User contributions
For ChaosControl666 (talk | block log | uploads | logs)
- 17:50, 25 May 2022 (diff | hist) . . (+90) . . Ix (added the line from Sonic that could suggest it's the power of the chaos emeralds, but Sonic could also power up to Super with the master emerald himself as well, so it's not too certain.)
- 17:34, 25 May 2022 (diff | hist) . . (0) . . m Ix (→Storyline: corrected the HP count for the character, it's 1600 in the first round, 800 in the second and third rounds for a total of 3200)
- 10:08, 24 May 2022 (diff | hist) . . (+69) . . Powerman 5000 (→Band members: added that the lead vocalist if the name sounds familiar to anyone that he's actually the younger brother of Rob Zombie) (current)
- 08:46, 24 May 2022 (diff | hist) . . (+163) . . The Doom (added that the portable healer (which is one of the unlockable weapons) can actually speed up the process greatly in the hero mission of the level)
- 15:34, 10 April 2022 (diff | hist) . . (+345) . . Ocean Base (→Overview: added the info about the major shortcut with using Knuckles as the leader and any character besides Sonic as the partner, that in the Second Act that the wall to the left at the start can be climbed up and skip a good chunk of the act.)
- 10:33, 10 April 2022 (diff | hist) . . (+402) . . Emerl (→Game appearances: Added that he's also able to get his own fully awakened abilities as well as the very rare case of unlocking any of them prior to the Emerl episode of the game (I've unlocked the first punch before even beating Rouge's story))
- 08:48, 10 April 2022 (diff | hist) . . (+766) . . Sonic Battle (→Characters: added some info about Chaos Gamma and Chaos just to fill out their sections a little more)
- 12:59, 9 April 2022 (diff | hist) . . (+1) . . Nonaggression (→Overview)
- 10:11, 9 April 2022 (diff | hist) . . (+359) . . m Sonic Advance 3 (→Knuckles the Echidna: added that the Glide for Sonic as the partner is actually more of a Jump Dash instead but it is actually useful in other ways.)
- 10:04, 9 April 2022 (diff | hist) . . (+275) . . m Sonic Advance 3 (→Amy Rose: added the Big Hammer attack is the exact same as her Giant Pikopiko Hammer in the Sonic X anime (using the exact same design but not nearly as big))
- 13:21, 19 March 2022 (diff | hist) . . (+244) . . Reach for the Stars
- 07:45, 17 March 2022 (diff | hist) . . (+279) . . What I'm Made of... (added that in Generations that the very last part is actually omitted in the game, looping at the final verse and then the guitar solo)
- 16:23, 16 March 2022 (diff | hist) . . (+1) . . Silver the Hedgehog (Sonic Generations boss) (current)
- 16:22, 16 March 2022 (diff | hist) . . (+54) . . Silver the Hedgehog (Sonic Generations boss)
- 07:22, 16 March 2022 (diff | hist) . . (+90) . . m Casino Night (Sonic Generations) (added that the game DOES let you get extra lives in it, and that the game is just like actual pinball in the fact that the flippers lock up with excessive tilting until the selected Sonic rolls off the table is just like actual pinball)
- 07:18, 16 March 2022 (diff | hist) . . (+76) . . m Casino Night (Sonic Generations) (added that the two acts are just in name only it's really just a style select instead)
- 07:17, 16 March 2022 (diff | hist) . . (+1) . . m Casino Night (Pinball) (Fixed my minor typo) (current)
- 07:16, 16 March 2022 (diff | hist) . . (+45) . . N Casino Night (Pinball) (just made this to redirect those who put in Pinball as a thing that takes them to the casino night DLC for the console versions of Sonic Generations)
- 15:21, 15 March 2022 (diff | hist) . . (+209) . . Perfect Chaos (Sonic Generations boss)
- 15:19, 15 March 2022 (diff | hist) . . (+30) . . Perfect Chaos (added that the hits per phase of the fight is three, and that it's six total) (current)
- 07:38, 15 March 2022 (diff | hist) . . (+424) . . Shadow the Hedgehog (added that in a very brief portion of a cutscene he's able to fly for a very short period without the use of Super Shadow in Shadow the Hedgehog (and i do mean VERY briefly shown, it's only for like 7 seconds of cutscene tops.) and grammar changes as well)
- 14:00, 14 March 2022 (diff | hist) . . (+111) . . m Spin Attack (→3D Games: clarified on the last statement from earlier, that Classic Sonic can't touch the ground until after the required numbers are defeated in order to complete the missions.)
