Model locations
The following is a list of locations where OBJECT Structs can be found.
sonic.exe
Key=0x00400000
Misc. objects
Address |
Description |
Textures
|
49C830
|
Dr. Eggman
|
EGGMAN.PVM
|
4B4834
|
Ring
|
OBJ_REGULAR.PVM
|
4B50C4
|
Spring from Sonic Jam
|
OBJ_REGULAR.PVM
|
4B5C3C
|
Air Spring
|
OBJ_REGULAR.PVM
|
4B67C8
|
Ground Spring
|
OBJ_REGULAR.PVM
|
4B7A04
|
Spike Ball
|
OBJ_REGULAR.PVM
|
4B8B34
|
Dash Panel
|
OBJ_REGULAR.PVM
|
4BA2D8
|
End Level Capsule
|
OBJ_REGULAR.PVM
|
4BA6D4
|
Emerald Piece
|
OBJ_REGULAR.PVM
|
4BB4B4
|
Spikes
|
OBJ_REGULAR.PVM
|
4BC120
|
Switch
|
OBJ_REGULAR.PVM
|
4BCF94
|
Dash Hoop
|
OBJ_REGULAR.PVM
|
4BE194
|
Balloon
|
OBJ_REGULAR.PVM
|
4BF28C
|
Item Box
|
OBJ_REGULAR.PVM
|
4BFEF4
|
Rocket Platform
|
OBJ_REGULAR.PVM
|
4C3794
|
Rocket
|
OBJ_REGULAR.PVM
|
4C461C
|
Weed
|
OBJ_REGULAR.PVM
|
4C48CC
|
Cut Weed
|
OBJ_REGULAR.PVM
|
4C5174
|
Jump Panel
|
OBJ_REGULAR.PVM
|
4C688C
|
Widespring
|
OBJ_REGULAR.PVM
|
4C908C
|
Checkpoint
|
OBJ_REGULAR.PVM
|
4C9C4C
|
Dynamite pack (Gamma)
|
OBJ_REGULAR.PVM
|
4CB43C
|
Floating Item Box
|
OBJ_REGULAR.PVM
|
4D4880
|
Tikal
|
TIKAL.PVM
|
50D134
|
Debug Sphere
|
None
|
50D544
|
Debug Cylinder
|
None
|
50D7B4
|
Debug Cube
|
None
|
51F6D4
|
Froggy
|
BIG_KAERU.PVM
|
54EFD4
|
Boa-Boa's head
|
|
55A334
|
Aircraft Enemy Missile
|
E_AIRCRAFT.PVM
|
560AE4
|
Aircraft Enemy + Missiles
|
E_AIRCRAFT.PVM
|
560DFC
|
Aircraft Door
|
E_AIRCRAFT.PVM
|
56132C
|
Aircraft Platform
|
E_AIRCRAFT.PVM
|
561F24
|
"Air Signal"
|
AIR_SIGNAL.PVM
|
565510
|
Kiki
|
E_SARU.PVM
|
56C9B4
|
"Togeball"
|
TOGEBALL_TOGEBALL.PVM
|
56DBF0
|
Unidus
|
UNI_A_UNIBODY.PVM
|
56ECD8
|
Gola
|
UNI_C_UNIBODY.PVM
|
570D8C
|
Spinner Body
|
SUPI_SUPI.PVM
|
571764
|
Cop Speeder head
|
|
57388C
|
Cop Speeder
|
NISEPAT.PVM
|
5749FC
|
Emblem
|
EMBLEM.PVM
|
584EE0
|
Birdie
|
AMY.PVM
|
5889E4
|
Ice Ball enemy
|
|
591268
|
ZERO
|
EGGROB.PVM
|
848FBC
|
E-103's Jet Booster
|
|
C3B270
|
Emerald Coast skybox
|
BG_BEACH.PVM
|
C3B37C
|
Emerald Coast skybox bottom
|
BG_BEACH.PVM
|
C43B1C
|
Emerald Coast Spike Gate
|
OBJ_BEACH.PVM
|
C3C7AC
|
Emerald Coast palmtree
|
OBJ_BEACH.PVM
|
C4C00C
|
Emerald Coast Dolphin
|
OBJ_BEACH.PVM
|
C85444
|
Emerald Coast Umbrella 1
|
OBJ_BEACH.PVM
|
C85444
|
Emerald Coast Umbrella 2
|
OBJ_BEACH.PVM
|
CC782C
|
Tails' crashed plane in Emerald Coast
|
OBJ_REGULAR.PVM
|
CD7774
|
Question Mark from Character Select
|
|
D33328
|
Chaos 2
|
CHAOS2.PVM
|
D9E240
|
Chaos 4
|
CHAOS4_COMMON.PVM
|
DEDF38
|
Chaos 6 skybox bottom
|
|
DEEED8
|
Chaos 6 skybox
