ENDBG_BIG_2
 
| Big's credits pictures (20-24)
 
|-
 
| ENDBG_E102_0
 
|
 
|-
 
| ENDBG_E102_1
 
|
 
|-
 
| ENDBG_E102_2
 
|
 
|-
 
| ENDBG_KNUCKLES_0
 
|
 
|-
 
| ENDBG_KNUCKLES_1
 
|
 
|-
 
| ENDBG_KNUCKLES_2
 
|
 
|-
 
| ENDBG_LAST_AMY
 
| Final credits image for Amy
 
|-
 
| ENDBG_LAST_BIG
 
| Final credits image for Big
 
|-
 
| ENDBG_LAST_E102
 
| Final credits image for Gamma
 
|-
 
| ENDBG_LAST_KNUCKLES
 
| Final credits image for Knuckles
 
|-
 
| ENDBG_LAST_SONIC
 
| Final credits image for Sonic
 
|-
 
| ENDBG_LAST_SUPERSONIC
 
| Final credits image for Super Sonic
 
|-
 
| ENDBG_LAST_TAILS
 
| Final credits image for Tails
 
|-
 
| ENDBG_LOGO
 
|
 
|-
 
| ENDBG_SONIC_0
 
|
 
|-
 
| ENDBG_SONIC_1
 
|
 
|-
 
| ENDBG_SONIC_2
 
|
 
|-
 
| ENDBG_SUPERSONIC_0
 
|
 
|-
 
| ENDBG_SUPERSONIC_1
 
|
 
|-
 
| ENDBG_SUPERSONIC_2
 
|
 
|-
 
| ENDBG_SUPERSONIC_3
 
|
 
|-
 
| ENDBG_TAILS_0
 
|
 
|-
 
| ENDBG_TAILS_1
 
|
 
|-
 
| ENDBG_TAILS_2
 
|
 
|-
 
| EROBO
 
|
 
|-
 
| ER_9000_EGGMANROBO
 
|
 
|-
 
| EV_ALIFE
 
|
 
|-
 
| EV_CHAOS0_MANJU
 
|
 
|-
 
| EV_CHAOS1
 
|
 
|-
 
| EV_E101KAI
 
|
 
|-
 
| EV_E101_BODY
 
|
 
|-
 
| EV_E101_FUN
 
|
 
|-
 
| EV_E103_BODY
 
|
 
|-
 
| EV_E103_FUN
 
|
 
|-
 
| EV_E104_BODY
 
|
 
|-
 
| EV_E104_FUN
 
|
 
|-
 
| EV_E105_BODY
 
|
 
|-
 
| EV_E105_FUN
 
|
 
|-
 
| EV_ECCLOUD
 
|
 
|-
 
| EV_EGGMAN_BODY
 
|
 
|-
 
| EV_EGGMOBILE1
 
|
 
|-
 
| EV_EGGMOBLE0
 
|
 
|-
 
| EV_EGGMOBLE0DM
 
|
 
|-
 
| EV_EGGMOBLE1
 
|
 
|-
 
| EV_EGGMOBLE2
 
|
 
|-
 
| EV_HELI
 
|
 
|-
 
| EV_K_PATYA
 
|
 
|-
 
| EV_SPOTLIGHT
 
|
 
|-
 
| EV_S_MSBODY
 
|
 
|-
 
| EV_S_T2C_BODY
 
|
 
|-
 
| EV_TR1
 
|
 
|-
 
| EV_TR1_WITH_SONIC
 
|
 
|-
 
| EV_TR2BEFORE_WITH_SONIC
 
|
 
|-
 
| EV_TR2CHANGE_WITH_SONIC
 
|
 
|-
 
| EV_TR2_BIG
 
|
 
|-
 
| EXTRA
 
|
 
|-
 
| E_AIRCRAFT
 
| Aircraft Enemy
 
|-
 
| E_AMENBO
 
|
 
|-
 
| E_BOMB
 
| KiKi Bomb
 
|-
 
| E_BUYON
 
| Buyon Enemy
 
|-
 
| E_CART
 
| Cart Enemy (Unused, use OBJ_SHAREOBJ instead)
 
