Difference between revisions of "Green Grove Zone"
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| rings2= 59 + 151 (MD),<br> 141 (SAT) + 45 (SAT), 55 (MD) | | rings2= 59 + 151 (MD),<br> 141 (SAT) + 45 (SAT), 55 (MD) | ||
| rings3= 28 | | rings3= 28 | ||
+ | | name_de=Zone des grünen Wäldchens{{fileref|Sonic3D Sat EU manual.pdf|page=38}} | ||
+ | | name_fr=La zone des gorges vertes{{fileref|Sonic3D Sat EU manual.pdf|page=38}} | ||
+ | | name_es=Zona del bosque verde{{fileref|Sonic3D Sat EU manual.pdf|page=39}} | ||
+ | | name_it=Zona del boschetto verde{{fileref|Sonic3D Sat EU manual.pdf|page=39}} | ||
+ | | name_nl=Het groene bos{{fileref|Sonic3D Sat EU manual.pdf|page=39}} | ||
| next=Rusty Ruin Zone | | next=Rusty Ruin Zone | ||
}} | }} | ||
− | '''Green Grove Zone''' is the first level of ''[[Sonic 3D: Flickies' Island]]'' for the [[Sega Mega Drive]] and [[Sega Saturn]], coming before [[Rusty Ruin Zone]]. As with other stages in this game, Green Grove consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, [[Sonic]] must free captured [[Flicky|Flickies]] from inside [[ | + | '''Green Grove Zone''' is the first level of ''[[Sonic 3D: Flickies' Island]]'' for the [[Sega Mega Drive]] and [[Sega Saturn]], coming before [[Rusty Ruin Zone]]. As with other stages in this game, Green Grove consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, [[Sonic]] must free captured [[Flicky|Flickies]] from inside [[Badnik]]s, depositing five of the birds into a [[Goal Ring]] to progress between sections of the level (usually three per Act). The music from the Genesis version was reused in [[Windy Valley#The Air|a section of Windy Valley]], in ''[[Sonic Adventure]]''. |
− | Green Grove is ''Sonic 3D's'' typically [[:Category:Levels with a tropical island theme|Green-Hill-esque]] opening stage. Checkered brown soil, loop-the-loops, | + | Green Grove is ''Sonic 3D's'' typically [[:Category:Levels with a tropical island theme|Green-Hill-esque]] opening stage. Checkered brown soil, loop-the-loops, pealm trees, and idyllic waterfalls come as standard tropical fare. There are also [[Spin Dash]]-able walls and winding underground passageways for the more adventurous hedgehog - and giant cannons, too, for some reason. Geographically, the zone is located on [[Flickies' Island]]. |
The visual differences in the Saturn version include the water in the puddles rippling even if not touched, water transparency, more obviously visible in the waterfall section of Act 1, the bridges shift due to weight, more flowers along the edges of the level, along with the addition of mushrooms, worker moles, woodpeckers and tree climbing monkeys. | The visual differences in the Saturn version include the water in the puddles rippling even if not touched, water transparency, more obviously visible in the waterfall section of Act 1, the bridges shift due to weight, more flowers along the edges of the level, along with the addition of mushrooms, worker moles, woodpeckers and tree climbing monkeys. | ||
==Quotes== | ==Quotes== | ||
+ | {{quote|The hills are alive with the sound of camshafts, engines, and various other machinery. The Flickies have been turned into nasty robots, and it’s up to you to guide [[Sonic the Hedgehog|Sonic]] through Green Grove Zone!|2=''Sonic 3D'' US manual|ref={{fileref|Sonic3D Sat US manual.pdf|page=12}}}} | ||
− | + | ==Enemies== | |
+ | Green Grove includes three different varieties of [[Badnik]]s, none of which are named in official media, but are named in development tools: | ||
− | + | *[[Scouter]], an insect-like robot. | |
− | + | *[[Hunter]], which vaguely resembles a hermit crab. | |
+ | *[[Green Grove Zone Badnik 3|Snake]], a subterranean worm robot. | ||
− | + | [[Green Grove Zone boss|The boss]] of this very generic level is the [[Eggpod]] with a metal, spiked ball attached to it's underside. It's strangely easy; [[Dr. Eggman]] will drop a spiked ball to the ground, which will bounce around. Once it stops moving, he will retrieve it, and Sonic must hit him as he lowers to the ground. It takes five hits to defeat. | |
− | |||
− | |||
− | + | ==References== | |
+ | <references/> | ||
− | |||
{{S3DOmni}} | {{S3DOmni}} | ||
[[Category:Sonic 3D: Flickies' Island levels]] | [[Category:Sonic 3D: Flickies' Island levels]] |
Revision as of 08:09, 5 October 2018
Sonic 3D: Flickies' Island |
Levels |
Green Grove Zone |
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Green Grove Zone |
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First Zone, Sonic 3D: Flickies' Island |
Number of Acts: 3 |
Level theme: tropical island |
Boss: Green Grove Zone boss |
Maximum rings, Act 1: 103 + 121 |
Maximum rings, Act 2: 59 + 151 (MD), 141 (SAT) + 45 (SAT), 55 (MD) |
Maximum rings, Act 3: 28 |
Flickies, Act 1: █ 4 + 4 █ 1 + 1 |
Flickies, Act 2: █ 3 + 1 + 1 █ 2 + 3 + 2 █ 0 + 1 + 2 |
Non-English names: |
Rusty Ruin Zone → |
Green Grove Zone is the first level of Sonic 3D: Flickies' Island for the Sega Mega Drive and Sega Saturn, coming before Rusty Ruin Zone. As with other stages in this game, Green Grove consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act). The music from the Genesis version was reused in a section of Windy Valley, in Sonic Adventure.
Green Grove is Sonic 3D's typically Green-Hill-esque opening stage. Checkered brown soil, loop-the-loops, pealm trees, and idyllic waterfalls come as standard tropical fare. There are also Spin Dash-able walls and winding underground passageways for the more adventurous hedgehog - and giant cannons, too, for some reason. Geographically, the zone is located on Flickies' Island.
The visual differences in the Saturn version include the water in the puddles rippling even if not touched, water transparency, more obviously visible in the waterfall section of Act 1, the bridges shift due to weight, more flowers along the edges of the level, along with the addition of mushrooms, worker moles, woodpeckers and tree climbing monkeys.
Quotes
“ | The hills are alive with the sound of camshafts, engines, and various other machinery. The Flickies have been turned into nasty robots, and it’s up to you to guide Sonic through Green Grove Zone! | „ |
— Sonic 3D US manual[3] |
Enemies
Green Grove includes three different varieties of Badniks, none of which are named in official media, but are named in development tools:
- Scouter, an insect-like robot.
- Hunter, which vaguely resembles a hermit crab.
- Snake, a subterranean worm robot.
The boss of this very generic level is the Eggpod with a metal, spiked ball attached to it's underside. It's strangely easy; Dr. Eggman will drop a spiked ball to the ground, which will bounce around. Once it stops moving, he will retrieve it, and Sonic must hit him as he lowers to the ground. It takes five hits to defeat.
References
Sonic 3D: Flickies' Island | |
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Main page Manuals Development |
show;hide
Scrapped Enemies: Mega Drive:
Saturn: |