|
|
E62B54
|
Chaos 6 frozen
|
CHAOS6.PVM
|
E72FF4
|
Chaos 6
|
CHAOS6.PVM
|
F870E4
|
Fishing target from Chaos 6 fight
|
|
F9757C
|
Perfect Chaos
|
CHAOS7_0.PVM
|
FA27F0
|
Perfect Chaos sinking/rising
|
CHAOS7_0.PVM
|
FA3C10
|
Perfect Chaos' tornadoes
|
CHAOS7_0.PVM
|
10DE59C
|
E-101's Jet Booster
|
|
115A1E4
|
Eggmobile from Egg Hornet
|
EGM1.PVM
|
1161A70
|
Egg Hornet
|
EGM1.PVM
|
11658E0
|
Eggman in Egg Hornet
|
EGM1EGGMAN.PVM
|
122F554
|
Egg Walker body
|
EGM2_COMMON.PVM
|
1269DA8
|
Egg Viper head
|
EGM3_MDL.PVM
|
126C54C
|
Egg Viper cockpit (with Eggman)
|
EGM3_MDL.PVM
|
126CF1C
|
Egg Viper tail section
|
EGM3_MDL.PVM
|
126E68C
|
Egg Viper spiked disc
|
EGM3_MDL.PVM
|
1270218
|
Egg Viper middle platform breaking
|
EGM3_MDL.PVM
|
12718D0
|
Egg Viper end platform breaking
|
EGM3_MDL.PVM
|
1272814
|
Egg Viper middle platform
|
EGM3_MDL.PVM
|
12737BC
|
Egg Viper end platform
|
EGM3_MDL.PVM
|
12EB424
|
Mission End Mark
|
|
12EB7EC
|
Red Flag
|
|
12EBFF4
|
Sonic Advance 2 billboard
|
|
12EC61C
|
Medallion
|
|
12F5EA0
|
Statue from Mission mode
|
|
12FD948
|
Christmas Tree
|
SA_XMAS.PVM
|
1328B24
|
Mechanical Fish
|
MECHA.PVM
|
162BFE4
|
Light from Final Egg
|
|
1C28BB8
|
Small Mirror from Lost World
|
|
228C058
|
Helicopter from Speed Highway
|
|
229D214
|
2P Eggmobile
|
|
229EE24
|
2P Eggman
|
|
22A0008
|
Eggman's Missile from Speed Highway
|
|
24C1E88
|
Sky Chase Dragon something
|
SHOOTING1.PVM
|
24C469C
|
Sky Chase Dragon head 1
|
SHOOTING1.PVM
|
24C6CAC
|
Sky Chase Dragon head 2
|
SHOOTING1.PVM
|
24CF810
|
Sky Chase Dragon body
|
SHOOTING1.PVM
|
2582F44
|
Egg Carrier in Sky Chase
|
SHOOTING0.PVM
|
2AEB524
|
Eggman in Egg Mobile in cutscenes
|
EV_EGGMOBLE0.PVM
|
2C9F1C0
|
E-105 in cutscenes
|
EV_E105_BODY.PVM
|
2CA7940
|
E-104 in cutscenes
|
EV_E104_BODY.PVM
|
2CB00C0
|
E-103 in cutscenes
|
EV_E103_BODY.PVM
|
2D85D2C
|
Chaos 1
|
EV_CHAOS1.PVM
|
2ED3E74
|
Metal Sonic (From Amy's Flashback)
|
EV_S_MSBODY.PVM
|
2F31468
|
Tails + crashed plane in Emerald Coast cutscene
|
|
2FCB04C
|
Name Machine Button
|
|
2FCB2D4
|
Name Machine Door
|
|
2FCFC70
|
Chao Name Machine
|
|
3204540
|
Chao Teleporter
|
|
32065B4
|
Chao Teleporter (Egg Carrier)
|
|
3206D00
|
Probably Chao Egg
|
AL_BODY.PVM
|
34B8780
|
Kart Kiki body
|
|
34BAAA4
|
Kart
|
OBJ_SHAREOBJ.PVM
|
34BE5F4
|
Kart dash panel
|
OBJ_SHAREOBJ.PVM
|
34C07CC
|
Kart jump panel
|
OBJ_SHAREOBJ.PVM
|
34CBC74
|
Rhinotank
|
E_SAI.PVM
|
34D0CF0
|
Sweep
|
E_AMENBO.PVM
|
34E3584
|
Buyon's head
|
|
34E50C4
|
Buyon's feet
|
|