|-
 
| E_LEON
 
| Leon Enemy
 
|-
 
| E_ROBO
 
|
 
|-
 
| E_SAI
 
| RhinoTank Enemy
 
|-
 
| E_SARU
 
| KiKi Enemy
 
|-
 
| E_SNAKE
 
| BoaBoa Enemy
 
|-
 
| E_SNOWMAN
 
|
 
|-
 
| F0000_FROG
 
|
 
|-
 
| FAT_B
 
|
 
|-
 
| FINALEGG1
 
| Final Egg: Mechanical Resonance
 
|-
 
| FINALEGG2
 
| Final Egg: Cranck The Heat Up!
 
|-
 
| FINALEGG3
 
| Final Egg: Mechanical Resonance Part 2
 
|-
 
| FINALEGG4
 
| Final Egg?
 
|-
 
| FISHING
 
| Big's Fishing Things
 
|-
 
| FPACK
 
|
 
|-
 
| FROG
 
|
 
|-
 
| FROG1
 
|
 
|-
 
| FROG2
 
|
 
|-
 
| FROG3
 
|
 
|-
 
| F_EGG_ZANGAI
 
|
 
|-
 
| GACHAPON
 
|
 
|-
 
| GAMEOVER
 
| Game Over Screen
 
|-
 
| GAMEOVER_E
 
|
 
|-
 
| GARDEN00
 
|
 
|-
 
| GARDEN00SS
 
| Station Square Chao Garden
 
|-
 
| GARDEN00SSOBJ
 
|
 
|-
 
| GARDEN00_OBJECT
 
|
 
|-
 
| GARDEN01
 
|
 
|-
 
| GARDEN01EC
 
| Egg Carrier Chao Garden
 
|-
 
| GARDEN01_SKY
 
|
 
|-
 
| GARDEN02
 
|
 
|-
 
| GARDEN02MR_DAYTIME
 
| Mystic Ruins Chao Garden at daytime
 
|-
 
| GARDEN02MR_EVENING
 
| Mystic Ruins Chao Garden in the evening
 
|-
 
| GARDEN02MR_NIGHT
 
| Mystic Ruins Chao Garden at night
 
|-
 
| GARDEN02_OBJECT
 
|
 
|-
 
| GARDEN02_SKY
 
|
 
|-
 
| GARDEN_MR_SKY_HIRU
 
|
 
|-
 
| GARDEN_MR_SKY_YORU
 
|
 
|-
 
| GARDEN_MR_SKY_YUU
 
|
 
|-
 
| GC_VMS
 
|
 
|-
 
| GGMENU_TEXLIST
 
|
 
|-
 
| GGMENU_TEXLIST_FR
 
|
 
|-
 
| GGMENU_TEXLIST_GE
 
|
 
|-
 
| GGMENU_TEXLIST_SP
 
|
 
|-
 
| GGMENU_TEXLIST_US
 
|
 
|-
 
| GG_TEXLIST
 
|
 
|-
 
| GG_TEXLIST_FR
 
|
 
|-
 
| GG_TEXLIST_GE
 
|
 
|-
 
| GG_TEXLIST_SP
 
|
 
|-
 
| GG_TEXLIST_US
 
|
 
|-
 
| GOMA
 
| Seel (Chao Animal)
 
|-
 
| GORI
 
| Gorilla (Chao Animal)
 
