Actions

Difference between revisions of "Sonic & Knuckles/Hidden content"

From Sonic Retro

(Unused content)
Line 15: Line 15:
 
| desc=After Knuckles has let you across in [[Sky Sanctuary Zone]], if you stand in a certain spot and bow (duck), as is customary in Japan, Knuckles turns around and gives a "get going" gesture.
 
| desc=After Knuckles has let you across in [[Sky Sanctuary Zone]], if you stand in a certain spot and bow (duck), as is customary in Japan, Knuckles turns around and gives a "get going" gesture.
 
}}
 
}}
 
 
 
 
 
 
 
 
{{cleanup}}
 
 
 
 
 
 
 
 
  
 
==Unused content==
 
==Unused content==

Revision as of 15:20, 23 November 2019

Clock.svg This article is outdated.
Due to changing events, this article is either no longer correct or needs information added to it to make it complete. Please update it so that it meets current knowledge.

Hidden area of Hidden Palace Zone

Sonic3kmonitors.png
SnK HPZ SecretAreaRight.png

When using edit mode in Hidden Palace Zone, an area above and to the left of Sonic's fight with Knuckles contains a selection of monitors; six on the left, and three on the right.

It has been suggested that these could have been placed here so that clean screenshots could be taken for the Japanese manual. The manual clearly shows Sonic bubble bouncing in Hidden Palace, despite no Water Shields being available through normal playMedia:S&K MD JP manual.pdf[1]Media:S&K MD JP manual.pdf[2].

Bow to Knuckles

SonicandKnuckles MD SSZBow.png

After Knuckles has let you across in Sky Sanctuary Zone, if you stand in a certain spot and bow (duck), as is customary in Japan, Knuckles turns around and gives a "get going" gesture.

Unused content

Art

Description
Vertical hanging sprites for Knuckles.
A monochrome death sprite for Knuckles.
An unused, slightly different version of Hey Ho.
An unused frame for Eggman for use with the Hang Mobile when attacking. It doesn't appear due to a programming oversight.
An unused piece of the Egg Golem boss.
A jumping frame for Eggrobo.
Slot machine image for Super Sonic, intended for the Slot Machine Bonus Stage.
A flashing S gumball. One could presume it has something to do with Super Sonic.

Objects

Placeable in edit mode

Description
A lava stepping stone for the second Act of Lava Reef Zone. Similar objects exist in Act 1, but this unique art for Act 2 is never seen.
A platform for the Glowing Spheres Bonus Stage.
"F" gumball, placeable in Glowing Spheres Bonus Stage. When collected it makes the same noise as a Bumper Ball, but it doesn't do anything.

Others

Description
A rotating holograph of the Death Egg.
A solid block that uses art for the slot in the Slot Machine Bonus Stage



Sonicretro-round.svg This article needs cleanup.

This article needs to be edited to conform to a higher standard of article quality.
After the article has been cleaned up, you may remove this message. See How to Edit a Page for help.

Unused content

Art

Artwork Name Description
SnKPalmtree.jpg
Palm Tree Unseen palm tree graphics. Although these tiles are used in both Sonic 3 and Sonic 3 & Knuckles in the introduction to Angel Island, they are hidden behind leaf sprites. This is how it looks with the sprites layer disabled:
SecretPalmtree.png
[[Image:|center]] Death Egg Holograph Projector Some machine that displays a holograph of the Death Egg. It can be found by hex editing a savestate of Death Egg, act 2. At address A500 replace 01 with E5 and the most northwestern piece will change to this. Thanks to Gold for finding this.

Tails

Tails in S&K.png

Tails is playable in the game through hacking. Unfortunately, most of his sprites are missing. A savestate (info) (50 kB) of Tails in Sonic & Knuckles is available. If the PAR code FFFF09:02 is used in Sonic & Knuckles, Tails will be usable, but just about every sprite of his, except the transformation sprite, will be missing, basically rendering him invisible (unlike when a savestate is used; a different, glitchy sprite is used in place of Tails's original one). However, his sprites used at the end of Sky Sanctuary Zone to run around the collapsing pillar are actually stored in the Sonic & Knuckles' ROM and therefore are visible. The same sprites are used also in the same context in Lava Reef Zone.

Hidden Area in Hidden Palace Zone

Hidden Palace Zone has a place that is only accessible using debug mode or using Tails in Sonic 3 & Knuckles. Before entering the inside of the Hidden Palace fly from the two steps left until reaching a ledge. Go left to find 6 monitors. If you go right and jump off the ledge you can find 3 more monitors.

8th Emerald

SnKBonus.png

If Sound Test is enabled, and any of the Special Stage options is selected, Sonic or Knuckles is taken to the 1st Special Stage. The end of it however, spawns a Super Emerald. This is when the special stage is marked as clear, but the normal Chaos Emerald amount doesn't rise. The Super Emerald amount will rise, but it has pretty much no effect due to Super Emeralds being unobtainable. This bug WILL allow for the 8th Emerald to be collected once the other six have, though.

References


Sonic & Knuckles
Sonic & Knuckles title.png

Main page (S3&K|KiS2|Blue Sphere)
Comparisons
Maps (S3&K) (KiS2) (Blue Sphere)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs