The following is a list of each character's animations in Sonic Adventure. SADX adds animations for petting and whistling to accommodate the revamped Chao system, but aside from that, their contents are identical across all versions of the game. The DC ID's will go first, followed by any ID updates present in SADX.
Sonic's Animations
DC ID |
SADX ID |
Description
|
0
|
=
|
Standing
|
1
|
=
|
Standing -> Surf Stance
|
2
|
=
|
Surf Stance
|
3
|
=
|
Looking around
|
4
|
=
|
Bored Comment
|
5
|
=
|
Bored Comment 2
|
6
|
=
|
Bored Comment 2 -> Standing
|
7
|
=
|
Standing on upward slope
|
8
|
=
|
Standing on downward slope
|
9
|
=
|
Walk 1
|
10
|
=
|
Walk 2
|
11
|
=
|
Walk 3
|
12
|
=
|
Run 1
|
13
|
=
|
Run 2
|
14
|
=
|
Jump (in air)/Spindash (on ground)
|
15
|
=
|
Roll
|
16
|
=
|
Spring flight
|
17
|
=
|
Spring flight -> Falling
|
18
|
=
|
Falling
|
19
|
=
|
Landing
|
20
|
=
|
Braking
|
21
|
=
|
Push (start)
|
22
|
=
|
Push (loop)
|
23
|
=
|
Take damage
|
24
|
=
|
Hurt landing
|
25
|
=
|
Braking
|
26
|
=
|
Caught in updraft
|
27
|
=
|
Hit wall
|
28
|
=
|
Hit wall recovery
|
29
|
=
|
Uncurl from rolling
|
30
|
=
|
turn around
|
31
|
=
|
Skidding on slope
|
32
|
=
|
Spin Ball (no flash)
|
33
|
=
|
Pick up object
|
34
|
=
|
object Run
|
35
|
=
|
Object stop
|
36
|
=
|
Object Turnaround
|
37
|
=
|
Object stand
|
38
|
=
|
Object walk
|
39
|
=
|
Trampoline Flight
|
40
|
=
|
Trampoline Backflip
|
41
|
=
|
Trampoline Flight 2
|
42
|
=
|
Trampoline Flip 2
|
43
|
=
|
Trampoline Flight 3
|
44
|
=
|
Slip
|
45
|
=
|
Landing on trampoline
|
46
|
=
|
Slam into pillar/sign in Speed Highway 2
|
47
|
=
|
Hanging from helicopter/pulley
|
48
|
=
|
Pull
|
49
|
=
|
Shake Tree
|
50
|
=
|
Pick up object
|
51
|
=
|
Shake object
|
52
|
=
|
Stop shaking
|
53
|
=
|
Standing -> Pick up
|
54
|
=
|
idle holding tree
|
55
|
=
|
object jump
|
56
|
=
|
object jump -> object fall
|
57
|
=
|
Object fall
|
58
|
=
|
Object landing
|
59
|
=
|
Throw object
|
60
|
=
|
Toss object
|
61
|
=
|
Air throw
|
62
|
=
|
Air toss
|
63
|
=
|
Put object down
|
64
|
=
|
Light dash flight
|
65
|
=
|
Ready to pull and riding in bumper car/rollercoaster
|
66
|
=
|
Climbing monkey bars
|
67
|
=
|
Hold onto monkey bars (left arm forward)
|
68
|
=
|
Hold onto monkey bars (right arm forward)
|
69
|
=
|
climbing ladder
|
70
|
=
|
Shot from cannon
|
71
|
=
|
Slipping on ice
|
72
|
=
|
Jump panel flip
|
73
|
=
|
Flight to next jump panel
|
74
|
=
|
Standing on jump panel
|
75
|
=
|
Win level
|
76
|
=
|
Win -> Standing
|
77
|
=
|
Standing -> holding tree/rocket
|
78
|
=
|
holding tree/rocket
|
79
|
=
|
Holding horizontal rocket
|
80
|
=
|
Holding vertical rocket
|
81
|
=
|
Captured by Egg Keeper
|
82
|
=
|
Frozen by enemy (same as last frame of damage animation)
|
83
|
=
|
Spin
|
84
|
=
|
breathe bubble
|
85
|
=
|
Drowning
|
86
|
=
|
Begin death animation (midair, same as taking damage)
|
87
|
=
|
Death animation
|
88
|
