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Difference between revisions of "Special Stage (Sonic Colours)"

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The '''[[Special Stage]]''' in the [[Nintendo DS]] version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'' is played by utilising the Nintendo DS system's touch screen capabilities, much like the previous ''[[Special Stage (Sonic Rush)|Sonic Rush]]'' [[Battle Race|titles]]. To access them, the player must finish any Act of each corresponding Area with at least 50 [[Ring]]s, then select "Yes" when asked to enter the Special Stage. The seventh Special Stage must be accessed by playing a Versus race against the CPU in [[Game Land (DS)|Game Land]].
The '''[[Special Stage]]''' in the [[Nintendo DS]] version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'' is played using a stylus or the player's finger to move along the left or right to guide [[Sonic the Hedgehog|Sonic]] in that direction, much like the previous ''[[Special Stage (Sonic Rush)|Sonic Rush]]'' [[Battle Race|titles]].
 
  
 
==Gameplay==
 
==Gameplay==
As [[Sonic the Hedgehog|Sonic]] runs through the half-pipe, the player must collect orbs of a particular color in order to progress. Each Special Stage is assumed to loop around, with the player going around 3 times, each time, having to collect a different colored orb. The first time around, red orbs can only be collected, any other colored orbs are knocked away and unable to be picked up until the special stage is restarted. The following laps of the stage, blue and yellow orbs are to be collected.
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The Special Stage sees Sonic running through a half-pipe much like the Special Stages from ''Sonic Rush'', and much like those stages Sonic is controlled by using a stylus or the player's finger to move along the left or right to guide him in that direction. If the player has Sonic run off the side of the tube, he will jump off the sides into the air, allowing him to reach items above each side.
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As Sonic runs through the half-pipe, the player must collect Coloured Orbs{{fileref|Colours DS EU Manual.pdf|page=15}} of a particular color in order to progress. Each Special Stage loops around, with the player going around 3 times, having to collect a different Coloured Orb each lap. The first time around, red Orbs can only be collected; on the second lap, blue Orbs have to be collected; and on the final lap, yellow Orbs have to be collected. Touching the wrong Orbs will knock them away, rendering them unable to be picked up on later laps, thus making things harder. Rainbow-coloured Orbs will award more Orbs when collected. Collecting multiple Orbs in a row will increase a chain counter for bonus points, but going for too long without picking up an Orb will reset the chain to zero.
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Should the player successfully meet the quotas for all three laps, they will be awarded a Chaos Emerald. Failing to meet a quota will end the Special Stage in failure. At the end of a Special Stage, the player's score for that stage is calculated based on how many Orbs were collected and maintained chains, with a [[Rank]] awarded based on score.
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===Objects===
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{| style="width:auto;"
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|style="text-align:center;"|
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|'''Switches:''' Appears halfway through a lap. Stepping on it will make a row of 8 checkered Orbs appear, and collecting all of them will award a 10-Orb bonus.
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|-
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|style="text-align:center;"|
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|'''Striped Orb:''' Appears at the end of a lap. Collecting it will make a shower of bouncing Orbs appear.
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|-
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|style="text-align:center;"|
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|'''Spike Balls:''' If the player hits one, it'll subtract 10 Rings from their total. It will also make Sonic unable to move for a short amount of time, but he also is invulnerable for a slightly longer period.
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|-
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|style="text-align:center;"|
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|'''[[Dash Panel]]s:''' These boost Sonic ahead at a faster-than-normal speed along a predetermined path. They're usually useful for collecting a long row of Orbs.
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|-
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|style="text-align:center;"|
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|'''[[Spring]]s:''' Catapults Sonic into the air. Useful for jumping over hazards or to get airborne Orbs.
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|}
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==List of Special Stages==
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{| class="prettytable" style="width:auto;"
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!rowspan="2"|Stage
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!colspan="3" style="text-align:center;"|Orb goals
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!rowspan="2"|[[Chaos Emeralds|Chaos Emerald]]
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!rowspan="2"|Associated Area
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|-
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!Lap 1
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!Lap 2
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!Lap 3
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|-
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|#1
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|{{red|●}} 60
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|{{blue|●}} 65
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|{{yellow|●}} 70
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|{{SpriteImage|SonicRush DS Sprite Emeralds.png|2|crop_x=93|crop_width=31}}
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|[[Tropical Resort (DS)|Tropical Resort]]
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|-
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|#2
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|{{red|●}} 65
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|{{blue|●}} 70
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|{{yellow|●}} 85
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|{{SpriteImage|SonicRush DS Sprite Emeralds.png|2|crop_x=62|crop_width=31}}
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|[[Sweet Mountain (DS)|Sweet Mountain]]
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|-
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|#3
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|{{red|●}} 70
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|{{blue|●}} 75
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|{{yellow|●}} 75
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|{{SpriteImage|SonicRush DS Sprite Emeralds.png|2|crop_x=124|crop_width=31}}
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|[[Starlight Carnival (DS)|Starlight Carnival]]
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|-
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|#4
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|{{red|●}} 75
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|{{blue|●}} 85
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|{{yellow|●}} 85
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|{{SpriteImage|SonicRush DS Sprite Emeralds.png|2|crop_x=0|crop_width=31}}
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|[[Planet Wisp (DS)|Planet Wisp]]
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|-
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|#5
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|{{red|●}} 75
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|{{blue|●}} 80
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|{{yellow|●}} 90
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|{{SpriteImage|SonicRush DS Sprite Emeralds.png|2|crop_x=186|crop_width=31}}
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|[[Aquarium Park (DS)|Aquarium Park]]
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|-
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|#6
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|{{red|●}} 65
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|{{blue|●}} 75
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|{{yellow|●}} 80
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|{{SpriteImage|SonicRush DS Sprite Emeralds.png|2|crop_x=31|crop_width=31}}
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|[[Asteroid Coaster (DS)|Asteroid Coaster]]
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|-
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|#7
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|{{red|●}} 90
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|{{blue|●}} 90
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|{{yellow|●}} 90
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|{{SpriteImage|SonicRush DS Sprite Emeralds.png|2|crop_x=155|crop_width=31}}
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|[[Game Land (DS)|Game Land]]
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|}
  