- 13:58, 14 March 2022 (diff | hist) . . (+252) . . Spin Attack (→3D Games: added that Sonic Forces also calls the jump from Classic Sonic the Spin attack as well, but there are multiple features to Classic Sonic that are reminicent to Sonic CD. I had added it to 3D games cause of the majority of the levels in it.)
- 09:33, 2 March 2022 (diff | hist) . . (-1) . . Final Judgement (Some of the level numbers for the different levels of this page are actually quite off, this is just ONE of those (and i've counted it and there are at least 5 of them that are off something fierce and i can show proof of it in game if you want)) (current)
- 08:06, 3 January 2022 (diff | hist) . . (+244) . . Last Story (added in the SUper Emeralds downside to obtain the final battle. it becomes forfeit if you go for them but do not collect them all (i know i saw it happen to a friend of mine with that game()
- 08:02, 3 January 2022 (diff | hist) . . (+1) . . m Last Story
- 08:01, 3 January 2022 (diff | hist) . . (-553) . . Last Story (Undo revision 331383 by ChaosControl666 (talk))
- 08:01, 3 January 2022 (diff | hist) . . (+553) . . Last Story (→List of Last Stories: added the thing for Sonic 3 as it does have a last story event itself i am NOT sure about adding in Pocket Adventure with it having a final story as well but it's under the exact same name as Sonic 3's final story)
- 16:03, 2 January 2022 (diff | hist) . . (+24) . . Deep Core
- 12:12, 26 December 2021 (diff | hist) . . (+3) . . Metal Sonic Rebooted (→Controls)
- 11:03, 26 December 2021 (diff | hist) . . (+160) . . Sonic the Hedgehog Triple Trouble (→Characters)
- 10:41, 26 December 2021 (diff | hist) . . (+161) . . Sonic the Hedgehog Triple Trouble (→Gameplay: added in the info for unleashed being that you only lose enough to knock you down to the previous level with example)
- 10:09, 26 December 2021 (diff | hist) . . (+61) . . Sunset Park Zone (→Chaos Emerald Monitor locations: added that tails can reach it via flying if the location and timing are properly obtained in act 1) (current)
- 09:34, 25 December 2021 (diff | hist) . . (+38) . . Under Ground Zone (added in the coloring of the emerald (which in this game they are shown as different colors unlike the predecessor) and the same goes for all of them as I personally find them, and i did a reference to SA2 with this particular one.)
- 11:11, 15 November 2021 (diff | hist) . . (+77) . . m Boost (→Sonic Colours: Added that there is a few (i don't know how many exactly, i know i have one of those cause on my version of Sonic Colors the boost gauge NEVER decreases with that ability on))
- 10:33, 15 November 2021 (diff | hist) . . (-1) . . Un-gravitify (→Original: Corrected the typo in the lyrics, according to the booklet (and how it sounds like to me) BOTH versions actually has it as "Floating as a cream" instead of Dream)
- 10:27, 15 November 2021 (diff | hist) . . (+26) . . N Ungravitify (redirect page for the same song (some people, like myself do tend to have the title of the song Un-gravitify without the hyphen in it so i just made it easier to search)) (current)
- 20:56, 12 November 2021 (diff | hist) . . (+140) . . Sonic the Werehog (added a little more info from the Wii and PS2 versions of the game, where his stats cap out at five each and his exp total caps out at 72K)
- 10:25, 4 November 2021 (diff | hist) . . (+78) . . m Sonic Colours (Wii) (→Wisps)
- 08:29, 4 November 2021 (diff | hist) . . (+384) . . Special Stage (Sonic Colours) (→List of Special Stages: addedi n that the stages may be done out of order meaning that in my first run of the game, the third special stage i did was actually IN Tropical Resort instead of Starlight Carnival (and iirc the first was done in zone 6))
- 09:51, 3 November 2021 (diff | hist) . . (+15) . . m Sonic Colours (Nintendo DS) (→Wisps: put in the term of the wisp used in the game (they're known for being as Nega Wisps in the game as well, especially when you look at Nega Mother Wisp, she's got a lot of features that are the same as the Violet Wisp))
- 07:34, 3 November 2021 (diff | hist) . . (+42) . . Eggmanland (→Vendor Shopping: added an extension to the thing for Chip)
- 07:32, 3 November 2021 (diff | hist) . . (+145) . . Egg Dragoon (added an extra notation about this being the ONLY boss fight done at night against robotnik)
- 15:47, 2 November 2021 (diff | hist) . . (+188) . . Dark Gaia
- 15:45, 2 November 2021 (diff | hist) . . (+42) . . Dark Gaia (added a tidbit for including the fact of the Emeralds as well in the story for Dark Gaia)
