Difference between revisions of "Sonic the Hedgehog 2 (16-bit)"
From Sonic Retro
RGamer2009 (talk | contribs) |
(→Production Credits: Made them match game. Kuover's additions were unsourced.) |
||
Line 98: | Line 98: | ||
Executive Producer: [[Hayao Nakayama]]<br> | Executive Producer: [[Hayao Nakayama]]<br> | ||
Producer: [[Shinobu Toyoda]]<br> | Producer: [[Shinobu Toyoda]]<br> | ||
− | + | Director: [[Masaharu Yoshii]]<br> | |
− | Chief Programmer | + | Chief Programmer: [[Yuji Naka]]<br> |
− | Game Planner | + | Game Planner: [[Hirokazu Yasuhara]]<br> |
Programmer: [[Mark Cerny]]<br> | Programmer: [[Mark Cerny]]<br> | ||
− | Character Design | + | Character Design and Chief Artist: [[Yasushi Yamaguchi]]<br> |
− | Chief Artist: [[ | + | Assistant Programmers: [[Bill Willis]], [[Masanobu Yamamoto]]<br> |
− | Assistant | + | Object Placement: [[Hirokazu Yasuhara]], Takahiro Anto, [[Yutaka Sugano]]<br> |
− | Object Placement: [[Hirokazu Yasuhara]], [[Yutaka Sugano]] | ||
Special Stage Object Placement: [[Yutaka Sugano]]<br> | Special Stage Object Placement: [[Yutaka Sugano]]<br> | ||
− | Zone | + | Zone Artists: [[Yasushi Yamaguchi]], [[Craig Stitt]], [[Brenda Ross]], [[Jina Ishiwatari]], [[Tom Payne]], [[Rieko Kodama]] (as "Phenix Rie")<br> |
Special Stage Art and CG: [[Tim Skelly]], [[Peter Morawiec]]<br> | Special Stage Art and CG: [[Tim Skelly]], [[Peter Morawiec]]<br> | ||
− | Composer: [[Masato Nakamura]]<br> | + | Music Composer: [[Masato Nakamura]]<br> |
Sound Programmer: [[Tomoyuki Shimada]]<br> | Sound Programmer: [[Tomoyuki Shimada]]<br> | ||
− | Sound | + | Sound Assistants: [[Yukifumi Makino]] (as "Macky"), [[Hiroshi Kubota]] (as "Jimita"), [["Milpo"]], [[Izuho Takeuchi]] (as "Ippo"), "S.O", "OYZ", [[Naofumi Hataya]] (as "N.Gee")<br> |
− | + | Project Assistants: Syuichi Katagi, [[Takahiro Hamano]], Yoshiki Ooka, [[Steve Woita]]<br> | |
− | + | Game Manual: [[Youichi Takahashi]], [[Carol Ann Hanshaw]]<br> | |
− | Game Manual: [[ | + | Executive Supporters: [[Daizaburou Sakurai]], [[Hisashi Suzuki]], [[Tom Kalinske]] (as "Thomas Kalinkse"), [[Fujio Minegishi]], [[Takaharu Utsunomiya]]<br> |
− | Executive Supporters: [[ | + | Special Thanks To: Cindy Claveran, [[France Tantiado]], [[Daisuke Saito]], [[Kunitake Aoki]], [[Tsuneko Aoki]], [[Deborah McCracken]], [[Tatsuo Yamada]], [[Broderick Macaraeg]] (as "Rick Macaraeg"), "Locky P", [[Masaaki Kawamura]]<br> |
− | Special Thanks To: [[ | ||
− | <br> | ||
==Miscellaneous== | ==Miscellaneous== |
Revision as of 07:41, 28 December 2010
- "Sonic the Hedgehog 2" and "Sonic 2" redirect here. For the 8-bit version, see Sonic the Hedgehog 2 (8-bit). For similarly-titled media, see Sonic the Hedgehog 2 (disambiguation).
