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'''''Knuckles' Chaotix''''' '''Prototype 1207''' for the [[Sega 32X]] was released by [[drx]] on February 23, 2008.
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{{ProtoBob
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| bobscreen=Chaotix1207 4.png
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| title=Chaotix (prototype 1207)
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| final=Chaotix
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| system=[[Sega 32X]]
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| date=1994-12-07
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| romsize=3 MB
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| source=[[February 23, 2008 Proto Release|Sega ROM Archive CD-R disc]]
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| foundby=[[User:Drx|drx]]
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}}
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'''''[[Chaotix]]'' prototype "1207"''' is a pre-release build of ''Chaotix'' for the [[Sega 32X]]. With a compile date of December 7, 1994, this is currently the earliest dumped and preserved version of ''Chaotix'' other than ''[[Sonic Crackers]]''.
  
==Various Differences==
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This version of ''Chaotix'' is noticeably incomplete. While all levels can be accessed (though the Stage Select screen at least), some are missing objects and [[Ring]]s, and the bosses of [[Amazing Arena]] and [[Speed Slider]] have yet to be implemented. None of the [[Special Stage (Chaotix)|Special Stages]] have goals, and some characters are missing their unique moves, however there is enough here to demonstrate the gist of the game to the gaming press.
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==Comparisons==
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{{mainArticle|{{PAGENAME}}/Comparisons}}
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{{cleanup|This section needs moving to the comparisons page(s)}}
 
===General===
 
===General===
* Graphics for a Sonic and Tails 1-up moniter were found within the rom.
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*The ROM header says "Knuckles' Ringstar."
* This version Chaotix has an interesting intro. If you can actually get to the meeting with metal sonic before it crashes. Espio will just fall out of the sky and metal sonic will be in the far foreground after staring at you for a few he will charge Espio.
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* Wechnia's palette in this proto is very different. It consists of mostly orange/yellow/red colors, implying that he was Tails at one point. In fact, some colors match perfectly or near-perfectly with Tails' palette from Crackers. In this proto, the palette is used. In later protos, the palette exists but Wechnia's palette pointer points to Mighty's palette instead. Presently, Wechnia is unplayable due to crashing issues.
* That awesome SEGA screen with the pic from the manual is in this game.
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* Graphics for a water splash are located in the ROM. Identical to ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]''<nowiki>'</nowiki>s splash graphics.
* The title screen track has percussion thrown in, as well as most other tracks, as well as the aformentioned beep sound every ten seconds or so, in different variations depending on the track. Sometimes, those beeps seem like missing bits of sound that should be there, this is especially noticeable in Amazing Arena.
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* There's an odd skull graphic found in the ROM with some Japanese text underneath it that reads "tobu" (which is usually used in Japanese in reference to tobacco).
* All the Knuckles Ringstar malarkey, as well as Heavy being called Heaby in the title screens. The level cards say Knuckles Ringstar.
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* All the 32x art is uncompressed, in final most of the static art uses the C42 compression. Everything that uses the 32x VDP is viewable using this version.
* The backgrounds have scrolling issues, sometimes half the background lags behind, sometimes it doesn't.
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* The title screen track has percussion thrown in, as well as most other tracks.
* Graphics flicker a fuckton, making the few bits of gameplay a hell of a lot harder to look at.
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* Sound Test songs are there but scratchy and beepy and even feature songs that aren't featured anywhere reachable.  
* World entrance shows no screen, has no collection minigame, no slider...You just run right through its emptyness and arrive at an NPC SELECT screen ( with the tiles shown in that one above post, in this case only including Heavy, Bomb, Vector, Charmy and a bunch of unselectable question marks), after which you will go to a level select screen, with vastly different names, the only one without a picture is "Amusement Park" or Speed Slider (screens below). However, getting these circumstances require SEVERAL emulator resets. All these weird zone select names are bullshit, however, since the title cards keep the final names. Also, notice how they spell "Atraction" with only one T.
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*Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other ''Chaotix'' betas, like the almost unhearable 000F. 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout ''Chaotix''<nowiki>'</nowiki>s development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing. The entire game's soundtrack may of been composed before actually making most of the levels. All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have the beep caused by PWM bugs.
* Pause move-around mode is always enabled.
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* On the NPC select menu from Time Attack, the music is DIRECTLY from sonic crackers; no difference whatsoever.
* There is a difference on which act you pick, but in Speed Slider all 5 are the same, and in Amazing Arena all acts after the second don't work. Also, the only way to select Speed Slider is through Stage select, since selecting "AMUSEMENT PARK" doesn't let you access it. Amazing Zone can't be accesed either, bur the two remaining Zones can. So, essentially, they're taken out of world entrance because they aren't complete yet.
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* Debug mode is always enabled. (Pause to move around.)
* There's a level specifically labeled "NOT USED" in Stage Select. I'm not sure exactly what that proves, but it's probably either a deleted level, or an empty level slot (since some levels are missing here and there).
 