|-
 
| GR1_MODEL
 
|
 
|-
 
| GR_10000_GIRL1
 
|
 
|-
 
| HAMMER
 
|
 
|-
 
| HIGHWAY01
 
| Speed Highway: Run Through The Speed Highway
 
|-
 
| HIGHWAY02
 
| Speed Highway: Goin' Down
 
|-
 
| HIGHWAY03
 
| Speed Highway: At Dawn
 
|-
 
| HIGHWAY_CAR
 
|
 
|-
 
| HINT
 
| Tikal Hint Ball
 
|-
 
| HOTSHELTER0
 
| Hot Shelter 1
 
|-
 
| HOTSHELTER1
 
| Hot Shelter 2
 
|-
 
| HOTSHELTER2
 
| Hot Shelter 3
 
|-
 
| HOTSHELTER3
 
| Hot Shelter 4
 
|-
 
| HOTSHELTER4
 
| Hot Shelter 5
 
|-
 
| HOT_E105
 
| E-105
 
|-
 
| ICECAP01
 
| Ice Cap 1
 
|-
 
| ICECAP02
 
| Ice Cap 2
 
|-
 
| ICECAP03
 
| Ice Cap 3
 
|-
 
| ICM0001_3
 
|
 
|-
 
| ICM0001_5
 
|
 
|-
 
| ICM0060
 
|
 
|-
 
| ICM006D
 
|
 
|-
 
| ICM00C3
 
|
 
|-
 
| ICM00C5
 
|
 
|-
 
| ICM00C7
 
|
 
|-
 
| ICM0142
 
|
 
|-
 
| ISHIDAI
 
|
 
|-
 
| KAJIKI
 
|
 
|-
 
| KAOS_EME
 
|
 
|-
 
| KNUCKLES
 
| Knuckles the Echidna
 
|-
 
| KNUCKLES_DEBU
 
|
 
|-
 
| KNUCKLES_LONG
 
|
 
|-
 
| KNUCKLES_NORMAL
 
|
 
|-
 
| KNU_EFF
 
| Knuckles' Effects
 
|-
 
| KOAR
 
| Koala (Chao Animal)
 
|-
 
| KUJA
 
| Peacock (Chao Animal)
 
|-
 
| K_PATYA
 
|
 
|-
 
| K_TUTORIAL
 
|
 
|-
 
| LAST1A_HIGHWAY_A
 
|
 
|-
 
| LIGHTNING
 
|
 
|-
 
| LION
 
| Lion (Chao Animal)
 
|-
 
| LM_CHAOS0
 
| Chaos 0 level
 
|-
 
| LM_CHAOS2
 
| Chaos 2 level
 
|-
 
| LM_CHAOS6
 
| Chaos 6 level (Sonic)
 
|-
 
| LM_CHAOS6_2
 
| Chaos 6 level (Knucles)
 
|-
 
| LM_CHAOS7_0
 
| Perfect Chaos level
 
|-
 
| LOADING
 
|
 
|-
 
| LOCKET
 
|
 
|-
 
| L_SIBUKI
 
|
 
|-
 
| MAP_EC_A
 
|
 
|-
 
| MAP_EC_B
 
|
 
|-
 
| MAP_EC_H
 
|
 
|-
 
| MAP_ICON
 
|
 
|-
 
| MAP_MR_A
 
|
 
|-
 
| MAP_MR_J
 
|
 
|-
 
| MAP_MR_S
 
|
 
|-
 
| MAP_PAST_E
 
|
 
|-
 
| MAP_PAST_S
 
|
 
|-
 
| MAP_SS
 
|
 
|-
 
| MECHA
 
|
 
|-
 
| METALSONIC
 
| Metal Sonic
 
|-
 
| MGHAND
 
|
 
|-
 
| MILES
 
| Miles "Tails" Prower
 
|-
 
| MILESRACE
 
| Tails' Racing Bar
 
|-
 
| MINI_CART01
 
| Twinkle Circuit
 
|-
 
| MINI_CART02
 
| Twinkle Circuit 2
 
|-
 
| MINI_CART03
 
| Twinkle Circuit 3
 
|-
 
| MINI_CART04
 
| Twinkle Circuit 4
 
|-
 
| MINI_CART05
 
| Twinkle Circuit 5
 
|-
 
| MINI_CART06
 
| Twinkle Circuit 6
 
|-
 
| MISSION
 
|
 
|-
 
| MISSION_TUTO
 
|
 
|-
 
| MIS_C_EN
 
|
 
|-
 
| MIS_C_J
 
|
 
|-
 
| MIS_P
 
|
 
|-
 
| MIZUBASIRA
 
|
 
|-
 
| MI_3DASU
 
|
 
|-
 
| MOGU
 
| Mole (Chao Animal)
 
