Difference between revisions of "Sonic the Fighters"
From Sonic Retro
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{{release|Arcade|EU|August 1996}} | {{release|Arcade|EU|August 1996}} | ||
{{release|Arcade|JP|May 1996}} | {{release|Arcade|JP|May 1996}} | ||
− | {{release|XBLA|JP|28 | + | {{release|XBLA|JP|28 November 2012|400MSP}} |
{{release|PSN|JP|2012|¥800 with tax}} | {{release|PSN|JP|2012|¥800 with tax}} | ||
| genre=Fighting | | genre=Fighting |
Revision as of 19:43, 17 November 2012
Sonic the Fighters | ||||||||||||||||||||||||||||||
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System(s): Sega Model 2B CRX (Arcade), PlayStation Network, Xbox Live Arcade | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega AM2 AM Ishoku Team | ||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||
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Sonic the Fighters (called Sonic Championship in North America and Europe until the Gems release), is a fighting game by Sega for the Sega Model 2B CRX arcade board by Sega AM2. A Sega Saturn version was announced but never released. The game was never released outside arcades until the release of Sonic Gems Collection. It would later be ported to the PlayStation Network and Xbox Live Arcade as part of Model 2 Collection.
This was the only Sonic fighting game for years until the eventual release of Sonic Battle for Gameboy Advance. Sonic was also a selectable fighter in the Wii game Super Smash Bros. Brawl.
Contents
Development
An employee at AM2 in Sega added Sonic the Hedgehog characters into a copy of the game Fighting Vipers during his spare time. From there, Yu Suzuki delivered the Sonic the Fighters idea to Hiroshi Kataoka.[1] At first, Kataoka was worried because the concept had the Sonic characters beating each other up, and he was afraid Yuji Naka wouldn't approve. In actuality, Naka was actually very receptive to the concept. At that point nobody had yet attempted to present Sonic in 3D, so Sonic the Fighters was his official 3D debut. He was very happy to see that. Developers were worried about rendering Sonic in 3D at first, so Naka even gave the team a Sonic figure to work off of. The game was developed and released in the arcade in May 1996, running on the Sega Model 2B board. It was distributed in the UK by Deith Leisure.
Characters
The following characters are playable:
- Sonic the Hedgehog (can transform into Super Sonic during the final matches) Stage: Giant Wing
- Miles "Tails" Prower Stage: Canyon Cruise
- Knuckles the Echidna Stage: South Island
- Amy Rose Stage: Flying Carpet
- Espio the Chameleon Stage: Mushroom Hill
- Fang the Sniper Stage: Casino Night
- Bean the Dynamite Stage: Dynamite Plant
- Bark the Polar Bear Stage: Aurora Icefield
When two similar characters face each other the second player will be replaced with a grayscale version. If a character defeats all eight opponents, he will face Metal Sonic and Doctor Eggman (His North American name, Doctor Robotnik, was misspelled as 'Doctor Robotonic' in that distribution.)
Gameplay
The goal of the game is for one player to deplete the other players health to zero. If the timer reaches zero before anyone's energy is depleted the player with the most energy remaining is declared the winner. The outcome of each match is determined on a best 2 out of 3 basis. In the one player game there is a total of 10 one-on-one matches before reaching the end of the game. At the end of the first 8 matches the player is rewarded a Chaos Emerald, meaning there are 8 Chaos Emeralds total in this game. As with most fighting games jumping is performed by using the direction, rather than using a jump button as most Sonic games do. There are also three buttons, Barrier, Punch, and Kick. Using certain button combinations will also perform more complicated moves and combos.
Check Sonic the Fighters special moves for a comprehensive move list.
Manuals
Production Credits
Director: Hiroshi Kataoka
Game Coordinator: Daichi Katagiri
Programmers: Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui
Character Designer: Masahiro Sugiyama
Stage Designers: Yasuko Suzuki, Wataru Kawashima
2D Graphic & Model Design: Takako Kawaguchi
Graphic & Model Design: Kazunori Oh
Motion Designers: Daichi Katagiri, Hiroki Iwasaki
Sound Designer: Maki Morrow
Special Thanks: original Sonic Team, Katsunori Itai, Goho Ogura, Syuji Takahashi, Takenobu Mitsuyoshi, Susumu Takatsuka
Producer: Yu Suzuki
Presented by: Sega
Also Released On
- Sonic Gems Collection for the Nintendo GameCube and Sony PlayStation 2 (2005)
Resources
Original Sound Version Recordings
See Sonic the Fighters OSV for a download page.
Artwork
- Stf bark.png
Resources
Cabinet
External Links
- Japanese Model 2 Collection page on the game
- The Last Arcade Crusaders: Hiroshi Kataoka article by 1Up written by Ali Hasan Almaci and Heidi Kemps, Foreword by James Mielke. 3.31.2006
Template:SonicTheFightersLevels
Sonic the Hedgehog games for the following systems | |
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1991 Waku Waku Sonic Patrol Car 1993 Sonic the Hedgehog | SegaSonic Cosmo Fighter | Sonic the Hedgehog 2 | SegaSonic the Hedgehog 1996 Sonic the Fighters 2011 Sonic & Sega All-Stars Racing Arcade 2015 Sonic Dash Extreme 2016 Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition 2020 Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition Prototypes SegaSonic the Hedgehog (revision A)
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1992 UFO SegaSonic 1993 Sonic the Hedgehog | SegaSonic Popcorn Shop 1994 Sonic no Space Tours | SegaSonic Wataame Scramble | Sonic Canball | Air Circus | Curling Holiday 1997 Sonic the Hedgehog AWP 2002 Sonic & Tails Spinner 2003 CR Sonic 2007 Sonic Spinner 2008 Sonic Live! 2009 Sonic Hopper! 2010 Sonic Sports Basketball 2012 Sonic Sports Air Hockey | Oh! Ring | In the Barrel 2013 Sonic Athletics | Sonic Ghost Shooting | Sonic Brain Ranking 2016 Sonic Blast Ball 2019 Sonic Sports Kids Basketball Unknown date CoroCoro Fever (199x) | Darts Shot (199x) | Mogu-Mogu Rush (201x) | Neo Target (201x) | Circles Shoot (201x)
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