Tornado
Address |
Description |
Textures
|
23EB198
|
Tornado 2 (with Sonic and Tails)
|
SHOOTING2.PVM
|
240C158
|
Tornado 2 transformed (with Sonic and Tails)
|
SHOOTING2.PVM
|
24B1DA0
|
Tornado (with Sonic and Tails)
|
SHOOTING1.PVM
|
CHRMODELS.DLL
Key=0x10000000
Sonic
Textures: SONIC.PVM
Address |
Description
|
56AF50
|
Normal
|
5729CC
|
Rolling
|
57BC44
|
Jump Ball
|
5812AC
|
Cutscene Head
|
5818AC
|
Left Light Shoe Toe
|
581FB8
|
Left Light Shoe Heel
|
5825A4
|
Right Light Shoe Toe
|
582CC0
|
Right Light Shoe Heel
|
583284
|
Crystal Ring
|
583904
|
Crystal Ring item
|
6837E8
|
Light Speed Dash
|
Misc. models
Address |
Description
|
7276E4
|
Snowboard
|
61AA94
|
Sonic's Spindash Trail
|
61B4DC
|
Sonic's Spindash Trail Ball
|
Metal Sonic
Textures: METALSONIC.PVM
Address |
Description
|
591068
|
Normal
|
59C234
|
Rolling
|
59E254
|
Jump Ball
|
Super Sonic
Textures: SUPERSONIC.PVM
Address |
Description
|
62DE88
|
Normal
|
62FE6C
|
Jump Ball
|
630794
|
Aura
|
631128
|
Aura while moving
|
631AC0
|
Aura at max speed
|
631DBC
|
Water trail while moving
|
6320B4
|
Water trail at max speed
|
Tails
Textures: MILES.PVM
Address |
Description
|
42AD54
|
Normal
|
437C44
|
Flying
|
43F4B4
|
Rolling
|
44148C
|
Jump Ball
|
46EE44
|
Left Jet Anklet
|
46FC84
|
Right Jet Anklet
|
46E014
|
Body with Rhythm Badge
|
Knuckles
Textures: KNUCKLES.PVM
Address |
Description
|
2E23B0
|
Normal
|
2EEE50
|
Air
|
2F0E24
|
Jump Ball
|
2F8530
|
Rolling
|
Amy
Textures: AMY.PVM
Address |
Description
|
16460
|
Normal
|
1CDCC
|
Long Hammer
|
1D858
|
Feather
|
Gamma
Textures: E102.PVM
Address |
Description
|
207290
|
Normal
|
20969C
|
Laser Blaster
|
20B19C
|
Jet Booster
|
20BCAC
|
Laser Sight
|
Big
Textures: BIG.PVM
Address |
Description
|
12541C
|
Normal
|
1284BC
|
Body with Life Belt
|
ADV02MODELS.DLL
key=0x10000000
Address |
Description |
Textures
|
30CD0
|
Blue Chaos Emerald
|
MROBJ.PVM
|
31A10
|
Green Chaos Emerald
|
MROBJ.PVM
|
32750
|
Purple Chaos Emerald
|
MROBJ.PVM
|
33490
|
Red Chaos Emerald
|
MROBJ.PVM
|
341D0
|
Sky Blue Chaos Emerald
|
MROBJ.PVM
|
34F10
|
Yellow Chaos Emerald
|
MROBJ.PVM
|
35C50
|
White Chaos Emerald
|
MROBJ.PVM
|
36990
|
Master Emerald
|
MROBJ.PVM
|
37908
|
Master Emerald (incomplete)
|
MROBJ.PVM
|
38868
|
Master Emerald (three pieces missing)
|
MROBJ.PVM
|
38D78
|
Master Emerald Shard
|
MROBJ.PVM
|
261F08
|
Mecha Sonic
|
ADV_MR03.PVM
|
ADV03MODELS.DLL
key=0x10000000
Address |
Description |
Textures
|
107E28
|
Echidna
|
PAST_KN_FAM.PVM
|
10C220
|
Another Echidna
|
PAST_KN_FAM.PVM
