Difference between revisions of "Button"
From Sonic Retro
(→Sonic Unleashed) |
(→Sonic Unleashed) |
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[[File:Swich_Manual_UnleahedPS2.jpg]] | [[File:Swich_Manual_UnleahedPS2.jpg]] | ||
− | In this game, their main purpose is to unlock segments of | + | In this game, their are called "Switches", and their main purpose is to unlock segments of some levels.<br> |
You may need to place a box on top to hold certain buttons pressed. | You may need to place a box on top to hold certain buttons pressed. | ||
*Causes some platforms to start moving | *Causes some platforms to start moving |
Revision as of 15:28, 25 January 2024
Buttons are pretty bog-standard items placed liberally around levels which alter something in the level when pushed.
Contents
Sonic 1
- Marble Zone
- Raises a spiky metal stomper.
- Moves a large green pillar.
- Spring Yard Zone
- Opens doors.
- Raises a platform.
- Labyrinth Zone
- Opens doors.
- Makes a hidden platform appear. (act 1)
- Changes the layout of the level. (act 3)
- Labyrinth Zone (SMS/GG Version)
- Changes a ring monitor into an extra life.
- Scrap Brain Zone
- Changes the direction of a revolving wheel that grabs Sonic.
- Causes the floor to collapse. (act 2, when Dr. Eggman presses it)
- Makes a large platform move down a slope. (act 3)
Sonic 2 Beta
- Oil Ocean Zone
- Releases a rolling ball.
Sonic 2
- Metropolis Zone
- Extends various rolling platforms.
Sonic 3 & Knuckles
- Angel Island Zone
- Opens a passageway.
- Destroys a bridge. (Act 2, when Knuckles presses it)
- Hydrocity Zone
- Opens a floodgate
- Turns on some propellers underwater
- Destroys another bridge (Act 2, when Knuckles presses it)
- Carnival Night Zone
- Raises water and turns out the lights. (Act 2, when Knuckles presses it)
- Turns the lights back on. (Act 2)
- Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it)
- IceCap Zone
- Causes floors to collapse, after ice covering is destroyed
- Mushroom Hill Zone
- Closes a door. (Act 1, when Knuckles presses it)
- Opens that same door. (Act 1)
- Flying Battery Zone
- Makes drills move
- Lava Reef Zone
- Opens stone doors
- Sky Sanctuary Zone
- Extends a bridge (Act 1, when Knuckles presses it)
- Death Egg Zone
- Reverses gravity (Act 2)
Sonic Triple Trouble
- Great Turquoise Zone
- Causes a firestorm (Act 3, when Knuckles presses it)
- Meta Junglira Zone
- Causes a firestorm (Act 3, when Knuckles presses it)
- Robotnik Winter Zone
- Causes an avalanche (Act 3, when Knuckles presses it)
- Special Stage
- Causes a column of fire to appear (Stage 1, when Nack presses it)
Sonic Adventure
- Station Square
- Causes a line of rings to appear.
Sonic Colours
- Causes select objects to move
Sonic Unleashed
File:Swich Manual UnleahedPS2.jpg
In this game, their are called "Switches", and their main purpose is to unlock segments of some levels.
You may need to place a box on top to hold certain buttons pressed.
- Causes some platforms to start moving
- Opens certain doors/keeps them opened
- Disconnects some fire generators (PS2/Wii Gaia Gates)