Difference between revisions of "Mario & Sonic at the Olympic Games"
From Sonic Retro
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Localization & Marketing Support: Nobuyki Minato, Hiroshi Nagata, Mari Yamazaki<br> | Localization & Marketing Support: Nobuyki Minato, Hiroshi Nagata, Mari Yamazaki<br> | ||
Publicity: Yasushi Nagumo<br> | Publicity: Yasushi Nagumo<br> | ||
− | Marketing: Hiroshi Utsumi, Osamu Sato<br> | + | Marketing: Hiroshi Utsumi, [[Osamu Sato]]<br> |
Manual Production: Yoshihiro Sakuta, Hiroki Osawa, Takashi Nishimura, Masaru Kobayashi, Hisakazu Nakagawa, Makoto Nishino, Kaoru Miki, Tetsuya Honda, Sonoko Kai<br> | Manual Production: Yoshihiro Sakuta, Hiroki Osawa, Takashi Nishimura, Masaru Kobayashi, Hisakazu Nakagawa, Makoto Nishino, Kaoru Miki, Tetsuya Honda, Sonoko Kai<br> | ||
Product Test: Junichi Shimizu, Akira Nishikawa, Hiroyuki Miyano, Akinobu Koechi, Takayoshi Tanaka, Kaname Yamada, Kazuhiko Morii, Yuji Nakamura<br> | Product Test: Junichi Shimizu, Akira Nishikawa, Hiroyuki Miyano, Akinobu Koechi, Takayoshi Tanaka, Kaname Yamada, Kazuhiko Morii, Yuji Nakamura<br> |
Revision as of 00:47, 9 February 2009
Expression error: Unexpected < operator. |
Mario & Sonic at the Olympic Games |
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System(s): Nintendo Wii, Nintendo DS |
Publisher: Sega |
Developer: Sega (possibly TOSE) |
Genre: Sports |
</div>
- Not to be confused with the Sega Mobile title Sonic at the Olympic Games.
Mario & Sonic at the Olympic Games is a sports game that places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues.
Originally, Mario & Sonic at the Olympic Games was considered an April Fools Joke by most fans, as the game was revealed late March. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he is supervising the project, confirming Mario & Sonic at the Olympic Games to be real.
Mario & Sonic at the Olympic Games is available for both the Wii and Nintendo DS. Both versions of the game utilize the new functions of these consoles completely. Mario & Sonic is compatible with Nintendo Wi-Fi Connection.
Manuals
- Mario & Sonic at the Olympic Games (DS) US Manual
- Mario & Sonic at the Olympic Games (DS) EU Manual
- Mario & Sonic at the Olympic Games (DS) JP Manual
- Mario & Sonic at the Olympic Games (Wii) US Manual
- Mario & Sonic at the Olympic Games (Wii) EU Manual
- Mario & Sonic at the Olympic Games (Wii) JP Manual
Characters
Playable Characters
The playable cast consists of sixteen characters; eight from the Mario series and eight from the Sonic series. These sixteen characters are broken up into four groups of four characters. All-Around, which consists of characters who neither excel or descend in any type of abilities. Speed, which consists of characters who are best at agility and stamina based events. Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds. Power, which consists of characters who are best at strength and endurance based events.
There is also the choice of using the players own Mii as a playable character. When they are chosen, they seem to have no stats, so stats do not affect them, or it is safe to assume that they have 5/10 in all areas. In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage (Dream Fencing), or hit the ball with more power (Dream Table Tennis).
Power
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All-Around
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Speed
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Skill
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Other
- Mii (Wii Version)
Referees
- Espio
- Charmy Bee
- Cream
- Lakitu
- Shy Guy
- Toad
- Koopa Troopa
- Pianta (Wii version only.)
- Dry Bones (Wii version only.)
- Big the Cat (Wii version only.)