|
1106F8
|
Another Echidna
|
PAST_KN_FAM.PVM
|
133658
|
Master Emerald
|
OBJ_PAST.PVM
|
134398
|
Red Chaos Emerald
|
OBJ_PAST.PVM
|
1350D8
|
Yellow Chaos Emerald
|
OBJ_PAST.PVM
|
135E18
|
Green Chaos Emerald
|
OBJ_PAST.PVM
|
136B58
|
Sky Blue Chaos Emerald
|
OBJ_PAST.PVM
|
137898
|
Blue Chaos Emerald
|
OBJ_PAST.PVM
|
1385D8
|
Purple Chaos Emerald
|
OBJ_PAST.PVM
|
139318
|
White Chaos Emerald
|
OBJ_PAST.PVM
|
13CB5C
|
A Chao
|
EV_ALIFE.PVM
|
13CB28
|
Another Chao
|
EV_ALIFE.PVM
|
147834
|
Pachacamac
|
EV_K_PATYA.PVM
|
BOSSCHAOS0MODELS.DLL
key=0x10000000
Textures: CHAOS0.PVM
Address |
Description
|
135BC
|
Chaos 0
|
Animation locations
sonic.exe
Eggman
Address |
Description
|
49E254
|
Standing
|
4A094C
|
Walking
|
4A3564
|
Running
|
4A513C
|
???
|
4A6BF4
|
Turning around
|
Tikal
Address |
Description
|
4F83F4
|
Standing
|
4FC8DC
|
Walking
|
4F46BC
|
???
|
500814
|
???
|
Tornado
Address |
Description
|
23EFDDC
|
Tornado 2 flying
|
23F2AA4
|
Tornado 2 hit
|
23F612C
|
Tornado 2 fatal hit
|
23F8974
|
Tornado 2 falling
|
240F23C
|
Tornado 2 transformed flying
|
2411CE4
|
Tornado 2 transformed hit
|
2414D9C
|
Tornado 2 transformed fatal hit
|
2417514
|
Tornado 2 transformed falling
|
24B7A0C
|
Tornado flying
|
24BA71C
|
Tornado hit
|
24BDDBC
|
Tornado fatal hit
|
24C09FC
|
Tornado falling
|
Misc. Objs.
Address |
Description
|
4B8BC4
|
Dash Panel
|
5228A4
|
Froggy Swimming
|
5858A4
|
Amy's Birdie
|
10D5BF4
|
Perfect Chaos' tornadoes
|
24D700C
|
Sky Chase Dragon's body main animation
|
2ED6344
|
Metal Sonic Flight (Amy's Flashback)
|
CHRMODELS.DLL
Sonic
Address |
Model |
Description
|
59F424
|
56AF50
|
Metal Sonic Hover
|
5C310C
|
56AF50
|
Standing
|
5C85E4
|
56AF50
|
Looking around
|
5CC0CC
|
56AF50
|
Walk 1
|
5CF9D4
|
56AF50
|
Walk 2
|
5D320C
|
56AF50
|
Walk 3
|
5D64A4
|
56AF50
|
Run 1
|
5D914C
|
56AF50
|
Skid stop
|
5DB61C
|
56AF50
|
Spring flight
|
5DEED4
|
56AF50
|
Spring flight -> Falling
|
5E241C
|
56AF50
|
Falling
|
5E512C
|
56AF50
|
Landing
|
5F194C
|
56AF50
|
Push (start)
|
5F46E4
|
56AF50
|
Push (loop)
|
5D9674
|
5729CC
|
Spin
|
68788C
|
56AF50
|
Air Flip
|
5EDB24
|
56AF50
|
Hit wall 1
|
60A7EC
|
56AF50
|
Hit wall recovery
|
5E7CE4
|
56AF50
|
Run 2
|
60C434
|
56AF50
|
Slide stance
|
5F63AC
|
56AF50
|
turn around
|
5F7DDC
|
57BC44
|
Spin Ball
|
5F7D44
|
56AF50
|
Slow backflip
|
68A424
|
56AF50
|
Pick up object
|
691774
|
56AF50
|
object jump
|
693C1C
|
56AF50
|
object jump -> object fall
|
695754
|
56AF50
|
Object fall
|
697824
|
56AF50
|
Object landing
|
68C82C
