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Difference between revisions of "Sonic Heroes/Development"

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(Early Game Design)
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File:SHeroes PowerPlant Beta01.jpg|Background clouds are black instead of white.
 
File:SHeroes PowerPlant Beta01.jpg|Background clouds are black instead of white.
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===Rail Canyon===
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File:SHeroes RailCanyon Beta01.jpg|At this part of the level Team Rose normally fights 2 Egg Pawns.
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File:SHeroes RailCanyon Beta02.jpg|Normally this area is unreachable, and if it is reached the fan spins the other way.
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File:SHeroes RailCanyon Beta03.jpg|The help monitor has a picture of a shoe instead of "Speed". Badnik is red instead of green. The second possible way through this section is missing.
 
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Revision as of 19:11, 18 July 2010

Sonic Heroes has gone through several changes over its development process. There are several rejected ideas, levels designs, and other things that were left on the cutting room floor. The following details several of these things.

Development Process

Sonic Heroes was developed to celebrate the twelfth anniversary of Sonic the Hedgehog. The game's director, Takashi Iizuka, stated that he did not want to make Sonic Heroes a continuation of the Sonic Adventure series, as he was worried only core gamers would buy the title, and instead decided to create a game that more casual players could adapt to.

Unlike the two previous main series games, Sonic Adventure and Sonic Adventure 2, Sonic Heroes uses the RenderWare engine so that the game could be programmed and ported easily to the GameCube, PlayStation 2, Xbox, and Microsoft Windows. Despite being able to port some textures and character models from the Sonic Adventure titles, most work on the title was started anew. Despite the use of cross-platform middleware, Sonic Heroes was Sega's first multi-platform title, and the development team found additional challenges in working with the PlayStation 2 and Xbox, platforms that they had very little experience with.

Early Game Design

Seaside Hill

Ocean Palace


Power Plant

Rail Canyon


Sonic Heroes
Heroes title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Hacking guide
Bootlegs

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  • Levels
  • 2P Levels
  • Enemies
  • Bosses
  • Teams
  • Prereleases
  • Media