* As with the final, the backgrounds undergo colour changes and whatnot depending on the time of day selected, exceptuating Amazing Arena, which just changes a window's colour.
 
* In World Entrance, right before you do that World entering malarkey, there's a Speed Monitor underground.  
 
 
* Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
 
* Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
* Sound Test is a barebones, and I do mean really barebones screen. Its a black background with white text. The songs are there, in all their scratchy, beepy glory, even songs that aren't featured anywhere reachable. Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. Are 0011, 0018 and 0025 anywhere in any other betas or hidden in the final game? 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing. It would seem like they composed the entire game's soundtrack before actually making most of the levels. All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have that beep from the EPROM hardware patching.
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* Time can't go up.
* The title screen menu is wildly different from all other Chaotixes.
 
* There is a empty space in the character selection menu following Mighty, who originally was Sonic. So it obviously was tails.
 
 
 
  
===Bonus Stage===
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===World Entrance===
* The Bonus Stage crashes after very little time, and I didn't notice much different, apart from a monitor being a clock and another just a circle with the word "UP" on it.
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* Selecting World Entrance 1 brings you to an almost exact copy of the World Entrance - everything's identical except for the music, which plays the Combi Select BGM.
  
===Special Stage===
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<gallery>
* The Special Stage has transparent checkerboard floors that while flickering becomme yellow again (as in, half the squares are transparent when you do find the checkerboards), and at one point, the junction from the tube to the "outside" part, there's a huge-ass hole. There's no limits, nor rings, it's all empty. There's issues with the way the tube bits (3D models) are connected, and you can sometimes see a black line, especially when it goes diagonally down. The level just repeats itself until you fall, you can't run out of rings.
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Image:Chaotix1207_1.png
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Image:Chaotix1207_3.png
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Image:Chaotix1207_4.png
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Image:Chaotix1207_5.png
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Image:Chaotix1207_6.png
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Image:Chaotix1207_7.png
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</gallery>
  
===Training Level===
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==History==
* Training level shows Botanic Base title screen and plays the same music (Door Into Summer) that is found in the title screen.
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===Release===
* Introduction level in stage select is vastly different from Introduction in "main" mode, at least from the few scroungable moments of gameplay, and plays the same track that the final does, however, in this beeping, percussion state.
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This prototype was released by [[User:Drx|drx]] during the [[February 23rd 2008 Proto Release|February 23rd, 2008 proto release]].
  
===Marina Madness===
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==Download==
* Marina Madness is unplayable, gameplay crashes upon touching the ground.
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NOTE: To play the prototype in [[Kega Fusion]] v3.6 and up, the "Fast 32X Timing" option in the 32X configuration tab must be enabled. For older versions of Kega Fusion, a special release, which can play the prototype, was made available {{file|Kega_Edited_for_Chaotix.zip|here}}.
* Marina Madness' Act 4 boat doesn't move, nor does Act 5's.
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{{Download|file=Knuckles'_Chaotix_(32X)_(Prototype_1207_-_Dec_07,_1994,_07.15)_(hidden-palace.org).zip|filesize=1.34MB}}
  