In addition to the above characters, the following were found in when hacking the European version of the game: Silver the Hedgehog, Donkey Kong, Birdo, and Jet the Hawk. [1]
Olympic Events
Screenshot | Event | Description |
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Aquatics- 100M Freestyle |
Swim two lengths of the pool in the fastest time. | |
Aquatics- 4x100M Freestyle |
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | |
Archery- Archery |
Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | |
Athletics- 100m |
Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | |
Athletics- 400m |
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | |
Athletics- 4x100m Relay |
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton should sprint to the finish line. | |
Athletics- 110m Hurdles |
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | |
Athletics- 400m Hurdles |
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | |
Athletics- Long Jump |
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | |
Athletics- Triple Jump |
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | |
Athletics- High Jump |
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | |
Athletics- Pole Vault |
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | |
Athletics- Hammer Throw |
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | |
Athletics- Javelin Throw |
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | |
Fencing- Individual Epée |
Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. | |
Gymnastics- Trampoline |
Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. | |
Gymnastics- Vault |
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | |
Rowing- Single Sculls |
Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. | |
Shooting- Skeet |
Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. | |
Table Tennis- Singles |
Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. |
Emblems
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Production Credits
Producer: Osamu Ohashi
Game Director: Eigo Kasahara
Planning Director: Koji Shindo
Program Director: Naohiro hiro
Design Director: Tomoharu Tanaka
Animation Design Director: Keiichi Kizu
3D Design Director: Fumiyoshi Sakauchi
Planners: Yugo Ogura, Daisuke Kawai, Mika Matsuba, Nobuya Ohashi
Sonic Family Character Supervisors: Yuji Uekawa, Sachiko Kawamura
Planning Supervisor: Shun Nakamura
Programmers: Yoshitaka Kawabata, Takuya Yamazaki, Kentaro Fujita, Takenori Kato, Toshimichi Okajima, Keiichi Noda, Takuma Komatsu, Yoshihiko Toyoshima, Maki Nishimori, Tomoykui Ohwatari, Toshiro Kawamura, Hiroshi Yamaguchi, Shuji Kurino, Masato Kimura, Yasunobu Matsumura, Jun Masago, Masami Miyami, Jun Oyanayi, Takahiro Takahashi, Ken Hattori
2D Designer: Katsuhiko Sato
3D Designers: Mie Sawaki, Taeko Abe, Yoshinari Amaike, Hitomi Nayao, Wataru Kawahara, Ken Kogawa, Akane Hayashi, Toru Honda
Chief Animation Designer: Motohiro Fukui
Animation Designers: Kentaro Nina, Soichiro Kobayashi, Hiroyuki Abe, Hiroi Sato, Kenji Odakura, Ko Ishitoya, Mieko Ajima, Kouichi Shinuya, Tatsuya Zaizen
Planning Section Assistants: Shingo Kawakami, Daisuke Takahashi
Development Manager: Tomohkio Sato, Kenji Mitani
Plan Leader: Masaki Oka, Takeshi Saitou
Planners: Hideshi Kyounen, Koji Yasumura, Yuu Shigehisa, Takashi Endou, Yoshinobu Ohyama
Program Leader: Hitoshi Tatemoto, Takeshi Machida
Design Leader: Masahiko Sawada, Mari Sawashima
Designers: Koichi Kizato, Hiroyuki Shigetomi, Mitsuru Kawasaki, Satoshi Wada, Hiroaki Danba, Miki Kido, Yuki Yamanaka, Reiko Matsumoto, Akihiko Abe, Naoyuki Hironaka, Misako Sakai, Chieko Akizuki, Kato Shigemoto, Satoshi Kitaoka, Akihiko Nakajima, Yasuhiro Tamaki, Akira Masuda, Takayuki Nakamura, Ayumi Miyake, Marumi Nakajyo, Hidenobu Takemoto, Kazuhiro Kimura, Naoki Taji, Keizi Nishino, Nobuhiro Shimada, Kouki Watari, Hiroyuki Matsumoto, Hisashi Ooshio, Kuniakazu Yanagisawa, Kouichi Soeda, Takeshi Miyamoto, Emiko Shindou, Reiko Komatsu, Chizuko Tamura, Yudai Niwa, Kazuhiko Fukuhara, Osamu Machida, Kohji Shimozawa, Miki Fujimoto, Tsuyoshi Miyazaki, Syohei Yoshimoto, Miyuki Nogawa, Akira Kawasaki, Jun Okada
Sound Leader: Isao Kasai