- 19:54, 30 October 2021 (diff | hist) . . (+173) . . m Wall Jump (added a couple of games the wall jump is present in)
- 12:43, 30 October 2021 (diff | hist) . . (-1) . . m Liam O'Brien (corrected a small typo) (current)
- 12:37, 30 October 2021 (diff | hist) . . (+214) . . Chaos (added in the fact of Chaos being more of an Antihero (more on the Hero than villain side) post Sonic Adventure (especially seen in Sonic Battle where he aids Emerl in battling him so Emerl can copy some of his extremely powerful attacks))
- 11:02, 30 October 2021 (diff | hist) . . (0) . . m Metal Sonic (added in the reason he's attributed as male)
- 11:02, 30 October 2021 (diff | hist) . . (+59) . . m Metal Sonic (added in the reason he's attributed as male)
- 11:00, 30 October 2021 (diff | hist) . . (+64) . . Knuckles (Tidal Plant Zone boss)
- 10:56, 30 October 2021 (diff | hist) . . (+158) . . Egg Saucer (Added in the part about knuckles visibly being pissed off about either one of the reasons i had mentioned in the additional text)
- 09:46, 30 October 2021 (diff | hist) . . (-2) . . m Shahra
- 09:46, 30 October 2021 (diff | hist) . . (+114) . . Shahra (Added in the true line of the story to the Queen's Consort (where it's truly written as A thousand tales and a tale, possibly due to the way they had no words for numbers passed 1,000 at the time))
- 20:01, 29 October 2021 (diff | hist) . . (+71) . . m Blue Ridge Zone (added the fact that Timmy himself STRONGLY hints that his father has Alzheimer's without actually saying he does (you can tell by the way he words his sentences that it's the case))
- 08:07, 28 October 2021 (diff | hist) . . (+86) . . Team Sonic (added in the extra tidbit about Sonic Adventure 2 giving them the name of Team Heroes)
- 18:29, 26 October 2021 (diff | hist) . . (+371) . . m Sonic the Hedgehog CD (→Gameplay: added in the alternative way of charging a spindash)
- 16:53, 25 October 2021 (diff | hist) . . (+195) . . m Lightron (added the part about it being either a unintentional or an intentional reference to Disney's Tron series)
- 11:40, 24 October 2021 (diff | hist) . . (+78) . . m Special Stage (Sonic the Hedgehog 16-bit) (added the GBA version fact of Act 1 for Scrap Brain (i have that pos version physically, it was my first game of the franchise i know i've beaten it with all the emeralds more times than i can count))
- 08:46, 24 October 2021 (diff | hist) . . (+188) . . m Sonic the Hedgehog (16-bit)/Hidden content (→Missing shoe stripes: Added a second possibility)
- 18:15, 23 October 2021 (diff | hist) . . (+30) . . Sky Sanctuary Zone (corrected the wording of the boss fight for Knuckles, it's really the one but two phases of said boss)
- 21:39, 22 October 2021 (diff | hist) . . (+366) . . Chaos Blast (→How to Use: added in the additional note of a chaos emerald is actually NOT required to use this technique in Shadow the Hedgehog, but you really need to be patient with it)
- 10:28, 22 October 2021 (diff | hist) . . (+94) . . Super Tails
- 18:18, 21 October 2021 (diff | hist) . . (+96) . . Sonic Heroes (→Stages)
- 11:23, 21 October 2021 (diff | hist) . . (+12) . . m E-123 Omega (Made the template on the side a little easier to read)
- 11:21, 21 October 2021 (diff | hist) . . (+270) . . m E-100 Series (→Trivia: added in the other info about how Robotnik may have lost count (as mentioned by Deem Bristow and other members of the Sonic Team, but whether this is truly canon or not, they said it was up to us to decide) of his robots in this aspect.)
- 10:13, 20 October 2021 (diff | hist) . . (+39) . . It Doesn't Matter (Sonic Adventure 2) (added in the extra info about the one singer being the same but it's with two in the original)
- 08:52, 20 October 2021 (diff | hist) . . (+242) . . Crazy Gadget (added in the frustration part about the final area of the level, which can definitely cost the A rank if it's the latter of the two reasons, i have personally seen players get the A rank without a time bonus in this level, but if it costs a life, then no.)
- 08:39, 18 October 2021 (diff | hist) . . (+65) . . m Meteor Herd (added the extra info that Knuckles himself was actually piloting the shuttle the ENTIRE way there when the emerald shards got ejected out.)
- 07:43, 18 October 2021 (diff | hist) . . (+226) . . Chao (→Character Chao: Added in the extra info about the chao that look like cheese have a Crest on themselves if they are raised as dark or hero chao that is in the exact spot and is exactly like the one found on Knuckles himself. Grammar may be changed.)
