Difference between revisions of "Button"
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− | + | {{cleanup|*Needs a full rewrite to better explain the purpose of buttons and better list their uses. | |
+ | *There are not enough references to back up claims.}} | ||
'''Buttons''' are pretty bog-standard items placed liberally around levels which alter something in the level when pushed. | '''Buttons''' are pretty bog-standard items placed liberally around levels which alter something in the level when pushed. | ||
− | == '' | + | ==Game appearances== |
+ | ===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]=== | ||
*'''[[Marble Zone]]''' | *'''[[Marble Zone]]''' | ||
**Raises a spiky metal stomper. | **Raises a spiky metal stomper. | ||
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**Changes the layout of the level. (act 3) | **Changes the layout of the level. (act 3) | ||
− | *'''Labyrinth Zone (SMS/GG Version)''' | + | *'''[[Labyrinth Zone (8-bit)|Labyrinth Zone (SMS/GG Version)]]''' |
**Changes a ring [[monitor]] into an extra life. | **Changes a ring [[monitor]] into an extra life. | ||
Line 23: | Line 25: | ||
**Causes the floor to collapse. (act 2, when [[Dr. Eggman]] presses it) | **Causes the floor to collapse. (act 2, when [[Dr. Eggman]] presses it) | ||
**Makes a large platform move down a slope. (act 3) | **Makes a large platform move down a slope. (act 3) | ||
+ | <gallery>File:S1button.png|The generic Sonic 1 button | ||
+ | File:MZbutton.png|The button used in Marble Zone | ||
+ | File:S18-bitLZbutton.png|The button used in the 8-bit Labyrinth Zone</gallery> | ||
− | == [[Sonic 2 | + | ===[[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]=== |
*'''[[Oil Ocean Zone]]''' | *'''[[Oil Ocean Zone]]''' | ||
− | **Releases a rolling ball. | + | **Releases a rolling ball (prototypes only). |
− | |||
− | |||
*'''[[Metropolis Zone]]''' | *'''[[Metropolis Zone]]''' | ||
**Extends various rolling platforms. | **Extends various rolling platforms. | ||
− | + | <gallery>File:S2button.png|The button used in Sonic 2 and Sonic 2 Beta</gallery> | |
− | == ''Sonic 3 & Knuckles'' == | + | ===''[[Sonic the Hedgehog 3 & Knuckles]]''=== |
*'''[[Angel Island Zone]]''' | *'''[[Angel Island Zone]]''' | ||
** Opens a passageway. | ** Opens a passageway. | ||
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** Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it) | ** Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it) | ||
− | *'''[[ | + | *'''[[IceCap Zone]]''' |
** Causes floors to collapse, after ice covering is destroyed | ** Causes floors to collapse, after ice covering is destroyed | ||
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*'''[[Death Egg Zone]]''' | *'''[[Death Egg Zone]]''' | ||
** Reverses gravity (Act 2) | ** Reverses gravity (Act 2) | ||
− | + | <gallery>File:S3&Kbutton.png|The generic Sonic 3 & Knuckles button | |
− | == ''[[Sonic Triple Trouble]]'' == | + | File:HCZbutton.png|The button used in Hydrocity Zone |
+ | File:LRZbutton1.png|The vertical button used in Lava Reef Zone | ||
+ | File:LRZbutton2.png|The horizontal button used in Lava Reef Zone | ||
+ | File:S3&KDEZbutton.png|The button used in Death Egg Zone</gallery> | ||
+ | ===''[[Sonic the Hedgehog Triple Trouble]]''=== | ||
*'''[[Great Turquoise Zone]]''' | *'''[[Great Turquoise Zone]]''' | ||
** Causes a firestorm (Act 3, when Knuckles presses it) | ** Causes a firestorm (Act 3, when Knuckles presses it) | ||
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** Causes an avalanche (Act 3, when Knuckles presses it) | ** Causes an avalanche (Act 3, when Knuckles presses it) | ||
− | *'''Special Stage''' | + | *'''[[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]]''' |