 
==References==
 
==References==

Revision as of 21:57, 18 September 2021

Sonic Retro emblem.svg Sonic Colours (Nintendo DS)
»
Levels
»
Special Stage
Special Stage Colours.png
Special Stage
Special level, Sonic Colours (Nintendo DS)
Number of Acts: 7

The Special Stage in the Nintendo DS version of Sonic Colours is played by utilising the Nintendo DS system's touch screen capabilities, much like the previous Sonic Rush titles. To access them, the player must finish any Act of each corresponding Area with at least 50 Rings, then select "Yes" when asked to enter the Special Stage. The seventh Special Stage must be accessed by playing a Versus race against the CPU in Game Land.

Gameplay

The Special Stage sees Sonic running through a half-pipe much like the Special Stages from Sonic Rush, and much like those stages Sonic is controlled by using a stylus or the player's finger to move along the left or right to guide him in that direction. If the player has Sonic run off the side of the tube, he will jump off the sides into the air, allowing him to reach items above each side.

As Sonic runs through the half-pipe, the player must collect Coloured OrbsMedia:Colours DS EU Manual.pdf[1] of a particular color in order to progress. Each Special Stage loops around, with the player going around 3 times, having to collect a different Coloured Orb each lap. The first time around, red Orbs can only be collected; on the second lap, blue Orbs have to be collected; and on the final lap, yellow Orbs have to be collected. Touching the wrong Orbs will knock them away, rendering them unable to be picked up on later laps, thus making things harder. Rainbow-coloured Orbs will award more Orbs when collected. Collecting multiple Orbs in a row will increase a chain counter for bonus points, but going for too long without picking up an Orb will reset the chain to zero.

Should the player successfully meet the quotas for all three laps, they will be awarded a Chaos Emerald. Failing to meet a quota will end the Special Stage in failure. At the end of a Special Stage, the player's score for that stage is calculated based on how many Orbs were collected and maintained chains, with a Rank awarded based on score.

Objects

Switches: Appears halfway through a lap. Stepping on it will make a row of 8 checkered Orbs appear, and collecting all of them will award a 10-Orb bonus.
Striped Orb: Appears at the end of a lap. Collecting it will make a shower of bouncing Orbs appear.
Spike Balls: If the player hits one, it'll subtract 10 Rings from their total. It will also make Sonic unable to move for a short amount of time, but he also is invulnerable for a slightly longer period.
Dash Panels: These boost Sonic ahead at a faster-than-normal speed along a predetermined path. They're usually useful for collecting a long row of Orbs.
Springs: Catapults Sonic into the air. Useful for jumping over hazards or to get airborne Orbs.

List of Special Stages

Stage Orb goals Chaos Emerald Associated Area
Lap 1 Lap 2 Lap 3
#1 60 65 70
SonicRush DS Sprite Emeralds.png
Tropical Resort
#2 65 70 85
SonicRush DS Sprite Emeralds.png
Sweet Mountain
#3 70 75 75
SonicRush DS Sprite Emeralds.png
Starlight Carnival
#4 75 85 85
SonicRush DS Sprite Emeralds.png
Planet Wisp
#5 75 80 90
SonicRush DS Sprite Emeralds.png
Aquarium Park
#6 65 75 80
SonicRush DS Sprite Emeralds.png
Asteroid Coaster
#7 90 90 90
SonicRush DS Sprite Emeralds.png
Game Land

References


Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

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