Difference between revisions of "Tropical Resort (Sonic Generations 3DS)"
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− | '''Tropical Resort''' is the seventh level in ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the level [[Tropical Resort]] from ''[[Sonic Colours]]''. Like with [[Planet Wisp (Sonic Generations)|Planet Wisp]] in the console/PC versions, [[Wisps|Color Powers]] are used in this level, with each [[Sonic the Hedgehog|Sonic]] getting his own Wisp to find. | + | '''Tropical Resort''' is the seventh level in the [[Nintendo 3DS]] version of ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the level [[Tropical Resort]] from ''[[Sonic Colours]]''. Like with [[Planet Wisp (Sonic Generations)|Planet Wisp]] in the console/PC versions, [[Wisps|Color Powers]] are used in this level, with each [[Sonic the Hedgehog|Sonic]] getting his own Wisp to find. |
The enemies found here are [[Egg Pawn]]s that will throw their "Welcome" signs at the Sonics, and [[Spinner]]s that serve as [[Homing Attack]] chains. | The enemies found here are [[Egg Pawn]]s that will throw their "Welcome" signs at the Sonics, and [[Spinner]]s that serve as [[Homing Attack]] chains. | ||
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|Rampage! | |Rampage! | ||
|Defeat 10 enemies in Tropical Coast Act 1 in 2:00.00! | |Defeat 10 enemies in Tropical Coast Act 1 in 2:00.00! | ||
− | |Illustration 6 (Art) | + | |[[:File:SC Conceptart Globotron2.png|Illustration 6]] (Art) |
|- | |- | ||
|082 | |082 | ||
|Stealth Attack | |Stealth Attack | ||
|Clear Tropical Resort Act 1 in 0:20.00 without defeating enemies! | |Clear Tropical Resort Act 1 in 0:20.00 without defeating enemies! | ||
− | |2010 Illustration (Art) | + | |[[:File:Colorspromo.png|2010 Illustration]] (Art) |
|- | |- | ||
|083 | |083 | ||
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|Die-Hard | |Die-Hard | ||
|Clear Tropical Resort Act 2 in 4:00.00 without losing a life! | |Clear Tropical Resort Act 2 in 4:00.00 without losing a life! | ||
− | |Illustration 7 (Art) | + | |[[:File:SC Conceptart Drillinator2.png|Illustration 7]] (Art) |
|- | |- | ||
|085 | |085 | ||
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|Keep the Pace | |Keep the Pace | ||
|Grab Time Items and clear Tropical Resort Act 2 in time! | |Grab Time Items and clear Tropical Resort Act 2 in time! | ||
− | |Illustration 8 (Art) | + | |[[:File:SC Conceptart MotherWisp.png|Illustration 8]] (Art) |
|- | |- | ||
|087 | |087 | ||
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|} | |} | ||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | Hub Tropical Resort.png|Hub preview | ||
+ | </gallery> | ||
{{SonicGenerations3DSOmni}} | {{SonicGenerations3DSOmni}} | ||
[[Category:Sonic Generations 3DS levels]] | [[Category:Sonic Generations 3DS levels]] |
Revision as of 11:48, 19 September 2018
Sonic Generations (Nintendo 3DS) |
Levels |
Tropical Resort |
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Tropical Resort |
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Seventh level, Sonic Generations (Nintendo 3DS) |
Number of Acts: 2 |
Level theme: carnival/casino |
Boss: Silver the Hedgehog |
Non-English names:
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← Water Palace |
Tropical Resort is the seventh level in the Nintendo 3DS version of Sonic Generations, and an adaptation of the level Tropical Resort from Sonic Colours. Like with Planet Wisp in the console/PC versions, Color Powers are used in this level, with each Sonic getting his own Wisp to find.
The enemies found here are Egg Pawns that will throw their "Welcome" signs at the Sonics, and Spinners that serve as Homing Attack chains.
Contents
Act 1
Classic Sonic follows the Nintendo DS version of the game in his Act, being able to use the Red Burst from that game. While using Red Burst, Sonic will come across explosive Eggman balloons to bounce him, jet-fueled propellers to launch him, and fireballs that recharge his Color Power. The Act ends with Sonic riding firework rockets to the Signpost at the top.
Missions
No. | Mission | Description | Reward |
---|---|---|---|
078 | Perfection | Clear Tropical Resort Act 1 in 1:00.00 without taking damage! | Reach for the Stars (Music) |
079 | Ring Collector | Collect 30 Rings in Tropical Resort Act 1 in 0:30.00! | Aquarium Park - Act 1 (Music) |
080 | Keep the Pace | Grab Time Items and clear Tropical Resort Act 1 in time! | Starlight Carnival - Act 1 (Music) |
081 | Rampage! | Defeat 10 enemies in Tropical Coast Act 1 in 2:00.00! | Illustration 6 (Art) |
082 | Stealth Attack | Clear Tropical Resort Act 1 in 0:20.00 without defeating enemies! | 2010 Illustration (Art) |
083 | Special Trial | Use Red Burst to defeat 4 enemies at once in Tropical Resort Act 1 in 2:00.00! | Orbot & Cubot (Model) |
Act 2
On the other side, Modern Sonic uses the Cyan Laser to careen through enemies at high speeds. At the end of the Act, Sonic will be thrust into another do-or-die situation where he must grind across rails that are constantly bombarded by meteorites that will instantly kill him if he collides with them. To dodge the meteorites, the player must press or to switch rails and avoid the glowing red spots where the meteorites will land.
Missions
No. | Mission | Description | Reward |
---|---|---|---|
084 | Die-Hard | Clear Tropical Resort Act 2 in 4:00.00 without losing a life! | Illustration 7 (Art) |
085 | Ring Collector | Collect 100 Rings in Tropical Resort Act 2 in 1:00.00! | Let the Speed Mend It (Music) |
086 | Keep the Pace | Grab Time Items and clear Tropical Resort Act 2 in time! | Illustration 8 (Art) |
087 | Rampage! | Defeat 20 enemies in Tropical Resort Act 2 in 0:40.00! | Knight of the Wind (Music) |
088 | Stealth Attack | Clear Tropical Resort Act 2 in 1:30.00 without defeating enemies! | 20th Anniversary Figurine (Art) |
089 | Special Trial | Use Cyan Laser to defeat 6 enemies at once in Tropical Resort Act 2 in 0:20.00! | Silver (Model) |
Gallery
Sonic Generations (Nintendo 3DS) | |
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Manuals |
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