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Difference between revisions of "Red Eye"

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===Second Form===
 
===Second Form===
 
In the second form, two spiked-beneath platforms appear from behind the Eye - now in a contained floating unit - and circle it slowly. The player once again has to attack the eye. As soon as it is hit however, the boss goes insane - it makes a squealing noise, the platforms zoom around the central unit incredibly fast and the central unit fires a continuous laser beam at the floor, forcing the player to beat a hasty retreat to either side of the boss arena, where the unit cannot quite reach. Eventually it will calm down and go back to the slow platform circling pattern mentioned earlier. You can also stay on a platform and hit the eye as it moves to the left side of the area from the centre. While the platform is low (or spinning when you're on them) the laser cannot hit you - also, with the platforms zoomed out, this just causes you to switch between platforms as you catch the edge of the screen; on the other hand, do not do that when the eye moves the other way or you will get spiked instead. A few more hits and the boss will once again explode - for good, this time - leaving the player to take any bonuses revealed by the final falling [[Signpost|End of Act sign]]. The character playing the level then moves to the middle of the room, and as the floor crumbles beneath him, a spinning teleport sends him up into the air, landing on a platform above - the start of Death Egg Act 2.
 
In the second form, two spiked-beneath platforms appear from behind the Eye - now in a contained floating unit - and circle it slowly. The player once again has to attack the eye. As soon as it is hit however, the boss goes insane - it makes a squealing noise, the platforms zoom around the central unit incredibly fast and the central unit fires a continuous laser beam at the floor, forcing the player to beat a hasty retreat to either side of the boss arena, where the unit cannot quite reach. Eventually it will calm down and go back to the slow platform circling pattern mentioned earlier. You can also stay on a platform and hit the eye as it moves to the left side of the area from the centre. While the platform is low (or spinning when you're on them) the laser cannot hit you - also, with the platforms zoomed out, this just causes you to switch between platforms as you catch the edge of the screen; on the other hand, do not do that when the eye moves the other way or you will get spiked instead. A few more hits and the boss will once again explode - for good, this time - leaving the player to take any bonuses revealed by the final falling [[Signpost|End of Act sign]]. The character playing the level then moves to the middle of the room, and as the floor crumbles beneath him, a spinning teleport sends him up into the air, landing on a platform above - the start of Death Egg Act 2.
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===Other Appearances===
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*A Red Eye variation, the [[Crimson Eye]], appears in ''[[Sonic Mania]]'' as Titanic Monarch's mini boss, with a pattern attacks similar to original, but that changes in its second form.
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*There are also several variations on ''[[Sonic Forces]]'', but only as a background elements in stages that are located in [[Death Egg]], in this case:
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[[Prison Hall]], [[Egg Gate]] and [[Death Egg (Sonic Forces)|Death Egg]].
  
 
{{S&KOmni|3}}
 
{{S&KOmni|3}}
 
[[Category:Sonic & Knuckles bosses]]
 
[[Category:Sonic & Knuckles bosses]]
 
[[Category:Sonic and Knuckles bosses]]
 
[[Category:Sonic and Knuckles bosses]]

Revision as of 14:32, 8 November 2017

Dez1boss.png

Fast Facts on Red Eye

Game: Sonic & Knuckles
Stage: Death Egg (Mini-Boss)
Hits to defeat: 16 (8 for First Form, 8 for Second)

Red Eye is one of the Death Egg Zone mini-bosses of both Sonic & Knuckles and Sonic 3 & Knuckles. It is playable as Sonic and Tails in normal gameplay, and as Knuckles via the Level Select (his normal game ending at Sky Sanctuary Zone). The boss has two different forms that must be defeated to progress to the second act of Death Egg Zone and the end of the game. Normally Knuckles cannot reach the boss due to his shortened jump height, but with debug mode, it is possible to reach and hit it.

First Form

The player enters the room of the boss to see a giant red eyeball staring at them from the top of a pillar, then several balls drop from the ceiling, spinning and surround it. They then drop to the floor, continuing to spin in a widening and thinning circle. While they're doing this, the player has the chance to attack by hitting the eyeball. Every time the player does so a ball explodes and sends spiked projectiles in 8 directions. Occasionally the balls will rise back up from the floor and surround the eye again, protecting it until they lower again. Much like the boss for Metropolis Zone, the fewer balls onscreen the easier the boss gets to hit, until the player gets the last hit on the eye and the last ball explodes. This sets off an explosion at the top of the pillar around the eye. Is the boss defeated? No, it's time for the:

Second Form

In the second form, two spiked-beneath platforms appear from behind the Eye - now in a contained floating unit - and circle it slowly. The player once again has to attack the eye. As soon as it is hit however, the boss goes insane - it makes a squealing noise, the platforms zoom around the central unit incredibly fast and the central unit fires a continuous laser beam at the floor, forcing the player to beat a hasty retreat to either side of the boss arena, where the unit cannot quite reach. Eventually it will calm down and go back to the slow platform circling pattern mentioned earlier. You can also stay on a platform and hit the eye as it moves to the left side of the area from the centre. While the platform is low (or spinning when you're on them) the laser cannot hit you - also, with the platforms zoomed out, this just causes you to switch between platforms as you catch the edge of the screen; on the other hand, do not do that when the eye moves the other way or you will get spiked instead. A few more hits and the boss will once again explode - for good, this time - leaving the player to take any bonuses revealed by the final falling End of Act sign. The character playing the level then moves to the middle of the room, and as the floor crumbles beneath him, a spinning teleport sends him up into the air, landing on a platform above - the start of Death Egg Act 2.

Other Appearances

  • A Red Eye variation, the Crimson Eye, appears in Sonic Mania as Titanic Monarch's mini boss, with a pattern attacks similar to original, but that changes in its second form.
  • There are also several variations on Sonic Forces, but only as a background elements in stages that are located in Death Egg, in this case:
Prison Hall, Egg Gate and Death Egg.


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