{{stub}}
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==External links==
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*{{LinkRetro|topic=9998|title=Sonic Retro discussion thread}}
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* [https://hiddenpalace.org/Knuckles%27_Chaotix_(Dec_7,_1994_prototype) Hidden Palace Release Page]
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* Videos of this prototype: [http://www.youtube.com/watch?v=KIZptFhgbRY&feature=PlayList&p=9A58C188A76704BC&index=0 Video 1] [http://www.youtube.com/watch?v=TkBsKbGyiAo&feature=PlayList&p=9A58C188A76704BC&index=1 Video 2]
  
[[Category: Prereleases]] [[Category: 32X Games]]
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==References==
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<references />
  
{{stub}}
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{{Chaotix1207Omni}}
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{{ChaotixOmni|4}}
  
[[Category: Prereleases]] [[Category: 32X Games]]
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[[Category:Chaotix prereleases]]

Latest revision as of 22:42, 24 December 2023

Chaotix1207 4.png
Chaotix (prototype 1207)
Prerelease of: Chaotix
System: Sega 32X
Build date: 1994-12-07
ROM size: 3 MB
Source: Sega ROM Archive CD-R disc
Found by: drx

Chaotix prototype "1207" is a pre-release build of Chaotix for the Sega 32X. With a compile date of December 7, 1994, this is currently the earliest dumped and preserved version of Chaotix other than Sonic Crackers.

This version of Chaotix is noticeably incomplete. While all levels can be accessed (though the Stage Select screen at least), some are missing objects and Rings, and the bosses of Amazing Arena and Speed Slider have yet to be implemented. None of the Special Stages have goals, and some characters are missing their unique moves, however there is enough here to demonstrate the gist of the game to the gaming press.

Comparisons

Sonic Retro emblem.svg Main article: Chaotix (prototype 1207)/Comparisons


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General

  • The ROM header says "Knuckles' Ringstar."
  • Wechnia's palette in this proto is very different. It consists of mostly orange/yellow/red colors, implying that he was Tails at one point. In fact, some colors match perfectly or near-perfectly with Tails' palette from Crackers. In this proto, the palette is used. In later protos, the palette exists but Wechnia's palette pointer points to Mighty's palette instead. Presently, Wechnia is unplayable due to crashing issues.
  • Graphics for a water splash are located in the ROM. Identical to Sonic 1's splash graphics.
  • There's an odd skull graphic found in the ROM with some Japanese text underneath it that reads "tobu" (which is usually used in Japanese in reference to tobacco).
  • All the 32x art is uncompressed, in final most of the static art uses the C42 compression. Everything that uses the 32x VDP is viewable using this version.
  • The title screen track has percussion thrown in, as well as most other tracks.
  • Sound Test songs are there but scratchy and beepy and even feature songs that aren't featured anywhere reachable.
  • Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing. The entire game's soundtrack may of been composed before actually making most of the levels. All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have the beep caused by PWM bugs.
  • On the NPC select menu from Time Attack, the music is DIRECTLY from sonic crackers; no difference whatsoever.
  • Debug mode is always enabled. (Pause to move around.)
  • Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
  • Time can't go up.

World Entrance

  • Selecting World Entrance 1 brings you to an almost exact copy of the World Entrance - everything's identical except for the music, which plays the Combi Select BGM.

History

Release

This prototype was released by drx during the February 23rd, 2008 proto release.

Download

NOTE: To play the prototype in Kega Fusion v3.6 and up, the "Fast 32X Timing" option in the 32X configuration tab must be enabled. For older versions of Kega Fusion, a special release, which can play the prototype, was made available here (info) (268 kB).

Download.svg Download Chaotix (prototype 1207)
File: Knuckles'_Chaotix_(32X)_(Prototype_1207_-_Dec_07,_1994,_07.15)_(hidden-palace.org).zip (1.34 MB) (info)

External links

References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development

Chaotix
Chaotix title.png

Main page
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Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Region coding
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