|-
 
| MOGURATATAKI
 
|
 
|-
 
| MONORAIL
 
|
 
|-
 
| MONOSTATION
 
|
 
|-
 
| MOUNTAIN01
 
| Red Mountain 1
 
|-
 
| MOUNTAIN02
 
| Red Mountain 2
 
|-
 
| MOUNTAIN03
 
| Red Mountain 3
 
|-
 
| MOUNTAIN_CARRIER
 
|
 
|-
 
| MOUNTAIN_E104
 
| E-104
 
|-
 
| MOUNTAIN_MEXPLOSION
 
|
 
|-
 
| MOUNTAIN_STEAM
 
|
 
|-
 
| MP_10000_POLICE
 
|
 
|-
 
| MRACE_EGGMOBLE
 
|
 
|-
 
| MROBJ
 
|
 
|-
 
| MROBJ_MAST
 
|
 
|-
 
| MROBJ_MASTLDAM
 
|
 
|-
 
| MROBJ_MASTSDAM
 
|
 
|-
 
| MR_EGG
 
|
 
|-
 
| MR_FINALEGG
 
|
 
|-
 
| MR_PYRAMID
 
|
 
|-
 
| MR_SKY00
 
|
 
|-
 
| MR_SKY01
 
|
 
|-
 
| MR_SKY02
 
|
 
|-
 
| MR_TORNADO2
 
|
 
|-
 
| MR_TRAIN
 
|
 
|-
 
| M_CHNAM
 
|
 
|-
 
| M_EM_BLACK
 
|
 
|-
 
| M_EM_BLUE
 
|
 
|-
 
| M_EM_GREEN
 
|
 
|-
 
| M_EM_PURPLE
 
|
 
|-
 
| M_EM_RED
 
|
 
|-
 
| M_EM_SKY
 
|
 
|-
 
| M_EM_WHITE
 
|
 
|-
 
| M_EM_YELLOW
 
|
 
|-
 
| M_HEAD_1
 
|
 
|-
 
| M_TR_P
 
|
 
|-
 
| M_TR_S
 
|
 
|-
 
| NEW_BB
 
|
 
|-
 
| NISEPAT
 
|
 
|-
 
| NOWLOAD
 
|
 
|-
 
| OBJ_AL_RACE
 
| Objects For Chao Race
 
|-
 
| OBJ_AL_RACE_E
 
| Objects For Chao Race (English)
 
|-
 
| OBJ_BEACH
 
| Objects For Emerald Coast
 
|-
 
| OBJ_CASINO2
 
| Objects For Casinopolis
 
|-
 
| OBJ_CASINO8
 
| Objects For Casinopolis
 
|-
 
| OBJ_CASINO9
 
| Objects For Casinopolis
 
|-
 
| OBJ_CASINO_E
 
| Objects For Casinopolis - English
 
|-
 
| OBJ_CHAOS7
 
| Objects For Chaos 7
 
|-
 
| OBJ_EC00
 
|
 
|-
 
| OBJ_EC30
 
|
 
|-
 
| OBJ_FINALEGG
 
| Objects For Final Egg
 
|-
 
| OBJ_HIGHWAY
 
| Objects For Speed Highway
 
|-
 
| OBJ_HIGHWAY2
 
| More Objects For Speed Highway
 
|-
 
| OBJ_ICECAP
 
| Objects For Ice Cap
 
|-
 
| OBJ_ICECAP2
 
| More Objects For Ice Cap
 
|-
 
| OBJ_MINI_CART
 
| Objects For Twinkle Circuit
 
|-
 
| OBJ_MOUNTAIN
 
| Objects For Red Mountain
 
|-
 
| OBJ_PAST
 
| Objects For Mystic Ruins (Past)
 