=
|
Sliding down water current
|
89
|
=
|
Sky Deck grasping cylinder
|
90
|
=
|
Sky Deck cylinder shimmy (Left)
|
91
|
=
|
Sky Deck cylinder shimmy (Right)
|
92
|
=
|
slide down Sky Deck cylinder
|
93
|
=
|
slide down Sky Deck cylinder -> Sky Deck grasping cylinder
|
94
|
=
|
holding onto icicle
|
95
|
=
|
Slipping on icicle
|
96
|
=
|
jumping from icicle
|
97
|
=
|
Flight from icicle
|
98
|
=
|
latching onto icicle
|
99
|
=
|
moving left on icicle
|
100
|
=
|
moving right on icicle
|
101
|
=
|
Climbing icicle
|
102
|
=
|
Neutral on board
|
103
|
=
|
Braking right on board
|
104
|
=
|
Braking left on board
|
105
|
=
|
Falling with board from jump
|
106
|
=
|
Jumping with Board
|
107
|
=
|
Lean right on board
|
108
|
=
|
Lean left on board
|
109
|
=
|
Hit on board (moving left to right)
|
110
|
=
|
hit on board (moving right to left)
|
111
|
=
|
Falling with board from uneven terrain
|
112
|
=
|
Falling on board
|
113
|
=
|
hit on board (neutral)
|
114
|
=
|
Standing on board
|
115
|
=
|
Losing balance on board
|
116
|
=
|
Super-High Jump (Backflip)
|
117
|
=
|
Super-High Jump (Sideflip)
|
118
|
=
|
Super-High Jump (Sideflip with twist)
|
119
|
=
|
Super-High Jump (Alternate Sideflip with twist)
|
120
|
=
|
Ramp jump (horizontal spin)
|
121
|
=
|
Ramp jump (short horizontal spin)
|
122
|
=
|
Spin jump trick -> Falling on Board
|
123
|
=
|
Ramp jump (grabbing board on the left)
|
124
|
=
|
Crouch on board
|
125
|
=
|
Spin (Pinball tables)
|
126
|
=
|
Shower
|
127
|
=
|
Shower 2
|
128
|
=
|
Shower 3
|
129
|
=
|
Shake off water
|
N/A
|
130
|
Pet chao (SADX Only)
|
N/A
|
131
|
Pet chao loop (SADX Only)
|
N/A
|
132
|
Stop petting chao (SADX Only)
|
N/A
|
133
|
Whistle (SADX Only)
|
Note: The following will use Super Sonic's model and will crash the game if it has not been loaded.
|
130
|
134
|
Standing
|
131
|
135
|
Standing -> Moving 1
|
132
|
136
|
Moving 1
|
133
|
137
|
Moving 2
|
134
|
138
|
Moving 3
|
135
|
139
|
Spring Flight
|
136
|
140
|
Spring Flight -> Falling
|
137
|
141
|
Falling
|
138
|
142
|
Landing?
|
139
|
143
|
Victory
|
140
|
144
|
Victory -> Standing
|
141
|
145
|
Jumping
|
This one works for normal Sonic also.
|
N/A
|
146
|
Metal Sonic Hover (SADX Only)
|
Tails' Animations
Value |
Description
|
0
|
Standing
|
1
|
Landing
|
2
|
Standing after landing (animates faster)
|
3
|
?
|
4
|
Standing -> Looking Around
|
5
|
Looking Around
|
6
|
Looking Around -> Standing
|
7
|
Lean Forwards
|
8
|
Lean Backwards
|
9
|
Walking 1
|
10
|
Walking 2
|
11
|
Walking 3 (Tail Effect)
|
12
|
Running 1
|
13
|
Running 2
|
14
|
Jumping (in air)/Spindash (on ground)
|
15
|
Rolling
|
16
|
Spin ball
|
17
|
Spring Flight
|
18
|
Spring Flight -> Falling
|
19
|
Falling
|
20
|
Landing
|
21
|
Braking
|
22
|
Turning
|
23
|
Walking?
|
24
|
Pushing
|
25
|
Pushing Loop
|
26
|
Hurt
|
27
|
Hurt Landing
|
28
|
Dying
|
29
|
Dying w/ head shaking?
|
30
|
?
|
31
|
Drowning
|
32
|
?