|
56AF50
|
object Run
|
6999AC
|
56AF50
|
Object stop
|
69B194
|
56AF50
|
Object Turnaround
|
68DA54
|
56AF50
|
Object stand
|
6902BC
|
56AF50
|
Object walk
|
6B5234
|
56AF50
|
Shake Tree
|
6B39CC
|
56AF50
|
Pull
|
6A3404
|
56AF50
|
Throw object
|
6A825C
|
56AF50
|
Toss object
|
6ABFCC
|
56AF50
|
Air throw
|
6AE064
|
56AF50
|
Air toss
|
6AEFEC
|
56AF50
|
Standing -> Pick up
|
6B0854
|
56AF50
|
holding tree
|
673AA4
|
56AF50
|
Slip
|
67642C
|
56AF50
|
Trampoline Backflip
|
678DB4
|
56AF50
|
Trampoline Flip 2
|
67A9AC
|
56AF50
|
Slip
|
6C848C
|
56AF50
|
Ready to pull
|
6804DC
|
56AF50
|
slow frontflip
|
6CACEC
|
56AF50
|
Hanging
|
6DA174
|
56AF50
|
monkey bars
|
6DBFD4
|
56AF50
|
monkey bars
|
6DDE54
|
56AF50
|
monkeybars (broken eyes)
|
72539C
|
56AF50
|
board stance 2
|
727214
|
56AF50
|
board stance 3
|
71F734
|
56AF50
|
wavering on board
|
71C9CC
|
56AF50
|
hit on board
|
723514
|
56AF50
|
turning on board
|
7214AC
|
56AF50
|
turning on board
|
717FFC
|
56AF50
|
Jumping on Board -> Falling on Board
|
719A84
|
56AF50
|
jumping on board
|
7147EC
|
56AF50
|
snowboard stance
|
716584
|
56AF50
|
Crouch on board
|
70E814
|
56AF50
|
Falling on board
|
7103CC
|
56AF50
|
Falling on board
|
7133D4
|
56AF50
|
hit on board
|
70AF64
|
56AF50
|
Standing on board
|
70CB8C
|
56AF50
|
eh more boarding animations
|
702BC4
|
56AF50
|
Jump trick 1
|
70935C
|
56AF50
|
Jump trick 2
|
6F9C24
|
56AF50
|
Spin jump trick
|
6FDACC
|
56AF50
|
Melon grab
|
729124
|
7276E4
|
Board animation 1
|
72936C
|
7276E4
|
Board animation 2
|
728C6C
|
7276E4
|
Board animation 3
|
728A44
|
7276E4
|
Board animation 4
|
728EDC
|
7276E4
|
Board animation 5
|
728DA4
|
7276E4
|
Board animation 6
|
7286E4
|
7276E4
|
Board animation 7
|
72881C
|
7276E4
|
Board animation 8
|
728464
|
7276E4
|
Board animation 9
|
72859C
|
7276E4
|
Board animation 10
|
727F04
|
7276E4
|
Board animation 11
|
72832C
|
7276E4
|
Board animation 12
|
727844
|
7276E4
|
Board animation 13
|
727ADC
|
7276E4
|
Board animation 14
|
667804
|
56AF50
|
jumping from icicle
|
6690BC
|
56AF50
|
latching onto icicle
|
66BE64
|
56AF50
|
moving left on icicle
|
66EBDC
|
56AF50
|
moving right on icicle
|
670224
|
56AF50
|
holding icicle
|
671EAC
|
56AF50
|
Slipping on icicle
|
6B8B1C
|
56AF50
|
climbing ladder
|
6BAAC4
|
56AF50
|
Shot from cannon
|
6E1B3C
|
56AF50
|
Slipping on ice
|
6125AC
|
56AF50
|
Lean Forward
|
613E94
|
56AF50
|
Lean Back
|
6BC4FC
|
56AF50
|
holding rocket
|
6BE124
|
56AF50
|
holding rocket
|
6C53AC
|
56AF50
|
Win level
|
6C6AE4