|-
 
| OBJ_REGULAR
 
| Universal Objects (Ring, Spring, Capsule etc)
 
|-
 
| OBJ_RUIN
 
|
 
|-
 
| OBJ_RUIN2
 
|
 
|-
 
| OBJ_SANDBOARD
 
| Objects For Sand Hill
 
|-
 
| OBJ_SHAREOBJ
 
| Objects For Twinkle Park and Twinkle Circuit
 
|-
 
| OBJ_SKYDECK
 
| Objects For Sky Deck
 
|-
 
| OBJ_SS
 
| Objects For Station Square
 
|-
 
| OBJ_TWINKLE
 
| Objects For Twinkle Park
 
|-
 
| OBJ_WINDY
 
| Objects For Windy Valley
 
|-
 
| OL_10000
 
|
 
|-
 
| OUM
 
| Parrot (Chao Animal)
 
|-
 
| OY_10000
 
|
 
|-
 
| PAST00
 
|
 
|-
 
| PAST01
 
|
 
|-
 
| PAST02
 
|
 
|-
 
| PAST_KN_FAM
 
|
 
|-
 
| PEN
 
| Penguin (Chao Animal)
 
|-
 
| PIRANIA
 
|
 
|-
 
| PRESSSTART
 
|
 
|-
 
| PVME101FACTORY
 
|
 
|-
 
| RAKO
 
| Otter (Chao Animal)
 
|-
 
| ROBOTV
 
|
 
|-
 
| RUIN01
 
|
 
|-
 
| RUIN02
 
|
 
|-
 
| RUIN03
 
|
 
|-
 
| RYUGU
 
|
 
|-
 
| SAKE
 
|
 
|-
 
| SAME
 
|
 
|-
 
| SANDBOARD
 
| Sand Hill
 
|-
 
| SA_XMAS
 
| Sonic Adventure: Christmas (Unused in SADX)
 
