Difference between revisions of "Sonic & All-Stars Racing Transformed"
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Bartman3010 (talk | contribs) (→Character List: Corrected character listing for Shogun and Football Manager, General Winter Added.) |
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*[[wikipedia:Nintendo Wii|Mii]] ([[Wii U]] only) | *[[wikipedia:Nintendo Wii|Mii]] ([[Wii U]] only) | ||
*[http://wiki.teamfortress.com/wiki/Pyro Pyro], [http://wiki.teamfortress.com/wiki/Heavy Heavy] and [http://wiki.teamfortress.com/wiki/Spy Spy] as [[wikipedia:Team Fortress 2|Team Fortress]] ([[PC]] only) | *[http://wiki.teamfortress.com/wiki/Pyro Pyro], [http://wiki.teamfortress.com/wiki/Heavy Heavy] and [http://wiki.teamfortress.com/wiki/Spy Spy] as [[wikipedia:Team Fortress 2|Team Fortress]] ([[PC]] only) | ||
− | *[[sega:Shogun:_Total_War| | + | *[[sega:Shogun:_Total_War|Shogun]] ([[PC]] only) |
− | *[[sega:Football_Manager_2012| | + | *[[sega:Football_Manager_2012|Football Manager]] ([[PC]] only) |
+ | *[[sega:Company_of_Heroes_2|General Winter]] ([[PC]] only) | ||
==Game Modes== | ==Game Modes== |
Revision as of 04:33, 5 July 2013
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Sonic & All-Stars Racing Transformed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Xbox 360, PlayStation 3, Nintendo 3DS, Wii U, PC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sumo Digital | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sonic & All-Stars Racing Transformed was announced on April 30, 2012. It is the sequel to Sonic & Sega All-Stars Racing and was directed by Gareth Wilson, the former lead designer of Blur, a similar racing game that also uses power-ups as a prominent feature.
Contents
Gameplay
The game's sur-name comes from its new transforming vehicle system, which allows players to traverse land, sea, and sky by transforming their vehicles mid-race via gates, allowing for much more varied tracks. The courses also change with different features during each lap, usually changing the alternate routes.
Characters
The game has characters from several of Sega's previous franchises making their debut in the All-Stars Racing series, including Gilius Thunderhead and Vyse who both were cut from the previous title's roster. They were chosen along with new Sega franchise characters and characters from Non-Sega franchises with additional characters planned for DLC. The two Non-Sega characters included with every version are Ralph from the Walt Disney movie Wreck-it Ralph and real professional NASCAR racer Danica Patrick. Revealed through hacking, there also exists additional characters such as characters from the Football Manager series, Shogun: Total War series, as well as an appearance from another non-Sega property, Team Fortress 2. These characters were officially revealed as exclusive characters for the PC version via a trailer released on January 17th 2013. While they are for the PC version, they appear on the disc for the console versions as well.
Character List
- Sonic the Hedgehog
- Tails
- Knuckles
- Amy Rose
- Shadow the Hedgehog
- Dr. Eggman
- Metal Sonic (DLC)
- Amigo
- AiAi
- MeeMee
- BD Joe
- Beat
- Gum
- Ulala
- Pudding
- Gilius Thunderhead
- Vyse
- Joe Musashi
- Reala
- NiGHTS
- Alex Kidd (Unlocked on Christmas Day)
- Hornet, F-14 Tomcat and a Dreamcast controller as AGES
- Ralph
- Danica Patrick
- Avatar (Xbox 360 only)
- Mii (Wii U only)
- Pyro, Heavy and Spy as Team Fortress (PC only)
- Shogun (PC only)
- Football Manager (PC only)
- General Winter (PC only)
Game Modes
Career
World Tour Mode
Race
- Race for the top position while utilizing power ups.
Boost Challenge
- Race to the finish line before time runs out. Any time the vehicle receives a boost,
Battle Race
- Race for the top position while utilizing power ups. All players start with three hits. Once all off their hit points are gone, they are out. The last surviving player wins.
Ring Race
- Fly through the rings in order before time runs out. Any missed rings will deplete your remaining time.
Traffic Attack
- Dodge cars while weaving through the course. Green Cars will stay in one position. Yellow Cars will weave left and right. Blue Cars will try to stay in front of you.
Versus
- Race against a rival racer through several rounds. Whoever is in front before time runs out or if they pull far enough ahead, they are delcared the winner.
Pursuit
- Collect ammo and fire at a fleeing enemy tank in a race course.
Grand Prix
Time Attack
Single Race
Custom Game
The following game modes can be played offline or online and may be chosen when playing online via matchmaking by specifying race, battle or lucky dip which randomly chooses game modes. Template:Sections
Party Game
The following modes are exclusive to the Wii U version and can only be played locally. The player on the Wii U Game Pad will play as a specific character using specialized controls and features.
Courses
The race courses in this game are all based off of different Sega franchises, and unlike the first game they are not limited by theme or franchise.
Dragon Cup
- Ocean View from Sonic Heroes (Seaside Hill and Ocean Palace)
- Samba Studios from Samba de Amigo
- Carrier Zone from After Burner
- Dragon Canyon from Panzer Dragoon
Rogue Cup
- Temple Trouble from Super Monkey Ball
- Galactic Parade from Sonic Colors (Starlight Carnival)
- Seasonal Shrines from Shinobi
- Rogues' Landing from Skies of Arcadia
Emerald Cup
- Dream Valley from NiGHTS into Dreams
- Chilly Castle from Billy Hatcher and the Giant Egg
- Graffiti City from Jet Set Radio
- Sanctuary Falls from Sonic and Knuckles (Sky Sanctuary)
Arcade Cup
- Graveyard Gig from House of the Dead
- Adder's Lair from Golden Axe
- Burning Depths from Burning Rangers
- Race of Ages
Classic Cup
- Sunshine Tour from Sonic & Sega All Stars Racing
- Shibuya Downtown from Sonic & Sega All Stars Racing
- Roulette Road from Sonic & Sega All Stars Racing (Casino Park)
- Egg Hangar from Sonic & Sega All Stars Racing (Death Egg)
Downloadable/Bonus Tracks
- OutRun Bay from Outrun (DLC)
Arena Tracks
- Neon Docks from Sonic Colors
- Battle Bay from After Burner
- Creepy Courtyard from House of the Dead
- Rooftop Rumblefrom Jet Set Radio
- Monkey Ball Park from Super Monkey Ball
Bonus Edition
A Bonus Edition of the game was planned, and contained DLC content for the game. The package came with a code to unlock a new course and character like the previous game, an OutRun-themed course and Metal Sonic as a playable racer. The Wii U version did not come with a voucher as the DLC content was already on the disc. The Downloadable Tracks option were renamed to Bonus Tracks.
Changelog
Moved to Sonic & All-Stars Racing Transformed/Changelog
Physical Scans
Xbox 360 version
PlayStation 3 version
PlayStation Vita version
Nintendo 3DS version
Nintendo 3DS, IT |
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Wii U version
Artwork
Sonic the Hedgehog games for the following systems | |
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2012 Sonic & All-Stars Racing Transformed 2013 Sonic Lost World | Mario & Sonic at the Sochi 2014 Olympic Winter Games 2014 Sonic Boom: Rise of Lyric 2016 Mario & Sonic at the Rio 2016 Olympic Games |
2006 Sonic the Hedgehog 2008 Sonic Unleashed 2009 Sonic's Ultimate Genesis Collection 2010 Sonic & Sega All-Stars Racing 2011 Sonic Generations 2012 Sonic & All-Stars Racing Transformed |