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Mario & Sonic at the Olympic Games
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System(s): Wii, Nintendo DS
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Publisher: Sega (US/EU), Nintendo (JP/KR)
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Developer: Sega Sports Design R&D Dept., Racjin
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Genre: Sports
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Release |
Date |
RRP |
Code |
Rating
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US |
2007-11-06[1] |
$? |
RVL-P-RWSE RVL-RWSE-USA |
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UK |
2007-11-23[2] |
£? |
RVL-P-RWSP RVL-RWSP-UKV |
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FR |
2007-11-23[3] |
€? |
RVL-P-RWSP RVL-RWSP-FRA |
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DE |
2007-11-23[4] |
€? |
RVL-P-RWSP RVL-RWSP-NOE |
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NL |
2007-11-23[5] |
€? |
RVL-P-RWSP RVL-RWSP-HOL |
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ES |
2007-11-23[6] |
€? |
RVL-P-RWSP RVL-RWSP-ESP |
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IT |
2007-11-23[7] |
€? |
RVL-P-RWSP RVL-RWSP-ITA |
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PT |
2007-11-23[8] |
€? |
RVL-P-RWSP RVL-RWSP-POR |
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EU (DE/FR) |
2007-11-23 |
€? |
RVL-P-RWSP RVL-RWSP-EUR |
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JP |
2007-11-22[9] |
¥5,524 (5,800)[9] |
RVL-P-RWSJ RVL-RWSJ-JPN |
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KR |
2008-05-29[10] |
₩44,000[10] |
RVL-P-RWSK RVL-RWSK-KOR |
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AU |
2007-11-22 |
$? |
RVL-P-RWSP RVL-RWSP-AUS |
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CA |
2007 |
$? |
RVL-P-RWSE |
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US |
2008-01-22[11] |
$? |
NTR-P-AY9E NTR-AY9E-USA |
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UK |
2008-02-08[12] |
£? |
NTR-P-AY9P NTR-AY9P-UKV |
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FR |
2008-02-08[13] |
€? |
NTR-P-AY9P NTR-AY9P-FRA |
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DE |
2008-02-08[14] |
€? |
NTR-P-AY9P NTR-AY9P-NOE |
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NL |
2008-02-08[15] |
€? |
NTR-P-AY9P NTR-AY9P-HOL |
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ES |
2008-02-08[16] |
€? |
NTR-P-AY9P NTR-AY9P-ESP |
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IT |
2008-02-08[17] |
€? |
NTR-P-AY9P NTR-AY9P-ITA |
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JP |
2008-01-17[18] |
¥4,571 (4,800)[18] |
NTR-P-AY9J NTR-AY9J-JPN |
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KR |
2008-06-26[19] |
₩39,000[19] |
NTR-P-AY9K NTR-AY9K-KOR |
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CA |
2008 |
$? |
NTR-P-AY9E NTR-AY9E-CAN |
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PT |
2008 |
€? |
NTR-P-AY9P NTR-AY9P-POR |
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AU |
2008 |
$? |
NTR-P-AY9P NTR-AY9P-AUS |
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The playable cast consists of sixteen characters; eight from the Mario series and eight from the Sonic series. These sixteen characters are broken up into four groups of four characters. All-Around, which consists of characters who neither excel or descend in any type of abilities. Speed, which consists of characters who are best at agility and stamina based events. Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds. Power, which consists of characters who are best at strength and endurance based events.
In addition to the above characters, the following were found in when hacking the European version of the game: Silver the Hedgehog, Donkey Kong, Birdo, and Jet the Hawk. [1] Some of these characters became playable in the next game.
Screenshot
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Event
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Description
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Aquatics- 100M Freestyle
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Swim two lengths of the pool in the fastest time.
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Aquatics- 4x100M Freestyle
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Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
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Archery- Archery
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Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.
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Athletics- 100m
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Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.
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Athletics- 400m
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From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.
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Athletics- 4x100m Relay
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Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton should sprint to the finish line.
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Athletics- 110m Hurdles
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Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.
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Athletics- 400m Hurdles
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Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.
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Athletics- Long Jump
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Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.
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Athletics- Triple Jump
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Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
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Athletics- High Jump
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Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
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Athletics- Pole Vault
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Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.
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Athletics- Hammer Throw
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Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
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Athletics- Javelin Throw
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Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.
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Fencing- Individual Epée
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Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
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Gymnastics- Trampoline
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Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.
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Gymnastics- Vault
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Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
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Rowing- Single Sculls
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Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
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Shooting- Skeet
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Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
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Table Tennis- Singles
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Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
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Also known as
Language
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Localised Name
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English Translation
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English
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Mario & Sonic at the Olympic Games
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Mario & Sonic at the Olympic Games
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Japanese
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マリオ&ソニック AT 北京オリンピック
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Mario & Sonic at Pekin Olympics
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French
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Mario & Sonic aux Jeux Olympiques
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Mario & Sonic at the Olympic Games
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German
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Mario & Sonic bei den Olympischen Spielen
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Mario & Sonic at the Olympic Games
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Spanish
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Mario & Sonic en los Juegos Olímpicos
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Mario & Sonic at the Olympic Games
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Italian
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Mario & Sonic ai Giochi Olimpici
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Mario & Sonic at the Olympic Games
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Portuguese
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Mario & Sonic nos Jogos Olímpicos
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Mario & Sonic at the Olympic Games
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Dutch
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Mario & Sonic op de Olympische Spelen
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Mario & Sonic at the Olympic Games
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Korean
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마리오와 소닉 베이징 올림픽
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Mario & Sonic at Pekin Olympics
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