|-
 
| SCORE_ACT
 
|
 
|-
 
| SCORE_ACT_E
 
|
 
|-
 
| SCORE_BACK
 
|
 
|-
 
| SCORE_BOARD
 
|
 
|-
 
| SCORE_BOARD_E
 
|
 
|-
 
| SCORE_BOSS
 
|
 
|-
 
| SCORE_BOSS_E
 
|
 
|-
 
| SCORE_CART
 
|
 
|-
 
| SCORE_CART_E
 
|
 
|-
 
| SCORE_MOLE
 
| Score For Hedgehog Hammer
 
|-
 
| SCORE_MOLE_E
 
| Score For Hedgehog Hammer English
 
|-
 
| SCORE_RESULT
 
|
 
|-
 
| SCORE_RESULT_E
 
|
 
|-
 
| SCORE_SHOOT
 
|
 
|-
 
| SCORE_SHOOT_E
 
|
 
|-
 
| SEA_BASS
 
|
 
|-
 
| SEGALOGO
 
| Sega/Sonic Team Screens
 
|-
 
| SEGALOGO_E
 
| Sega/Sonic Team Screens English
 
|-
 
| SHAPE_FROG
 
|
 
|-
 
| SHAPE_FROG_2
 
|
 
|-
 
| SHELTER_COLUMN
 
|
 
|-
 
| SHELTER_SUIMEN
 
|
 
|-
 
| SHOOTING0
 
| Sky Chase
 
|-
 
| SHOOTING1
 
| Sky Chase
 
|-
 
| SHOOTING2
 
| Sky Chase
 
|-
 
| SKYDECK01
 
| Sky Deck 1
 
|-
 
| SKYDECK02
 
| Sky Deck 2
 
|-
 
| SKYDECK03
 
| Sky Deck 3
 
|-
 
| SMRYBG_AMY
 
| Story summary picture for Amy
 
|-
 
| SMRYBG_BIG
 
| Story summary picture for Big
 
|-
 
| SMRYBG_E102
 
| Story summary picture for Gamma
 
|-
 
| SMRYBG_KNUCKLES
 
| Story summary picture for Knuckles
 
|-
 
| SMRYBG_SONIC
 
| Story summary picture for Sonic
 
|-
 
| SMRYBG_SUPERSONIC
 
| Story summary picture for Super Sonic
 
|-
 
| SMRYBG_TAILS
 
| Story summary picture for Tails
 
|-
 
| SONIC
 
| Sonic the Hedgehog
 
|-
 
| SONICDX_GG_BG_JP
 
|
 
|-
 
| SONICDX_GG_PARTS
 
|
 
|-
 
| SON_EFF
 
| Sonic's Effects
 
|-
 
| SSCAR
 
|
 
|-
 
| SSPATCAR_BODY
 
|
 
|-
 
| SS_BG
 
| Station Square Background
 
|-
 
| SS_BOAT
 
|
 
|-
 
| SS_BURGER
 
|
 
|-
 
| SS_CASINO
 
| Station Square Casino
 
|-
 
| SS_DENTOU
 
|
 
|-
 
| SS_EKIIN
 
|
 
|-
 
| SS_KANBAN
 
|
 
|-
 
| SS_MIZUGI
 
|
 
|-
 
| SS_PEOPLE
 
| Station Square People
 
|-
 
| SS_TRAIN
 
|
 
|-
 
| SS_TWINS
 
|
 
|-
 
| SUKA
 
| Skunk (Chao Animal)
 
|-
 
| SUPERSONIC
 
| Super Sonic
 
|-
 
| SUPI_SUPI
 
| Spinner Enemy
 
|-
 
| TAI
 
|
 
|-
 
| TANKEN
 
|
 
|-
 
| TGS_SOUSA_A
 
|
 
|-
 
| TGS_SOUSA_B
 
|
 
|-
 
| TGS_SOUSA_E
 
|
 
|-
 
| TGS_SOUSA_K
 
|
 
|-
 
| TGS_SOUSA_S
 
|
 
|-
 
| TGS_SOUSA_T
 
|
 
|-
 
| TIKAL
 
| Tikal
 
|-
 
| TIMEOVER
 
|
 
|-
 
| TITLE
 
|
 
|-
 
| TITLE_END_SHOW
 
|
 
|-
 
| TITLE_END_SHOW_E
 
|
 
|-
 
| TOGEBALL_TOGEBALL
 
|
 
|-
 
| TR2CRASH
 
|
 
|-
 
| TUBA
 
| Swallow (Chao Animal)
 
