Difference between revisions of "Sunset Park Zone"
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|acts=3 | |acts=3 | ||
|boss=Marve Shupopolus-Gou | |boss=Marve Shupopolus-Gou | ||
− | |name_jp=サンセットパーク | + | |name_jp=サンセットパーク{{fileref|SonicTripleTrouble GG JP manual.pdf|page=23}} |
|prev=Great Turquoise Zone | |prev=Great Turquoise Zone | ||
|next=Meta Junglira Zone}} | |next=Meta Junglira Zone}} | ||
− | '''Sunset Park Zone''' is the second | + | '''Sunset Park Zone''' is the second Zone of ''[[Sonic the Hedgehog Triple Trouble]]'' for the [[Sega Game Gear]]. As with other stages in this game, Sunset Park consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. The level comes after [[Great Turquoise Zone]] and precedes [[Meta Junglira Zone]]. |
− | Sunset Park is a multi-story railway, basically; possibly serving as some sort of transportation hub for [[Eggman]]'s nefarious schemes. Ladybird-like [[ | + | ==Overview== |
+ | Sunset Park is a dilapidated and run-down multi-story railway, basically; possibly serving as some sort of transportation hub for [[Dr. Eggman]]'s nefarious schemes. [[SP Badnik|Ladybird-like]] [[Badnik]]s patrol the rails in [[Spin Coaster]]s, which our heroes can expropriate after destroying their robotic occupants and plow through walls and [[Spikes (obstacle)|spikes]] with them. | ||
− | + | Vertical wind turbines siphon power from the ochre air's breezes, although the player must to be careful around them; while the towers won't damage the player themselves, they will knock [[Sonic the Hedgehog|Sonic]] or [[Miles "Tails" Prower|Tails]] out of their [[Spin Attack]], leaving them vulnerable to other hazards. They must also be careful when crossing certain bridges, as they are rigged to detonate whenever the heroes step on them. | |
− | {{ | + | |
+ | Interestingly, unlike other Zones in the game, Act 2 ends with an unusual transition into Act 3: at the end of the Act, the player boards a robotic freight train with the [[Signpost|Bonus Panel]] sitting on top of it. After spinning the Panel and getting a prize from it, it suddenly falls off the train as it suddenly begins to depart from the station, immediately thrusting the player into Act 3 ''without'' a results tally or title card. | ||
+ | |||
+ | ==Enemies== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|Kameka.png}} | ||
+ | |[[Kameka]] — Flies in the air and divebombs when the player passes underneath. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|SPBadnik.png}} | ||
+ | |[[SP Badnik|Unnamed ladybird Badnik]] — Rides about in Spin Coasters. Destroy it to ride the Spin Coaster. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|MJBadnik.png}} | ||
+ | |[[MJ Badnik|Unnamed elevator Badnik]] — Rides on elevators that move up and down. Destroy it to ride its elevator. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Bombaberry.png}} | ||
+ | |[[Bombaberry]] — Hovers in the air and drops bombs. Appears only in Act 3. | ||
+ | |} | ||
+ | |||
+ | ==Chaos Emerald Monitor locations== | ||
+ | The following are the locations for the [[Chaos Emerald]] [[Monitors]] in {{PAGENAME}}: | ||
+ | * '''Act 1:''' Atop the loop-de-loop at the end of the Act. Use the [[Spring]] located to the left of the loop to bounce up to it. | ||
+ | * '''Act 2:''' On a ledge at the end of the Act. The player must take the highest route to the end in order to reach it. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{SonTripleTroubleOmni}} | {{SonTripleTroubleOmni}} | ||
[[Category:Sonic the Hedgehog Triple Trouble levels]] | [[Category:Sonic the Hedgehog Triple Trouble levels]] |
Revision as of 22:22, 27 July 2019
Sonic the Hedgehog Triple Trouble |
Levels |
Sunset Park Zone |
Sunset Park Zone |
---|
Second level, Sonic Triple Trouble |
Number of Acts: 3 |
Level theme: urban |
Boss: Marve Shupopolus-Gou |
Non-English names:
|
← Great Turquoise Zone | Meta Junglira Zone → |
Sunset Park Zone is the second Zone of Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other stages in this game, Sunset Park consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. The level comes after Great Turquoise Zone and precedes Meta Junglira Zone.
Overview
Sunset Park is a dilapidated and run-down multi-story railway, basically; possibly serving as some sort of transportation hub for Dr. Eggman's nefarious schemes. Ladybird-like Badniks patrol the rails in Spin Coasters, which our heroes can expropriate after destroying their robotic occupants and plow through walls and spikes with them.
Vertical wind turbines siphon power from the ochre air's breezes, although the player must to be careful around them; while the towers won't damage the player themselves, they will knock Sonic or Tails out of their Spin Attack, leaving them vulnerable to other hazards. They must also be careful when crossing certain bridges, as they are rigged to detonate whenever the heroes step on them.
Interestingly, unlike other Zones in the game, Act 2 ends with an unusual transition into Act 3: at the end of the Act, the player boards a robotic freight train with the Bonus Panel sitting on top of it. After spinning the Panel and getting a prize from it, it suddenly falls off the train as it suddenly begins to depart from the station, immediately thrusting the player into Act 3 without a results tally or title card.
Enemies
Kameka — Flies in the air and divebombs when the player passes underneath. | |
Unnamed ladybird Badnik — Rides about in Spin Coasters. Destroy it to ride the Spin Coaster. | |
Unnamed elevator Badnik — Rides on elevators that move up and down. Destroy it to ride its elevator. | |
Bombaberry — Hovers in the air and drops bombs. Appears only in Act 3. |
Chaos Emerald Monitor locations
The following are the locations for the Chaos Emerald Monitors in Sunset Park Zone:
- Act 1: Atop the loop-de-loop at the end of the Act. Use the Spring located to the left of the loop to bounce up to it.
- Act 2: On a ledge at the end of the Act. The player must take the highest route to the end in order to reach it.
References
Sonic the Hedgehog Triple Trouble | |
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Main page Manuals |
show;hide
Comics:
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