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Chaotix (prototype 1207)/Comparisons/World Entrance

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Revision as of 12:55, 16 April 2018 by Black Squirrel (talk | contribs) (Introduction)
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In the 1207 prototype of Chaotix, the World Entrance is non-functional. There are clear plans to do something with it, but all the player needs to do is walk to the right to access a simplified level select screen.

Chaotix1207 32X Comparison WorldEntrance Outside.png
Prototype 1207
Notavailable.svg
Final game

There are no signposts in the initial area, though at this stage there doesn't need to be, as exiting from the left hand side of the screen is not an option.

Chaotix1207 32X Comparison WorldEntrance Walls.png
Prototype 1207
Notavailable.svg
Final game

Knuckles and co. don't go through doorways yet, they're drawn on top.

Chaotix1207 7.png
Prototype 1207
Notavailable.svg
Final game

There are no indoor lights, and nothing to see on the attraction screen.

Chaotix1207 32X Comparison WorldEntrance CombiCatcher.png
Prototype 1207
Notavailable.svg
Final game

The combi-catcher is completely missing.

Chaotix1207 32X Comparison WorldEntrance LevelSelect.png
Prototype 1207
Notavailable.svg
Final game

There is also no means of selecting a level, though the screen does lock in place.

Chaotix1207 32X Comparison WorldEntrance PowerSneakers.png
Prototype 1207
Notavailable.svg
Final game

For some reason some Power Sneakers are below the floor.

Chaotix1207 3.png
Prototype 1207
Notavailable.svg
Final game

Keep going right and you'll be presented with a "NPC Select" screen. Mighty, "Tails" and Espio don't get icons.

Chaotix1207 1.png
Prototype 1207
Notavailable.svg
Final game

"Atraction Select". This screen might have been here a while, as the names are different to the other level select screen. This one won't let you select levels from Speed Slider (Amusement Park) or Amazing Arena (Amazing Zone), although the levels do exist.

References


Chaotix
Chaotix title.png

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