|-
 
| TUTOBG_AMY
 
|
 
|-
 
| TUTOBG_BIG
 
|
 
|-
 
| TUTOBG_E102
 
|
 
|-
 
| TUTOBG_KNUCKLES
 
|
 
|-
 
| TUTOBG_SONIC
 
|
 
|-
 
| TUTOBG_TAILS
 
|
 
|-
 
| TUTOMSG_AMY
 
|
 
|-
 
| TUTOMSG_AMY_E
 
|
 
|-
 
| TUTOMSG_AMY_F
 
|
 
|-
 
| TUTOMSG_AMY_G
 
|
 
|-
 
| TUTOMSG_AMY_S
 
|
 
|-
 
| TUTOMSG_BIG
 
|
 
|-
 
| TUTOMSG_BIG_E
 
|
 
|-
 
| TUTOMSG_BIG_F
 
|
 
|-
 
| TUTOMSG_BIG_G
 
|
 
|-
 
| TUTOMSG_BIG_S
 
|
 
|-
 
| TUTOMSG_E102
 
|
 
|-
 
| TUTOMSG_E102_E
 
|
 
|-
 
| TUTOMSG_E102_F
 
|
 
|-
 
| TUTOMSG_E102_G
 
|
 
|-
 
| TUTOMSG_E102_S
 
|
 
|-
 
| TUTOMSG_KNUCKLES
 
|
 
|-
 
| TUTOMSG_KNUCKLES_E
 
|
 
|-
 
| TUTOMSG_KNUCKLES_F
 
|
 
|-
 
| TUTOMSG_KNUCKLES_G
 
|
 
|-
 
| TUTOMSG_KNUCKLES_S
 
|
 
|-
 
| TUTOMSG_SONIC
 
|
 
|-
 
| TUTOMSG_SONIC_E
 
|
 
|-
 
| TUTOMSG_SONIC_F
 
|
 
|-
 
| TUTOMSG_SONIC_G
 
|
 
|-
 
| TUTOMSG_SONIC_S
 
|
 
|-
 
| TUTOMSG_TAILS
 
|
 
|-
 
| TUTOMSG_TAILS_E
 
|
 
|-
 
| TUTOMSG_TAILS_F
 
|
 
|-
 
| TUTOMSG_TAILS_G
 
|
 
|-
 
| TUTOMSG_TAILS_S
 
|
 
|-
 
| TUTO_CMN
 
|
 
|-
 
| TUTO_CMN_E
 
|
 
|-
 
| TUTO_CMN_SHOW
 
|
 
|-
 
| TUTO_CMN_SHOW_E
 
|
 
|-
 
| TVSETTING
 
|
 
|-
 
| TWINKLE01
 
| Twinkle Park 1
 
|-
 
| TWINKLE02
 
| Twinkle Park 2
 
|-
 
| TWINKLE03
 
| Twinkle Park 3
 
|-
 
| TX_CHNAM
 
|
 
|-
 
| TX_CHNAM_E
 
|
 
|-
 
| UNAGI
 
|
 
|-
 
| UNI_A_UNIBODY
 
|
 
|-
 
| UNI_C_UNIBODY
 
|
 
|-
 
| USA
 
| Rabbit (Chao Animal)
 
|-
 
| UTSUBO
 
|
 
|-
 
| VER1_WING
 
|
 
|-
 
| VER2_WING
 
|
 
|-
 
| VER3_WING
 
|
 
|-
 
| VER4_WING
 
|
 
|-
 
| WARA
 
| Kangaroo (Chao Animal)
 
|-
 
| WAVE7_WA
 
|
 
|-
 
| WINDY01
 
| Windy Valley 1
 
|-
 
| WINDY02
 
| Windy Valley 2
 
|-
 
| WINDY03
 
| Windy Valley 3
 
|-
 
| WINDY_BACK
 
| Windy Valley BG 1
 
|-
 
| WINDY_BACK2
 
| Windy Valley BG 2
 
|-
 
| WINDY_BACK3
 
| Windy Valley BG 3
 
|-
 
| WINDY_E103
 
| E-103
 
|-
 
| WING_P
 
|
 
|-
 
| WING_T
 
|
 
|-
 
| YOUGAN_ANIM
 
|
 
|-
 
| ZOU
 
| Elephant (Chao Animal)
 
|}
 
  
[[Category:Sonic Community Hacking Guide]]
 
 
{{SCHGuides}}
 
{{SCHGuides}}

Latest revision as of 19:57, 28 November 2020

SCHG: Sonic Adventure
Dreamcast
Gamecube
2004 PC
2010 PC

This page is for lists of values that are used for several things.

Action lists

This is a list of actions for use with the Address in RAM or in code.