|
33
|
Tumbling
|
34
|
Tumbling -> Sitting
|
35
|
Sitting -> Standing
|
36
|
Tumbling -> Standing
|
37
|
Flying
|
38
|
Flying reached maximum height
|
39
|
Flying falling
|
40
|
more Flying
|
41
|
more Flying
|
42
|
Flying reached limit
|
43
|
Tail Attack
|
44-53
|
Spin Tail Attack
|
54
|
Victory
|
55
|
Victory -> Standing
|
56
|
Standing -> Failure
|
57
|
Failure
|
58
|
Pick Up object
|
59
|
Walking with object 2
|
60
|
Braking with object
|
61
|
Turn around with object
|
62
|
Holding object
|
63
|
Walking with object 1
|
74
|
Shaking tree
|
75
|
Holding object -> Nuzzle object
|
76
|
Nuzzle object
|
77
|
Nuzzle object -> Holding object
|
78
|
Standing -> Holding tree
|
79
|
Holding tree
|
81
|
Falling with object
|
85
|
Throw object on ground
|
87
|
Throw object in air
|
88
|
Put down object
|
Knuckles' Animations
Value |
Description
|
0
|
Standing
|
1
|
Standing
|
2
|
Standing
|
3
|
Launched
|
4
|
Bored Comment
|
5
|
Bored Comment 2
|
6
|
Bored Comment 2 -> Standing
|
7
|
Leaning Forward
|
8
|
Leaning Backward
|
9
|
Walking 1
|
10
|
Running 1
|
11
|
Running 1 (Faster)
|
12
|
Running 2
|
13
|
Running 2 (Faster)
|
14
|
Jump spin
|
15
|
Spin Dash
|
16
|
Jumping (Ball)
|
17
|
Springing
|
18
|
Springing -> Falling
|
19
|
Falling
|
20
|
Landing
|
21
|
Braking
|
22
|
Turning after braking
|
23
|
Begin Pushing
|
24
|
Pushing
|
25
|
Hurt
|
27
|
Dying
|
28
|
Dead
|
30
|
Caught in updraft
|
31
|
Dazed
|
32
|
Dazed 2
|
33
|
Spin Dash uncurl
|
34
|
Rolling after glide cancel
|
35
|
Maximum Heat Knuckles Attack
|
38
|
Drowning
|
39
|
Victory
|
40
|
Victory->Standing
|
41
|
Begin digging
|
42
|
Digging
|
43
|
Emerging from digging
|
44
|
Emerging from digging -> Falling
|
45
|
Failed digging
|
46
|
Climbing up/down
|
47
|
Climbing left
|
48
|
Climbing right
|
49
|
Climbing (Stationary)
|
50
|
Climbing reached top of wall
|
51
|
Gliding
|
52
|
Grabbing wall
|
54
|
First punch
|
55
|
Second punch
|
56
|
Mega Punch
|
70
|
Picking up object
|
71
|
Running with object
|
72
|
Braking with object
|
73
|
Turning after braking with object
|
74
|
Standing with object
|
75
|
Walking with object
|
84
|
Hanging from hook
|
85
|
Pulling lever
|
86
|
Holding lever
|
87
|
Standing with object -> Shaking object
|
88
|
Shaking object
|
89
|
Shaking object -> Standing with object
|
92
|
Jumping with object
|
93
|
Falling with object
|
95
|
Landing with object
|
96
|
Throwing object in midair
|
97
|
Throwing object
|
98
|
Throwing object in midair
|
99
|
Throwing object
|
100
|
Putting down object
|
101
|
Climbing monkey bars
|
102
|
Hanging from bars (Left arm in front)
|
103
|
Hanging from bars (Right arm in front)
|
104
|
Climbing ladder
|
107
|
Grabbing rocket
|
108
|
Holding rocket before launch
|
109
|
Holding onto horizontal rocket
|
110
|
Holding onto vertical rocket
|
111
|
Begin petting Chao
|
112
|
Petting Chao
|
113
|
Stop petting Chao
|
114
|
Whistle
|
Gamma's Animations
Value |
Description
|
0
|
Standing
|
1
|
Standing -> Bored Comment
|
2
|
Bored Comment
|
3
|
Walking
|
4
|
Walking2
|
5
|
Mode Change
|
6
|
Driving
|
13
|
Jump transition
|
14
|
Jumping
|
15
|
Falling Transition
|
16
|
Falling
|
17
|
Landing
|
18
|
Drive braking
|
19
|
Drive turnaround
|
20
|
Walk turnaround
|
21
|
Standing -> Water hover
|
22
|
Driving -> Water hover
|
23
|
Unknown spinning animation
|
24
|
Water hover
|
25
|
Pickup/push Transition
|
26
|
Tree Shake?
|
27
|
Push
|
28
|
Push
|
29
|
Pull
|
30
|
Holding Jump Transition
|
31
|
Holding Jump
|
32
|
Holding Fall Transition
|
33
|
Holding Fall
|
34
|
Landing
|
35
|
Holding -> Holding Water hover
|
36
|
Holding Driving -> Holding Water hover
|
37
|
Holding Water hover
|
38
|
Pickup
|
39
|
Holding walk
|
40
|
Holding walk2
|
41
|
Holding drive transition
|
42
|
Holding drive
|
43
|
Holding drive braking
|
44
|
Holding drive turnaround
|
45
|
Holding idle
|
46
|
Holding Spin Throw
|
47
|
Holding Throw
|
48
|
Hover Transition
|
49
|
Hover
|
51
|
Shoot
|
52
|
Air Shoot
|
53
|
Ladder Climb
|
54
|
Victory
|
55
|
Victory -> Standing
|
56
|
Death
|
57
|
Hurt
|
58
|
Stagger
|
59
|
Pickup
|
60
|
Holding Look Side to Side
|
62
|
Petting transition
|
63
|
Petting
|
64
|
Petting -> Standing
|
65
|
Whistle
|
66
|
Turn body back
|
67
|
Backwards body Idle
|
68
|
Turn body normal
|
69
|
Pickup
|
70
|
Alternate Shake?
|
71
|
Put down
|
72
|
Shake Transition
|
73
|
Shake
|
74
|
Shake -> Standing
|
75
|
Talking to person
|
76
|
Standing on slope?
|
77
|
Victory
|
References