Green Hill (Sonic Generations 3DS)
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Revision as of 10:10, 18 September 2018 by BSonirachi (talk | contribs) (Expanded with mission listings and suggested clear times)
Sonic Generations (Nintendo 3DS) |
Levels |
Green Hill |
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Green Hill |
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First level, Sonic Generations (Nintendo 3DS) |
Number of Acts: 2 |
Level theme: tropical island |
Non-English names:
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Casino Night → |
Green Hill is the first stage in Sonic Generations and an adaption of the original Green Hill Zone seen in Sonic the Hedgehog (with some elements taken from Emerald Hill Zone, like the Buzzers replacing the original Buzz Bombers). It is the only stage in both the console and handheld versions of the game. The Classic Zone is a recreation of the original Act, while Modern adds high speed thrills to the zone.
Contents
Act 1
Classic Sonic's Act, like in the console/PC versions, is the first level played as soon as the player begins a new game. In this version, it is practically a total recreation of the first Act of the original Green Hill Zone, but with a graphical 2.5D update. It features the return of classic Badniks such as Moto Bugs, Crabmeats, Choppers and Newtrons (the last of which doesn't appear in the console/PC versions).
Missions
No. | Mission | Description | Reward |
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001 | Die-Hard | Clear Green Hill Act 1 in 0:45.00 without losing a life! | Green Hill Zone (Music) |
002 | Ring Collector | Collect 50 Rings in Green Hill Act 1 in 0:45.00! | 1991 Illustration (Art) |
003 | Keep the Pace | Grab Time Items and clear Green Hill Act 1 in time! | Marble Zone (Music) |
004 | Rampage! | Defeat 10 enemies in Green Hill Act 1 in 1:00.00! | Illustration 4 (Art) |
005 | Stealth Attack | Clear Green Hill Act 1 in 1:00.00 without defeating enemies! | Star Light Zone (Music) |
006 | Item Collector | Get all Item Boxes in Green Hill Act 1 in 1:00.00! | Splash Hill - Act 1 (Music) |
007 | Special Trial | Defeat 1 Newtron in Green Hill Act 1 in 0:30.00! | Sonic (Model) |
Act 2
Modern Sonic's Act is completely different from the one seen in the console/PC versions and is played entirely in 2.5D. In this version, there are totem poles that are falling apart and will collapse on Sonic, though he can use them to his own benefit. At the end of the Act, a colossal totem pole will begin to collapse and Sonic must boost through to avoid getting crushed.
Missions
No. | Mission | Description | Reward |
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008 | Perfection | Clear Green Hill Act 2 in 1:30.00 without taking damage! | Illustration 5 |
009 | Ring Collector | Collect 100 Rings in Green Hill Act 2 in 1:00.00! | High Flying Groove (Music) |
010 | Keep the Pace | Grab Time Items and clear Green Hill Act 2 in time! | Endless Possibility (Music) |
011 | Rampage! | Defeat 10 enemies in Green Hill Act 2 in 1:00.00! | Un-Gravitify (Music) |
012 | Stealth Attack | Clear Green Hill Act 2 in 1:30.00 without defeating enemies! | Free (Music) |
013 | Special Trial | Defeat 2 Choppers in Green Hill Act 2 in 1:00.00! | Dr. Eggman (Model) |
Ranking
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
S-Rank | A-Rank | B-Rank | C-Rank | D-Rank | |
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Act 1 | 0:00:00 - 0:37.00 | 0:37.01 - 1:00.00 | 1:00.01 - 1:20.00 | 1:20.01 - 1:40.00 | 1:40.01 - 9:59.99 |
Act 2 | 0:00.00 - 1:00.00 | 1:00.01 - 1:10.00 | 1:10.01 - 1:25.00 | 1:25.01 - 1:40.00 | 1:40.01 - 9:59.99 |
Sonic Generations (Nintendo 3DS) | |
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Manuals |
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