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{{Breadcrumb|noitalics=yes
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|Sonic the Hedgehog 2 (16-bit)|l1=''Sonic the Hedgehog 2'' (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
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| levelscreen=chemicalplant.png
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| levelno=Second
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| theme1=industrial
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| game=Sonic the Hedgehog 2 (16-bit)
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| acts=2
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| location=[[West Side Island]]
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| boss=Water Eggman
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| underwater=Act 2
 +
| rings1=195 + 130
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| rings2=157 + 140
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| icon=CPZiconS2.png
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| name_jp=ケミカルプラント ''Kemikaru Puranto''{{fileref|Sonic2 MD JP manual.pdf|page=31}}
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| name_de=Chemiewerkzone{{fileref|Sonic2 MD EU manual.pdf|page=34}}
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| name_fr=Zone D'usine Chimique{{fileref|Sonic2 MD EU manual.pdf|page=34}}
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| name_es=Zona de la Planta Química{{fileref|Sonic2 MD EU manual.pdf|page=34}}
 +
| name_pt=Zona Estação Nuclear{{fileref|Sonic2 MD PT manual.pdf|page=17}}
 +
| name_it=Zona Impianto Chimico{{fileref|Sonic2 MD EU manual.pdf|page=35}}
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| name_se=Kemikalieanläggningens Zon{{fileref|Sonic2 MD EU manual.pdf|page=35}}
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| name_nl=Chemische Fabriek Zone{{fileref|Sonic2 MD EU manual.pdf|page=35}}
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| name_fi=Kemikaalitehdasvyöhyke{{fileref|Sonic2 MD EU manual.pdf|page=35}}
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| name_kr=화학 공장 지역{{fileref|SonicClassics MD KR manual.pdf|page=26}}
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| prev=Emerald Hill Zone
 +
| next=Aquatic Ruin Zone
 +
}}
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{{OtherPage|desc=the [[Sonic Generations]] version of this stage|page=Chemical Plant (Sonic Generations)|desc2=the [[Sonic Mania]] version|page2=Chemical Plant Zone (Sonic Mania)|desc3=the [[Sonic Forces]] version|page3=Chemical Plant (Sonic Forces)}}
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'''{{PAGENAME}}''' is the second [[Zone]] of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Like what [[Green Hill Zone]] is to [[Sonic the Hedgehog (16-bit)|the first game]], Chemical Plant would become known as the signature level of ''Sonic 2'' and see reappearances in games like ''[[Sonic Generations]]'', ''[[Sonic Mania]]'', ''[[Sonic Forces]]'' and ''[[Sonic Frontiers]]''. The zone's graphics were created by [[Yasushi Yamaguchi]].{{ref|https://note.com/beep21/n/n98e2ac3214bd}}
  
[[Category: Levels]]
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==Overview==
Chemical Plant Zone is the second zone in [[Sonic 2]].
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Set in [[Dr. Eggman]]'s chemical plant, this zone is a token industrial cityscape with a network of pipes that pump blue chemicals that serve as the zone's many twisting pathways, and numerous loops for extra speed, along with the first-ever appearance of the infamous [[Speed Booster|Speed Boosters]], which would see much more frequent use in modern titles. The zone also features high-speed transport tubes that will take the player from one part of the zone to another location, harmful blue chemical globs that jump up and down between two points, and floating platforms to ride on. According to Yamaguchi, he originally wanted the zone's background to resemble a factory, but went with a cityscape instead to suit the ''Sonic'' series' art direction better.{{ref|https://note.com/beep21/n/n98e2ac3214bd}}
  
==Instruction Manual Description==
+
The second act's bottom sections are filled with a purple liquid known as [[Mega Mack]]. While it doesn't pose a great threat at first, the water level will rise when the player reaches a shaft full of moving yellow blocks. The player must quickly climb up to avoid drowning. It is possible to avoid this section entirely by taking the right path through the act. The boss at the end is [[Water Eggman]].
Flash through a high-tech maze bult with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!
 
  
==Villains==
+
In the original [[Mega Drive]] release of ''Sonic 2'', the zone had numerous segments with glitched collision. According to Yamaguchi, this was due to the zone's high-speed nature, as Sonic can surpass the terrain's collision detection at high enough speeds.{{ref|https://note.com/beep21/n/n98e2ac3214bd}} Many rereleases of the game have since fixed these issues.
===Enemies===
 
*[[Grabber]] - Spider enemy, hangs from the ceiling and grabs Sonic. Then unless Tails can destroy the Grabber, it explodes and hurts/kills Sonic.
 
*[[Spiny]] - Anemone enemy, moves very slowly and spits out missiles.
 
  
===Boss===
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The zone shares tiles with [[Death Egg Zone]], as time constraints prevented the developers from creating unique [[Death Egg]] graphics.{{ref|https://note.com/beep21/n/n98e2ac3214bd}}
*Boss: Dr. Robotnik's Chemical Machine
 
*Hits: 8
 
The tricky part about this boss is that the floor panels on each side of you flip over, kind of like trap doors. That being said, be careful as to not be on any one of those platforms while they turn over, or else you'll plummet to your death. The trick here isto simply bounce on Robotnik TWO times in a row while he's docked on the side
 
of the screen, filling up his giant vat thing with blue chemicals. When that's full, he'll try to dump it on you. Not to worry, just jump over the chemicals,
 
it's not hard at all to do so.
 
  
Note: In the [[Sonic 2 Beta|beta]], sprites have been found of Robotnik dumping the chemicals in his machine on him. This may be a missing boss ending sequence similar to the one in [[Emerald Hill Zone]].
+
==Quotes==
 +
{{quote|Dr. Eggman’s chemical factory.<br/>Run around inside the pipes that are stretched around all over the place!<br/>Aim for the goal by dodging turntables and blowing chemicals.|2=''Sonic the Hedgehog 2'' JP manual|ref={{fileref|Sonic2 MD JP manual.pdf|page=31}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/612747350792896512/i-said-i-was-gonna-share-my-most-recent}}}}
  
==Technical Information==
+
{{quote|Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!|2=''Sonic the Hedgehog 2'' US manual|ref={{fileref|Sonic2 MD US manual.pdf|page=14}}}}
  
 +
{{quote|At first this stage was set to appear about after Zone 10. Although there would be fewer Acts this time, we thought having about 18 zones would be good, but having each zone stand out and fit in the story in a way that was easy to follow, in the end it dropped down to 11 zones, and Chemical Plant was placed as the second stage. In the end, it was a success (laughs).|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''|ref={{fileref|SonicJamOfficialGuide Book JP.pdf|page=39}}}}
  
0D
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==Enemies==
Chemical Plant Zone
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Grabber sprite.png}}
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|'''[[Grabber]]''' — Spider [[Badnik]], hangs from the ceiling and grabs Sonic. Then unless the player mashes {{left}} and {{right}}, or [[Miles "Tails" Prower|Tails]] can destroy the Grabber, it explodes and hurts/kills Sonic.
 +
|-
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|style="text-align:center;"|{{spriteImage|Spiny sprite.png}}
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|'''[[Spiny]]''' — Anemone Badnik, moves very slowly and spits out projectiles.
 +
|}
  
 +
==Technical information==
 +
{|class="prettytable"
 +
!Offset||Description
 +
|-
 +
|width="60" |0D
 +
|CPZ Level Value
 +
|-
 +
|$2E02
 +
|CPZ [[Palette]]
 +
|-
 +
|$2E62
 +
|CPZ Underwater Palette
 +
|-
 +
|$D27C
 +
|CPZ layer deformation info
 +
|-
 +
|$401B2
 +
|CPZ animated pattern load cue (0)
 +
|-
 +
|$40762
 +
|CPZ misc [[sprite mappings]]
 +
|-
 +
|$42376
 +
|CPZ object [[debug list]]
 +
|-
 +
|$453C0
 +
|CPZ and DEZ primary 16x16 [[collision index]]
 +
|-
 +
|$454E0
 +
|CPZ and DEZ secondary 16x16 collision index
 +
|-
 +
|$48774
 +
|CPZ act 1 level layout
 +
|-
 +
|$48A84
 +
|CPZ act 2 level layout
 +
|-
 +
|$4FAFE
 +
|Animated background section in CPZ and [[Death Egg Zone (S2)|DEZ]]
 +
|-
 +
|$B5234
 +
|CPZ/DEZ 16x16 [[block mappings]]
 +
|-
 +
|$B6174
 +
|CPZ/DEZ main level patterns
 +
|-
 +
|$B90F4
 +
|CPZ/DEZ 128x128 block mappings
 +
|-
 +
|$E5E2C
 +
|CPZ act 1 ring locations
 +
|-
 +
|$E5F9E
 +
|CPZ act 2 ring locations
 +
|}
  
2E02
+
==References==
CPZ Palette
+
<references/>
  
 
+
{{S2MDOmni}}
2E62
 
CPZ Underwater Palette
 
 
 
 
 
D27C
 
CPZ layer deformation info
 
 
 
 
 
401B2
 
CPZ animated pattern load cue (0)
 
 
 
 
 
40762
 
CPZ misc sprite mappings
 
 
 
 
 
42376
 
CPZ object debug list
 
 
 
 
 
453C0
 
CPZ and DEZ primary 16x16 collision index
 
 
 
 
454E0
 
CPZ and DEZ secondary 16x16 collision index
 
 
 
 
 
48774
 
CPZ act 1 level layout
 
 
 
 
 
48A84
 
CPZ act 2 level layout
 
 
 
 
 
4FAFE
 
Animated background section in CPZ and [[Death Egg Zone (S2)|DEZ]]
 