Sonic's Actions

Value Description
0 Initialize
1 Standing
2 Walking/Running
3 Running on wind path/loop
4 Spindash
5 Rolling
6 Light Speed Dash
7  ???
8 Jumping
9 Trampoline/Vertical spring
10 Springing
11 Thrown
12 Falling
13 Braking
14 Homing Attack
15 Pushing
16 Hurt
17  ???
18 Knocked back
19  ???
20 Object Control
21 Picking up object
22 Putting down object
23 Holding object
24 Grabbing tree
25 Walking with object
26 Throwing object on ground
27 Braking with object
28 Falling with object
29 Jumping with object
30  ???
31  ???
32  ???
33 Throwing object in air
34 Shaking tree
35 Nuzzle object
36 Monkey bars
37 Moving across monkey bars
38 Climbing ladder
39  ???
40 Jumping from panel
41 Standing on Jump Panel
42  ???
43 Frozen
44 Light Speed Attack
45 Bumper Car
46 Running down building
47 Rolling down building
48 Falling while running down building
49 Jumping while running down building
50 Hit while running down building
51  ???
52  ???
53  ???
54  ???
55 Hanging on icicle
56 Slipping off icicle
57 Moving left around icicle
58 Moving right around icicle
59 Jumping off icicle
60 Climbing up icicle
61 Jumping from icicle
62 Snowboard on ground
63  ???
64  ???
65 Falling with snowboard
66 Jumping with snowboard
67 Snowboard launch
68 Hurt on snowboard
69 Pinball mode
70 Pinball mode falling
71  ???
72 Petting Chao
73  ???
74 Whistling
75 Super Sonic standing
76 Super Sonic walking/running
77 Super Sonic running on wind path
78 Super Sonic falling
79 Super Sonic springing
80  ???
81 Super Sonic homing attack
82 Super Sonic jumping
83 Showering
84  ???
85 Drowning
86 Dying
87 Free Movement (Debug)

Tails' Actions

Value Description
0 Initialize
1 Standing
2 Walking/Running
3 Running on wind path/loop
4 Rolling
6 Jumping
7 Vertical Spring
8 Springing
10 Falling
11 Braking
12 Pushing
13 Hurt
15 Flying
18 Object control
20 Tail Attack
21 Picking up object
22 Putting down object
23 Holding object
24 Grabbing tree
25 Walking with object
26 Throwing object on ground
27 Braking with object
28 Falling with object
29 Jumping with object
33 Throwing object in air
34 Shaking tree
35 Nuzzle object
38 Climbing ladder
43 Bumper car
48 Snowboard on ground
51 Falling with snowboard
52 Jumping with snowboard
53 Snowboard launch
54 Hurt on snowboard
60 Dying
61 Dash Hoop
62 Victory/Loss
64 Petting Chao
66 Whistling

Knuckles' Actions

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
Value Description
0 Initialize
1 Standing
2 Walking/Running
3 Running on wind path/loop
4 Rolling
6 Jumping
9 Falling
10 Braking
11 Gliding
18 Maximum Heat Attack
19 Digging down
20 Digging up
21 Jumping after digging
24 Climbing wall
25 Climbing onto floor
26 Punching
57 Free Movement (Debug)

Amy's Actions

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
Value Description
0 Initialize (also spawns bird object)
1 Standing
2 Walking/Running
3 Running on wind path/loop
5 Jumping
8 Falling
9 Braking
10 Pushing
11 Hurt
13 Object Control
17 Putting on barrel
18 Taking off barrel
19 Hammer Attack
20 Spin Hammer Attack
21 Hammer Jump
22 Air Hammer Attack
46 Drowning
47 Dying
48 Bumper car
52 Whistling
53 Free Movement (Debug)

Gamma's Actions

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
Value Description
0 Initialize
1 Standing
2 Walking/Running
3 Running on wind path/loop
4 Jumping
7 Falling
9 Pushing
14 Object Control
31 Wheel Mode
33 Hover Mode
35 Jumping/Falling in Hover Mode

Big's Actions

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
Value Description
0 Initialize
1 Standing
2 Walking/Running
3 Running on wind path/loop

Camera's Actions

Value Description
0 Initialize
1 Snap to character
2 Normal operation (move to character)
3 Stop (no motion, no turning)

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information