|
56AF50
|
Win -> Standing
|
67E3D4
|
56AF50
|
Falling
|
6D0C24
|
56AF50
|
gassed/drunk sonic
|
65B9DC
|
56AF50
|
Sky Deck cylinder shimmy
|
65F6A4
|
56AF50
|
Sky Deck cylinder shimmy
|
66120C
|
56AF50
|
Sky Deck grasping cylinder
|
72A1F4
|
56AF50
|
Spin jump trick
|
72B95C
|
56AF50
|
Spin jump trick -> Falling on Board
|
7372A4
|
56AF50
|
Jump trick 3
|
7373CC
|
7276E4
|
Board animation 15
|
737504
|
7276E4
|
Board animation 16
|
73810C
|
7276E4
|
Board animation 17
|
6E5304
|
56AF50
|
Jump pad invert
|
6E732C
|
56AF50
|
Flight to jump pad
|
6E9454
|
56AF50
|
breathe bubble
|
5FABC4
|
56AF50
|
Take damage
|
5FF48C
|
56AF50
|
Hurt landing
|
606EE4
|
56AF50
|
death
|
6EA6FC
|
56AF50
|
Light dash flight
|
61660C
|
56AF50
|
Bored Comment
|
61A8A4
|
56AF50
|
Bored Comment 2
|
60EE6C
|
56AF50
|
Standing -> Surf Stance
|
610AF4
|
56AF50
|
Surf Stance
|
6EC184
|
56AF50
|
Pick up object
|
6EDE5C
|
56AF50
|
Shake object
|
6EFA74
|
56AF50
|
Stop shaking
|
6F824C
|
56AF50
|
Drowning
|
6633C4
|
56AF50
|
slide down Sky Deck cylinder
|
665D3C
|
56AF50
|
slide down Sky Deck cylinder -> Sky Deck grasping cylinder
|
638ECC
|
62DE88
|
Super Sonic Standing
|
633064
|
62DE88
|
Super Sonic Standing -> Moving 1
|
63418C
|
62DE88
|
Super Sonic Moving 1
|
635334
|
62DE88
|
Super Sonic Moving 2
|
64389C
|
56AF50
|
Shake off water
|
64B6A4
|
56AF50
|
Shower
|
64EDBC
|
56AF50
|
Shower 2
|
657D14
|
56AF50
|
Shower 3
|
638EDC
|
62DE88
|
Super Sonic Spring Flight
|
638EE4
|
62DE88
|
Super Sonic Spring Flight -> Falling
|
638EEC
|
62DE88
|
Super Sonic Falling
|
638EF4
|
62DE88
|
Super Sonic Landing
|
638ED4
|
62FE6C
|
Super Sonic Jumping
|
638EFC
|
62DE88
|
Super Sonic Victory
|
638F04
|
62DE88
|
Super Sonic Victory -> Standing
|
61CD24
|
56AF50
|
Pet chao
|
61DE4C
|
56AF50
|
Pet chao loop
|
61F2C4
|
56AF50
|
Stop petting chao
|
62161C
|
56AF50
|
Whistle
|
Tails
Address |
Description
|
4FF9F4
|
Standing
|
4FF9F4
|
Landing
|
4FF9F4
|
Standing after landing (animates faster)
|
4FF9F4
|
?
|
52C81C
|
Standing -> Looking Around
|
531774
|
Looking Around
|
52C81C
|
Looking Around -> Standing
|
50DEB4
|
Lean Forwards
|
50F6AC
|
Lean Backwards
|
50263C
|
Walking 1
|
4D4154
|
Walking 2
|
4D4154
|
Walking 3 (Tail Effect)
|
4D569C
|
Running 1
|
4D569C
|
Running 2
|
4D730C
|
Jumping (in air)/Spindash (on ground)
|
4D730C
|
Rolling
|
4D73A4
|
Spin ball
|
47D9AC
|
Spring Flight
|
47E664
|
Spring Flight -> Falling
|
47F41C
|
Falling
|
481BF4
|
Landing
|
4DE1E4
|
Braking
|
4E067C
|
Turning
|
50263C
|
Walking?