Sound Designers: Kenji Tani, Makoto Suehiro, Yasuhiko Akanishi, Masahiko Hataya, Kiron
Development Officer: Tetsuo Nakano, Takeshi Murata, Keisuke Makino, Makoto Nakabayashi
Opening Movie
Producer: Masahito Imamura
Director: Takashi Nakashima
Design Managers: Jun Masuda, Takauya Hada
Project Manager: Ayano Fukada
Coordinator: Akara Itou
Modeling Supervisors: Kenichi Nishida, Hideyuki Higashi
Animation Supervisors: Jiro Yamagishi
Designers: Takuya Imamura, Hiroyuki Yagi, Toshihiro Aamaki, Masaki Iwahashi
Modeling Designers: Hideaki Makinouchi, Yutaka Yamaki, Emiri Minagama
Animators: Tsuyoshi Tanaka, Tatsunori Tomiyama
VFX Designers: Yoshihisa Inoue, Shuntaro Furukawa, Takeyuki Suzuki, Wataru Kitamura, Kazuma Muneto
Designers: Takafumi Arai, Takashi Kawamura, Daisuke Miura, Tadamitu Kurihara, Minobu Fujii
Sound
Sound Prodcer/Music & Orchestra Arranger: Teruhiko Nakagawa
Scoring & Conducted By: Masamicz Amano
Recording Producer: Fumitaka Shibata
Recording Diectors: Kotaro Kamada, Carl Shibata, Kan Hashimoto
Scoring Engineer: Damon Tedesco
Opening Movie Sound Effect: Hideaki Kobayashi
Japanese Character Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Taeko Kawata, Kouji Yusa, Nao Takamori, Chikao Otsuka, Kenta Miyake, Yuki Masuda, Youko Teppouzuka, Sayaka Aoki
English Character Voices: Jason Griffith, Amy Palant, Dan Green, Lisa Ortiz, Mike Pollock, Bella Hudson, Rebecca Honig, David Wills, Amy Birnbaum
Narrator Voices: Christopher Pelligrini, Virginia Sorrells
Narration Coordinator: Akiko Nakahata
Recording Engineer: Naoyuki Machida, Shinya Tsuruita, Yoshitada Miya
Localized Voice Effect: Tomoe Fukasawa
Sound Section Special Thanks(Sound Effects): Jun Senoue, Kenichi Tokoi, Tomoya Ohtani, Hideki Naganuma, Ai Muroi, Saivatore Oppedisano, Chris Collet, Mike Knoblauch, Suzy Goldish
Sonic The Hedgehog Orginal Music By: Masato Nakamura
General Producers: Takaya Segawa, Akinori Nishiyama, Takashi Iizuka, Takeshi Itou
Original Executive Producer: Yuji Naka
Executive Producer: Hisao Oguchi, Masanao Maeda, Hiroyuki Miyazaki, Takayuki Kawagoe
SEGA Corporation
License Team Manager: Rentaro Nagahara
License Coordinators: Sachiko Kobayashi, Takuma Hatori, Rika Shirai
Localization & Marketing Support: Nobuyki Minato, Hiroshi Nagata, Mari Yamazaki
Publicity: Yasushi Nagumo
Marketing: Hiroshi Utsumi, Osamu Sato
Manual Production: Yoshihiro Sakuta, Hiroki Osawa, Takashi Nishimura, Masaru Kobayashi, Hisakazu Nakagawa, Makoto Nishino, Kaoru Miki, Tetsuya Honda, Sonoko Kai
Product Test: Junichi Shimizu, Akira Nishikawa, Hiroyuki Miyano, Akinobu Koechi, Takayoshi Tanaka, Kaname Yamada, Kazuhiko Morii, Yuji Nakamura
Special Thanks: Kazuhiro Fumoto, Tatsuyuki Miyazaki, Shinobu Shindo, Osamu Hori, Atsutoshi Takahashi, Hisato Tanaka, Jiro Terakawa, Tomoko Yamada, Taira Nakamura, Kota Terada, Naoki Sakaue, Hirofumi Konnai, Toshihihko Yahagi, Yasushi Yamashita, Ryoutaro Fukunaga, Yohei Shibata, Kengo Uda
Sega of America, Inc.
CEO: Naoya Tsurumi
President/COO: Simon Jeffery
VP Of Product Development: David Cobb
VP Of Sales: Sue Hughes-Taigen
Localization Manager: John Merlino
Producer: Patrick Riley
VP Of Marketing: Scott A. Steinberg
Director Of Marketing: Don Mesa
Product Marketing Manager: Ben Harrison
Marketing Coordinator: Mabel Chung
Senior Public Relations Manager: Steve Groll
Creative Services Manager: Jen Groeling
Production Specialist: Heather Lucchetti
Development Services Manager: Deni Skeens
QA Supervisor: Josh Morton
Mastering Lab Coordinator: Rhianna Kellom
Mastering Lab Technicians: Rey Buzon, Ray Vasquez, Scott Sampson
Senior QA Lead: Demetrius Griffien Shawn Dobbins
Test Lead: Michael Baldwin
Onsite Language Testing: Teressa Guest
Assistant Test Lead: Matthew Hickman
Standards Supervisor: Stephen Akana
Compliancy Lead: Junior Sison, Lawrence Mann
Compliancy Techs: Joe Floyd, Eddy Camacho, John Belcher, Christine Ketheby
Testers: Kenny Robinson, Will Castleberry, Jayson Cook, Dominick Modica, Almond Perez, Alice Grunstra, Alex Ryan
Hardware Technician: Matt Ellison
Director Of Web Development: Chris Olson
Web Producer: Marjorie Puruganan
Online Art Director: Rodwin Pabello
Special Thanks: Osamu Shibamiya, Foghorn PR, France Tantiado, Keith Palmer, Jason Kuo
SEGA Europe, Ltd.
