Sonic Spinball (8-bit)
From Sonic Retro
Revision as of 13:45, 18 April 2013 by GerbilSoft (talk | contribs) (Use ISO-8601 date notation like on Sega Retro.)
Sonic Spinball | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Game Gear, Sega Master System | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sega Interactive Development Division | ||||||||||||||||||||||||||||||||||||||||
Genre: Pinball | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
Sonic Spinball is a 8-bit port of the Sega Mega Drive game Sonic Spinball, for the Sega Game Gear and Sega Master System. The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, Chaos Emeralds must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same.
Although the levels carry the same theme as the 16-bit game, the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. There are also hidden rooms which contain cheat code bearing monitors, which when broken, will display a cheat code. The Adventures of Sonic the Hedgehog and SatAM character cameos are also dropped from the Bonus Stage, although curiously, the AoStH model for Robotnik is used on the box art, while the Doctor's usual games look was used on the 16-bit packaging.
It is also possible to win a free ball after getting a Game Over. This is done by stopping the on screen spinning roulette wheel that appears and matching these four numbers with the last four numbers in the current score. If the four numbers are matched up successfully a free ball will be rewarded.
Contents
Manuals
- Sonic Spinball (Game Gear) US Manual
- Sonic Spinball (Game Gear) EU Manual
- Sonic Spinball (Master System) EU Manual
Also Released On
- Sonic 2 in 1 for the Game Gear (1995)
- Sonic Adventure DX: Director's Cut for the Nintendo GameCube (2003)
- Sonic Gems Collection for the Nintendo GameCube (2005)
- Sonic the Hedgehog Chaos & Spinball for the Techno Source Plug and play console (2005)
- Sonic PC Collection for the PC (2009)
- FunPlay 20-in-1 for the Plug and Play console (2009)
Production Credits
Game Gear Version
- Sega Interactive
Developed by: Sega Interactive Development Division
Lead Programmer: Hideki Ikeda
Lead Artist: Michael Chung
Producer: Jason Lewis
Programmers: Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists: Sandy Christensen, Larry Flores, Kevin Lee, Michael Tamura
Technical Director: Michael Terlecki
Art Director: Maureen Kringen
Musical Composition/Sound Effects: Paul Gadbois (Music Director), Dave Delia, Howard Drossin, Brad Scott Gish
Graphics Utilities: Claude Foucault, Alex Suzdaltsev
Multimedia Support: Steve Lashower, Fred Weimer
Title Page: Sega Technical Institute
Gameplay Consultation: Jack Loh
Physics Consultation: Dr. Scott Gould
Special Thanks to: Steve Apour, John Duggan, Jim Tomasko, Chris Warner, Everyone at Sega Technical Institute, Western Arcade, Ric "Big Dog" Curtis, Bob Morrison, Kevin Lee, John Kuwaye, John Brandstetter, Brianna L. Lucero, Dr. Michael E. Klein, and... Tails
- Sega of America
Product Manager: Chrissie Huneke
GameGear Marketing: Robert Lindsey
Lead Tester: Marc Dawson
Assistant Lead Tester: Stan Weaver, Greg Vogt
Testers: Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeff Loney, Ryan McLaughlin, Joanna Pataki, Dave Perkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Tim Spengler, Mark Subotnik, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Gregg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta
Master System Version
- Sega Interactive
Developed by: Sega Interactive Development Division
Lead Programmer: Hideki Ikeda
Lead Artist: Michael Chung
Producer MS: John Brandstetter
Producer GG: Jason Lewis
Programmers: Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists: Sandy Christensen, Larry Flores, Kevin Lee, Michael Tamura
Technical Director: Michael Terlecki
Art Director: Maureen Kringen
Musical Composition/Sound Effects: Paul Gadbois (Music Director), Dave Delia, Howard Drossin, Brad Scott Gish
Graphics Utilities: Claude Foucault, Alex Suzdaltsev
Multimedia Support: Fred Weimer, Steve Lashower
Gameplay Consultation: Jack Loh
Physics Consultation: Dr. Scott Gould
Special Thanks to: Steve Apour, John Duggan, Jim Tomasko, Chris Warner, Everyone at Sega Technical Institute, Western Arcade, Ric "Big Dog" Curtis, Bob Morrison, Kevin Lee, John Kuwaye, James Brandstetter, Brianna L. Lucero, Dr. Michael E. Klein, and... Tails
- Sega of America
Product Manager: Chrissie Huneke
GameGear Marketing: Robert Lindsey
Manager of Test: Steve Patterson
Lead Tester: Marc Dawson
Assistant Lead Tester: Stan Weaver, Greg Vogt
Testers GG: Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeff Loney, Ryan McLaughlin, Joanna Pataki, Dave Perkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Tim Spengler, Mark Subotnik, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Gregg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta
Physical Scans
Game Gear version
60 | Sonic Retro Average | |||||||
---|---|---|---|---|---|---|---|---|
Based on 1 review | ||||||||
|
Game Gear, US (Majesco rerelease) |
---|
|
Master System version
59 | Sonic Retro Average | |||||||
---|---|---|---|---|---|---|---|---|
Based on 1 review | ||||||||
|
Template:SonicSpinball(8-bit)Levels
Sonic the Hedgehog games for the following systems | |
---|---|
1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
|