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Mario & Sonic at the Olympic Games Tokyo 2020 (マリオ&ソニック AT 東京2020オリンピック) is the sixth entry in the Mario & Sonic at the Olympic Games series, based on the real-life 2020 Summer Olympics held in Tokyo, Japan. The game was announced at SEGA Fes 2019 on March 30, 2019[5], and released on the Nintendo Switch on November 1st, 2019, followed by an arcade version in 2020.
This is the first time Nintendo didn't publish the game in Japan, unlike the other entries of the series.
Gameplay in Mario & Sonic at the Olympic Games Tokyo 2020 is largely the same as its predecessors in that the player participates in mini-games based on various Olympic events. The events in the game can be played using either motion controls much like the Wii entries, or by using traditional button controls.
Also featured in the game are 2D events based on the 1964 Summer Olympics, presented in a style similar to older sports games with only traditional button controls being used and only eight playable characters. Characters from the Sonic the Hedgehog series appear in their 16-bit form from the Mega Drive titles, while characters from the Super Mario series appear in their 8-bit form from Super Mario Bros.
The game also features a Story Mode similar to the handheld versions of previous entries. In this mode, Mario, Sonic, Toad, Bowser and Dr. Eggman are sucked into a retro video game system containing a game based off the Tokyo 1964 Olympic Games, and Luigi and Tails must work together to get them out.
Characters
As with the previous entry, Mario & Sonic at the Olympic Games Tokyo 2020 features the 20 regular characters available for all events who have appeared in past entries, plus 12 guest characters who are exclusive to certain events. For the first time in the series, Miis are not featured in any capacity.
Characters do not have specific stats in this game; instead, they are reported in-game to have event-specific advantages. All-Around characters do not have specific advantages, and are simply listed as "All-Around" in all events. The advantages for each event are as follows:
Event(s)
Power
Speed
Technique
100m
Good at Super Moves
Runs Fast
Super Starts are Fast
110m Hurdles
Good at Super Moves
Runs Fast
Super Starts are Fast
4x100m Relay
Good at Super Moves
Runs Fast
Super Starts are Fast
Javelin Throw
Charges Power Quicker
Gauge Extends Faster
Easier Best Angle
Triple Jump
Good at Super Moves
Approach is Fast
Perfects are Easier
Discus Throw
Easier Best Power
Easier Best Angle
Good at Adjusting Tilt
Sport Climbing
Long Grip Gauge
Good at Power Climbs
Fast Grip Gauge Recover
Surfing
Boost Time is Long
Good Acceleration on Landing
Good at Tube Riding
Skateboarding
Jumps are High
Fast at Moving
Turns are Tight
Boxing
Punches are Heavy
Good at Counters
Good at Super Moves
Karate
Good at Charging
Fast at Moving
Good at Defense
Football
Shots are Powerful
Runs Fast
Good at Stealing Balls
Football (Goalies)
Good at Deflecting
N/A
Good at Catching
Rugby Sevens
Good at Tackles
Runs Fast
Gauge Builds Fast
Canoe Double (C-2) 1000m
Good on the Last Leg
Good at Paddling
Super Starts are Fast
Swimming
Good at Super Moves
Swims Fast
Good at Turning
Gymnastics
Good at Takeoff
Good at Super Moves
Good at Landing
Equestrian
Good at Super Moves
Gallops Fast
Turns are Tight
Badminton
Good at Smashes
Fast at Moving
Controls with Precision
Table Tennis
Returns are Powerful
Fast at Moving
Good at Spins
Fencing
Good at Parrying
Fast at Moving
Good at Stepping
Archery
Controls with Precision
Good at Bow Drawing
Good at Aiming
Dream Race
Jumps are High
Good at Grinds
Turns are Tight
Dream Shooting
Good at Dizzying Opponents
Fast at Moving
Good at Aiming
Dream Karate
High Attack Power
Fast at Moving
Good at Power Strikes
In the 1964 events, only Sonic, Tails, Knuckles, Dr. Eggman, Mario, Luigi, Peach and Bowser can be used.
A hedgehog who is a real go-getter and lights up the room when she's around. She's quite strong-minded, and won't hesitate at taking on evil with her trusty hammer.
A hedgehog from a devastated future. He is always positive and has a strong sense of justice. His powerful psychokinesis can move big objects as well as allow him to levitate.