 
 
 
 
B5234
 
CPZ/DEZ 16x16 block mappings
 
 
 
 
 
B6174
 
CPZ/DEZ main level patterns
 
 
 
 
 
B90F4
 
CPZ/DEZ 128x128 block mappings
 
 
 
 
 
E5E2C
 
CPZ act 1 ring locations
 
 
 
 
 
E5F9E
 
CPZ act 2 ring locations
 
 
 
 
 
 
 
 
 
 
 
 
{{Sonic2Levels}}
 

Latest revision as of 22:25, 8 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Levels
»
Chemical Plant Zone
Chemicalplant.png
Chemical Plant Zone
Second Zone, Sonic the Hedgehog 2 (16-bit)
Number of Acts: 2
Location: West Side Island
Level theme: industrial
Boss: Water Eggman
Maximum rings, Act 1: 195 + 130
Maximum rings, Act 2: 157 + 140
Underwater areas: Act 2
Non-English names:
Emerald Hill Zone | Aquatic Ruin Zone
For the Sonic Generations version of this stage, see Chemical Plant (Sonic Generations). For the Sonic Mania version, see Chemical Plant Zone (Sonic Mania). For the Sonic Forces version, see Chemical Plant (Sonic Forces).

Chemical Plant Zone is the second Zone of Sonic the Hedgehog 2. Like what Green Hill Zone is to the first game, Chemical Plant would become known as the signature level of Sonic 2 and see reappearances in games like Sonic Generations, Sonic Mania, Sonic Forces and Sonic Frontiers. The zone's graphics were created by Yasushi Yamaguchi.[6]

Overview

Set in Dr. Eggman's chemical plant, this zone is a token industrial cityscape with a network of pipes that pump blue chemicals that serve as the zone's many twisting pathways, and numerous loops for extra speed, along with the first-ever appearance of the infamous Speed Boosters, which would see much more frequent use in modern titles. The zone also features high-speed transport tubes that will take the player from one part of the zone to another location, harmful blue chemical globs that jump up and down between two points, and floating platforms to ride on. According to Yamaguchi, he originally wanted the zone's background to resemble a factory, but went with a cityscape instead to suit the Sonic series' art direction better.[6]

The second act's bottom sections are filled with a purple liquid known as Mega Mack. While it doesn't pose a great threat at first, the water level will rise when the player reaches a shaft full of moving yellow blocks. The player must quickly climb up to avoid drowning. It is possible to avoid this section entirely by taking the right path through the act. The boss at the end is Water Eggman.

In the original Mega Drive release of Sonic 2, the zone had numerous segments with glitched collision. According to Yamaguchi, this was due to the zone's high-speed nature, as Sonic can surpass the terrain's collision detection at high enough speeds.[6] Many rereleases of the game have since fixed these issues.

The zone shares tiles with Death Egg Zone, as time constraints prevented the developers from creating unique Death Egg graphics.[6]

Quotes

Dr. Eggman’s chemical factory.
Run around inside the pipes that are stretched around all over the place!
Aim for the goal by dodging turntables and blowing chemicals.

Sonic the Hedgehog 2 JP manualMedia:Sonic2 MD JP manual.pdf[1] (translation by Vertekins)[7]

Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!

Sonic the Hedgehog 2 US manualMedia:Sonic2 MD US manual.pdf[8]

At first this stage was set to appear about after Zone 10. Although there would be fewer Acts this time, we thought having about 18 zones would be good, but having each zone stand out and fit in the story in a way that was easy to follow, in the end it dropped down to 11 zones, and Chemical Plant was placed as the second stage. In the end, it was a success (laughs).

Yuji NakaSonic Jam Official Guide[9]

Enemies

Grabber sprite.png
Grabber — Spider Badnik, hangs from the ceiling and grabs Sonic. Then unless the player mashes Left and Right, or Tails can destroy the Grabber, it explodes and hurts/kills Sonic.
Spiny sprite.png
Spiny — Anemone Badnik, moves very slowly and spits out projectiles.

Technical information

Offset Description
0D CPZ Level Value
$2E02 CPZ Palette
$2E62 CPZ Underwater Palette
$D27C CPZ layer deformation info
$401B2 CPZ animated pattern load cue (0)
$40762 CPZ misc sprite mappings
$42376 CPZ object debug list
$453C0 CPZ and DEZ primary 16x16 collision index
$454E0 CPZ and DEZ secondary 16x16 collision index
$48774 CPZ act 1 level layout
$48A84 CPZ act 2 level layout
$4FAFE Animated background section in CPZ and DEZ
$B5234 CPZ/DEZ 16x16 block mappings
$B6174 CPZ/DEZ main level patterns
$B90F4 CPZ/DEZ 128x128 block mappings
$E5E2C CPZ act 1 ring locations
$E5F9E CPZ act 2 ring locations

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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