Sonic Origins/Bugs
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Revision as of 04:43, 25 June 2022 by GerbilSoft (talk | contribs) (→Competition Time Attack in Handheld Mode (Nintendo Switch): Add a linebreak.)
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Mislabelled music
Some of the songs included with the Classic Music Pack DLC have incorrect names and descriptions. This applies to the credits, invincibility and menu music from Sonic 3D: Flickies' Island, and all songs from Chaotix except for Overture, This Horizon, Child's Song, Surprise! and Steel Heart.
Not fixed in any version.
mini_chromium unicode freeze
Sonic Origins uses mini_chromium as specified in the licenses page, which cannot handle unicode characters. If the user's path contains unicode characters, the collection will freeze on a black screen during startup[1].
Not fixed in any version.
Sonic the Hedgehog
Sonic the Hedgehog CD
Missing voices
Voice clips for Sonic and Amy do not play in this port.
Not fixed in any version.
Sonic the Hedgehog 2
Tails takes a long time to catch up
It takes Tails a long time to return to Sonic/Knuckles whenever he gets left behind in this version of Sonic 2. This did not previously occur in the 2013 remaster and was introduced in this port.
Not fixed in any version.
Sonic the Hedgehog 3 & Knuckles
Post-Big Arms cutscene error
When the Death Egg's boss platform scrolls off the screen in the cutscene after defeating Big Arms, the large Death Egg graphics are not unloaded, resulting in the graphics scrolling down with the platform when it shouldn't, leading to two Death Eggs in the same scene.
Not fixed in any version.
Skip to Hidden Palace Zone
In any Zone from Mushroom Hill Zone to Lava Reef Zone, if the player enters a flashing Giant Ring, pauses the game right before the screen goes completely white and selects "Restart", the game will restart the player from the beginning of Hidden Palace Zone as if they had reached it from clearing Lava Reef Zone instead of the Emerald Shrine or the Zone they were last in, skipping up to several Zones in the game.
Not fixed in any version.
Extra Life resets the level music
Getting a 1UP in any level, including special stages, results in the level music resetting from the beginning once the 1UP jingle completes. It should resume from where it left off before the 1UP jingle played.
Not fixed in any version.
Yellow Spheres as Sonic & Tails
Tails refuses to Get Yellow Balls. |
In special stages as Sonic & Tails, hitting a Yellow Sphere results in Sonic jumping, but not Tails. Both characters jumped in the original Mega Drive version.
Not fixed in any version.
Home Button Pause during Cutscenes (Nintendo Switch)
On the Nintendo Switch version (v1.1.0), pressing the Home button during a cutscene, e.g. Sonic 3 & Knuckles' end credits, doesn't actually pause the cutscene. It continues "playing" in the background, though it isn't visible or audible. Pressing Home again to go back to the game will not resume the cutscene from when you pressed Home; instead, it's as if the time you were in the Home Menu was viewing the cutscene.
Not fixed in any version.
Competition Time Attack in Handheld Mode (Nintendo Switch)
Let's try out some Competition Time Attack on Switch in handheld mode... |
Ah fuck, I can't believe you've done this. |
On the Nintendo Switch version (v1.1.0), it is currently impossible to play Competition Mode's Time Attack when using the Switch in Handheld Mode. It incorrectly tells the Switch OS that it requires two controllers in either Tabletop Mode or TV Mode. The only workaround is to detach the two joycons, set them up as two players, and use a single joycon for Time Attack; or use some other controller e.g. Switch Pro Controller if you happened to bring one with you.
Not fixed in any version.
References
- ↑ @DeaThProj on Twitter (archive.today)
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