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Difference between revisions of "Sunset Hill"

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(Added breadcrumb and removed boss information due to having its own page (Gemerl sub-boss information is kept due to being part of Act 3).)
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{{LevelBob|levelscreen=Sunset_Hill.png|levelno=Second|game=Sonic Advance 3|acts=3|theme1=tropical island|boss=Eggball No.2}}
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|Sonic Advance 3|:Category:Sonic Advance 3 levels|l2=Levels|{{PAGENAME}}}}
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|levelno=Second
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|game=Sonic Advance 3
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|acts=3
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|theme1=tropical island
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|boss=Eggball No.2
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|subboss=Gemerl
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'''Sunset Hill''' is the second stage of [[Sonic Advance 3]]. It is heavily based on the first level of [[Sonic 1]], [[Green Hill Zone]], but with a dusk type setting, complete with palm trees and checkered soil. Even the palm trees are checkered! It also has Green Hill's music in a remix form.
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'''Sunset Hill''' is the second stage of ''[[Sonic Advance 3]]''. It is heavily based on the first level of ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'', [[Green Hill Zone]], but with a dusk-type setting, complete with palm trees and checkered soil. Even the palm trees are checkered! It also has Green Hill's music in remix form.
  
Unique gimmicks here include waterslides, tall segmented springs that recoil the player a short horizontal distance, and vertical poles which the player can slide down and jump off of to either side using the jump button and the D-pad. There are also large, slow-moving floating platforms that can either assist you in navigating the stage or crush you, resulting in an instant death. Act 1 introduces [[water mechanics]] to [[Sonic Advance 3]].
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Unique gimmicks here include water slides, tall segmented springs that recoil the player a short horizontal distance, bungee cords that catapult the player into the air, and vertical poles which the player can slide down and jump off of to either side using the {{a}} button and the D-pad. There are also large, slow-moving floating platforms that can either assist you in navigating the stage or crush you, resulting in an instant death. Act 1 introduces water mechanics to ''[[Sonic Advance 3]]'', albeit requiring [[Knuckles the Echidna|Knuckles]] to access.
  
This zone ends with a boss fight against [[Gemerl]] in Act 3. If this act is completed with [[Sonic]] in the lead (although at this point, the only other possible combination would be Tails-Sonic), a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever are they doing, to what Sonic just says that they won't need any help by now. Knuckles, even angry at this, is unlocked for the main game and time attack modes.
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Act 3 ends with a boss fight against [[Gemerl]]. If this Act is completed with [[Sonic]] in the lead (although at this point, the only other possible combination would be [[Tails]]-Sonic), a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever are they doing, to what Sonic just says that they won't need any help by now. Knuckles, even angry at this, is unlocked for the main game and Time Attack modes.
 
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{{clear}}
The boss of Sunset Hill Zone is a large [[Eggman]] mech/[[Gemerl]] wheel, which rolls around a circular arena and is vulnerable only in a small section (Eggman's cockpit). A switch on the ground temporarily activates a floating platform that both offers protection from the boss and allows you to damage it on the ceiling. This boss takes 8 hits to defeat on Normal Mode, and 6 hits on Easy Mode. As the boss accumulates damage, it will roll faster and faster, making it more difficult to avoid and precisely attack. Following the defeat of this boss, the player is taken to [[Ocean Base]] Zone.
 
  
 
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[[Category:Sonic Advance 3 levels]]
 
[[Category:Sonic Advance 3 levels]]

Revision as of 11:15, 15 December 2017

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Sunset Hill
Sunset Hill.png
Sunset Hill
Second Zone, Sonic Advance 3
Number of Acts: 3
Level theme: tropical island
Sub-boss: Gemerl
Boss: Eggball No.2
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Sunset Hill is the second stage of Sonic Advance 3. It is heavily based on the first level of Sonic 1, Green Hill Zone, but with a dusk-type setting, complete with palm trees and checkered soil. Even the palm trees are checkered! It also has Green Hill's music in remix form.

Unique gimmicks here include water slides, tall segmented springs that recoil the player a short horizontal distance, bungee cords that catapult the player into the air, and vertical poles which the player can slide down and jump off of to either side using the A button and the D-pad. There are also large, slow-moving floating platforms that can either assist you in navigating the stage or crush you, resulting in an instant death. Act 1 introduces water mechanics to Sonic Advance 3, albeit requiring Knuckles to access.

Act 3 ends with a boss fight against Gemerl. If this Act is completed with Sonic in the lead (although at this point, the only other possible combination would be Tails-Sonic), a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever are they doing, to what Sonic just says that they won't need any help by now. Knuckles, even angry at this, is unlocked for the main game and Time Attack modes.


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