- 09:15, 16 October 2021 (diff | hist) . . (+295) . . Egg Breaker (→Mad Matrix: added some extra info about this particular boss fight, it's the ONLY one that can attack in between invincibility frames (meaning this particular location, robotnik can actually combo kill Shadow))
- 20:31, 15 October 2021 (diff | hist) . . (+6) . . The ARK (Shadow the Hedgehog) (corrected the actual ammo used in the level, which is Tracking Worms not missiles)
- 10:56, 15 October 2021 (diff | hist) . . (+246) . . Shadow the Hedgehog (→Miscellaneous: added in the fact of Shadow only appearing in ONE sega console game of the franchise (which is the final game ever that Sega had for their console line))
- 09:36, 15 October 2021 (diff | hist) . . (0) . . m Final Haunt (corrected the prerequisite for Lost Impact it's hero instead of dark)
- 07:48, 15 October 2021 (diff | hist) . . (+71) . . m Space Gadget (added the info about Sonic in this mission, he's not playable in this mission by Player 2 he's not even seen in the entire mission whatsoever, he's just an annoyance at times)
- 10:32, 14 May 2021 (diff | hist) . . (+488) . . m Sonic 2 Secret Rings Edition (→Cheat Codes: added in some extra info for the Hidden Palace code)
- 16:41, 20 April 2021 (diff | hist) . . (+24) . . m Dangerous Ball Tower (Sonic Mania boss) (current)
- 17:37, 28 January 2021 (diff | hist) . . (0) . . m Deep Core (corrected a small typo)
- 11:09, 4 January 2021 (diff | hist) . . (+1) . . Black Tornado
- 11:09, 4 January 2021 (diff | hist) . . (+88) . . Black Tornado (added that Black tornado is literally the EXACT same move as Blue tornado just that it's Black from shadow's coloring)
- 09:57, 3 January 2021 (diff | hist) . . (+24) . . N Team Heroes (Redirected page to Team Sonic) (current)
- 10:02, 30 December 2020 (diff | hist) . . (+5) . . Almost Dead
- 09:22, 30 December 2020 (diff | hist) . . (+38) . . Central City (Shadow the Hedgehog)
- 13:26, 29 December 2020 (diff | hist) . . (-3) . . Cannon's Core (→Animals)
- 13:26, 29 December 2020 (diff | hist) . . (-3) . . Cannon's Core (→Animals)
- 16:03, 27 December 2020 (diff | hist) . . (0) . . Special Stage (Sonic the Hedgehog 16-bit)
- 13:30, 27 December 2020 (diff | hist) . . (+85) . . Sonic Blast (→Gameplay)
- 20:19, 25 December 2020 (diff | hist) . . (+42) . . NiGHTS
- 19:55, 25 December 2020 (diff | hist) . . (+36) . . References to Sonic in video games (added the fact that the No Hopers can is removed in the GBA version of DKC2)
- 11:11, 25 December 2020 (diff | hist) . . (+1) . . Egg Hammer Fortress
- 18:31, 22 December 2020 (diff | hist) . . (+77) . . The ARK (Shadow the Hedgehog) (→Gameplay)
- 18:09, 22 December 2020 (diff | hist) . . (+1) . . Egg Breaker (→Iron Jungle)
- 18:09, 22 December 2020 (diff | hist) . . (+137) . . Egg Breaker (→Iron Jungle)
- 11:55, 22 December 2020 (diff | hist) . . (0) . . Sonic 2 Secret Rings Control (→Features) (current)
- 10:55, 22 December 2020 (diff | hist) . . (-2) . . Sonic the Hedgehog 2: Pink Edition (→Big the Cat)
- 10:54, 22 December 2020 (diff | hist) . . (-1) . . Sonic the Hedgehog 2: Pink Edition (→Big the Cat)
- 17:27, 21 December 2020 (diff | hist) . . (0) . . Sonic Chronicles: The Dark Brotherhood (→Playable characters)
- 11:36, 21 December 2020 (diff | hist) . . (+69) . . Sky Chase Act 1 (current)
- 09:39, 15 December 2020 (diff | hist) . . (+91) . . Egg Conveyor
- 08:34, 4 December 2020 (diff | hist) . . (+50) . . Special Stage (Sonic Advance) (current)
- 16:34, 29 November 2020 (diff | hist) . . (+37) . . Metal Overlord
- 09:17, 25 November 2020 (diff | hist) . . (+35) . . m Tornado (Added the fact of the owner for the one in the debut game is Sonic)