Actions

Deep Core

From Sonic Retro

Sonic Retro emblem.svg Sonic Rush Adventure
»
Bosses
»
Deep Core
SRA Deep Core.PNG
Egg Wizard
Game: Sonic Rush Adventure
Level: Deep Core
Fought by: Super Sonic and Burning Blaze

Deep Core is the Last Story level of Sonic Rush Adventure for the Nintendo DS. These is no regular platforming gameplay here; Deep Core is a boss fight level, against the final boss, the Egg Wizard.

Story

After destroying Captain Whisker and recovering the Jeweled Scepter, it seems that Sonic and Tails' adventures with Blaze and Marine in the Sol Dimension have come to an end. With the pirates' schemes defeated, the only thing that remains is getting home to Sonic's world. Tails begins work on the SS Tornado EX, a vessel which should be able to tunnel back through dimensions using the Chaos Emeralds and Sol Emeralds; Sonic and Blaze are charged with collecting the gems, by racing Johnny and completing Gardon's missions respectively. In between these searches, the team relaxes on Southern Island and generally enjoys the post-adventure peace.

But all this changes after the 14th Emerald is collected. Gardon busts into Marine's house, frantically bringing Blaze the news that the Jeweled Scepter has been stolen from the royal treasury! No sooner has this news been digested than a massive earthquake rocks Windmill Village; the four friends dash outside to watch as a huge purple robot rises up from the waves. And accompanying it, making themselves visible for the first time in the game: Doctors Eggman and Nega!

The Eggmen explain to a shocked audience that they were the secret masters behind Captain Whisker and the pirates; they were the ones who wanted the Jeweled Scepter; and now, they will be the ones to harness the Power of the Stars beneath Southern Island. Their giant robot, the Egg Wizard, disappears en route to the lava caverns below; the heroes give chase in Tails' Magma Hurricane drill-machine.

Under the island, the Eggmen have powered up the Scepter by the time Sonic and Blaze arrive. Nega boasts that he'll require only a fraction of the power now at his disposal to wipe Blaze's kingdom off the map. The heroes use the collected Chaos and Sol Emeralds to become Super Sonic and Burning Blaze; together, they double-team the Egg Wizard in this final battle.

Fight

The gameplay of the last boss sees the super-transformed characters flying through an underground lava chamber in pursuit of the Wizard, who fires a host of mechanical and supernatural attacks their way (by means of the Jeweled Scepter). As with other tag-team Super last bosses (Finalhazard, Solaris), control can be switched between Super Sonic and Burning Blaze mid-battle by means of the R button, although the characters share the same declining ring count, so this is merely a means of accessing the different attacks. Burning Blaze has a chargeable fireball while Super Sonic has a reflection attack which bounces the Wizard's attacks back at it.

The mecha's attacks are many and varied. With the staff it creates laser-firing plasma balls; vast flamethrower bursts; green and blue fireball attacks; and trios of golden dragon heads which home in on the player characters. In the third round it also starts launching ranks of giant missile attacks which cover most of the screen.

Victory

When the situation begins to look decidedly grim for their robot, Nega prepares to fire the "Planet-Buster Laser"; and when even Eggman calls him a madman, you know it won't end well. Luckily, Marine is there in the nick of time, distracting the robot with some sort of pea-shooter attack(?) just long enough for Super Sonic to deliver the coup de grĂ¢ce.

In the end sequence, Sonic and Tails return to their own dimension in the SS Tornado EX. Marine gives them a tearful send-off, vowing that she'll become a real captain in time for their return.


Sonic Rush Adventure
SRA title.png

Main page
Level maps
Cheat codes


Manuals
TV advertisements
Magazine articles


Development
Secrets