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Mosqui

From Sonic Retro

(Redirected from Needlenose)
Mosqui.PNG
Mosqui
Games: Sonic the Hedgehog CD, Sonic the Hedgehog Triple Trouble, Chaotix
Affiliation: Eggman Empire
Hits to defeat: 1

Mosqui (モスキー)Media:SonicCD MCD JP manual.pdf[1], also known as Kameka (カメカ) in some gamesMedia:SonicTripleTrouble GG JP manual.pdf[2]Media:Chaotix 32X JP manual.pdf[3] and Needlenose in the US Chaotix manualMedia:Chaotix 32X US manual.pdf[4], is a mosquito Badnik created by Dr. Eggman. It is notable as being one of the few Badnik designs which has appeared in more than one game in the classic entries during the 90s; namely Sonic the Hedgehog CD, Sonic Triple Trouble and Chaotix.

Overview

In Sonic Triple Trouble.

This little rascal of a Badnik hovers slowly through the air until the player passes underneath them, which prompts them to attempt to dart down at high speeds and puncture the player. They are very easily dodged, and can be destroyed in the air - or when they're helplessly stuck in the ground after attempting to dive-bomb Sonic.

The robots use different power sources dependent on the game. All Sonic CD robots contain Little Planet flower seeds; they contain Dark Rings in Chaotix, and there's apparently nothing inside in the 8-bit games like Triple Trouble.

Game appearances

Sonic the Hedgehog CD

Mosqui-spr.png

Sonic CD is the first game to feature the tiny Badniks under the name of Mosqui (モスキー)Media:SonicCD MCD JP manual.pdf[1] or the Robot Mosquito, where they are found in Palmtree Panic. Once the Badnik has landed on the ground and the player moves far away from it and returns, it doesn't come back, even if they didn't destroy it (unlike all other undestroyed Badniks). When broken down due to age in the Bad Future, their flight speed and reaction time are slower, significantly reducing any threat they pose.

Like other Badniks in this game, Mosquis have flowers from the Little Planet as their power source. Several Mosquis also appear during the ending sequence that plays during the credits, attempting to dive-bomb Sonic.

Sonic the Hedgehog Triple Trouble

Kameka.png

In its only 8-bit appearance, this Badnik is known as a Kameka (カメカ)Media:SonicTripleTrouble GG JP manual.pdf[2], and is found in the skies of Sunset Park Zone with the same behaviour as in Sonic CD. Sometimes, because of their placement around the wind turbines in the Zone, the player may end up taking damage from attempting to attack them in the air as they will often have their Spin Jump cancelled by the turbines. Due to the technical limitations of the Sega Game Gear, Kamekas do not have any visible power source.

The name Kameka (literally, mosquito mecha) derives from Mosqui's original concept art for Sonic the Hedgehog CD.Media:Sonic CD Concept Art Enemies_02.jpg[5]

Chaotix

Kameka-spr.png

In this game, the Badnik is known as Needlenose in the US manualMedia:Chaotix 32X US manual.pdf[4] and Kameka (カメカ) in the Japanese manualMedia:Chaotix 32X JP manual.pdf[3], and is found in Speed Slider. They employ the same attack pattern as in their other appearances, only in this game they will launch a pair of flashing projectiles once they land.

Several Needlenoses are also shown in the cinematic opening sequence before the title screen, flying above the Newtrogic High Zone with Metal Sonic.

Quotes

The Robot Mosquito flies slowly through the air. When it sees an enemy it swoops to attack!

Sonic CD PC manual description

Gallery

References


Sonic the Hedgehog CD
Scd titlescreen.png

Main page (2011)
Comparisons (2011)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content (2011)
Bugs
Hacking guide

Sonic the Hedgehog Triple Trouble
STT Title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Technical information

Chaotix
Chaotix title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Region coding
Technical information