Sonic the Hedgehog 2 |
---|
System(s): Sega Mega Drive/Genesis |
Publisher: Sega |
Developer: Sonic Team, Sega Technical Institute |
ROM size: 1 Megabyte |
Genre: 2D Platform |
Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) is the second outing of Sonic on the Sega Mega Drive/Genesis and the first game to feature Miles "Tails" Prower as a playable character (Tails was seen in the 8-bit version of Sonic 2 prior to the 16-bit version). The game has longer levels, more levels, and a faster pace than its predecessor, Sonic the Hedgehog. The game eventually went on to be the best selling game on Mega Drive. The essential plot is that Robotnik is capturing small animals and creating his spaceship of doom, the Death Egg. Sonic and Tails must stop this superweapon. This game is thus the start of the Death Egg Saga, which is concluded in Sonic & Knuckles.
Sonic 2 had a worldwide release date, which was uncommon at the time. November 24, 1992, was dubbed Sonic 2sday, and the game was released across all markets. This is referenced in the game by the order in which you need to play the sound effects to activate the debug mode. It was included as a pack-in for the Mega Drive 2.
Contents
Gameplay
The gameplay of Sonic the Hedgehog 2 builds upon the basic set-up of the original Sonic the Hedgehog game. Players move sideways through the levels collecting rings along the way eventually reaching the end of level signpost. A new move is introduced, the Spin Dash, where Sonic spins in place as if revving up an engine before taking off at high speeds. It was also the first game to feature 3D special stages, in the form of a half-pipe filled with rings and bombs. These stages are accessed from hitting a checkpoint with 50 or more rings. Unfortunately for some, Sonic 2 removed the bonus points available from jumping at the end level sign, which could be done in Sonic 1.
From the options menu, players can select to either play as Sonic alone, Tails alone or Sonic and Tails. If the Sonic and Tails is used Tails can move through the levels on his own, but at any time a second controller can be used to control his movements. If Tails moves off-screen for a long period of time or is killed, he will eventually return. When a second player controls Tails his flying ability is not able to be controlled and he moves exactly like Sonic.
Scoring
Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.
Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground, or releases from a Spin Dash)
- First enemy in a chain = 100
- Second enemy in a chain = 200
- Third enemy in a chain = 500
- Fourth through 15th enemies in a chain = 1000 each
- 16th and all subsequent enemies in a chain = 10,000 each
Destroying a Dr. Eggman boss robot: 1000 points
Ring bonus at end of level: 100 points for each ring held
Perfect Bonus at end of level: The game stores a list of how many rings are present in each level. Each time you get a lone ring, the game subtracts one from this value (debug rings and Super Ring boxes do not affect this counter). If this value is 0 when you pass the endpost, you receive a 50,000 point bonus. As long as you get all the actual rings in the level, you don't need to get any Super Ring boxes to receive this bonus - you can even get hit and still be eligible.
Time bonus at end of level:
- Game clock reads 0:29 or less = 50,000
- Game clock reads 0:30 to 0:44 = 10,000
- Game clock reads 0:45 to 0:59 = 5000
- Game clock reads 1:00 to 1:29 = 4000
- Game clock reads 1:30 to 1:59 = 3000
- Game clock reads 2:00 to 2:59 = 2000
- Game clock reads 3:00 to 3:59 = 1000
- Game clock reads 4:00 to 4:59 = 500
- Game clock reads 5:00 or more = 0
Special scoring in Casino Night Zone:
- There are certain slots which aren't connected to Slot Machine Reels. Upon entering the slot from above, you receive 8 sequential 100 point additions to your score. (At one point in act 2, there are five such slots placed directly above one another, so landing in one triggers the rest in sequence for 4000 points.)
- There are also green, yellow, and red bumpers in sets of three. Hitting one is worth 10 points and causes the bumper to change color (green -> yellow -> red -> disappear). Destroying the third red bumper in each set of 3 is worth 500 points instead of 10.
Special stage: 100 points for each ring held (Sonic's rings as well as Tails', if applicable, both count in this total. An additional 10,000-point bonus is awarded by getting enough rings for the Emerald.