|
4F3E8C
|
Pushing
|
4C0FF4
|
Pushing Loop
|
4A79B4
|
Hurt
|
4ABA9C
|
Hurt Landing
|
4B4794
|
Dying
|
4B661C
|
Dying w/ head shaking?
|
517064
|
?
|
517064
|
Drowning
|
4DE1E4
|
?
|
4D130C
|
Tumbling
|
4860FC
|
Tumbling -> Sitting
|
488F74
|
Sitting -> Standing
|
4D8B2C
|
Tumbling -> Standing
|
48A9CC
|
Flying
|
48C644
|
Flying reached maximum height
|
48E3DC
|
Flying falling
|
48F9F4
|
more Flying
|
48F9F4
|
more Flying
|
48E3DC
|
Flying reached limit
|
471204
|
Tail Attack
|
47521C
|
Spin Tail Attack
|
476954
|
Spin Tail Attack
|
47796C
|
Spin Tail Attack
|
478904
|
Spin Tail Attack
|
479A3C
|
Spin Tail Attack
|
47AD94
|
Spin Tail Attack
|
47BCBC
|
Spin Tail Attack
|
47CC34
|
Spin Tail Attack
|
472BDC
|
Spin Tail Attack
|
473BD4
|
Spin Tail Attack
|
4BD2D4
|
Victory
|
4BEBDC
|
Victory -> Standing
|
4C8D5C
|
Standing -> Failure
|
4CAC14
|
Failure
|
497E5C
|
Pick Up object
|
499E34
|
Walking with object 2
|
49CF0C
|
Braking with object
|
49E804
|
Turn around with object
|
49FEDC
|
Holding object
|
4A1D14
|
Walking with object 1
|
47D9AC
|
?
|
47E664
|
?
|
47D9AC
|
?
|
47E664
|
?
|
47F41C
|
?
|
47D9AC
|
?
|
481BF4
|
?
|
4FF9F4
|
?
|
4FF9F4
|
?
|
4E5EC4
|
?
|
4D6E34
|
Shaking tree
|
51889C
|
Holding object -> Nuzzle object
|
51A294
|
Nuzzle object
|
51BC2C
|
Nuzzle object -> Holding object
|
4F3E8C
|
Standing -> Holding tree
|
4F5C54
|
Holding tree
|
497E5C
|
?
|
497E5C
|
Falling with object
|
497E5C
|
?
|
497E5C
|
?
|
4ED88C
|
?
|
4F34B4
|
Throw object on ground
|
4ED88C
|
?
|
4F34B4
|
Throw object in air
|
497E5C
|
Put down object
|
Knuckles
Address |
Description
|
33198C
|
Falling
|
33A75C
|
Knocked Back 1
|
33EFCC
|
Head Shake
|
340564
|
Gliding (Uses "Knuckles Air" Also)
|
350884
|
Climbing Loop
|
35737C
|
Hit Wall
|
35A3D4
|
Knocked Back 2
|
360AFC
|
Death 1
|
362984
|
Death 2
|
367884
|
Punching (Right)
|
36C0D4
|
Punching (Left)
|
372FA4
|
Charge Punching
|
3758BC
|
Jump Back
|
378094
|
Push 1
|
37CDA4
|
Windy Flipping Loop
|
38033C
|
Jogging
|
3835C4
|
Running (Uses "Knuckles Air" Also)
|
384ECC
|
Leaning Forward
|
386694
|
Leaning Back
|
387F3C
|
Shakeing Tree
|
389EA4
|
Standing Up
|
38E57C
|
Skidding
|
390244
|
Skidding 2
|
3931CC
|
Cracking Knuckles - Start (unused)
|
395174
|
Cracking Knuckles - Loop (unused)
|
39938C
|
Cracking Knuckles - End (unused)
|
3A17DC
|
Punch/Throw/Spike? (unused)
|
3A83DC
|
Throw
|
3A8E84
|
Push 2
|
3AA6EC
|
Hold Tree
|
3AC414
|
1 Arm Hang
|
3AE8FC
|
Waiting Start
|
3B2814
|
Waiting
|
3B483C
|
Fist Pump Start
|
3B6484
|
Fist Pump
|
3B8E0C
|
Standing
|
3BC004
|
Walking
|
3BF1AC
|
Walking Fast
|
3BFFD4
|
Chao Petting - Start
