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Difference between revisions of "Green Hill (Sonic Generations 3DS)"

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'''Green Hill''' is the first stage in ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'' and an adaption of the original [[Green Hill Zone]] seen in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (with some elements taken from [[Emerald Hill Zone]], like the [[Buzzer]]s replacing the original [[Buzz Bomber]]s). It is the only stage in both the console and handheld versions of the game. The Classic Zone is a recreation of the original Act, while Modern adds high speed thrills to the zone.
'''Green Hill''' is the first stage in ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'' and an adaption of the level [[Green Hill Zone]] seen in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (with some elements taken from [[Emerald Hill Zone]], like the [[Buzzer]]s replacing the original [[Buzzbomber]]s). It is the only stage in both the console and handheld versions of the game. The Classic Zone is a recreation of the original Act, while Modern adds high speed thrills to the zone.
 
  
 
==Act 1==
 
==Act 1==
The classic act shown practically a re-invention of the first act of Green Hill Zone, its zone of origin, but the graphical model of the 3DS. It features the return of badniks as Motobugs, Crabmeats, Choppers, Buzz Bombers and Newtrons.
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Classic [[Sonic the Hedgehog|Sonic]]'s Act, like in the console/PC versions, is the first level played as soon as the player begins a new game. In this version, it is practically a total recreation of the first Act of the original Green Hill Zone, but with a graphical 2.5D update. It features the return of classic [[Badnik]]s such as [[Moto Bug]]s, [[Crabmeat]]s, [[Chopper]]s and [[Newtron]]s (the last of which doesn't appear in the console/PC versions).
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===Missions===
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{| class="prettytable" border="1"
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!No. !!Mission !!Description !!Reward
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|-
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|001
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|Die-Hard
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|Clear Green Hill Act 1 in 0:45.00 without losing a life!
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|Green Hill Zone (Music)
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|-
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|002
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|Ring Collector
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|Collect 50 [[Ring]]s in Green Hill Act 1 in 0:45.00!
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|1991 Illustration (Art)
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|-
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|003
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|Keep the Pace
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|Grab Time Items and clear Green Hill Act 1 in time!
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|[[Marble Zone]] (Music)
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|-
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|004
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|Rampage!
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|Defeat 10 enemies in Green Hill Act 1 in 1:00.00!
 +
|Illustration 4 (Art)
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|-
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|005
 +
|Stealth Attack
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|Clear Green Hill Act 1 in 1:00.00 without defeating enemies!
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|[[Star Light Zone]] (Music)
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|-
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|006
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|Item Collector
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|Get all [[Monitor|Item Boxes]] in Green Hill Act 1 in 1:00.00!
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|[[Splash Hill Zone|Splash Hill]] - Act 1 (Music)
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|-
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|007
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|Special Trial
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|Defeat 1 [[Newtron]] in Green Hill Act 1 in 0:30.00!
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|[[Sonic the Hedgehog|Sonic]] (Model)
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|}
  
 
==Act 2==
 
==Act 2==
The modern act, since it differs from its predecessor with a completely new stage structure, note that the entire stage is "falling apart", with totems being knocked down and suffering from the same rails. At the end of the act, a giant totem falls is dropped and Sonic must run using the Boost to not be crushed by it.
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Modern Sonic's Act is completely different from the one seen in the console/PC versions and is played entirely in 2.5D. In this version, there are totem poles that are falling apart and will collapse on Sonic, though he can use them to his own benefit. At the end of the Act, a colossal totem pole will begin to collapse and Sonic must [[Sonic Boost|boost]] through to avoid getting crushed.
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===Missions===
 +
{| class="prettytable" border="1"
 +
!No. !!Mission !!Description !!Reward
 +
|-
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|008
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|Perfection
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|Clear Green Hill Act 2 in 1:30.00 without taking damage!
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|Illustration 5
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|-
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|009
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|Ring Collector
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|Collect 100 [[Ring]]s in Green Hill Act 2 in 1:00.00!
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|High Flying Groove (Music)
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|-
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|010
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|Keep the Pace
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|Grab Time Items and clear Green Hill Act 2 in time!
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|[[Endless Possibility]] (Music)
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|-
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|011
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|Rampage!
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|Defeat 10 enemies in Green Hill Act 2 in 1:00.00!
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|[[Un-gravitify|Un-Gravitify]] (Music)
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|-
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|012
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|Stealth Attack
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|Clear Green Hill Act 2 in 1:30.00 without defeating enemies!
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|[[Free]] (Music)
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|-
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|013
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|Special Trial
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|Defeat 2 [[Chopper]]s in Green Hill Act 2 in 1:00.00!
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|[[Dr. Eggman]] (Model)
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|}
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==Ranking==
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The following are the suggested clear times for achieving a high enough score to achieve each [[Rank]]:
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{| class="prettytable" border="1"
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!  !!S-Rank  !!A-Rank !!B-Rank !!C-Rank !!D-Rank
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|-
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!Act 1
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|0:00:00 - 0:37.00
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|0:37.01 - 1:00.00
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|1:00.01 - 1:20.00
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|1:20.01 - 1:40.00
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|1:40.01 - 9:59.99
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|-
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!Act 2
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|0:00.00 - 1:00.00
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|1:00.01 - 1:10.00
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|1:10.01 - 1:25.00
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|1:25.01 - 1:40.00
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|1:40.01 - 9:59.99
 +
|}
  
