Chaotix (prototype 1207)/Comparisons/Special Stage
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Special stages are in very early state in the 1207 prototype. While a set of 3D layouts can be navigated, there are no objects in each stage, making it impossible to obtain Chaos Rings. The stages are endless - while a ring counter decreases, nothing happens when it gets to zero, and the maps loop indefinitely. No messages are displayed at any point either.
Introduction
Prototype 1207 |
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Final game |
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All stages use the same colour scheme, which is unlike any used in the final product. Some of the floors go for a semi-transparent look, which is achieved by rapidly flickering between solid and transparent colours.
Prototype 1207 |
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Final game |
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The only way to escape a special stage is to fall off it. Luckily the level design makes this very easy, as without rings and objects showing you the way, holes are not obvious.
Prototype 1207 |
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Final game |
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The colour scheme makes it very difficult to navigate the more demanding stages. Special stage 4 is particualrly disorientating because most of the polygons are the same shades of pink and blue.
Prototype 1207 |
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Final game |
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Special stage 6 is broken. The walls don't render and gameplay freezes a few seconds in.
References
Chaotix | |
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Main page Manuals |
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Comics:
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