|
3C0AFC
|
Chao Petting - Loop
|
3C1CB4
|
Chao Petting - End
|
3C384C
|
Whistle
|
3C5C34
|
Digging - Start
|
3C7DCC
|
Digging
|
3D02C4
|
Drown
|
3D1DCC
|
Shake Start
|
3D3AF4
|
Shake Loop
|
3D578C
|
Put Down
|
3DEA1C
|
Running with Object
|
3E2194
|
Walking Throw
|
3E391C
|
Throwing in Mid-Air
|
3E5784
|
Standing with Object
|
3E7ADC
|
Walking with Object
|
3EB3C4
|
Climb Loop
|
3EE6EC
|
Pick Up
|
3F1794
|
Obtained Shovel Claws - Start
|
3F44FC
|
Obtained Shovel Claws - Loop
|
3F6784
|
Obtained Shovel Claws - End
|
3F95FC
|
Obtained Fighting Gloves - Start
|
3FBF04
|
Obtained Fighting Gloves - Loop
|
3FE34C
|
Obtained Fighting Gloves - End
|
406F94
|
Victory Pose
|
408AFC
|
???
|
40A644
|
Rocket Hold
|
40C26C
|
Hanging
|
40F574
|
Push 3
|
411144
|
Monkey Bars 1
|
412C54
|
Monkey Bars 2
|
41BEF4
|
Monkey Bars 3
|
E-102 Gamma
Address |
Description
|
20E344
|
standing
|
210B6C
|
standing -> figthing pose?
|
211DB4
|
figthing pose?
|
214CDC
|
walk1
|
217BC4
|
walk2
|
21AECC
|
walk -> wheel mode
|
21CAE4
|
wheel mode
|
21D31C
|
arm shot?
|
21DB74
|
more shooting anim
|
21E39C
|
shoot to one side
|
21EDA4
|
more shooting anim
|
21F5CC
|
shoot up
|
21FDF4
|
???
|
2216BC
|
jump
|
223024
|
spring flight
|
224C6C
|
spring flight -> falling
|
2267B4
|
falling
|
22837C
|
Landing
|
22B4E4
|
W. mode braking
|
22E67C
|
W. mode turn around
|
230144
|
turn around
|
235814
|
standing -> Hover mode
|
239564
|
wheel mode -> Hover mode
|
23CA0C
|
???
|
23E0FC
|
Hover mode
|
23F944
|
Standing -> Holding tree
|
2410EC
|
Shaking tree
|
243FA4
|
Push (loop)
|
246E5C
|
push?
|
2497E4
|
pull
|
29C3CC
|
jump with object
|
29D8B4
|
flight with object
|
29F42C
|
???
|
2A0BD4
|
falling with object
|
2A279C
|
landing with object
|
2A760C
|
holding object -> Hover m.
|
2AA14C
|
W. mode with obj-> Hover
|
2AB67C
|
Hover mode with object
|
2ADF04
|
pick up object
|
2B0E1C
|
walk 1 with object
|
2B3D14
|
walk 2 with object
|
2B6CCC
|
walk -> wheel m.with object
|
2B83F4
|
wheel m. with object
|
2BB51C
|
brake wheel m. with object
|
2BE4D4
|
turn wheel m. with obj
|
24AD8C
|
standing with obj
|
2557D4
|
throw object?
|
259E7C
|
Toss object
|
25BD04
|
falling -> rocket flight
|
25D53C
|
rocket flight loop
|
25D73C
|
aiming (laser sight model)
|
24DB84
|
???
|
250D3C
|
shoting?
|
2C1DBC
|
climbing ladder
|
265A84
|
Win level
|
26FAB4
|
Win -> Standing
|
275D9C
|
death
|
278FB4
|
hurt
|
27FBCC
|
Hurt landing
|
283264
|
???
|
28731C
|
look around
|
29693C
|
Pet chao
|
297794
|
Pet chao loop
|
298CDC
|
Stop petting chao
|
29AA74
|
Whistle
|
2946DC
|
lean Forwards
|
295944
|
lean Backwards
|
References