President/COO: Michael Hayes
Development Director: Gary Dunn
Director of European Marketing: Gary Knight
Head Of Studio, Locallsation: Kuniyo Matsumoto
Producer: Warren Leigh
Senior Producer, Locallsation: Akiko Uchida
Head Of PR: Lynn Daniel
Marketing Manager: David Corless
Senior Brand Manger: Helen Lawson
International Brand Manager: Ben Chalmers-Stevens
Online Marketing Manager: Mike Evans
Online Development Manager: Mina Ahmad
Online Creative Manager: Bennie Booysen
Senior Community Manager: Romily Broad
Web Designer: Nawaz Alamgir
Legal Counsel: Nicola Steel, Mark Bennett
Llcensing Manager: Nivine Emeran
Head Of Development Services: Mark Le Breton
Locallzation Manager: Marta Lois Gonzalez
Locallzation Coordinator: Gluseppe Rlzzo
QA Shift Managers: Marlon Grant, Stuant Arrowsmith
Senior Team Lead: Ben Howell
Team Lead: James Langtry
Testers: Stuart Fenn, Paul Rogers, Jessica Padkin, George Dirley
Standard Coordinator: Mohammed Ajaib
Standard Technicians: Tom East, Aaron Wright, Hiroki Saito
Senior Lanaguage Team Lead: Jean-Baptiste Bagot
Assistant Lanaguage Team Lead & Lanaguage Tester(Ger): Joe Hellmann
Lanaguage Testers: Rafael Bermudez, Tina Ferraro, Julien Grelet
Nintendo
Graphic Supervisors: Yo Ohnishi, Tsuyoshi Watanabe
Illustration Supervisors: Yusuke Nakano, Wataru Yamaguchi
Sound Supervisors: Koji Kondo, Taro Bando
Voice: Charles Martinet, Jen Taylor, Scott Burns, Kazumi Totaka, Deanna Mustard, Nate Bihldorff, Dex Manley, Sanae Suzaki, Yoji Inagaki, Toru Asakawa
Technical Support: Shintaro Jikumaru
Artwork: Ryo Koizumi, Yasuo Inoue
Coordination: Emi Watanabe, Yuya Sato, Keisuke Nakamura
Associate Producers: Toyokazu Nonaka, Miyuki Hirose
Producer: Hiroshi Sato
Senior Producer: Shigeru Miyamoto
Executive Producer: Satoru Iwata
Ism
Executive Producer: Raymond Goldsmith
Dusiness Affairs: Derek Mitchell
Project Director: Jonathan Kemp
Visual Elements & Gameplay: Lee Cocker
Olympic Apporovals: Aaron Kirby
Olympic Apporovals & Research: Riva Smith, Jenny Loudon
Television & Marketing Services: Rebecca Perez, Rita Barsony
Resources
Box Art
Nintendo Wii
- MaS Wii BoxArt JP front.jpg
JP front cover
- Mas wii jp back cover.jpg
JP back cover
- Marioandsonic au boxart wii back.jpg
Australian back cover
- Mas wii nl back cover.jpg
Dutch back cover
Nintendo DS
- DS marioandsonicattheolympicgames EU back.jpg
EU back cover
- Mas ds fr back cover.jpg
French back cover
Artwork
Template:MarioSonicOlympicsLevels
Sonic the Hedgehog games for the following systems | |
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2007 Sonic and the Secret Rings | Mario & Sonic at the Olympic Games 2008 Sonic Riders: Zero Gravity | Sonic Unleashed 2009 Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz 2010 Sonic & Sega All-Stars Racing | Sonic Colours 2011 Mario & Sonic at the London 2012 Olympic Games |
2005 Sonic Rush 2007 Sonic Rush Adventure 2008 Mario & Sonic at the Olympic Games | Sonic Chronicles: The Dark Brotherhood 2009 Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic Rush & Super Monkey Ball: Touch & Roll 2010 Sonic & Sega All-Stars Racing | Sonic Classic Collection | Sonic Colours Unknown date Super Speed Pack (201x) Unreleased Sonic DS
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