Two Player Mode
In two player versus mode, players compete against each other in a split-screen race through three regular zones and one special stage. Regular zones include Emerald Hill Zone, Casino Night Zone, and Mystic Cave Zone which have different music from their one player counterparts. The Special Stage is similar to the Emerald Stage in single player. In the regular levels, players are ranked in five areas (score, time, rings held at the end of the level, total rings collected, and number of item boxes broken), with the player scoring highest in the most levels winning the round, while in the Special Stage, players compete to obtain the most rings. Once one player finishes one of the regular levels, the other player must finish the zone within 60 seconds or lose a life.
In case of a tie, an additional Special Stage round must be completed. Also, two unique items are available in versus-mode: a teleport item that instantly switches both players' positions in a zone, and a Robotnik item that damages the player. Furthermore, an optional setting will change all item boxes in two-player mode to teleport monitors.
Cultural References
Numerous cultural references can be found that have become a staple of the series. The Death Egg is a nod to Star Wars' Death Star. The newly added seventh Chaos Emerald is an analog to the search done in the Chinese fable The Golden Warrior (or Saiyuki), as illustrated by the seven Dragon Balls in the Dragon Ball series. In it, the hero Son Goku (aka The Monkey King) fights hordes of diabolical villains, generally in order to protect the universe by keeping their hands far away from the seven Dragon Balls; when they are all kept in the same place at the same time, and after a brief summoning, a giant Dragon-like creature (known as Sheng Long) grants the summoner a wish, whichever this might be. The hero and other few characters are Saiyans, an alien warrior race that, in certain situations, can explode in a burst of energy, transforming into the legendary Super Saiyans. Super Sonic is also like a Super Saiyan both in the graphical design and concept.
Manuals
- Sonic the Hedgehog 2 (16-bit) US Manual
- Sonic the Hedgehog 2 (16-bit) EU Manual
- Sonic the Hedgehog 2 (16-bit) JP Manual
- Sonic the Hedgehog 2 (16-bit) AS Manual
Also Released On
- Sonic the Hedgehog 2 (arcade game) for Mega-Tech and Mega Play
- Sonic the Hedgehog 2 for Tiger LCD (1992)
- Sonic Classics for the Sega Genesis (1995)
- Sonic Jam for the Sega Saturn (1997)
- Sega Smash Pack Vol. 2 for the PC (2000)
- Sega Archives from USA Vol. 3 for the PC (2000)
- Sonic Action 4 Pack for the PC (2001)
- Sonic Mega Collection for the Nintendo GameCube (2002)
- Sega PC Mega Pack for the PC (2003)
- Sonic Mega Collection Plus for the Sony PlayStation 2 and Microsoft Xbox (2004)
- Sega Genesis Collection Volume 2 for the Play TV Legends (2004)
- Super Sonic Gold for the Play TV Legends (2004)
- Sonic the Hedgehog 2 (Sonic Cafe) for iMode 900 series phones on the Sonic Cafe service
- Sonic Mega Collection Plus & Super Monkey Ball Deluxe for the Microsoft Xbox (2005)
- Sega Genesis Collection on Sony PlayStation 2 and PlayStation Portable (2006)
- Virtual Console on Nintendo Wii (2007)
- Sonic the Hedgehog 2 (Microsoft Live Arcade) for the Microsoft Xbox 360's Microsoft Live Arcade (2007)
- Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog for the Sony PlayStation 2 (2009)
- Sonic's Ultimate Genesis Collection for the Sony PlayStation 3 and Xbox 360 (2009)
- Sonic PC Collection for the PC (2009)
