Difference between revisions of "Palmtree Panic"
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− | '''Palmtree Panic''' is the first | + | '''Palmtree Panic''' is the first zone in ''[[Sonic CD]]''. Like most other [[Sonic]] games, this round follows the [[Tropical Island Cliche|tropical island cliché]]. Many palm trees are around, along with small star-shaped plants and fallen logs. Peaceful waterfalls plunge into an idyllic blue lake in the background. This round is an easy one to start the game off. |
The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: in the present, they will not appear until you step on them; in the past, they are always visible; in the future, they fall out as soon as you land on them. | The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: in the present, they will not appear until you step on them; in the past, they are always visible; in the future, they fall out as soon as you land on them. |
Revision as of 22:48, 8 July 2015
Palmtree Panic |
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First level, Sonic CD |
Number of Acts: 3 |
Level theme: tropical island |
Boss: EGG-HVC-001 |
Maximum rings, Act 1: 115 + 60 (Present), 148 + 100 (Past), 150 + 100 (Future) |
Maximum rings, Act 2: 196 + 40 (Present), 200 + 30 (Past), 207 + 20 (Future) |
Maximum rings, Act 3: 68 + 30 |
Palmtree Panic is the first zone in Sonic CD. Like most other Sonic games, this round follows the tropical island cliché. Many palm trees are around, along with small star-shaped plants and fallen logs. Peaceful waterfalls plunge into an idyllic blue lake in the background. This round is an easy one to start the game off.
The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: in the present, they will not appear until you step on them; in the past, they are always visible; in the future, they fall out as soon as you land on them.
There are bizarre + shaped boosters too, just to give Sonic some gratuitous pseudo-3D to run through.
Instruction Manual Description
“ | Loop the loops, twist through corkscrew turns, find footing on hidden platforms, and spin the wheels to blast up vertical ramps. This Round promises plenty of action for a fleet-footed hedgehog! Hope you remembered to bring your mosquito repellent, 'cuz some of these enemies take a big bite! | „ |
Difference between Time Zones
Present |
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The scenery is very cheerful in the present, apart from the occasional badnik, of course. Green plants, large trees, flowers, everything is normal. A perfect place for a young, energetic hedgehog to begin an adventure. |
Past |
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Back in time, the world was much different. The level's past resembles a prehistoric era, including large leafed trees and such. Remember to destroy the robotizer here, or... |
Bad Future |
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...this will happen. The entire land is filled with dead grass, what plants remain are half-robotic, the badniks are ill-maintained, and the water in the background is filled to the brim with toxic waste. |
Good Future |
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Luckily, you can stop this from happening by defeating Eggman's schemes in the past. The world is much different now; although machinery is still around, it is helping the environment rather than hurting it. |
Enemies
- Mosqui - Kamikaze mosquito bots
- Pata-Bata - A robotic butterfly Badnik
- Anton - A unicycle-type ant bot
- Kamemusi - A stink bug
- Taga-Taga - A hopping water bot
Sonic the Hedgehog CD | |
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Main page (2011) Manuals |
show;hide
Scrapped Enemies: Scrapped Bosses: Mega-CD: Windows PC:
Books:
Music: |