Difference between revisions of "Dangerous Ball Tower (Sonic Mania boss)"
From Sonic Retro
(Split this into its own page, as it has its own strategy and the game considers (and names) it as its own boss) |
(Added disambiguation links to Sonic Chaos' version of this boss and to Sonic/Tails' Mirage Saloon Mini-Boss) |
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+ | :''For the original ''[[Sonic Chaos]]'' boss, see [[Dangerous Ball Tower]]. For the mini-boss fought in Sonic and Tails' version of this stage, see [[Uber Caterkiller]]''. | ||
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The '''Dangerous Ball Tower''' is the eighth mini-boss encountered in ''[[Sonic Mania]]'' when playing as Knuckles, encountered at the end of [[Mirage Saloon Zone]] Act 1. It is based on the [[Dangerous Ball Tower]] boss from ''[[Sonic Chaos]]''. | The '''Dangerous Ball Tower''' is the eighth mini-boss encountered in ''[[Sonic Mania]]'' when playing as Knuckles, encountered at the end of [[Mirage Saloon Zone]] Act 1. It is based on the [[Dangerous Ball Tower]] boss from ''[[Sonic Chaos]]''. | ||
Revision as of 05:10, 8 September 2017
Sonic Mania |
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Category:Sonic Mania bosses |
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Dangerous Ball Tower (Sonic Mania boss) |
Dangerous Ball Tower (Sonic Mania boss) |
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Game: Sonic Mania |
Level: [[Mirage Saloon Zone]] |
Hits to defeat: 6 |
- For the original Sonic Chaos boss, see Dangerous Ball Tower. For the mini-boss fought in Sonic and Tails' version of this stage, see Uber Caterkiller.
The Dangerous Ball Tower is the eighth mini-boss encountered in Sonic Mania when playing as Knuckles, encountered at the end of Mirage Saloon Zone Act 1. It is based on the Dangerous Ball Tower boss from Sonic Chaos.
Defeat Strategy
Just like the 8-bit boss it's based on, this mini-boss will rise up from the ground and launch each of its segments at Knuckles, then replace them to begin the cycle anew. As with the original, its head is its weak point, so jump up and hit it when it's low enough.
Sonic Mania / Sonic Mania Plus | |
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Main page (Plus) Manuals |
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