{{clear}}
 
 
{{SonicGenerations3DSOmni}}
 
{{SonicGenerations3DSOmni}}
 
 
[[Category:Sonic Generations 3DS levels]]
 
[[Category:Sonic Generations 3DS levels]]

Revision as of 10:10, 18 September 2018

Sonic Retro emblem.svg Sonic Generations (Nintendo 3DS)
»
Levels
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Green Hill
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  • Classic
  • Modern
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Green Hill
First level, Sonic Generations (Nintendo 3DS)
Number of Acts: 2
Level theme: tropical island
Non-English names:
  • JP: グリーンヒル Gurīnhiru
Casino Night

Green Hill is the first stage in Sonic Generations and an adaption of the original Green Hill Zone seen in Sonic the Hedgehog (with some elements taken from Emerald Hill Zone, like the Buzzers replacing the original Buzz Bombers). It is the only stage in both the console and handheld versions of the game. The Classic Zone is a recreation of the original Act, while Modern adds high speed thrills to the zone.

Act 1

Classic Sonic's Act, like in the console/PC versions, is the first level played as soon as the player begins a new game. In this version, it is practically a total recreation of the first Act of the original Green Hill Zone, but with a graphical 2.5D update. It features the return of classic Badniks such as Moto Bugs, Crabmeats, Choppers and Newtrons (the last of which doesn't appear in the console/PC versions).

Missions

No. Mission Description Reward
001 Die-Hard Clear Green Hill Act 1 in 0:45.00 without losing a life! Green Hill Zone (Music)
002 Ring Collector Collect 50 Rings in Green Hill Act 1 in 0:45.00! 1991 Illustration (Art)
003 Keep the Pace Grab Time Items and clear Green Hill Act 1 in time! Marble Zone (Music)
004 Rampage! Defeat 10 enemies in Green Hill Act 1 in 1:00.00! Illustration 4 (Art)
005 Stealth Attack Clear Green Hill Act 1 in 1:00.00 without defeating enemies! Star Light Zone (Music)
006 Item Collector Get all Item Boxes in Green Hill Act 1 in 1:00.00! Splash Hill - Act 1 (Music)
007 Special Trial Defeat 1 Newtron in Green Hill Act 1 in 0:30.00! Sonic (Model)

Act 2

Modern Sonic's Act is completely different from the one seen in the console/PC versions and is played entirely in 2.5D. In this version, there are totem poles that are falling apart and will collapse on Sonic, though he can use them to his own benefit. At the end of the Act, a colossal totem pole will begin to collapse and Sonic must boost through to avoid getting crushed.

Missions

No. Mission Description Reward
008 Perfection Clear Green Hill Act 2 in 1:30.00 without taking damage! Illustration 5
009 Ring Collector Collect 100 Rings in Green Hill Act 2 in 1:00.00! High Flying Groove (Music)
010 Keep the Pace Grab Time Items and clear Green Hill Act 2 in time! Endless Possibility (Music)
011 Rampage! Defeat 10 enemies in Green Hill Act 2 in 1:00.00! Un-Gravitify (Music)
012 Stealth Attack Clear Green Hill Act 2 in 1:30.00 without defeating enemies! Free (Music)
013 Special Trial Defeat 2 Choppers in Green Hill Act 2 in 1:00.00! Dr. Eggman (Model)

Ranking

The following are the suggested clear times for achieving a high enough score to achieve each Rank:

S-Rank A-Rank B-Rank C-Rank D-Rank
Act 1 0:00:00 - 0:37.00 0:37.01 - 1:00.00 1:00.01 - 1:20.00 1:20.01 - 1:40.00 1:40.01 - 9:59.99
Act 2 0:00.00 - 1:00.00 1:00.01 - 1:10.00 1:10.01 - 1:25.00 1:25.01 - 1:40.00 1:40.01 - 9:59.99


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