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Difference between revisions of "Sonic Unleashed (Xbox 360 preview build)"

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==Unused content==
 
==Unused content==
* There's an early version of Savannah Citadel Day in the files. It doesn't have any geometry or textures, but the collision and the object layout is present. It is very similar to the version of the level showcased in a trailer{{ref|{{LinkYoutube|video=2atOJMpqDYk|title=Sonic Unleashed - Leaked Trailer}}}}.
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{{cleanup-reason|This section needs moving to the hidden content page.}}
 
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* There's an early version of Savannah Citadel Day in the files. It doesn't have any geometry or textures, but the collision and the object layout is present. It is very similar to the version of the level showcased in a trailer{{ref|1=https://www.youtube.com/watch?v=2atOJMpqDYk}}.
==Known differences==
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* Within the files of Savannah Citadel Day Act 2 there is an unused object layout, this layout contains rings of rotating spike balls, buried flamethrowers, and a row of springs on an untextured platform. This layout also causes massive frame drops{{ref|1=https://www.youtube.com/watch?v=MQphLpcsKQs}}
{{cleanup|This section needs moving to the comparisons page(s)}}
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* There's a folder named "#ActN_AfricaEvil_Dje_20080619" which contains an early object layout for Savannah Citadel Night Act 1, with untextured items and an early goal ring{{ref|1=https://www.youtube.com/watch?v=NbAG6n8UqXw}}.
* A full debugging environment is included.
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* "Act 4" of Savannah Citadel Night contains an unused layout before the start of the stage, placing this layout over act 1s terrain reveals it mostly lines up, but deviates after a while. This implies that Act 1 and Act 4 where once one stage, but were split in half early on{{ref|1=https://www.youtube.com/watch?v=N4kn4Juzung}}.  
* The transformation sequences between Sonic and the Werehog are different.
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**Additionally the name of Act 4 is "#ActN_AfricaEvil_Bao_20080619" rather than "ActN_SubAfrica_03" as it is in the final, further implying the split.
* The Werehog HUD is different.
 
* The main menu is different, and when selecting "New game" it loads a menu similar to the E3 2008 build.
 
* Sonic's jumpball is different.
 
 
 
 
==External links==
 
==External links==
 
*{{LinkRetro|topic=36251|title=Sonic Retro discussion thread}}
 
*{{LinkRetro|topic=36251|title=Sonic Retro discussion thread}}
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<references/>
 
<references/>
  
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{{SonicUnleashed360PreviewOmni}}
 
{{SUOmni|5}}
 
{{SUOmni|5}}
 
{{Sonic360games}}
 
{{Sonic360games}}
 
[[Category:Sonic Unleashed prereleases]]
 
[[Category:Sonic Unleashed prereleases]]

Latest revision as of 11:19, 1 June 2024

Preview Build TitleScreen SU.png
Sonic Unleashed (Xbox 360 preview build)
Prerelease of: Sonic Unleashed
System: Xbox 360
Found by: N!NJA
The Sonic Unleashed Xbox 360 Preview Build is a pre-release version of Sonic Unleashed (Xbox 360 version). It was released by N!NJA on December 6, 2016 on the
Sonic Retro
Sonic Retro forums
.


Build date

  • Disc label: 1/09/2008
  • XEX: Sun Aug 31 22:41:02 2008
  • Dev Menu: Revision 6005 Mon Apr 21 06:50:59 2008.

All three of these dates are different, which makes it hard to determine the actual build date. The Dev Menu date appears to be a Subversion timestamp, so that could be the date of the actual code; the XEX date would then be when the game was actually compiled. The disc label date is one day after the XEX, so that would be when it was actually burned to disc.

Comparisons

Sonic Retro emblem.svg Main article: Sonic Unleashed (Xbox 360 preview build)/Comparisons

Unused content

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  • There's an early version of Savannah Citadel Day in the files. It doesn't have any geometry or textures, but the collision and the object layout is present. It is very similar to the version of the level showcased in a trailer[1].
  • Within the files of Savannah Citadel Day Act 2 there is an unused object layout, this layout contains rings of rotating spike balls, buried flamethrowers, and a row of springs on an untextured platform. This layout also causes massive frame drops[2]
  • There's a folder named "#ActN_AfricaEvil_Dje_20080619" which contains an early object layout for Savannah Citadel Night Act 1, with untextured items and an early goal ring[3].
  • "Act 4" of Savannah Citadel Night contains an unused layout before the start of the stage, placing this layout over act 1s terrain reveals it mostly lines up, but deviates after a while. This implies that Act 1 and Act 4 where once one stage, but were split in half early on[4].
    • Additionally the name of Act 4 is "#ActN_AfricaEvil_Bao_20080619" rather than "ActN_SubAfrica_03" as it is in the final, further implying the split.

External links

References


Sonic Unleashed (Xbox 360 preview build), prototype version of Sonic Unleashed
Preview Build TitleScreen SU.png

Main page | Comparisons | Hidden content

Part of Sonic Unleashed development

Sonic Unleashed
SonicUnleashed title.png

Main page
Comparisons
Maps
Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles
Reception
Merchandise


Development
Hidden content
Bugs
Technical information


Items

Sonic the Hedgehog games for the following systems
Xbox 360
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing | Sonic Free Riders     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Demos  Sonic the Hedgehog (2006 Xbox Live demo) | Sonic Generations (Demo 1/2)