** Causes a column of fire to appear (Stage 1, when Nack presses it) | ** Causes a column of fire to appear (Stage 1, when Nack presses it) | ||
− | ==''[[Sonic Adventure]]''== | + | ===''[[Sonic Adventure]]''=== |
*'''[[Station Square]]''' | *'''[[Station Square]]''' | ||
** Causes a line of rings to appear. | ** Causes a line of rings to appear. | ||
− | ==''[[Sonic Colours]]''== | + | ===''[[Sonic Unleashed]]''=== |
− | *Causes select objects to move | + | In this game, buttons are referred to as "Switches"{{fileref|SonicUnleashed PS2 US manual.pdf|page=17}}, and their main purpose is to unlock segments of some levels. Sometimes the player may need to place a [[Crate]] on top to hold certain switches pressed. |
+ | *Causes some platforms to start moving | ||
+ | *Opens certain doors/keeps them opened | ||
+ | *Disconnects some fire generators (PS2/Wii Gaia Gates) | ||
+ | <gallery> | ||
+ | File:Cmn obj switch SD.png|Switch from ''Sonic Unleashed'' PS2/Wii | ||
+ | </gallery> | ||
+ | |||
+ | ===''[[Sonic Colours]]''=== | ||
+ | *Causes select objects to move. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{Items}} | ||
+ | [[Category:Level objects]] |
Latest revision as of 06:54, 29 March 2024
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Buttons are pretty bog-standard items placed liberally around levels which alter something in the level when pushed.
Contents
Game appearances
Sonic the Hedgehog (16-bit)
- Marble Zone
- Raises a spiky metal stomper.
- Moves a large green pillar.
- Spring Yard Zone
- Opens doors.
- Raises a platform.
- Labyrinth Zone
- Opens doors.
- Makes a hidden platform appear. (act 1)
- Changes the layout of the level. (act 3)
- Labyrinth Zone (SMS/GG Version)
- Changes a ring monitor into an extra life.
- Scrap Brain Zone
- Changes the direction of a revolving wheel that grabs Sonic.
- Causes the floor to collapse. (act 2, when Dr. Eggman presses it)
- Makes a large platform move down a slope. (act 3)
Sonic the Hedgehog 2 (16-bit)
- Oil Ocean Zone
- Releases a rolling ball (prototypes only).
- Metropolis Zone
- Extends various rolling platforms.
Sonic the Hedgehog 3 & Knuckles
- Angel Island Zone
- Opens a passageway.
- Destroys a bridge. (Act 2, when Knuckles presses it)
- Hydrocity Zone
- Opens a floodgate
- Turns on some propellers underwater
- Destroys another bridge (Act 2, when Knuckles presses it)
- Carnival Night Zone
- Raises water and turns out the lights. (Act 2, when Knuckles presses it)
- Turns the lights back on. (Act 2)
- Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it)
- IceCap Zone
- Causes floors to collapse, after ice covering is destroyed
- Mushroom Hill Zone
- Closes a door. (Act 1, when Knuckles presses it)
- Opens that same door. (Act 1)
- Flying Battery Zone
- Makes drills move
- Lava Reef Zone
- Opens stone doors
- Sky Sanctuary Zone
- Extends a bridge (Act 1, when Knuckles presses it)
- Death Egg Zone
- Reverses gravity (Act 2)
Sonic the Hedgehog Triple Trouble
- Great Turquoise Zone
- Causes a firestorm (Act 3, when Knuckles presses it)
- Meta Junglira Zone
- Causes a firestorm (Act 3, when Knuckles presses it)
- Robotnik Winter Zone
- Causes an avalanche (Act 3, when Knuckles presses it)
- Special Stage
- Causes a column of fire to appear (Stage 1, when Nack presses it)
Sonic Adventure
- Station Square
- Causes a line of rings to appear.
Sonic Unleashed
In this game, buttons are referred to as "Switches"[1], and their main purpose is to unlock segments of some levels. Sometimes the player may need to place a Crate on top to hold certain switches pressed.
- Causes some platforms to start moving
- Opens certain doors/keeps them opened
- Disconnects some fire generators (PS2/Wii Gaia Gates)
Sonic Colours
- Causes select objects to move.