- Sonic Classic Collection for the Nintendo DS (2010)
- Sega Mega Drive Classic Collection Volume 2 (2010)
Production Credits
Executive Producer: Hayao Nakayama
Producer: Shinobu Toyoda
Director: Masaharu Yoshii
Chief Programmer: Yuji Naka
Game Planner: Hirokazu Yasuhara
Programmer: Mark Cerny
Character Design and Chief Artist: Yasushi Yamaguchi
Assistant Programmers: Bill Willis, Masanobu Yamamoto
Object Placement: Hirokazu Yasuhara, Takahiro Anto, Yutaka Sugano
Special Stage Object Placement: Yutaka Sugano
Zone Artists: Yasushi Yamaguchi, Craig Stitt, Brenda Ross, Jina Ishiwatari, Tom Payne, Rieko Kodama (as "Phenix Rie")
Special Stage Art and CG: Tim Skelly, Peter Morawiec
Music Composer: Masato Nakamura
Sound Programmer: Tomoyuki Shimada
Sound Assistants: Yukifumi Makino (as "Macky"), Hiroshi Kubota (as "Jimita"), "Milpo", Izuho Takeuchi (as "Ippo"), "S.O", "OYZ", Naofumi Hataya (as "N.Gee")
Project Assistants: Syuichi Katagi, Takahiro Hamano, Yoshiki Ooka, Steve Woita
Game Manual: Youichi Takahashi, Carol Ann Hanshaw
Executive Supporters: Daizaburou Sakurai, Hisashi Suzuki, Tom Kalinske (as "Thomas Kalinkse"), Fujio Minegishi, Takaharu Utsunomiya
Special Thanks To: Cindy Claveran, France Tantiado, Daisuke Saito, Kunitake Aoki, Tsuneko Aoki, Deborah McCracken, Tatsuo Yamada, Broderick Macaraeg (as "Rick Macaraeg"), "Locky P", Masaaki Kawamura
Miscellaneous
GoodGen Versions
- Sonic the Hedgehog 2 (Beta) - Beta version of Sonic 2.
- Sonic the Hedgehog 2 (W) [!] - Revision 01 of Sonic 2.
- Sonic The Hedgehog 2 (W) (REV SC02) - Probable revision 02 of Sonic 2, extracted from Sonic Compilation.
Note: A fourth version, Sonic 2 Rev. 00, was recently dumped by Rika Chou, though it has not been recognized in the GoodGen library yet.
Sound Test
Here is a list of the music featured in Sonic the Hedgehog 2, as it is located in the sound test, which can be accessed by going to the options screen or by entering the zone select code (Genesis Version).
- 01: Two Player VS. Results Screen
- 02: Emerald Hill Zone
- 03: Two Player VS. Mystic Cave Zone
- 04: Oil Ocean Zone
- 05: Metropolis Zone
- 06: Hill Top Zone
- 07: Aquatic Ruins Zone
- 08: Two Player VS. Casino Night Zone
- 09: Casino Night Zone
- 0A: Death Egg Zone
- 0B: Mystic Cave Zone
- 0C: Two Player VS. Emerald Hill Zone
- 0D: Sky Chase Zone
- 0E: Chemical Plant Zone
- 0F: Wing Fortress Zone
- 10: Hidden Palace Zone (lost level)
- 11: Options Screen
- 12: Special Stage
- 13: Boss
- 14: Final Boss
- 15: Ending
- 16: Super Sonic
- 17: Invincibility
- 18: Extra Life
- 19: Title Screen
- 1A: Act Completion
- 1B: Game Over
- 1C: Continue Screen
- 1D: Emerald Collection
- 1E: Credits
- 1F: Drowning Warning
Resources
Sonic 2-Specific Hacking Utilities
(For more standard tools such as ESE II and SonED, see Sonic Hacking Utilities.)
Hacking Guides
- Sonic Community Hacking Guide/Sonic 2
- Nemesis' Sonic 2 Hacking Guide
- Nemesis' Sonic 2 Savestate Hacking Guide
Original Sound Version Recordings
See Sonic the Hedgehog 2 OSV for a download page.
Box Art
![]() |
Artwork
Advertisements
See Also
Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |
Sonic the Hedgehog games for the following systems | |
---|---|
2006 Sonic the Hedgehog | Dr. Robotnik's Mean Bean Machine 2007 Sonic the Hedgehog 2 | Sonic the Hedgehog 3 | Sonic Spinball | Sonic 3D: Flickies' Island 2008 Sonic the Hedgehog (8-bit) | Sonic the Hedgehog 2 (8-bit) 2009 Sonic Chaos | Sonic & Knuckles 2010 Sonic the Hedgehog 4 Episode I |
|
1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |
---|